struct r600_context;
typedef struct r600_context context_t;
+GLboolean r700SendPSState(context_t *context);
+GLboolean r700SendVSState(context_t *context);
+GLboolean r700SendSQConfig(context_t *context);
+
#include "main/mm.h"
/* From http://gcc. gnu.org/onlinedocs/gcc-3.2.3/gcc/Variadic-Macros.html .
pStateListWork++; \
}while(0)
+inline GLboolean needRelocReg(context_t *context, unsigned int reg);
+inline static GLboolean setRelocReg(context_t *context, unsigned int reg);
+
GLboolean r700InitChipObject(context_t *context)
{
ContextState * pStateListWork;
return GL_FALSE;
}
-inline GLboolean setRelocReg(context_t *context, unsigned int reg)
+inline static GLboolean setRelocReg(context_t *context, unsigned int reg)
{
BATCH_LOCALS(&context->radeon);
R700_CHIP_CONTEXT *r700 = R700_CONTEXT_STATES(context);
#define ASIC_CONTEXT_BASE_INDEX 0xA000
#define ASIC_CTL_CONST_BASE_INDEX 0xF3FC
+
enum
{
SQ_ABSOLUTE = 0x00000000,
#include "r700_fragprog.h"
#include "r700_state.h"
+void r700WaitForIdle(context_t *context);
+void r700WaitForIdleClean(context_t *context);
+void r700Start3D(context_t *context);
+GLboolean r700SendTextureState(context_t *context);
+GLboolean r700SyncSurf(context_t *context);
+unsigned int r700PrimitiveType(int prim);
+void r600UpdateTextureState(GLcontext * ctx);
+
void r700WaitForIdle(context_t *context)
{
BATCH_LOCALS(&context->radeon);
extern void r700SetRenderTarget(context_t *context, int id);
extern void r700SetDefaultStates(context_t * context);
+void r700SetScissor(context_t *context);
+void r700SetDepthTarget(context_t *context);
+
#endif /* _R600_SCREEN_H */