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QImage when uploaded to a texture using glTexImage2D is flipped
author
Jørgen
<jorgen.lind@nokia.com>
Tue, 3 Jan 2012 09:28:27 +0000
(10:28 +0100)
committer
Jørgen Lind
<jorgen.lind@nokia.com>
Wed, 4 Jan 2012 09:33:37 +0000
(10:33 +0100)
Change-Id: I95a5c1d34a7233c0cfd58bc29183d8cd4396addd
Reviewed-by: Samuel Rødal <samuel.rodal@nokia.com>
src/compositor/wayland_wrapper/wlsurface.cpp
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diff --git
a/src/compositor/wayland_wrapper/wlsurface.cpp
b/src/compositor/wayland_wrapper/wlsurface.cpp
index
04f87ef
..
21f2d31
100644
(file)
--- a/
src/compositor/wayland_wrapper/wlsurface.cpp
+++ b/
src/compositor/wayland_wrapper/wlsurface.cpp
@@
-317,8
+317,7
@@
bool Surface::isYInverted() const
}
}
#endif
- //shm surfaces are not flipped (in our "world")
- return false;
+ return true;
}
bool Surface::visible() const