ret float %C
}
+; TODO: This is logically equivalent to the previous test - fcmp ignores the sign of 0.0.
+
+define float @select_fsub_fcmp_negzero(float %x, float %y, float %z) {
+; CHECK-LABEL: @select_fsub_fcmp_negzero(
+; CHECK-NEXT: [[A:%.*]] = fcmp oeq float [[X:%.*]], -0.000000e+00
+; CHECK-NEXT: [[B:%.*]] = fsub nsz float [[Z:%.*]], [[X]]
+; CHECK-NEXT: [[C:%.*]] = select i1 [[A]], float [[B]], float [[Y:%.*]]
+; CHECK-NEXT: ret float [[C]]
+;
+ %A = fcmp oeq float %x, -0.0
+ %B = fsub nsz float %z, %x
+ %C = select i1 %A, float %B, float %y
+ ret float %C
+}
+
define float @select_fdiv_fcmp(float %x, float %y, float %z) {
; CHECK-LABEL: @select_fdiv_fcmp(
; CHECK-NEXT: [[A:%.*]] = fcmp oeq float [[X:%.*]], 1.000000e+00
ret float %C
}
+; The transform is not valid when x = -0.0 and z = -0.0
+; (optimized code would return -0.0, but this returns +0.0).
+
define float @select_fsub_fcmp_bad(float %x, float %y, float %z) {
; CHECK-LABEL: @select_fsub_fcmp_bad(
; CHECK-NEXT: [[A:%.*]] = fcmp oeq float [[X:%.*]], 0.000000e+00
-; CHECK-NEXT: [[B:%.*]] = fsub float [[X]], [[Z:%.*]]
+; CHECK-NEXT: [[B:%.*]] = fsub float [[Z:%.*]], [[X]]
; CHECK-NEXT: [[C:%.*]] = select i1 [[A]], float [[B]], float [[Y:%.*]]
; CHECK-NEXT: ret float [[C]]
;
%A = fcmp oeq float %x, 0.0
- %B = fsub float %x, %z
+ %B = fsub float %z, %x
%C = select i1 %A, float %B, float %y
ret float %C
}
define float @select_fsub_fcmp_bad_2(float %x, float %y, float %z) {
; CHECK-LABEL: @select_fsub_fcmp_bad_2(
; CHECK-NEXT: [[A:%.*]] = fcmp oeq float [[X:%.*]], 1.000000e+00
-; CHECK-NEXT: [[B:%.*]] = fsub nsz float [[X]], [[Z:%.*]]
+; CHECK-NEXT: [[B:%.*]] = fsub nsz float [[Z:%.*]], [[X]]
; CHECK-NEXT: [[C:%.*]] = select i1 [[A]], float [[B]], float [[Y:%.*]]
; CHECK-NEXT: ret float [[C]]
;
%A = fcmp oeq float %x, 1.0
- %B = fsub nsz float %x, %z
+ %B = fsub nsz float %z, %x
%C = select i1 %A, float %B, float %y
ret float %C
}