return ExecutionFailed ? 1 : Res;
}
-void Compilation::ExecuteJobs(
- const JobList &Jobs,
- SmallVectorImpl<std::pair<int, const Command *>> &FailingCommands) const {
+typedef SmallVectorImpl< std::pair<int, const Command *> > FailingCommandList;
+
+static bool ActionFailed(const Action *A,
+ const FailingCommandList &FailingCommands) {
+
+ if (FailingCommands.empty())
+ return false;
+
+ for (FailingCommandList::const_iterator CI = FailingCommands.begin(),
+ CE = FailingCommands.end(); CI != CE; ++CI)
+ if (A == &(CI->second->getSource()))
+ return true;
+
+ for (Action::const_iterator AI = A->begin(), AE = A->end(); AI != AE; ++AI)
+ if (ActionFailed(*AI, FailingCommands))
+ return true;
+
+ return false;
+}
+
+static bool InputsOk(const Command &C,
+ const FailingCommandList &FailingCommands) {
+ return !ActionFailed(&C.getSource(), FailingCommands);
+}
+
+void Compilation::ExecuteJobs(const JobList &Jobs,
+ FailingCommandList &FailingCommands) const {
for (const auto &Job : Jobs) {
+ if (!InputsOk(Job, FailingCommands))
+ continue;
const Command *FailingCommand = nullptr;
- if (int Res = ExecuteCommand(Job, FailingCommand)) {
+ if (int Res = ExecuteCommand(Job, FailingCommand))
FailingCommands.push_back(std::make_pair(Res, FailingCommand));
- // Bail as soon as one command fails, so we don't output duplicate error
- // messages if we die on e.g. the same file.
- return;
- }
}
}