Eventually ops can use this to hold their ops and create GrPipelines at flush time.
For now it is used by GrPipelineBuilder.
Change-Id: I0db3892032f2d07238e4c847a790678b3aab456f
Reviewed-on: https://skia-review.googlesource.com/7132
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
"$_src/gpu/GrPipelineBuilder.h",
"$_src/gpu/GrPrimitiveProcessor.cpp",
"$_src/gpu/GrPrimitiveProcessor.h",
+ "$_src/gpu/GrProcessorSet.cpp",
+ "$_src/gpu/GrProcessorSet.h",
"$_src/gpu/GrProgramDesc.cpp",
"$_src/gpu/GrProgramDesc.h",
"$_src/gpu/GrProcessor.cpp",
private:
GrPaint& operator=(const GrPaint&) = delete;
- friend class GrPipelineBuilder;
+ friend class GrProcessorSet;
bool internalIsConstantBlendedColor(GrColor paintColor, GrColor* constantColor) const;
// Only this class can access addPendingExecution() and completedExecution().
template <typename T> friend class GrPendingProgramElement;
+ friend class GrProcessorSet;
typedef SkNoncopyable INHERITED;
};
*/
T* get() const { return fArray; }
+ T* begin() { return fArray; }
+
+ const T* begin() const { return fArray; }
+
+ T* end() { return fArray + fCount; }
+
+ const T* end() const { return fArray + fCount; }
+
/** Return the nth element in the array
*/
T& operator[](int index) const {
GrPipelineBuilder::GrPipelineBuilder(GrPaint&& paint, GrAAType aaType)
: fFlags(0x0)
, fUserStencilSettings(&GrUserStencilSettings::kUnused)
- , fDrawFace(GrDrawFace::kBoth) {
- for (int i = 0; i < paint.numColorFragmentProcessors(); ++i) {
- fColorFragmentProcessors.emplace_back(paint.fColorFragmentProcessors[i].release());
- }
-
- for (int i = 0; i < paint.numCoverageFragmentProcessors(); ++i) {
- fCoverageFragmentProcessors.emplace_back(paint.fCoverageFragmentProcessors[i].release());
- }
-
- fXPFactory = paint.getXPFactory();
-
+ , fDrawFace(GrDrawFace::kBoth)
+ , fProcessors(std::move(paint)) {
this->setState(GrPipelineBuilder::kHWAntialias_Flag, GrAATypeIsHW(aaType));
+ // The processors have been moved out of paint, but its flags should still be unmodified.
this->setState(GrPipelineBuilder::kDisableOutputConversionToSRGB_Flag,
paint.getDisableOutputConversionToSRGB());
this->setState(GrPipelineBuilder::kAllowSRGBInputs_Flag,
#ifndef GrPipelineBuilder_DEFINED
#define GrPipelineBuilder_DEFINED
-#include "GrBlend.h"
-#include "GrCaps.h"
#include "GrGpuResourceRef.h"
-#include "GrProcOptInfo.h"
+#include "GrProcessorSet.h"
#include "GrRenderTarget.h"
#include "GrUserStencilSettings.h"
#include "GrXferProcessor.h"
-#include "SkMatrix.h"
-#include "SkRefCnt.h"
-#include "effects/GrCoverageSetOpXP.h"
-#include "effects/GrDisableColorXP.h"
-#include "effects/GrPorterDuffXferProcessor.h"
-#include "effects/GrSimpleTextureEffect.h"
-class GrDrawOp;
class GrCaps;
+class GrDrawOp;
class GrPaint;
+struct GrPipelineAnalysis;
class GrTexture;
-class GrPipelineBuilder : public SkNoncopyable {
+class GrPipelineBuilder : private SkNoncopyable {
public:
/**
* Initializes the GrPipelineBuilder based on a GrPaint and MSAA availability. Note
/// feed their output to the GrXferProcessor which controls blending.
////
- int numColorFragmentProcessors() const { return fColorFragmentProcessors.count(); }
- int numCoverageFragmentProcessors() const { return fCoverageFragmentProcessors.count(); }
- int numFragmentProcessors() const { return this->numColorFragmentProcessors() +
- this->numCoverageFragmentProcessors(); }
+ int numColorFragmentProcessors() const { return fProcessors.numColorFragmentProcessors(); }
+ int numCoverageFragmentProcessors() const {
+ return fProcessors.numCoverageFragmentProcessors();
+ }
+ int numFragmentProcessors() const { return fProcessors.numFragmentProcessors(); }
const GrFragmentProcessor* getColorFragmentProcessor(int idx) const {
- return fColorFragmentProcessors[idx].get();
+ return fProcessors.colorFragmentProcessor(idx);
}
const GrFragmentProcessor* getCoverageFragmentProcessor(int idx) const {
- return fCoverageFragmentProcessors[idx].get();
+ return fProcessors.coverageFragmentProcessor(idx);
+ }
+
+ void analyzeFragmentProcessors(GrPipelineAnalysis* analysis) const {
+ fProcessors.analyzeFragmentProcessors(analysis);
}
/// @}
/// @name Blending
////
- const GrXPFactory* getXPFactory() const { return fXPFactory; }
+ const GrXPFactory* getXPFactory() const { return fProcessors.xpFactory(); }
/**
* Checks whether the xp will need destination in a texture to correctly blend.
bool usePLSDstRead(const GrDrawOp*) const;
private:
- typedef SkSTArray<4, sk_sp<GrFragmentProcessor>> FragmentProcessorArray;
-
- uint32_t fFlags;
- const GrUserStencilSettings* fUserStencilSettings;
- GrDrawFace fDrawFace;
- const GrXPFactory* fXPFactory;
- FragmentProcessorArray fColorFragmentProcessors;
- FragmentProcessorArray fCoverageFragmentProcessors;
-
- friend class GrPipeline;
- // This gives the GrRenderTargetOpList raw access to fColorFragmentProcessors &
- // fCoverageFragmentProcessors
- // TODO: that access seems a little dodgy
- friend class GrRenderTargetOpList;
+ uint32_t fFlags;
+ const GrUserStencilSettings* fUserStencilSettings;
+ GrDrawFace fDrawFace;
+ GrProcessorSet fProcessors;
};
#endif
--- /dev/null
+/*
+ * Copyright 2017 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#include "GrProcessorSet.h"
+
+GrProcessorSet::GrProcessorSet(GrPaint&& paint) {
+ fXPFactory = paint.fXPFactory;
+ fColorFragmentProcessorCnt = paint.numColorFragmentProcessors();
+ fFragmentProcessors.reset(paint.numTotalFragmentProcessors());
+ int i = 0;
+ for (auto& fp : paint.fColorFragmentProcessors) {
+ fFragmentProcessors[i++] = fp.release();
+ }
+ for (auto& fp : paint.fCoverageFragmentProcessors) {
+ fFragmentProcessors[i++] = fp.release();
+ }
+}
--- /dev/null
+/*
+ * Copyright 2017 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#ifndef GrProcessorSet_DEFINED
+#define GrProcessorSet_DEFINED
+
+#include "GrFragmentProcessor.h"
+#include "GrPaint.h"
+#include "GrPipeline.h"
+#include "SkTemplates.h"
+
+class GrXPFactory;
+
+class GrProcessorSet : private SkNoncopyable {
+public:
+ GrProcessorSet(GrPaint&& paint);
+
+ ~GrProcessorSet() {
+ // We are deliberately not using sk_sp here because this will be updated to work with
+ // "pending execution" refs.
+ for (auto fp : fFragmentProcessors) {
+ fp->unref();
+ }
+ }
+
+ int numColorFragmentProcessors() const { return fColorFragmentProcessorCnt; }
+ int numCoverageFragmentProcessors() const {
+ return fFragmentProcessors.count() - fColorFragmentProcessorCnt;
+ }
+ int numFragmentProcessors() const { return fFragmentProcessors.count(); }
+
+ const GrFragmentProcessor* colorFragmentProcessor(int idx) const {
+ SkASSERT(idx < fColorFragmentProcessorCnt);
+ return fFragmentProcessors[idx];
+ }
+ const GrFragmentProcessor* coverageFragmentProcessor(int idx) const {
+ return fFragmentProcessors[idx + fColorFragmentProcessorCnt];
+ }
+
+ const GrXPFactory* xpFactory() const { return fXPFactory; }
+
+ void analyzeFragmentProcessors(GrPipelineAnalysis* analysis) const {
+ const GrFragmentProcessor* const* fps = fFragmentProcessors.get();
+ analysis->fColorPOI.addProcessors(fps, fColorFragmentProcessorCnt);
+ fps += fColorFragmentProcessorCnt;
+ analysis->fCoveragePOI.addProcessors(fps, this->numCoverageFragmentProcessors());
+ }
+
+private:
+ const GrXPFactory* fXPFactory = nullptr;
+ SkAutoSTArray<4, const GrFragmentProcessor*> fFragmentProcessors;
+ int fColorFragmentProcessorCnt;
+};
+
+#endif
void GrRenderTargetOpList::addDrawOp(const GrPipelineBuilder& pipelineBuilder,
GrRenderTargetContext* renderTargetContext,
const GrClip& clip,
- std::unique_ptr<GrDrawOp>
- op) {
+ std::unique_ptr<GrDrawOp> op) {
// Setup clip
SkRect bounds;
op_bounds(&bounds, op.get());
return;
}
}
- args.fAnalysis.fColorPOI.addProcessors(
- sk_sp_address_as_pointer_address(pipelineBuilder.fColorFragmentProcessors.begin()),
- pipelineBuilder.numColorFragmentProcessors());
- args.fAnalysis.fCoveragePOI.addProcessors(
- sk_sp_address_as_pointer_address(pipelineBuilder.fCoverageFragmentProcessors.begin()),
- pipelineBuilder.numCoverageFragmentProcessors());
+ pipelineBuilder.analyzeFragmentProcessors(&args.fAnalysis);
if (const GrFragmentProcessor* clipFP = appliedClip.clipCoverageFragmentProcessor()) {
args.fAnalysis.fCoveragePOI.addProcessors(&clipFP, 1);
}