memcpy(ptr, binary->code, binary->code_size);
}
-struct radv_shader_variant *
-radv_shader_variant_create(struct radv_device *device,
- struct nir_shader *shader,
- struct radv_pipeline_layout *layout,
- const struct ac_shader_variant_key *key,
- void **code_out,
- unsigned *code_size_out)
+static struct radv_shader_variant *
+shader_variant_create(struct radv_device *device,
+ struct nir_shader *shader,
+ gl_shader_stage stage,
+ struct ac_nir_compiler_options *options,
+ bool gs_copy_shader,
+ void **code_out,
+ unsigned *code_size_out)
{
- struct radv_shader_variant *variant = calloc(1, sizeof(struct radv_shader_variant));
enum radeon_family chip_family = device->physical_device->rad_info.family;
+ bool dump_shaders = device->debug_flags & RADV_DEBUG_DUMP_SHADERS;
+ enum ac_target_machine_options tm_options = 0;
+ struct radv_shader_variant *variant;
+ struct ac_shader_binary binary;
LLVMTargetMachineRef tm;
+
+ variant = calloc(1, sizeof(struct radv_shader_variant));
if (!variant)
return NULL;
- struct ac_nir_compiler_options options = {0};
- options.layout = layout;
- if (key)
- options.key = *key;
+ options->family = chip_family;
+ options->chip_class = device->physical_device->rad_info.chip_class;
- struct ac_shader_binary binary;
- enum ac_target_machine_options tm_options = 0;
- options.unsafe_math = !!(device->debug_flags & RADV_DEBUG_UNSAFE_MATH);
- options.family = chip_family;
- options.chip_class = device->physical_device->rad_info.chip_class;
- options.supports_spill = device->llvm_supports_spill;
- if (options.supports_spill)
+ if (options->supports_spill)
tm_options |= AC_TM_SUPPORTS_SPILL;
if (device->instance->perftest_flags & RADV_PERFTEST_SISCHED)
tm_options |= AC_TM_SISCHED;
tm = ac_create_target_machine(chip_family, tm_options);
- ac_compile_nir_shader(tm, &binary, &variant->config,
- &variant->info, shader, &options,
- device->debug_flags & RADV_DEBUG_DUMP_SHADERS);
+
+ if (gs_copy_shader) {
+ ac_create_gs_copy_shader(tm, shader, &binary, &variant->config,
+ &variant->info, options, dump_shaders);
+ } else {
+ ac_compile_nir_shader(tm, &binary, &variant->config,
+ &variant->info, shader, options,
+ dump_shaders);
+ }
+
LLVMDisposeTargetMachine(tm);
- radv_fill_shader_variant(device, variant, &binary, shader->stage);
+ radv_fill_shader_variant(device, variant, &binary, stage);
if (code_out) {
*code_out = binary.code;
}
struct radv_shader_variant *
-radv_create_gs_copy_shader(struct radv_device *device, struct nir_shader *nir,
- void **code_out, unsigned *code_size_out,
- bool multiview)
+radv_shader_variant_create(struct radv_device *device,
+ struct nir_shader *shader,
+ struct radv_pipeline_layout *layout,
+ const struct ac_shader_variant_key *key,
+ void **code_out,
+ unsigned *code_size_out)
{
- struct radv_shader_variant *variant = calloc(1, sizeof(struct radv_shader_variant));
- enum radeon_family chip_family = device->physical_device->rad_info.family;
- LLVMTargetMachineRef tm;
- if (!variant)
- return NULL;
+ struct ac_nir_compiler_options options = {0};
+ options.layout = layout;
+ if (key)
+ options.key = *key;
+
+ options.unsafe_math = !!(device->debug_flags & RADV_DEBUG_UNSAFE_MATH);
+ options.supports_spill = device->llvm_supports_spill;
+
+ return shader_variant_create(device, shader, shader->stage,
+ &options, false, code_out, code_size_out);
+}
+
+struct radv_shader_variant *
+radv_create_gs_copy_shader(struct radv_device *device,
+ struct nir_shader *shader,
+ void **code_out,
+ unsigned *code_size_out,
+ bool multiview)
+{
struct ac_nir_compiler_options options = {0};
- struct ac_shader_binary binary;
- enum ac_target_machine_options tm_options = 0;
- options.family = chip_family;
- options.chip_class = device->physical_device->rad_info.chip_class;
- options.key.has_multiview_view_index = multiview;
- if (options.supports_spill)
- tm_options |= AC_TM_SUPPORTS_SPILL;
- if (device->instance->perftest_flags & RADV_PERFTEST_SISCHED)
- tm_options |= AC_TM_SISCHED;
- tm = ac_create_target_machine(chip_family, tm_options);
- ac_create_gs_copy_shader(tm, nir, &binary, &variant->config,
- &variant->info, &options,
- device->debug_flags & RADV_DEBUG_DUMP_SHADERS);
- LLVMDisposeTargetMachine(tm);
- radv_fill_shader_variant(device, variant, &binary, MESA_SHADER_VERTEX);
+ options.key.has_multiview_view_index = multiview;
- if (code_out) {
- *code_out = binary.code;
- *code_size_out = binary.code_size;
- } else
- free(binary.code);
- free(binary.config);
- free(binary.rodata);
- free(binary.global_symbol_offsets);
- free(binary.relocs);
- free(binary.disasm_string);
- variant->ref_count = 1;
- return variant;
+ return shader_variant_create(device, shader, MESA_SHADER_VERTEX,
+ &options, true, code_out, code_size_out);
}
void