It was clipping everything to (0,0,0,0) so it was all clipped out.
SVN revision: 80427
* Added EVAS_GL_LINE_NO_OFFSET_HACK to turn off the line coordinate
fiddling that was originally in the gl backend code. The offset
fiddling caused issues with some ARM target GPU drivers.
+ * Fixed polygon rendering bug in GL backend when there are cutouts.
2012-12-05 Gustavo Sverzut Barbieri (k-s)
* Fixed textblock textprop leak.
* Fixed evas_object_box to reset size_hint_min to zero when no child.
* Fix build of Ecore_Evas_Extn on Solaris.
+ * Fixed polygon rendering bug in GL backend when there are cutouts.
}
else
{
- evas_common_draw_context_clip_clip(gc->dc, x, y, w, h);
/* our clip is 0 size.. abort */
if ((gc->dc->clip.w > 0) && (gc->dc->clip.h > 0))
{