i965/cs: Emit compute shader code and upload programs
authorJordan Justen <jordan.l.justen@intel.com>
Thu, 28 Aug 2014 22:27:22 +0000 (15:27 -0700)
committerJordan Justen <jordan.l.justen@intel.com>
Sat, 2 May 2015 07:49:59 +0000 (00:49 -0700)
v2:
 * Don't bother checking for 'gen > 5' (krh)
 * Populate sampler data in key (krh)

v3:
 * Drop no8 support, and simplify code in several places (Ken)

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
src/mesa/drivers/dri/i965/brw_context.h
src/mesa/drivers/dri/i965/brw_cs.cpp
src/mesa/drivers/dri/i965/brw_state_upload.c

index c0a2fc1..10e9543 100644 (file)
@@ -148,6 +148,7 @@ struct brw_vs_prog_key;
 struct brw_vue_prog_key;
 struct brw_wm_prog_key;
 struct brw_wm_prog_data;
+struct brw_cs_prog_key;
 struct brw_cs_prog_data;
 
 enum brw_pipeline {
index 8021147..1b88fd4 100644 (file)
  */
 
 
+#include "util/ralloc.h"
 #include "brw_context.h"
 #include "brw_cs.h"
+#include "brw_fs.h"
+#include "brw_eu.h"
+#include "brw_wm.h"
+#include "intel_mipmap_tree.h"
+#include "brw_state.h"
+#include "intel_batchbuffer.h"
 
 extern "C"
 bool
@@ -46,3 +53,204 @@ brw_cs_prog_data_compare(const void *in_a, const void *in_b)
 
    return true;
 }
+
+
+static const unsigned *
+brw_cs_emit(struct brw_context *brw,
+            void *mem_ctx,
+            const struct brw_cs_prog_key *key,
+            struct brw_cs_prog_data *prog_data,
+            struct gl_compute_program *cp,
+            struct gl_shader_program *prog,
+            unsigned *final_assembly_size)
+{
+   bool start_busy = false;
+   double start_time = 0;
+
+   if (unlikely(brw->perf_debug)) {
+      start_busy = (brw->batch.last_bo &&
+                    drm_intel_bo_busy(brw->batch.last_bo));
+      start_time = get_time();
+   }
+
+   struct brw_shader *shader =
+      (struct brw_shader *) prog->_LinkedShaders[MESA_SHADER_COMPUTE];
+
+   if (unlikely(INTEL_DEBUG & DEBUG_CS))
+      brw_dump_ir("compute", prog, &shader->base, &cp->Base);
+
+   prog_data->local_size[0] = cp->LocalSize[0];
+   prog_data->local_size[1] = cp->LocalSize[1];
+   prog_data->local_size[2] = cp->LocalSize[2];
+   int local_workgroup_size =
+      cp->LocalSize[0] * cp->LocalSize[1] * cp->LocalSize[2];
+
+   cfg_t *cfg = NULL;
+   const char *fail_msg = NULL;
+
+   /* Now the main event: Visit the shader IR and generate our CS IR for it.
+    */
+   fs_visitor v8(brw, mem_ctx, key, prog_data, prog, cp, 8);
+   if (!v8.run_cs()) {
+      fail_msg = v8.fail_msg;
+   } else if (local_workgroup_size <= 8 * brw->max_cs_threads) {
+      cfg = v8.cfg;
+      prog_data->simd_size = 8;
+   }
+
+   fs_visitor v16(brw, mem_ctx, key, prog_data, prog, cp, 16);
+   if (likely(!(INTEL_DEBUG & DEBUG_NO16)) &&
+       !fail_msg && !v8.simd16_unsupported &&
+       local_workgroup_size <= 16 * brw->max_cs_threads) {
+      /* Try a SIMD16 compile */
+      v16.import_uniforms(&v8);
+      if (!v16.run_cs()) {
+         perf_debug("SIMD16 shader failed to compile: %s", v16.fail_msg);
+         if (!cfg) {
+            fail_msg =
+               "Couldn't generate SIMD16 program and not "
+               "enough threads for SIMD8";
+         }
+      } else {
+         cfg = v16.cfg;
+         prog_data->simd_size = 16;
+      }
+   }
+
+   if (unlikely(cfg == NULL)) {
+      assert(fail_msg);
+      prog->LinkStatus = false;
+      ralloc_strcat(&prog->InfoLog, fail_msg);
+      _mesa_problem(NULL, "Failed to compile compute shader: %s\n",
+                    fail_msg);
+      return NULL;
+   }
+
+   fs_generator g(brw, mem_ctx, (void*) key, &prog_data->base, &cp->Base,
+                  v8.promoted_constants, v8.runtime_check_aads_emit, "CS");
+   if (INTEL_DEBUG & DEBUG_CS) {
+      char *name = ralloc_asprintf(mem_ctx, "%s compute shader %d",
+                                   prog->Label ? prog->Label : "unnamed",
+                                   prog->Name);
+      g.enable_debug(name);
+   }
+
+   g.generate_code(cfg, prog_data->simd_size);
+
+   if (unlikely(brw->perf_debug) && shader) {
+      if (shader->compiled_once) {
+         _mesa_problem(&brw->ctx, "CS programs shouldn't need recompiles");
+      }
+      shader->compiled_once = true;
+
+      if (start_busy && !drm_intel_bo_busy(brw->batch.last_bo)) {
+         perf_debug("CS compile took %.03f ms and stalled the GPU\n",
+                    (get_time() - start_time) * 1000);
+      }
+   }
+
+   return g.get_assembly(final_assembly_size);
+}
+
+static bool
+brw_codegen_cs_prog(struct brw_context *brw,
+                    struct gl_shader_program *prog,
+                    struct brw_compute_program *cp,
+                    struct brw_cs_prog_key *key)
+{
+   struct gl_context *ctx = &brw->ctx;
+   const GLuint *program;
+   void *mem_ctx = ralloc_context(NULL);
+   GLuint program_size;
+   struct brw_cs_prog_data prog_data;
+
+   struct gl_shader *cs = prog->_LinkedShaders[MESA_SHADER_COMPUTE];
+   assert (cs);
+
+   memset(&prog_data, 0, sizeof(prog_data));
+
+   /* Allocate the references to the uniforms that will end up in the
+    * prog_data associated with the compiled program, and which will be freed
+    * by the state cache.
+    */
+   int param_count = cs->num_uniform_components;
+
+   /* The backend also sometimes adds params for texture size. */
+   param_count += 2 * ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits;
+   prog_data.base.param =
+      rzalloc_array(NULL, const gl_constant_value *, param_count);
+   prog_data.base.pull_param =
+      rzalloc_array(NULL, const gl_constant_value *, param_count);
+   prog_data.base.nr_params = param_count;
+
+   program = brw_cs_emit(brw, mem_ctx, key, &prog_data,
+                         &cp->program, prog, &program_size);
+   if (program == NULL) {
+      ralloc_free(mem_ctx);
+      return false;
+   }
+
+   if (prog_data.base.total_scratch) {
+      brw_get_scratch_bo(brw, &brw->cs.base.scratch_bo,
+                         prog_data.base.total_scratch * brw->max_cs_threads);
+   }
+
+   if (unlikely(INTEL_DEBUG & DEBUG_CS))
+      fprintf(stderr, "\n");
+
+   brw_upload_cache(&brw->cache, BRW_CACHE_CS_PROG,
+                    key, sizeof(*key),
+                    program, program_size,
+                    &prog_data, sizeof(prog_data),
+                    &brw->cs.base.prog_offset, &brw->cs.prog_data);
+   ralloc_free(mem_ctx);
+
+   return true;
+}
+
+
+static void
+brw_cs_populate_key(struct brw_context *brw, struct brw_cs_prog_key *key)
+{
+   struct gl_context *ctx = &brw->ctx;
+   /* BRW_NEW_COMPUTE_PROGRAM */
+   const struct brw_compute_program *cp =
+      (struct brw_compute_program *) brw->compute_program;
+   const struct gl_program *prog = (struct gl_program *) cp;
+
+   memset(key, 0, sizeof(*key));
+
+   /* The unique compute program ID */
+   key->program_string_id = cp->id;
+}
+
+
+extern "C"
+void
+brw_upload_cs_prog(struct brw_context *brw)
+{
+   struct gl_context *ctx = &brw->ctx;
+   struct brw_cs_prog_key key;
+   struct brw_compute_program *cp = (struct brw_compute_program *)
+      brw->compute_program;
+
+   if (!cp)
+      return;
+
+   if (!brw_state_dirty(brw, 0, BRW_NEW_COMPUTE_PROGRAM))
+      return;
+
+   brw_cs_populate_key(brw, &key);
+
+   if (!brw_search_cache(&brw->cache, BRW_CACHE_CS_PROG,
+                         &key, sizeof(key),
+                         &brw->cs.base.prog_offset, &brw->cs.prog_data)) {
+      bool success =
+         brw_codegen_cs_prog(brw,
+                             ctx->Shader.CurrentProgram[MESA_SHADER_COMPUTE],
+                             cp, &key);
+      (void) success;
+      assert(success);
+   }
+   brw->cs.base.prog_data = &brw->cs.prog_data->base;
+}
index 5c5420d..d086f39 100644 (file)
@@ -40,6 +40,7 @@
 #include "brw_ff_gs.h"
 #include "brw_gs.h"
 #include "brw_wm.h"
+#include "brw_cs.h"
 
 static const struct brw_tracked_state *gen4_atoms[] =
 {
@@ -618,6 +619,8 @@ brw_upload_programs(struct brw_context *brw,
          brw_upload_gs_prog(brw);
 
       brw_upload_wm_prog(brw);
+   } else if (pipeline == BRW_COMPUTE_PIPELINE) {
+      brw_upload_cs_prog(brw);
    }
 }