* top Evas_Object in the stack at the pointer.
*
* @n Input Data:
- * @li pointer to Evas with two box objects.
+ * @li pointer to Evas with two rectangle objects.
*
* @procedure
* @step 1 Create new Evas evas.
* @step 2 Call evas_event_feed_mouse_move() to set mouse pointer in position where x=25 and y=25.
- * @step 2 Create two box Evas_Object instances (red, green).
+ * @step 2 Create two rectangle Evas_Object instances (red, green).
* @step 3 Ensure that last added "green" is on the top of the layer.
* @step 4 Stack "red" above "green".
* @step 5 Get the top object from canvas at the pointer (it should be object pointed by "red").
Evas_Coord x = 25, y = 25;
evas_event_feed_mouse_move(evas, x, y, 0, NULL);
- Evas_Object *red = evas_object_box_add(evas);
- evas_object_size_hint_min_set(red, 50, 50);
+ Evas_Object *red = evas_object_rectangle_add(evas);
+ evas_object_resize(red, 50, 50);
evas_object_move(red, x, y);
- Evas_Object *green = evas_object_box_add(evas);
- evas_object_size_hint_min_set(green, 50, 50);
+ Evas_Object *green = evas_object_rectangle_add(evas);
+ evas_object_resize(green, 50, 50);
evas_object_move(green, x, y);
if (!red || !green)
* top Evas_Object in the stack at (x, y) coords.
*
* @n Input Data:
- * @li pointer to Evas with two box objects;
+ * @li pointer to Evas with two rectangle objects;
* @li pointer to an Evas_Coord to store the x coord in;
* @li pointer to an Evas_Coord to store the y coord in;
* @li Boolean Flag to not include pass events objects;
* @procedure
* @step 1 Create new Evas evas.
* @step 2 Call evas_event_feed_mouse_move() to set mouse pointer in position where x=25 and y=25.
- * @step 2 Create two box Evas_Object instances (red, green).
+ * @step 2 Create two rectangle Evas_Object instances (red, green).
* @step 3 Ensure that last added "green" is on the top of the layer.
* @step 4 Stack "red" above "green".
* @step 5 Get the top object from canvas at (x, y) coords (it should be object pointed by "red").
Evas_Coord x = 25, y = 25;
evas_event_feed_mouse_move(evas, x, y, 0, NULL);
- Evas_Object *red = evas_object_box_add(evas);
- evas_object_size_hint_min_set(red, 50, 50);
+ Evas_Object *red = evas_object_rectangle_add(evas);
+ evas_object_resize(red, 50, 50);
evas_object_move(red, x, y);
- Evas_Object *green = evas_object_box_add(evas);
- evas_object_size_hint_min_set(green, 50, 50);
+ Evas_Object *green = evas_object_rectangle_add(evas);
+ evas_object_resize(green, 50, 50);
evas_object_move(green, x, y);
if (!red || !green)
* top Evas_Object in the stack in rect.
*
* @n Input Data:
- * @li pointer to Evas with two box objects;
+ * @li pointer to Evas with two rectangle objects;
* @li pointer to an Evas_Coord to store the x coord in;
* @li pointer to an Evas_Coord to store the y coord in;
* @li pointer to an Evas_Coord to store the rect width in;
* @procedure
* @step 1 Create new Evas evas.
* @step 2 Call evas_event_feed_mouse_move() to set mouse pointer in position where x=25 and y=25.
- * @step 2 Create two box Evas_Object instances (red, green).
+ * @step 2 Create two rectangle Evas_Object instances (red, green).
* @step 3 Ensure that last added "green" is on the top of the layer.
* @step 4 Stack "red" above "green".
* @step 5 Get the top object from canvas in rect (it should be object pointed by "red").
Evas_Coord x = 25, y = 25, w = 50, h = 50;
evas_event_feed_mouse_move(evas, x, y, 0, NULL);
- Evas_Object *red = evas_object_box_add(evas);
- evas_object_size_hint_min_set(red, w, h);
+ Evas_Object *red = evas_object_rectangle_add(evas);
+ evas_object_resize(red, w, h);
evas_object_move(red, x, y);
- Evas_Object *green = evas_object_box_add(evas);
- evas_object_size_hint_min_set(green, w, h);
+ Evas_Object *green = evas_object_rectangle_add(evas);
+ evas_object_resize(green, w, h);
evas_object_move(green, x, y);
if (!red || !green)
* pointers to Evas_Object in the stack in rect.
*
* @n Input Data:
- * @li pointer to Evas with two box objects;
+ * @li pointer to Evas with two rectangle objects;
* @li pointer to an Evas_Coord to store the x coord in;
* @li pointer to an Evas_Coord to store the y coord in;
* @li pointer to an Evas_Coord to store the rect width in;
*
* @procedure
* @step 1 Create new Evas evas.
- * @step 2 Create two box Evas_Object instances (red, green).
+ * @step 2 Create two rectangle Evas_Object instances (red, green).
* @step 3 Get the object list from canvas in rect.
* @step 4 Compare returned list size with 2.
*
Evas_Coord x = 25, y = 25, w = 50, h = 50;
- Evas_Object *red = evas_object_box_add(evas);
- evas_object_size_hint_min_set(red, w, h);
+ Evas_Object *red = evas_object_rectangle_add(evas);
+ evas_object_resize(red, w, h);
evas_object_move(red, x, y);
- Evas_Object *green = evas_object_box_add(evas);
- evas_object_size_hint_min_set(green, w, h);
+ Evas_Object *green = evas_object_rectangle_add(evas);
+ evas_object_resize(green, w, h);
evas_object_move(green, x, y);
if (!red || !green)