#ifdef DEBUG
fprintf(stderr, "sc[ffid %d]->sample_size = %d\n", sc->ffindex, sc->sample_size);
#endif
- //size = sc->sample_sizes[sc->current_sample];
- // that ain't working...
- //size = (sc->sample_size)?sc->sample_size:sc->sample_sizes[sc->current_sample];
- size = (sc->sample_size > 1)?sc->sample_size:sc->sample_sizes[sc->current_sample];
-
+ // sample_size is not always correct for audio. Quicktime ignores this value and
+ // computes it differently.
+ if(s->streams[sc->ffindex]->codec.codec_type == CODEC_TYPE_VIDEO)
+ size = sc->sample_size?sc->sample_size:sc->sample_sizes[sc->current_sample];
sc->current_sample++;
sc->left_in_chunk--;
if (sc->sample_size > 0) {
int foundsize=0;
for(i=0; i<(sc->sample_to_chunk_sz); i++) {
- if( (sc->sample_to_chunk[i].first)<=(sc->next_chunk) && (sc->sample_size>0) )
+ if( (sc->sample_to_chunk[i].first)<=(sc->next_chunk) )
{
// I can't figure out why for PCM audio sample_size is always 1
// (it should actually be channels*bits_per_second/8) but it is.
#ifdef MOV_SPLIT_CHUNKS
/* split chunks into samples */
- if (sc->sample_size == 0) {
+ if (s->streams[sc->ffindex]->codec.codec_type == CODEC_TYPE_VIDEO) {
+ // This does not support split audio, as the sample_size is often not correct
idx = sc->sample_to_chunk_index;
if ((idx + 1 < sc->sample_to_chunk_sz)
&& (sc->next_chunk >= sc->sample_to_chunk[idx + 1].first))
mov->partial = sc;
/* we'll have to get those samples before next chunk */
sc->left_in_chunk = sc->sample_to_chunk[idx].count - 1;
- size = (sc->sample_size > 1)?sc->sample_size:sc->sample_sizes[sc->current_sample];
+ size = sc->sample_size?sc->sample_size:sc->sample_sizes[sc->current_sample];
}
sc->current_sample++;