[Tenframe]update Tenframe(tizen_2.1) tizen_2.1 2.1b_release
authorgs86.lee <gs86.lee@samsung.com>
Tue, 23 Apr 2013 08:48:48 +0000 (17:48 +0900)
committergs86.lee <gs86.lee@samsung.com>
Tue, 23 Apr 2013 09:09:36 +0000 (18:09 +0900)
Change-Id: I212865cfcc243f7b2d59718b6e3ea5199b008e17

100 files changed:
LICENSE.APLv2.0 [deleted file]
NOTICE.APLv2.0 [deleted file]
README.txt
audio/Tenframe_Pirates_Vo_Intro.ogg [deleted file]
audio/fullalarm.ogg [deleted file]
audio/ocean.ogg [deleted file]
audio/rocketignite.ogg [deleted file]
audio/rocketstart.ogg [deleted file]
audio/shipslide.ogg [deleted file]
config.xml
css/license.css
css/main.css
images/bowling/Button_A.png
images/bowling/Button_B.png
images/bowling/background.jpg [new file with mode: 0755]
images/bowling/ball.png
images/bowling/bowling_ball.png
images/bowling/bowling_rawbg.png
images/bowling/great_job_bkgrd.png
images/bowling/inset.png
images/bowling/number_bkgrd.png
images/bowling/number_bkgrd_active.png
images/bowling/number_tray.png
images/bowling/pin_noshadow.png
images/bowling/pin_shadow.png
images/bowling/pin_small.png
images/bowling/pin_x_small.png
images/bowling/roll_ball_active.png
images/bowling/roll_ball_inactive.png
images/bowling/tenframe_grid.png
images/bowling/tenframe_grid_small.png
images/bowling/tenframe_grid_small_green.png
images/bowling/tenframe_grid_small_red.png
images/bowling/wood_bg.png
images/gamemenu/main_menu_active.png
images/gamemenu/main_menu_inactive.png
images/gamemenu/menu_overlay.png
images/gamemenu/menu_tri_down.png
images/gamemenu/menu_tri_up.png
images/gamemenu/new_game_active.png
images/gamemenu/new_game_inactive.png
images/home/background.jpg [new file with mode: 0755]
images/home/bowling_active.png
images/home/bowling_inactive.png
images/home/pirates_active.png
images/home/pirates_inactive.png
images/home/rockets_active.png
images/home/rockets_inactive.png
images/pirates/btn_green.png
images/pirates/btn_green_small.png
images/pirates/btn_red.png
images/pirates/btn_red_small.png
images/pirates/island.png
images/pirates/pirate_boat.png
images/pirates/pirate_parts/blue_pirate_body.png
images/pirates/pirate_parts/blue_pirate_l_arm.png
images/pirates/pirate_parts/blue_pirate_r_arm.png
images/pirates/pirate_parts/green_pirate_body.png
images/pirates/pirate_parts/green_pirate_l_arm.png
images/pirates/pirate_parts/green_pirate_r_arm.png
images/pirates/pirate_parts/red_pirate_body.png
images/pirates/pirate_parts/red_pirate_l_arm.png
images/pirates/pirate_parts/red_pirate_r_arm.png
images/pirates/shipdistant.png
images/pirates/sky.jpg [new file with mode: 0755]
images/pirates/small_boat.png
images/pirates/small_tenframe.png
images/pirates/water.png
images/rockets/bottle.png
images/rockets/drop.png
images/rockets/flame.png
images/rockets/light_bulb.png
images/rockets/light_bulb_green.png
images/rockets/light_bulb_red.png
images/rockets/minus.png
images/rockets/plus.png
images/rockets/rocket.png
images/rockets/rocket_glow.png
images/rockets/rocket_icon_blue.png
images/rockets/rocket_icon_yellow.png
images/rockets/rockets_background.jpg [new file with mode: 0755]
images/rockets/rockets_background.png
images/rockets/smoke_glow.png
images/rockets/structures.png
index.html
js/animation.js
js/app.js [new file with mode: 0755]
js/bowling.js
js/help.js
js/license.js
js/main.js
js/pages.js [new file with mode: 0755]
js/pirates.js
js/require-config.js [new file with mode: 0755]
js/rockets.js
lib/jquery/jquery.js [new file with mode: 0755]
lib/requirejs-domready/domReady.js [new file with mode: 0755]
lib/requirejs/require.js [new file with mode: 0755]
pages.html [new file with mode: 0755]
signature1.xml [changed mode: 0644->0755]

diff --git a/LICENSE.APLv2.0 b/LICENSE.APLv2.0
deleted file mode 100755 (executable)
index d645695..0000000
+++ /dev/null
@@ -1,202 +0,0 @@
-
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diff --git a/NOTICE.APLv2.0 b/NOTICE.APLv2.0
deleted file mode 100755 (executable)
index 79aca6c..0000000
+++ /dev/null
@@ -1,4 +0,0 @@
-Copyright (c) 2012, Intel Corporation.
-
-This program is licensed under the terms and conditions of the Apache License, version 2.0.
-The full text of the Apache License is at http://www.apache.org/licenses/LICENSE-2.0
index 23c3f1a..db56380 100755 (executable)
@@ -2,7 +2,7 @@ Ten Frame Math
 
 Author: Todd Brandt <todd.e.brandt@intel.com>
 
-This application is written using HTML5/css3/jquery javascript library and is
+This application is written using HTML5/css3/jq.mobi javascript library and is
 distributed under Apache2.0 license.
 
 IMAGES
@@ -113,6 +113,10 @@ Copyright 2011, John Resig
 Dual licensed under the MIT or GPL Version 2 licenses.
 http://jquery.org/license
 
+require.js JavaScript Library
+version 2.1.5
+Available via the MIT or new BSD license.
+
 KNOWN ISSUES
 -----------------------------------------------------------------------------
 1) Sound performance on the emulator and device is choppy, it's a platform issue
diff --git a/audio/Tenframe_Pirates_Vo_Intro.ogg b/audio/Tenframe_Pirates_Vo_Intro.ogg
deleted file mode 100755 (executable)
index cd5ced6..0000000
Binary files a/audio/Tenframe_Pirates_Vo_Intro.ogg and /dev/null differ
diff --git a/audio/fullalarm.ogg b/audio/fullalarm.ogg
deleted file mode 100755 (executable)
index d1fb0ed..0000000
Binary files a/audio/fullalarm.ogg and /dev/null differ
diff --git a/audio/ocean.ogg b/audio/ocean.ogg
deleted file mode 100755 (executable)
index 57d9a5f..0000000
Binary files a/audio/ocean.ogg and /dev/null differ
diff --git a/audio/rocketignite.ogg b/audio/rocketignite.ogg
deleted file mode 100755 (executable)
index fafcd56..0000000
Binary files a/audio/rocketignite.ogg and /dev/null differ
diff --git a/audio/rocketstart.ogg b/audio/rocketstart.ogg
deleted file mode 100755 (executable)
index 64a0baa..0000000
Binary files a/audio/rocketstart.ogg and /dev/null differ
diff --git a/audio/shipslide.ogg b/audio/shipslide.ogg
deleted file mode 100755 (executable)
index 75338e0..0000000
Binary files a/audio/shipslide.ogg and /dev/null differ
index 5a69ac0..d556de8 100755 (executable)
@@ -4,5 +4,5 @@
        <content src="index.html"/>
        <name>Tenframe</name>
        <tizen:application id="CNz2a9A5WB.Tenframe" package="CNz2a9A5WB" required_version="2.1"/>
-       <tizen:setting screen-orientation="landscape" contextmenu="enable"/>
+       <tizen:setting screen-orientation="landscape" context-menu="disable" background-support="enable" encryption="disable" install-location="auto"/>
 </widget>
index e53d6da..20f7a2d 100755 (executable)
@@ -27,6 +27,7 @@
 }
 
 #licensepage {
+    display: none;
     position: absolute;
     width: 100%;
     height: 100%;
index c23b336..a559105 100755 (executable)
@@ -74,7 +74,7 @@ body {
 }
 
 #home_bg {
-    background:url(../images/home/background.png) no-repeat;
+    background:url(../images/home/background.jpg) no-repeat;
     width: 100%;
     height: 100%;
 }
@@ -88,6 +88,7 @@ body {
     background:url(../images/home/pirates_inactive.png) no-repeat;
 }
 
+
 #home_pirates:active {
     background:url(../images/home/pirates_active.png) no-repeat;
 }
@@ -205,6 +206,7 @@ body {
 /* -------------------------------- game menu ----------------------------- */
 
 #game_menu_border {
+    display: none;
     position: absolute;
     pointer-events: none;
     width: 1024px;
@@ -295,9 +297,12 @@ body {
 }
 
 /* -------------------------------- pirates page ----------------------------- */
+#pirates_page, #pirates_win_page {
+  display: none;
+}
 
 .pirates_bg {
-    background:url(../images/pirates/sky.png) no-repeat;
+    background:url(../images/pirates/sky.jpg) no-repeat;
     width: 100%;
     height: 100%;
 }
@@ -658,9 +663,12 @@ body {
 .pirates_mslot.s10 {top: 90px;left: 188px;}
 
 /* -------------------------------- rockets page ----------------------------- */
+#rockets_page, #rockets_win_page {
+  display: none;
+}
 
 .rockets_bg {
-    background:url(../images/rockets/rockets_background.png) no-repeat;
+    background: url(../images/rockets/rockets_background.jpg) no-repeat;
     width: 100%;
     height: 100%;
 }
@@ -978,8 +986,12 @@ body {
 
 /* -------------------------------- bowling page ----------------------------- */
 
+#bowling_page, #bowling_win_page {
+  display: none;
+}
+
 #bowling_bg {
-    background:url(../images/bowling/background.png) no-repeat;
+    background:url(../images/bowling/background.jpg) no-repeat;
     width: 100%;
     height: 100%;
 }
@@ -1196,6 +1208,7 @@ body {
     height: 126px;
     top: 324px;
     left: 0px;
+    opacity: 0;
     -webkit-transition: -webkit-transform 1.3s linear;
 }
 
index 06c7b8d..0ab92b6 100755 (executable)
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index b64a547..c555c94 100755 (executable)
Binary files a/images/bowling/Button_B.png and b/images/bowling/Button_B.png differ
diff --git a/images/bowling/background.jpg b/images/bowling/background.jpg
new file mode 100755 (executable)
index 0000000..40fc5ae
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index 9b63ed3..8d4a3b9 100755 (executable)
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index 59c26d1..2930ed6 100755 (executable)
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index 223e6b9..3358648 100755 (executable)
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index 346b1d2..5bb9155 100755 (executable)
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index 4827c16..b9bc0d9 100755 (executable)
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index 7c72487..d9d01b7 100755 (executable)
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index 881127e..7f6ffa7 100755 (executable)
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index 5d2ddfa..4e416a8 100755 (executable)
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index 62f8645..83e6353 100755 (executable)
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index e8f1336..06a0703 100755 (executable)
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index 43b7305..af65837 100755 (executable)
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index 82fe9da..e5e8c52 100755 (executable)
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index 596770d..53c0bc6 100755 (executable)
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index 4f58868..2802f67 100755 (executable)
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index e06a8db..ad0e98e 100755 (executable)
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index 9da2d07..27664fa 100755 (executable)
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index 4bca272..7c6730e 100755 (executable)
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index 055f649..dac8d94 100755 (executable)
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index 39f9aa7..6fa902c 100755 (executable)
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index 424c225..6fdb230 100755 (executable)
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index 268cf6d..eb9547a 100755 (executable)
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index f4bdc42..46476c6 100755 (executable)
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index 82b6307..72b9dd2 100755 (executable)
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index 86ed2f3..1f26cf9 100755 (executable)
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index dbd9893..d706911 100755 (executable)
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diff --git a/images/home/background.jpg b/images/home/background.jpg
new file mode 100755 (executable)
index 0000000..ed8533a
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index a170725..959d57c 100755 (executable)
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index 8529ee6..c5174ec 100755 (executable)
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index 82cdb63..e792178 100755 (executable)
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index 9c0bbbb..6a61b26 100755 (executable)
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index a53e17c..c5e4025 100755 (executable)
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index 8739238..3980299 100755 (executable)
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index cf4c8bc..7d715ed 100755 (executable)
Binary files a/images/pirates/btn_green.png and b/images/pirates/btn_green.png differ
index 54c5fea..0f1348b 100755 (executable)
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index 469f0c8..c4dbf8d 100755 (executable)
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index 8363843..7646bdd 100755 (executable)
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index 57aa758..4b0f135 100755 (executable)
Binary files a/images/pirates/island.png and b/images/pirates/island.png differ
index 73fe527..7768934 100755 (executable)
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index ec02ff5..2ad186d 100755 (executable)
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index 8f03abd..b4c2040 100755 (executable)
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index 01f983f..e230a66 100755 (executable)
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index 0bb03fa..7da1104 100755 (executable)
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index ccd2cc9..d4e1f9f 100755 (executable)
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index 5b3afd2..dbf9210 100755 (executable)
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index 8723a8f..1374ab5 100755 (executable)
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index 499e65c..4f4e149 100755 (executable)
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index 3f46bf3..441927b 100755 (executable)
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index f3c57ea..29d2604 100755 (executable)
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diff --git a/images/pirates/sky.jpg b/images/pirates/sky.jpg
new file mode 100755 (executable)
index 0000000..2b9908e
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index d534db5..f18debd 100755 (executable)
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index 112f2f6..b5dd60e 100755 (executable)
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index 3758d21..4b6803b 100755 (executable)
Binary files a/images/pirates/water.png and b/images/pirates/water.png differ
index 2d7222b..9c2f525 100755 (executable)
Binary files a/images/rockets/bottle.png and b/images/rockets/bottle.png differ
index 66ebaba..3ba02b7 100755 (executable)
Binary files a/images/rockets/drop.png and b/images/rockets/drop.png differ
index e538243..34b3701 100755 (executable)
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index d47dfca..8fb28da 100755 (executable)
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index 1a61e0d..109b546 100755 (executable)
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index ecf955b..f2ab567 100755 (executable)
Binary files a/images/rockets/light_bulb_red.png and b/images/rockets/light_bulb_red.png differ
index c9acec9..a1a53f6 100755 (executable)
Binary files a/images/rockets/minus.png and b/images/rockets/minus.png differ
index 1d39c0d..6e87abf 100755 (executable)
Binary files a/images/rockets/plus.png and b/images/rockets/plus.png differ
index 73dfc94..9dd1fa0 100755 (executable)
Binary files a/images/rockets/rocket.png and b/images/rockets/rocket.png differ
index d3af7dd..5222b1c 100755 (executable)
Binary files a/images/rockets/rocket_glow.png and b/images/rockets/rocket_glow.png differ
index 4b36a26..7b43d2f 100755 (executable)
Binary files a/images/rockets/rocket_icon_blue.png and b/images/rockets/rocket_icon_blue.png differ
index 8076eed..1d1c932 100755 (executable)
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diff --git a/images/rockets/rockets_background.jpg b/images/rockets/rockets_background.jpg
new file mode 100755 (executable)
index 0000000..b18a52c
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index 2b5cfd1..6622386 100755 (executable)
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index 3e5ba4a..0088b8a 100755 (executable)
Binary files a/images/rockets/smoke_glow.png and b/images/rockets/smoke_glow.png differ
index 32e6856..22085d8 100755 (executable)
Binary files a/images/rockets/structures.png and b/images/rockets/structures.png differ
index 1740178..bab6b77 100755 (executable)
@@ -1,4 +1,4 @@
-<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
+<!DOCTYPE html>
 <!--
  * Copyright (c) 2012, Intel Corporation.
  *
@@ -9,6 +9,7 @@
 -->
 <html>
 <head>
+    <meta http-equiv="content-type" content="text/html; charset=UTF-8"/>
     <meta id="viewport_meta" name="viewport" content="" />
     <script type="text/javascript">
         var viewport_meta = document.getElementById('viewport_meta');
@@ -16,9 +17,6 @@
         var h = screen.availHeight;
         viewport_meta.setAttribute('content','width='+w+', height='+h+',user-scalable=no');
     </script>
-
-    <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
-    <title>Ten Frame</title>
     <link rel="stylesheet" type="text/css" href="css/main.css"></link>
     <link rel="stylesheet" type="text/css" href="css/license.css"></link>
     <link rel="stylesheet" type="text/css" href="css/help.css"></link>
         <div id="home_bowling"></div>
         <div id="home_bowling_text">BOWLING ALLEY</div>
         <div id="licensebtnl"> i </div>
-        <div id="home_help" class="helplaunch"> ? </div>
+        <div id="home_help" class="helplaunch">&nbsp;?&nbsp;</div>
     </div>
-    <div id="help_dialog" class="helpdialog">
-         <div class="inner">
-           <div id="help_close" class="close"> x </div>
-           <div id="help_contents" class="contents">
-Have fun while learning counting and math in these three mini-games!<br>
-<ul><li>
-PIRATES GAME: Save the stranded pirates in Pirate Rescue!
-Count enough pirates for each rescue ship until they’re all saved!
-</li>
-<li>
-ROCKETS LAUNCH: Help the rockets take off for the stars in Rocket Ship!
-Add and subtract fuel cells until the rockets are all fueled up and ready to go!
-</li>
-<li>
-BOWLING ALLEY: Try for strikes in Bowling Alley! Can you add up your score at the end?
-</li></ul>
-If you want to try another game, or start the current one over, just click the down arrow in the top right corner. Click Home to choose another game, or + to try your current game again.
-           </div>
-         </div>
-    </div>
-    <div id="licensepage" style="display: none">
-        <div id="licensetext"><div id="licensescroll"></div></div>
-        <div id="licensebtnq" class="licensebtn">Back</div>
-    </div>
-    <div id="pirates_page" class="game_page" style="display: none">
-        <div id="pirates_bg1" class="pirates_bg"></div>
-        <div id="pirates_island"></div>
-        <div id="pirates_ship_distant"></div>
-        <div id="pirates_msg1" class="msg_default">There are <b></b> pirates on the island.<br>Help load them onto ships.</div>
-        <div id="pirates_msg2" class="msg_default">This ship can hold <b></b> more pirates.<br>Drag the pirates to the ship.</div>
-        <div id="pirates_msg3" class="msg_default">Good Job! We'll be back for more.</div>
-        <div id="pirates_msg4" class="msg_default">Good Job! All pirates are rescued.</div>
-        <div id="pirates_ship">
-            <div id="pirates_slots"></div>
-            <div id="pirates_saved"></div>
-        </div>
-        <div id="pirates_stranded" class="stranded"></div>
-        <div id="pirates_waves"></div>
-    </div>
-    <div id="pirates_win_page" class="game_page" style="display: none">
-        <div id="pirates_bg2" class="pirates_bg"></div>
-        <div id="pirates_msg5" class="winmsg1">Great job!</div>
-        <div id="pirates_msg6" class="winmsg2">You rescued <b></b> pirates in 4 boats.</div>
-        <div id="pirates_boat1" class="pirates_boat"></div>
-        <div id="pirates_boat2" class="pirates_boat"></div>
-        <div id="pirates_boat3" class="pirates_boat"></div>
-        <div id="pirates_boat4" class="pirates_boat"></div>
-        <div id="pirates_grid1" class="pirates_grid"></div>
-        <div id="pirates_grid2" class="pirates_grid"></div>
-        <div id="pirates_grid3" class="pirates_grid"></div>
-        <div id="pirates_grid4" class="pirates_grid"></div>
-    </div>
-    <div id="rockets_page" class="game_page" style="display: none">
-        <div class="rockets_bg"></div>
-        <div id="rockets_fuellight"></div>
-        <div id="rockets_rocket">
-            <div id="rocket_flame"></div>
-            <div id="rocket_body"></div>
-            <div id="rockets_fueltarget"></div>
-        </div>
-        <div id="rockets_fueldepot"></div>
-        <div id="rockets_fueltank"></div>
-        <div id="rockets_fuelguage"></div>
-        <div class="rockets_bottle bottle1">
-            <div id="rockets_add4" class="rockets_plus"></div>
-            <div id="rockets_subtract4" class="rockets_minus"></div>
-            <div class="rockets_drop bdrop1"></div>
-            <div class="rockets_drop bdrop2"></div>
-            <div class="rockets_drop bdrop3"></div>
-            <div class="rockets_drop bdrop4"></div>
-        </div>
-        <div class="rockets_bottle bottle2">
-            <div id="rockets_add3" class="rockets_plus"></div>
-            <div id="rockets_subtract3" class="rockets_minus"></div>
-            <div class="rockets_drop bdrop1"></div>
-            <div class="rockets_drop bdrop2"></div>
-            <div class="rockets_drop bdrop3"></div>
-        </div>
-        <div class="rockets_bottle bottle3">
-            <div id="rockets_add2" class="rockets_plus"></div>
-            <div id="rockets_subtract2" class="rockets_minus"></div>
-            <div class="rockets_drop bdrop1"></div>
-            <div class="rockets_drop bdrop2"></div>
-        </div>
-        <div class="rockets_bottle bottle4">
-            <div id="rockets_add1" class="rockets_plus"></div>
-            <div id="rockets_subtract1" class="rockets_minus"></div>
-            <div class="rockets_drop bdrop1"></div>
-        </div>
-        <div id="rockets_smoke">
-            <div id="rocket_smoke1"></div>
-        </div>
-        <div id="rockets_msg1a" class="msg_default">
-        The rocket tells you how<br>much fuel it needs.
-        </div>
-        <div id="rockets_msg1b" class="msg_default">
-        Click the fuel tanks on the left to add the right amount of fuel.
-        </div>
-        <div id="rockets_msg1c" class="msg_default">
-        Click '+' to add fuel and click '–' to remove fuel.
-        </div>
-        <div id="rockets_msg1d" class="msg_default">
-        When you’ve added the right amount, the light turns green and your rocket takes off!
-        </div>
-        <div id="rockets_msg1e" class="msg_default">
-        Don’t go over or the light turns red!
-        </div>
-
-        <div id="rockets_status">
-            <div id="rocketicon1" class="rocketicon"></div>
-            <div id="rocketicon2" class="rocketicon"></div>
-            <div id="rocketicon3" class="rocketicon"></div>
-            <div id="rocketicon4" class="rocketicon"></div>
-            <div id="rocketicon5" class="rocketicon"></div>
-            <div id="rockets_msg2">You've launched <b></b> of 5 rockets</div>
-        </div>
-    </div>
-    <div id="rockets_win_page" class="game_page" style="display: none">
-        <div class="rockets_bg"></div>
-        <div id="rockets_msg3" class="winmsg1">Great job!</div>
-        <div id="rockets_msg4" class="winmsg2">You launched <b>5</b> rockets.</div>
-        <div id="rockets_mini1" class="rockets_mini"></div>
-        <div id="rockets_mini2" class="rockets_mini"></div>
-        <div id="rockets_mini3" class="rockets_mini"></div>
-        <div id="rockets_mini4" class="rockets_mini"></div>
-        <div id="rockets_mini5" class="rockets_mini"></div>
-    </div>
-    <div id="bowling_page" class="game_page" style="display: none">
-        <div id="bowling_bg"></div>
-        <div id="bowling_scorecard">
-            <div id="bowling_inset">Game <n>1</n> of 5</div>
-            <div id="bowling_label1" class="bowling_label">FIRST THROW</div>
-            <div id="bowling_label2" class="bowling_label">SECOND THROW</div>
-            <div id="bowling_label3" class="bowling_label">SUM</div>
-            <div id="bowling_scoregrid"></div>
-            <div id="bowling_val1" class="bowling_val"></div>
-            <div id="bowling_val2" class="bowling_val"></div>
-            <div id="bowling_val3" class="bowling_val"></div>
-        </div>
-        <div id="bowling_numbertray"></div>
-        <div id="bowling_woodbg">
-            <div id="bowling_msg1" class="bowling_msg"><b>Get ready to bowl!</b><br>1. Wait for the ball to line up just right<br>2. Click "Roll the ball"</div>
-            <div id="bowling_msg2" class="bowling_msg"><b>Well done!</b><br>You scored<br><n>5</n><br>on your first throw.<br>Click "Roll the ball" again<br>for your second throw.</div>
-        </div>
-        <div id="bowling_lane">
-            <div id="bowling_pin1shadow" class="bowlingpinshadow"></div>
-            <div id="bowling_pin2shadow" class="bowlingpinshadow"></div>
-            <div id="bowling_pin3shadow" class="bowlingpinshadow"></div>
-            <div id="bowling_pin4shadow" class="bowlingpinshadow"></div>
-            <div id="bowling_pin5shadow" class="bowlingpinshadow"></div>
-            <div id="bowling_pin6shadow" class="bowlingpinshadow"></div>
-            <div id="bowling_pin7shadow" class="bowlingpinshadow"></div>
-            <div id="bowling_pin8shadow" class="bowlingpinshadow"></div>
-            <div id="bowling_pin9shadow" class="bowlingpinshadow"></div>
-            <div id="bowling_pin10shadow" class="bowlingpinshadow"></div>
-            <div id="bowling_pin1" class="bowlingpin"></div>
-            <div id="bowling_pin2" class="bowlingpin"></div>
-            <div id="bowling_pin3" class="bowlingpin"></div>
-            <div id="bowling_pin4" class="bowlingpin"></div>
-            <div id="bowling_pin5" class="bowlingpin"></div>
-            <div id="bowling_pin6" class="bowlingpin"></div>
-            <div id="bowling_pin7" class="bowlingpin"></div>
-            <div id="bowling_pin8" class="bowlingpin"></div>
-            <div id="bowling_pin9" class="bowlingpin"></div>
-            <div id="bowling_pin10" class="bowlingpin"></div>
-            <div id="bowling_ball_rolling" style="opacity: 0"></div>
-            <div id="bowling_ball"></div>
-        </div>
-        <div id="bowling_rollbutton">Roll the ball</div>
-        <div id="bowling_overlay"></div>
-        <div id="bowling_dialog_container"></div>
-        <div id="bowling_dialog">
-            <div id="bowling_correct" class="dialogtext"><b>Great job!</b><br>You chose the right answer!<br>You have <n></n> more games to go.</div>
-            <div id="bowling_incorrect" class="dialogtext"><b>Oops.</b><br>You chose the wrong answer.<br>Try again!</div>
-            <div id="bowling_next" class="dialogbtn">Continue</div>
-            <div id="bowling_tryagain" class="dialogbtn">Try Again</div>
-            <div id="bowling_quit" class="dialogbtn">Quit</div>
-        </div>
-    </div>
-    <div id="bowling_win_page" class="game_page" style="display: none">
-        <div id="bowling_rawbg"></div>
-        <div id="bowling_msg3"><b>Great job!</b><br>You played <b>5</b> games.</div>
-        <div id="bowling_mini1" class="bowling_mini"></div>
-        <div id="bowling_mini2" class="bowling_mini"></div>
-        <div id="bowling_mini3" class="bowling_mini"></div>
-        <div id="bowling_mini4" class="bowling_mini"></div>
-        <div id="bowling_mini5" class="bowling_mini"></div>
-    </div>
-    <div id="game_menu_border" style="display: none">
-        <div id="game_menu">
-            <div id="game_menu_new">NEW GAME</div>
-            <div id="game_menu_home">MAIN MENU</div>
-            <div id="game_menu_tab"></div>
-            <div id="game_menu_button"></div>
-        </div>
-    </div>
-    <audio class="pirate_bgloop" loop="loop" preload="auto"><source src="audio/ocean.ogg" type="audio/ogg" /></audio>
-    <script src="js/jquery-1.7.2.min.js"></script>
-    <script src="js/license.js"></script>
-    <script src="js/help.js"></script>
-    <script src="js/animation.js"></script>
-    <script src="js/main.js"></script>
-    <script src="js/sound.js"></script>
-    <script src="js/pirates.js"></script>
-    <script src="js/rockets.js"></script>
-    <script src="js/bowling.js"></script>
+    <script src="lib/requirejs/require.js" data-main="js/require-config"></script>
 </body>
 </html>
index c669d92..1b33b8f 100755 (executable)
@@ -40,13 +40,13 @@ function Animation(id, startclass, ontime, property) {
     }
 }
 
-Animation.prototype.begin = function() {
+Animation.prototype.begin = function () {
     var self = this;
     self.phase = "starting";
     setTimeout(function(){self.elem.className = self.onclass;}, 0);
 };
 
-Animation.prototype.clear = function() {
+Animation.prototype.clear = function () {
     var self = this;
     if(self.timer)
         clearTimeout(self.timer);
@@ -55,5 +55,3 @@ Animation.prototype.clear = function() {
     if(self.next&&self.next.clear)
         self.next.clear();
 };
-
-
diff --git a/js/app.js b/js/app.js
new file mode 100755 (executable)
index 0000000..53005b0
--- /dev/null
+++ b/js/app.js
@@ -0,0 +1,120 @@
+/*
+ * Copyright (c) 2012, Intel Corporation.
+ *
+ * This program is licensed under the terms and conditions of the
+ * Apache License, version 2.0.  The full text of the Apache License is at
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ */
+define(['jquery'], function ($) {
+    return function () {
+        "use strict";
+
+        window.isrotated = false;
+
+        var piratesGame, rocketsGame, bowlingGame, activeGame;
+
+        var menu = $("#game_menu");
+
+        function closeMenu() {
+            menu.removeClass("slide");
+            menu.off("click").one("click", openMenu);
+        }
+
+        function openMenu() {
+            menu.addClass("slide");
+            menu.off("click").one("click", closeMenu);
+        }
+
+        function startGame(game) {
+            activeGame = game;
+            activeGame.start();
+            $("#game_menu_border").show();
+        }
+
+        /* need to set isrotated so we can swap x/y axis for touch events */
+        function resize()
+        {
+            if ($(window).width() > $(window).height())
+                window.isrotated = false;
+            else
+                window.isrotated = true;
+        }
+
+        if (window.chrome&&window.chrome.i18n)
+        {
+            $("#home_pirates_text").html(chrome.i18n.getMessage("pirates_title"));
+            $("#home_rockets_text").html(chrome.i18n.getMessage("rockets_title"));
+            $("#home_bowling_text").html(chrome.i18n.getMessage("bowling_title"));
+        }
+
+        var touchToMouse = function(event) {
+            if (event.touches.length > 1) return;
+            var touch = event.changedTouches[0];
+            var type = "";
+
+            switch (event.type) {
+            case "touchstart":
+                type = "mousedown";
+                break;
+            case "touchmove":
+                type="mousemove";
+                break;
+            case "touchend":
+                type="mouseup";
+                break;
+            default:
+                return;
+            }
+
+            var simulatedEvent = document.createEvent("MouseEvent");
+            simulatedEvent.initMouseEvent(type, true, true, window, 1,
+                touch.screenX, touch.screenY,
+                touch.clientX, touch.clientY, false,
+                false, false, false, 0, null);
+
+            touch.target.dispatchEvent(simulatedEvent);
+        };
+        window.ontouchstart = touchToMouse;
+        window.ontouchmove = touchToMouse;
+        window.ontouchend = touchToMouse;
+
+        piratesGame = new Pirates();
+        $("#home_pirates").click(function() {
+            startGame(piratesGame);
+        });
+
+        rocketsGame = new Rockets();
+        $("#home_rockets").click(function() {
+            startGame(rocketsGame);
+        });
+
+        bowlingGame = new Bowling();
+        $("#home_bowling").click(function() {
+            startGame(bowlingGame);
+        });
+
+        $("#game_menu_new").click(function(e){
+            e.stopPropagation();
+
+            closeMenu();
+
+            startGame(activeGame);
+        });
+
+        $("#game_menu_home").click(function(e){
+            e.stopPropagation();
+
+            activeGame.close();
+            activeGame = null;
+
+            setTimeout(closeMenu, 0);
+        });
+
+        // set the initial event handler for the menu
+        closeMenu();
+
+        $(window).bind('resize', resize);
+        resize();
+    };
+});
index bb31974..42d0c00 100755 (executable)
@@ -64,16 +64,19 @@ function Bowling() {
         reset();
         $("#bowling_page").hide();
         $("#bowling_win_page").hide();
-        $("#game_menu_border").hide();
-        $("#home_page").show();
+
+        setTimeout(function () {
+            $("#game_menu_border").hide();
+            $("#home_page").show();
+        }, 0);
     }
     this.close = close;
 
     /* called to stop any delayed events and return the app to starting position */
     function reset() {
         $("#bowling_win_page").hide();
-        if(timerroll)
-            clearTimeout(Pirates.timerstart);
+        if (timerroll)
+            clearTimeout(timerroll);
         frameReset();
         rollReset();
         var val = 1;
index 0bc6b11..3155b6c 100755 (executable)
@@ -7,20 +7,21 @@
  *
  */
 
-function help_init(btnid, prefix)
-{
-    var btn = document.getElementById(btnid);
-    var dialog = document.getElementById(prefix+"dialog");
-    var close = document.getElementById(prefix+"close");
-    var title = document.getElementById(prefix+"title");
-    var contents = document.getElementById(prefix+"contents");
+define(function () {
+  return function (btnid, prefix)
+  {
+      var btn = document.getElementById(btnid);
+      var dialog = document.getElementById(prefix+"dialog");
+      var close = document.getElementById(prefix+"close");
+      var title = document.getElementById(prefix+"title");
+      var contents = document.getElementById(prefix+"contents");
 
-    btn.addEventListener('click', function() {
-        dialog.className = "helpdialog shown";
-    });
-
-    close.addEventListener('click', function() {
-        dialog.className = "helpdialog";
-    });
-}
+      btn.addEventListener('click', function() {
+          dialog.className = "helpdialog shown";
+      });
 
+      close.addEventListener('click', function() {
+          dialog.className = "helpdialog";
+      });
+  }
+});
index e34155a..c0d7f19 100755 (executable)
@@ -7,93 +7,94 @@
  *
  */
 
-function license_init(id, hpageid)
-{
-    var lbtn = document.getElementById(id+"btnl");
-    var qbtn = document.getElementById(id+"btnq");
-    var lpage = document.getElementById(id+"page");
-    var hpage = document.getElementById(hpageid);
-    var ltext = document.getElementById(id+"text");
-    var lscroll = document.getElementById(id+"scroll");
-    var timer;
+define(function () {
+    return function (id, hpageid)
+    {
+        var lbtn = document.getElementById(id+"btnl");
+        var qbtn = document.getElementById(id+"btnq");
+        var lpage = document.getElementById(id+"page");
+        var hpage = document.getElementById(hpageid);
+        var ltext = document.getElementById(id+"text");
+        var lscroll = document.getElementById(id+"scroll");
+        var timer;
 
-    var request = new XMLHttpRequest();
-    request.open("GET", "README.txt", false);
-    request.onload = function(e) {
-        var text = this.responseText;
-        text = text.replace("<","&lt;");
-        text = text.replace(">","&gt;");
-        var lines = text.split("\n");
-        lines[0] = "<br><br>"+lines[0];
-        for(var i in lines)
-        {
-            if(lines[i].match(/--------------------/))
+        var request = new XMLHttpRequest();
+        request.open("GET", "README.txt", false);
+        request.onload = function(e) {
+            var text = this.responseText;
+            text = text.replace("<","&lt;");
+            text = text.replace(">","&gt;");
+            var lines = text.split("\n");
+            lines[0] = "<br><br>"+lines[0];
+            for(var i in lines)
             {
-                lines[i] = "";
-            }
-            else
-            {
-                lines[i] += "<br>";
+                if(lines[i].match(/--------------------/))
+                {
+                    lines[i] = "";
+                }
+                else
+                {
+                    lines[i] += "<br>";
+                }
             }
+            lscroll.innerHTML = lines.join("\n");
         }
-        lscroll.innerHTML = lines.join("\n");
-    }
-    request.send();
+        request.send();
 
-    lbtn.onclick = function() {
-        /* initialize scroll rate */
-        var dY = 2;
-        var t0 = 0;
-        var delay = 1000;
+        lbtn.onclick = function() {
+            /* initialize scroll rate */
+            var dY = 2;
+            var t0 = 0;
+            var delay = 1000;
 
-        /* set the scroller to the top position */
-        lscroll.style.top = "0px";
+            /* set the scroller to the top position */
+            lscroll.style.top = "0px";
 
-        /* display the license page, hide its parent */
-        hpage.style.display="none";
-        lpage.style.display="block";
+            /* display the license page, hide its parent */
+            hpage.style.display="none";
+            lpage.style.display="block";
 
-        /* calculate the scroll length when the window is shown */
-        var maxY = lscroll.clientHeight - ltext.clientHeight;
+            /* calculate the scroll length when the window is shown */
+            var maxY = lscroll.clientHeight - ltext.clientHeight;
 
-        /* start the autoscroll interval */
-        timer = setInterval(function() {
-            /* get the actual interval, in case performance slows us down */
-            var t1 = (new Date()).getTime();
-            var dT = (t0 == 0)?20:(t1-t0);
-            t0 = t1;
+            /* start the autoscroll interval */
+            timer = setInterval(function() {
+                /* get the actual interval, in case performance slows us down */
+                var t1 = (new Date()).getTime();
+                var dT = (t0 == 0)?20:(t1-t0);
+                t0 = t1;
 
-            /* delay specific number of milliseconds */
-            delay -= dT;
-            if(delay > 0)
-                return;
+                /* delay specific number of milliseconds */
+                delay -= dT;
+                if(delay > 0)
+                    return;
 
-            /* calculate the new top position using dY and dT */
-            var newY = Math.abs(parseInt(lscroll.style.top)) + ((dT/40)*dY);
-            if(newY > 0)
-                lscroll.style.top = (-1 * newY) + "px";
-            else
-                lscroll.style.top = "0px";
+                /* calculate the new top position using dY and dT */
+                var newY = Math.abs(parseInt(lscroll.style.top)) + ((dT/40)*dY);
+                if(newY > 0)
+                    lscroll.style.top = (-1 * newY) + "px";
+                else
+                    lscroll.style.top = "0px";
 
-            /* if the lscroll has hit the limit, delay and swing */
-            /* the other way */
-            if(newY >= maxY)
-            {
-                delay = 5000;
-                dY = -20;
-            }
-            else if(newY <= 0)
-            {
-                delay = 5000;
-                dY = 2;
-            }
-        }, 40);
-    };
-
-    qbtn.onclick = function() {
-        hpage.style.display="block";
-        lpage.style.display="none";
-        clearInterval(timer);
-    };
-}
+                /* if the lscroll has hit the limit, delay and swing */
+                /* the other way */
+                if(newY >= maxY)
+                {
+                    delay = 5000;
+                    dY = -20;
+                }
+                else if(newY <= 0)
+                {
+                    delay = 5000;
+                    dY = 2;
+                }
+            }, 40);
+        };
 
+        qbtn.onclick = function() {
+            hpage.style.display="block";
+            lpage.style.display="none";
+            clearInterval(timer);
+        };
+    }
+});
index 4894f95..bc992ec 100755 (executable)
  *
  */
 
-var isrotated = false;
-
 /* string and various helper functions */
 String.prototype.startsWith = function (str) {
     "use strict";
     return this.indexOf(str) === 0;
 };
 
-function TenFrame() {
-    "use strict";
-
-    var piratesGame, rocketsGame, bowlingGame,
-        menushown = false, restart, close;
-
-    function closeMenu() {
-        $("#game_menu").removeClass("slide");
-        $("#game_menu_border").css("pointer-events", "none");
-        setTimeout(function () {menushown = false;}, 400);
-    }
-
-    function openMenu() {
-        $("#game_menu").addClass("slide");
-        $("#game_menu_border").css("pointer-events", "auto");
-        setTimeout(function () {menushown = true;}, 400);
-    }
-
-    /* need to set isrotated so we can swap x/y axis for touch events */
-    function resize()
-    {
-        if($(window).width() > $(window).height())
-            isrotated = false;
-        else
-            isrotated = true;
-    }
-
-    function init()
-    {
+require([
+  'pages',
+  'domReady!'
+], function (pagesLoader) {
+  pagesLoader(function () {
+    require([
+        'app',
+        'license',
+        'help',
+        'animation',
+        'sound',
+        'pirates',
+        'rockets',
+        'bowling'
+    ], function (App, license_init, help_init) {
+        App();
         license_init("license", "home_page");
         help_init("home_help", "help_");
-
-        if (window.chrome&&window.chrome.i18n)
-        {
-            $("#home_pirates_text").html(chrome.i18n.getMessage("pirates_title"));
-            $("#home_rockets_text").html(chrome.i18n.getMessage("rockets_title"));
-            $("#home_bowling_text").html(chrome.i18n.getMessage("bowling_title"));
-        }
-
-        var touchToMouse = function(event) {
-            if (event.touches.length > 1) return;
-            var touch = event.changedTouches[0];
-            var type = "";
-
-            switch (event.type) {
-            case "touchstart":
-                type = "mousedown";
-                break;
-            case "touchmove":
-                type="mousemove";
-                break;
-            case "touchend":
-                type="mouseup";
-                break;
-            default:
-                return;
-            }
-
-            var simulatedEvent = document.createEvent("MouseEvent");
-            simulatedEvent.initMouseEvent(type, true, true, window, 1,
-                touch.screenX, touch.screenY,
-                touch.clientX, touch.clientY, false,
-                false, false, false, 0, null);
-
-            touch.target.dispatchEvent(simulatedEvent);
-        };
-        window.ontouchstart = touchToMouse;
-        window.ontouchmove = touchToMouse;
-        window.ontouchend = touchToMouse;
-
-        piratesGame = new Pirates();
-        $("#home_pirates").click(function() {
-            piratesGame.start();
-            restart = piratesGame.start;
-            close = piratesGame.close;
-            $("#game_menu_border").show();
-        });
-
-        rocketsGame = new Rockets();
-        $("#home_rockets").click(function() {
-            rocketsGame.start();
-            restart = rocketsGame.start;
-            close = rocketsGame.close;
-            $("#game_menu_border").show();
-        });
-
-        bowlingGame = new Bowling();
-        $("#home_bowling").click(function() {
-            bowlingGame.start();
-            restart = bowlingGame.start;
-            close = bowlingGame.close;
-            $("#game_menu_border").show();
-        });
-
-        $("#game_menu").click(function(){
-            if(menushown)
-            {
-                closeMenu();
-            }
-        });
-
-        $("#game_menu_tab").click(function(){
-            if(!menushown)
-            {
-                openMenu();
-            }
-        });
-
-        $("#game_menu_new").click(function(){
-            closeMenu();
-            restart();
-        });
-
-        $("#game_menu_home").click(function(){
-            closeMenu();
-            close();
-        });
-
-        $(window).bind('resize', resize);
-        resize();
-    }
-
-    init();
-};
-
-window.addEventListener('load', function () {
-    "use strict";
-    var main = new TenFrame();
+    });
+  });
 });
diff --git a/js/pages.js b/js/pages.js
new file mode 100755 (executable)
index 0000000..38b7584
--- /dev/null
@@ -0,0 +1,22 @@
+/*
+ * Copyright (c) 2012, Intel Corporation.
+ *
+ * This program is licensed under the terms and conditions of the
+ * Apache License, version 2.0.  The full text of the Apache License is at
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ */
+
+define(['jquery'], function ($) {
+  // done: a function called with no arguments when the pages.html
+  // file is loaded and in the DOM
+  return function (done) {
+    $.ajax({
+      url: './pages.html',
+      success: function (html) {
+        $('body').append(html);
+        setTimeout(done, 0);
+      }
+    });
+  };
+});
index 7a9246f..724876a 100755 (executable)
@@ -291,8 +291,11 @@ function Pirates() {
         sounds.pirate_bgloop.stop();
         $("#pirates_page").hide();
         $("#pirates_win_page").hide();
-        $("#game_menu_border").hide();
-        $("#home_page").show();
+
+        setTimeout(function () {
+            $("#game_menu_border").hide();
+            $("#home_page").show();
+        }, 0);
     }
     this.close = close;
 
diff --git a/js/require-config.js b/js/require-config.js
new file mode 100755 (executable)
index 0000000..5533d6e
--- /dev/null
@@ -0,0 +1,31 @@
+/*
+ * Copyright (c) 2012, Intel Corporation.
+ *
+ * This program is licensed under the terms and conditions of the
+ * Apache License, version 2.0.  The full text of the Apache License is at
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ */
+
+require.config({
+  baseUrl: './js',
+
+  deps: ['main'],
+
+  paths: {
+    'domReady': '../lib/requirejs-domready/domReady',
+    'jquery': '../lib/jquery/jquery'
+  }
+});
+
+(function () {
+  // this is here as the r.js optimiser uses the first require.config
+  // call in the file to configure its build (i.e. to minify and concat
+  // all the JS files used by the app via require); the argument passed
+  // to that first call must be valid JSON, and the below config is not
+  var urlArgs = (document.location.href.match(/nocache/) ?
+                 'bust=' + (new Date()).getTime() :
+                 '');
+
+  require.config({urlArgs: urlArgs});
+})();
index 34bcc7d..cdaf959 100755 (executable)
@@ -35,8 +35,11 @@ function Rockets() {
         reset();
         $("#rockets_page").hide();
         $("#rockets_win_page").hide();
-        $("#game_menu_border").hide();
-        $("#home_page").show();
+
+        setTimeout(function () {
+            $("#game_menu_border").hide();
+            $("#home_page").show();
+        }, 0);
     }
     this.close = close;
 
@@ -53,10 +56,10 @@ function Rockets() {
         $("#rockets_add3").removeClass("disable");
         $("#rockets_add2").removeClass("disable");
         $("#rockets_add1").removeClass("disable");
-        $("#rockets_subtract4").addClass("disable");
-        $("#rockets_subtract3").addClass("disable");
-        $("#rockets_subtract2").addClass("disable");
-        $("#rockets_subtract1").addClass("disable");
+        //$("#rockets_subtract4").addClass("disable");
+        //$("#rockets_subtract3").addClass("disable");
+        //$("#rockets_subtract2").addClass("disable");
+        //$("#rockets_subtract1").addClass("disable");
         $("#rocket_flame").removeClass("launch");
         $("#rockets_rocket").removeClass("launch");
         $("#rockets_smoke").removeClass("launch");
@@ -116,7 +119,7 @@ function Rockets() {
 
         if((data.fuel > target)&&(val > 0))
             sounds.overflow.play();
-
+                               /*
         for(i = 1; i <= 4; i++)
         {
             if((data.fuel < i)||(target == data.fuel))
@@ -132,6 +135,7 @@ function Rockets() {
             else
                 $("#rockets_add"+i).removeClass("disable");
         }
+        */
 
         if(target == data.fuel)
             launchRocket();
diff --git a/lib/jquery/jquery.js b/lib/jquery/jquery.js
new file mode 100755 (executable)
index 0000000..006e953
--- /dev/null
@@ -0,0 +1,5 @@
+/*! jQuery v1.9.1 | (c) 2005, 2012 jQuery Foundation, Inc. | jquery.org/license
+//@ sourceMappingURL=jquery.min.map
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\ No newline at end of file
diff --git a/lib/requirejs-domready/domReady.js b/lib/requirejs-domready/domReady.js
new file mode 100755 (executable)
index 0000000..2b54122
--- /dev/null
@@ -0,0 +1,129 @@
+/**
+ * @license RequireJS domReady 2.0.1 Copyright (c) 2010-2012, The Dojo Foundation All Rights Reserved.
+ * Available via the MIT or new BSD license.
+ * see: http://github.com/requirejs/domReady for details
+ */
+/*jslint */
+/*global require: false, define: false, requirejs: false,
+  window: false, clearInterval: false, document: false,
+  self: false, setInterval: false */
+
+
+define(function () {
+    'use strict';
+
+    var isTop, testDiv, scrollIntervalId,
+        isBrowser = typeof window !== "undefined" && window.document,
+        isPageLoaded = !isBrowser,
+        doc = isBrowser ? document : null,
+        readyCalls = [];
+
+    function runCallbacks(callbacks) {
+        var i;
+        for (i = 0; i < callbacks.length; i += 1) {
+            callbacks[i](doc);
+        }
+    }
+
+    function callReady() {
+        var callbacks = readyCalls;
+
+        if (isPageLoaded) {
+            //Call the DOM ready callbacks
+            if (callbacks.length) {
+                readyCalls = [];
+                runCallbacks(callbacks);
+            }
+        }
+    }
+
+    /**
+     * Sets the page as loaded.
+     */
+    function pageLoaded() {
+        if (!isPageLoaded) {
+            isPageLoaded = true;
+            if (scrollIntervalId) {
+                clearInterval(scrollIntervalId);
+            }
+
+            callReady();
+        }
+    }
+
+    if (isBrowser) {
+        if (document.addEventListener) {
+            //Standards. Hooray! Assumption here that if standards based,
+            //it knows about DOMContentLoaded.
+            document.addEventListener("DOMContentLoaded", pageLoaded, false);
+            window.addEventListener("load", pageLoaded, false);
+        } else if (window.attachEvent) {
+            window.attachEvent("onload", pageLoaded);
+
+            testDiv = document.createElement('div');
+            try {
+                isTop = window.frameElement === null;
+            } catch (e) {}
+
+            //DOMContentLoaded approximation that uses a doScroll, as found by
+            //Diego Perini: http://javascript.nwbox.com/IEContentLoaded/,
+            //but modified by other contributors, including jdalton
+            if (testDiv.doScroll && isTop && window.external) {
+                scrollIntervalId = setInterval(function () {
+                    try {
+                        testDiv.doScroll();
+                        pageLoaded();
+                    } catch (e) {}
+                }, 30);
+            }
+        }
+
+        //Check if document already complete, and if so, just trigger page load
+        //listeners. Latest webkit browsers also use "interactive", and
+        //will fire the onDOMContentLoaded before "interactive" but not after
+        //entering "interactive" or "complete". More details:
+        //http://dev.w3.org/html5/spec/the-end.html#the-end
+        //http://stackoverflow.com/questions/3665561/document-readystate-of-interactive-vs-ondomcontentloaded
+        //Hmm, this is more complicated on further use, see "firing too early"
+        //bug: https://github.com/requirejs/domReady/issues/1
+        //so removing the || document.readyState === "interactive" test.
+        //There is still a window.onload binding that should get fired if
+        //DOMContentLoaded is missed.
+        if (document.readyState === "complete") {
+            pageLoaded();
+        }
+    }
+
+    /** START OF PUBLIC API **/
+
+    /**
+     * Registers a callback for DOM ready. If DOM is already ready, the
+     * callback is called immediately.
+     * @param {Function} callback
+     */
+    function domReady(callback) {
+        if (isPageLoaded) {
+            callback(doc);
+        } else {
+            readyCalls.push(callback);
+        }
+        return domReady;
+    }
+
+    domReady.version = '2.0.1';
+
+    /**
+     * Loader Plugin API method
+     */
+    domReady.load = function (name, req, onLoad, config) {
+        if (config.isBuild) {
+            onLoad(null);
+        } else {
+            domReady(onLoad);
+        }
+    };
+
+    /** END OF PUBLIC API **/
+
+    return domReady;
+});
diff --git a/lib/requirejs/require.js b/lib/requirejs/require.js
new file mode 100755 (executable)
index 0000000..4244900
--- /dev/null
@@ -0,0 +1,2019 @@
+/** vim: et:ts=4:sw=4:sts=4
+ * @license RequireJS 2.1.5 Copyright (c) 2010-2012, The Dojo Foundation All Rights Reserved.
+ * Available via the MIT or new BSD license.
+ * see: http://github.com/jrburke/requirejs for details
+ */
+//Not using strict: uneven strict support in browsers, #392, and causes
+//problems with requirejs.exec()/transpiler plugins that may not be strict.
+/*jslint regexp: true, nomen: true, sloppy: true */
+/*global window, navigator, document, importScripts, setTimeout, opera */
+
+var requirejs, require, define;
+(function (global) {
+    var req, s, head, baseElement, dataMain, src,
+        interactiveScript, currentlyAddingScript, mainScript, subPath,
+        version = '2.1.5',
+        commentRegExp = /(\/\*([\s\S]*?)\*\/|([^:]|^)\/\/(.*)$)/mg,
+        cjsRequireRegExp = /[^.]\s*require\s*\(\s*["']([^'"\s]+)["']\s*\)/g,
+        jsSuffixRegExp = /\.js$/,
+        currDirRegExp = /^\.\//,
+        op = Object.prototype,
+        ostring = op.toString,
+        hasOwn = op.hasOwnProperty,
+        ap = Array.prototype,
+        apsp = ap.splice,
+        isBrowser = !!(typeof window !== 'undefined' && navigator && document),
+        isWebWorker = !isBrowser && typeof importScripts !== 'undefined',
+        //PS3 indicates loaded and complete, but need to wait for complete
+        //specifically. Sequence is 'loading', 'loaded', execution,
+        // then 'complete'. The UA check is unfortunate, but not sure how
+        //to feature test w/o causing perf issues.
+        readyRegExp = isBrowser && navigator.platform === 'PLAYSTATION 3' ?
+                      /^complete$/ : /^(complete|loaded)$/,
+        defContextName = '_',
+        //Oh the tragedy, detecting opera. See the usage of isOpera for reason.
+        isOpera = typeof opera !== 'undefined' && opera.toString() === '[object Opera]',
+        contexts = {},
+        cfg = {},
+        globalDefQueue = [],
+        useInteractive = false;
+
+    function isFunction(it) {
+        return ostring.call(it) === '[object Function]';
+    }
+
+    function isArray(it) {
+        return ostring.call(it) === '[object Array]';
+    }
+
+    /**
+     * Helper function for iterating over an array. If the func returns
+     * a true value, it will break out of the loop.
+     */
+    function each(ary, func) {
+        if (ary) {
+            var i;
+            for (i = 0; i < ary.length; i += 1) {
+                if (ary[i] && func(ary[i], i, ary)) {
+                    break;
+                }
+            }
+        }
+    }
+
+    /**
+     * Helper function for iterating over an array backwards. If the func
+     * returns a true value, it will break out of the loop.
+     */
+    function eachReverse(ary, func) {
+        if (ary) {
+            var i;
+            for (i = ary.length - 1; i > -1; i -= 1) {
+                if (ary[i] && func(ary[i], i, ary)) {
+                    break;
+                }
+            }
+        }
+    }
+
+    function hasProp(obj, prop) {
+        return hasOwn.call(obj, prop);
+    }
+
+    function getOwn(obj, prop) {
+        return hasProp(obj, prop) && obj[prop];
+    }
+
+    /**
+     * Cycles over properties in an object and calls a function for each
+     * property value. If the function returns a truthy value, then the
+     * iteration is stopped.
+     */
+    function eachProp(obj, func) {
+        var prop;
+        for (prop in obj) {
+            if (hasProp(obj, prop)) {
+                if (func(obj[prop], prop)) {
+                    break;
+                }
+            }
+        }
+    }
+
+    /**
+     * Simple function to mix in properties from source into target,
+     * but only if target does not already have a property of the same name.
+     */
+    function mixin(target, source, force, deepStringMixin) {
+        if (source) {
+            eachProp(source, function (value, prop) {
+                if (force || !hasProp(target, prop)) {
+                    if (deepStringMixin && typeof value !== 'string') {
+                        if (!target[prop]) {
+                            target[prop] = {};
+                        }
+                        mixin(target[prop], value, force, deepStringMixin);
+                    } else {
+                        target[prop] = value;
+                    }
+                }
+            });
+        }
+        return target;
+    }
+
+    //Similar to Function.prototype.bind, but the 'this' object is specified
+    //first, since it is easier to read/figure out what 'this' will be.
+    function bind(obj, fn) {
+        return function () {
+            return fn.apply(obj, arguments);
+        };
+    }
+
+    function scripts() {
+        return document.getElementsByTagName('script');
+    }
+
+    //Allow getting a global that expressed in
+    //dot notation, like 'a.b.c'.
+    function getGlobal(value) {
+        if (!value) {
+            return value;
+        }
+        var g = global;
+        each(value.split('.'), function (part) {
+            g = g[part];
+        });
+        return g;
+    }
+
+    /**
+     * Constructs an error with a pointer to an URL with more information.
+     * @param {String} id the error ID that maps to an ID on a web page.
+     * @param {String} message human readable error.
+     * @param {Error} [err] the original error, if there is one.
+     *
+     * @returns {Error}
+     */
+    function makeError(id, msg, err, requireModules) {
+        var e = new Error(msg + '\nhttp://requirejs.org/docs/errors.html#' + id);
+        e.requireType = id;
+        e.requireModules = requireModules;
+        if (err) {
+            e.originalError = err;
+        }
+        return e;
+    }
+
+    if (typeof define !== 'undefined') {
+        //If a define is already in play via another AMD loader,
+        //do not overwrite.
+        return;
+    }
+
+    if (typeof requirejs !== 'undefined') {
+        if (isFunction(requirejs)) {
+            //Do not overwrite and existing requirejs instance.
+            return;
+        }
+        cfg = requirejs;
+        requirejs = undefined;
+    }
+
+    //Allow for a require config object
+    if (typeof require !== 'undefined' && !isFunction(require)) {
+        //assume it is a config object.
+        cfg = require;
+        require = undefined;
+    }
+
+    function newContext(contextName) {
+        var inCheckLoaded, Module, context, handlers,
+            checkLoadedTimeoutId,
+            config = {
+                //Defaults. Do not set a default for map
+                //config to speed up normalize(), which
+                //will run faster if there is no default.
+                waitSeconds: 7,
+                baseUrl: './',
+                paths: {},
+                pkgs: {},
+                shim: {},
+                config: {}
+            },
+            registry = {},
+            //registry of just enabled modules, to speed
+            //cycle breaking code when lots of modules
+            //are registered, but not activated.
+            enabledRegistry = {},
+            undefEvents = {},
+            defQueue = [],
+            defined = {},
+            urlFetched = {},
+            requireCounter = 1,
+            unnormalizedCounter = 1;
+
+        /**
+         * Trims the . and .. from an array of path segments.
+         * It will keep a leading path segment if a .. will become
+         * the first path segment, to help with module name lookups,
+         * which act like paths, but can be remapped. But the end result,
+         * all paths that use this function should look normalized.
+         * NOTE: this method MODIFIES the input array.
+         * @param {Array} ary the array of path segments.
+         */
+        function trimDots(ary) {
+            var i, part;
+            for (i = 0; ary[i]; i += 1) {
+                part = ary[i];
+                if (part === '.') {
+                    ary.splice(i, 1);
+                    i -= 1;
+                } else if (part === '..') {
+                    if (i === 1 && (ary[2] === '..' || ary[0] === '..')) {
+                        //End of the line. Keep at least one non-dot
+                        //path segment at the front so it can be mapped
+                        //correctly to disk. Otherwise, there is likely
+                        //no path mapping for a path starting with '..'.
+                        //This can still fail, but catches the most reasonable
+                        //uses of ..
+                        break;
+                    } else if (i > 0) {
+                        ary.splice(i - 1, 2);
+                        i -= 2;
+                    }
+                }
+            }
+        }
+
+        /**
+         * Given a relative module name, like ./something, normalize it to
+         * a real name that can be mapped to a path.
+         * @param {String} name the relative name
+         * @param {String} baseName a real name that the name arg is relative
+         * to.
+         * @param {Boolean} applyMap apply the map config to the value. Should
+         * only be done if this normalization is for a dependency ID.
+         * @returns {String} normalized name
+         */
+        function normalize(name, baseName, applyMap) {
+            var pkgName, pkgConfig, mapValue, nameParts, i, j, nameSegment,
+                foundMap, foundI, foundStarMap, starI,
+                baseParts = baseName && baseName.split('/'),
+                normalizedBaseParts = baseParts,
+                map = config.map,
+                starMap = map && map['*'];
+
+            //Adjust any relative paths.
+            if (name && name.charAt(0) === '.') {
+                //If have a base name, try to normalize against it,
+                //otherwise, assume it is a top-level require that will
+                //be relative to baseUrl in the end.
+                if (baseName) {
+                    if (getOwn(config.pkgs, baseName)) {
+                        //If the baseName is a package name, then just treat it as one
+                        //name to concat the name with.
+                        normalizedBaseParts = baseParts = [baseName];
+                    } else {
+                        //Convert baseName to array, and lop off the last part,
+                        //so that . matches that 'directory' and not name of the baseName's
+                        //module. For instance, baseName of 'one/two/three', maps to
+                        //'one/two/three.js', but we want the directory, 'one/two' for
+                        //this normalization.
+                        normalizedBaseParts = baseParts.slice(0, baseParts.length - 1);
+                    }
+
+                    name = normalizedBaseParts.concat(name.split('/'));
+                    trimDots(name);
+
+                    //Some use of packages may use a . path to reference the
+                    //'main' module name, so normalize for that.
+                    pkgConfig = getOwn(config.pkgs, (pkgName = name[0]));
+                    name = name.join('/');
+                    if (pkgConfig && name === pkgName + '/' + pkgConfig.main) {
+                        name = pkgName;
+                    }
+                } else if (name.indexOf('./') === 0) {
+                    // No baseName, so this is ID is resolved relative
+                    // to baseUrl, pull off the leading dot.
+                    name = name.substring(2);
+                }
+            }
+
+            //Apply map config if available.
+            if (applyMap && map && (baseParts || starMap)) {
+                nameParts = name.split('/');
+
+                for (i = nameParts.length; i > 0; i -= 1) {
+                    nameSegment = nameParts.slice(0, i).join('/');
+
+                    if (baseParts) {
+                        //Find the longest baseName segment match in the config.
+                        //So, do joins on the biggest to smallest lengths of baseParts.
+                        for (j = baseParts.length; j > 0; j -= 1) {
+                            mapValue = getOwn(map, baseParts.slice(0, j).join('/'));
+
+                            //baseName segment has config, find if it has one for
+                            //this name.
+                            if (mapValue) {
+                                mapValue = getOwn(mapValue, nameSegment);
+                                if (mapValue) {
+                                    //Match, update name to the new value.
+                                    foundMap = mapValue;
+                                    foundI = i;
+                                    break;
+                                }
+                            }
+                        }
+                    }
+
+                    if (foundMap) {
+                        break;
+                    }
+
+                    //Check for a star map match, but just hold on to it,
+                    //if there is a shorter segment match later in a matching
+                    //config, then favor over this star map.
+                    if (!foundStarMap && starMap && getOwn(starMap, nameSegment)) {
+                        foundStarMap = getOwn(starMap, nameSegment);
+                        starI = i;
+                    }
+                }
+
+                if (!foundMap && foundStarMap) {
+                    foundMap = foundStarMap;
+                    foundI = starI;
+                }
+
+                if (foundMap) {
+                    nameParts.splice(0, foundI, foundMap);
+                    name = nameParts.join('/');
+                }
+            }
+
+            return name;
+        }
+
+        function removeScript(name) {
+            if (isBrowser) {
+                each(scripts(), function (scriptNode) {
+                    if (scriptNode.getAttribute('data-requiremodule') === name &&
+                            scriptNode.getAttribute('data-requirecontext') === context.contextName) {
+                        scriptNode.parentNode.removeChild(scriptNode);
+                        return true;
+                    }
+                });
+            }
+        }
+
+        function hasPathFallback(id) {
+            var pathConfig = getOwn(config.paths, id);
+            if (pathConfig && isArray(pathConfig) && pathConfig.length > 1) {
+                removeScript(id);
+                //Pop off the first array value, since it failed, and
+                //retry
+                pathConfig.shift();
+                context.require.undef(id);
+                context.require([id]);
+                return true;
+            }
+        }
+
+        //Turns a plugin!resource to [plugin, resource]
+        //with the plugin being undefined if the name
+        //did not have a plugin prefix.
+        function splitPrefix(name) {
+            var prefix,
+                index = name ? name.indexOf('!') : -1;
+            if (index > -1) {
+                prefix = name.substring(0, index);
+                name = name.substring(index + 1, name.length);
+            }
+            return [prefix, name];
+        }
+
+        /**
+         * Creates a module mapping that includes plugin prefix, module
+         * name, and path. If parentModuleMap is provided it will
+         * also normalize the name via require.normalize()
+         *
+         * @param {String} name the module name
+         * @param {String} [parentModuleMap] parent module map
+         * for the module name, used to resolve relative names.
+         * @param {Boolean} isNormalized: is the ID already normalized.
+         * This is true if this call is done for a define() module ID.
+         * @param {Boolean} applyMap: apply the map config to the ID.
+         * Should only be true if this map is for a dependency.
+         *
+         * @returns {Object}
+         */
+        function makeModuleMap(name, parentModuleMap, isNormalized, applyMap) {
+            var url, pluginModule, suffix, nameParts,
+                prefix = null,
+                parentName = parentModuleMap ? parentModuleMap.name : null,
+                originalName = name,
+                isDefine = true,
+                normalizedName = '';
+
+            //If no name, then it means it is a require call, generate an
+            //internal name.
+            if (!name) {
+                isDefine = false;
+                name = '_@r' + (requireCounter += 1);
+            }
+
+            nameParts = splitPrefix(name);
+            prefix = nameParts[0];
+            name = nameParts[1];
+
+            if (prefix) {
+                prefix = normalize(prefix, parentName, applyMap);
+                pluginModule = getOwn(defined, prefix);
+            }
+
+            //Account for relative paths if there is a base name.
+            if (name) {
+                if (prefix) {
+                    if (pluginModule && pluginModule.normalize) {
+                        //Plugin is loaded, use its normalize method.
+                        normalizedName = pluginModule.normalize(name, function (name) {
+                            return normalize(name, parentName, applyMap);
+                        });
+                    } else {
+                        normalizedName = normalize(name, parentName, applyMap);
+                    }
+                } else {
+                    //A regular module.
+                    normalizedName = normalize(name, parentName, applyMap);
+
+                    //Normalized name may be a plugin ID due to map config
+                    //application in normalize. The map config values must
+                    //already be normalized, so do not need to redo that part.
+                    nameParts = splitPrefix(normalizedName);
+                    prefix = nameParts[0];
+                    normalizedName = nameParts[1];
+                    isNormalized = true;
+
+                    url = context.nameToUrl(normalizedName);
+                }
+            }
+
+            //If the id is a plugin id that cannot be determined if it needs
+            //normalization, stamp it with a unique ID so two matching relative
+            //ids that may conflict can be separate.
+            suffix = prefix && !pluginModule && !isNormalized ?
+                     '_unnormalized' + (unnormalizedCounter += 1) :
+                     '';
+
+            return {
+                prefix: prefix,
+                name: normalizedName,
+                parentMap: parentModuleMap,
+                unnormalized: !!suffix,
+                url: url,
+                originalName: originalName,
+                isDefine: isDefine,
+                id: (prefix ?
+                        prefix + '!' + normalizedName :
+                        normalizedName) + suffix
+            };
+        }
+
+        function getModule(depMap) {
+            var id = depMap.id,
+                mod = getOwn(registry, id);
+
+            if (!mod) {
+                mod = registry[id] = new context.Module(depMap);
+            }
+
+            return mod;
+        }
+
+        function on(depMap, name, fn) {
+            var id = depMap.id,
+                mod = getOwn(registry, id);
+
+            if (hasProp(defined, id) &&
+                    (!mod || mod.defineEmitComplete)) {
+                if (name === 'defined') {
+                    fn(defined[id]);
+                }
+            } else {
+                getModule(depMap).on(name, fn);
+            }
+        }
+
+        function onError(err, errback) {
+            var ids = err.requireModules,
+                notified = false;
+
+            if (errback) {
+                errback(err);
+            } else {
+                each(ids, function (id) {
+                    var mod = getOwn(registry, id);
+                    if (mod) {
+                        //Set error on module, so it skips timeout checks.
+                        mod.error = err;
+                        if (mod.events.error) {
+                            notified = true;
+                            mod.emit('error', err);
+                        }
+                    }
+                });
+
+                if (!notified) {
+                    req.onError(err);
+                }
+            }
+        }
+
+        /**
+         * Internal method to transfer globalQueue items to this context's
+         * defQueue.
+         */
+        function takeGlobalQueue() {
+            //Push all the globalDefQueue items into the context's defQueue
+            if (globalDefQueue.length) {
+                //Array splice in the values since the context code has a
+                //local var ref to defQueue, so cannot just reassign the one
+                //on context.
+                apsp.apply(defQueue,
+                           [defQueue.length - 1, 0].concat(globalDefQueue));
+                globalDefQueue = [];
+            }
+        }
+
+        handlers = {
+            'require': function (mod) {
+                if (mod.require) {
+                    return mod.require;
+                } else {
+                    return (mod.require = context.makeRequire(mod.map));
+                }
+            },
+            'exports': function (mod) {
+                mod.usingExports = true;
+                if (mod.map.isDefine) {
+                    if (mod.exports) {
+                        return mod.exports;
+                    } else {
+                        return (mod.exports = defined[mod.map.id] = {});
+                    }
+                }
+            },
+            'module': function (mod) {
+                if (mod.module) {
+                    return mod.module;
+                } else {
+                    return (mod.module = {
+                        id: mod.map.id,
+                        uri: mod.map.url,
+                        config: function () {
+                            return (config.config && getOwn(config.config, mod.map.id)) || {};
+                        },
+                        exports: defined[mod.map.id]
+                    });
+                }
+            }
+        };
+
+        function cleanRegistry(id) {
+            //Clean up machinery used for waiting modules.
+            delete registry[id];
+            delete enabledRegistry[id];
+        }
+
+        function breakCycle(mod, traced, processed) {
+            var id = mod.map.id;
+
+            if (mod.error) {
+                mod.emit('error', mod.error);
+            } else {
+                traced[id] = true;
+                each(mod.depMaps, function (depMap, i) {
+                    var depId = depMap.id,
+                        dep = getOwn(registry, depId);
+
+                    //Only force things that have not completed
+                    //being defined, so still in the registry,
+                    //and only if it has not been matched up
+                    //in the module already.
+                    if (dep && !mod.depMatched[i] && !processed[depId]) {
+                        if (getOwn(traced, depId)) {
+                            mod.defineDep(i, defined[depId]);
+                            mod.check(); //pass false?
+                        } else {
+                            breakCycle(dep, traced, processed);
+                        }
+                    }
+                });
+                processed[id] = true;
+            }
+        }
+
+        function checkLoaded() {
+            var map, modId, err, usingPathFallback,
+                waitInterval = config.waitSeconds * 1000,
+                //It is possible to disable the wait interval by using waitSeconds of 0.
+                expired = waitInterval && (context.startTime + waitInterval) < new Date().getTime(),
+                noLoads = [],
+                reqCalls = [],
+                stillLoading = false,
+                needCycleCheck = true;
+
+            //Do not bother if this call was a result of a cycle break.
+            if (inCheckLoaded) {
+                return;
+            }
+
+            inCheckLoaded = true;
+
+            //Figure out the state of all the modules.
+            eachProp(enabledRegistry, function (mod) {
+                map = mod.map;
+                modId = map.id;
+
+                //Skip things that are not enabled or in error state.
+                if (!mod.enabled) {
+                    return;
+                }
+
+                if (!map.isDefine) {
+                    reqCalls.push(mod);
+                }
+
+                if (!mod.error) {
+                    //If the module should be executed, and it has not
+                    //been inited and time is up, remember it.
+                    if (!mod.inited && expired) {
+                        if (hasPathFallback(modId)) {
+                            usingPathFallback = true;
+                            stillLoading = true;
+                        } else {
+                            noLoads.push(modId);
+                            removeScript(modId);
+                        }
+                    } else if (!mod.inited && mod.fetched && map.isDefine) {
+                        stillLoading = true;
+                        if (!map.prefix) {
+                            //No reason to keep looking for unfinished
+                            //loading. If the only stillLoading is a
+                            //plugin resource though, keep going,
+                            //because it may be that a plugin resource
+                            //is waiting on a non-plugin cycle.
+                            return (needCycleCheck = false);
+                        }
+                    }
+                }
+            });
+
+            if (expired && noLoads.length) {
+                //If wait time expired, throw error of unloaded modules.
+                err = makeError('timeout', 'Load timeout for modules: ' + noLoads, null, noLoads);
+                err.contextName = context.contextName;
+                return onError(err);
+            }
+
+            //Not expired, check for a cycle.
+            if (needCycleCheck) {
+                each(reqCalls, function (mod) {
+                    breakCycle(mod, {}, {});
+                });
+            }
+
+            //If still waiting on loads, and the waiting load is something
+            //other than a plugin resource, or there are still outstanding
+            //scripts, then just try back later.
+            if ((!expired || usingPathFallback) && stillLoading) {
+                //Something is still waiting to load. Wait for it, but only
+                //if a timeout is not already in effect.
+                if ((isBrowser || isWebWorker) && !checkLoadedTimeoutId) {
+                    checkLoadedTimeoutId = setTimeout(function () {
+                        checkLoadedTimeoutId = 0;
+                        checkLoaded();
+                    }, 50);
+                }
+            }
+
+            inCheckLoaded = false;
+        }
+
+        Module = function (map) {
+            this.events = getOwn(undefEvents, map.id) || {};
+            this.map = map;
+            this.shim = getOwn(config.shim, map.id);
+            this.depExports = [];
+            this.depMaps = [];
+            this.depMatched = [];
+            this.pluginMaps = {};
+            this.depCount = 0;
+
+            /* this.exports this.factory
+               this.depMaps = [],
+               this.enabled, this.fetched
+            */
+        };
+
+        Module.prototype = {
+            init: function (depMaps, factory, errback, options) {
+                options = options || {};
+
+                //Do not do more inits if already done. Can happen if there
+                //are multiple define calls for the same module. That is not
+                //a normal, common case, but it is also not unexpected.
+                if (this.inited) {
+                    return;
+                }
+
+                this.factory = factory;
+
+                if (errback) {
+                    //Register for errors on this module.
+                    this.on('error', errback);
+                } else if (this.events.error) {
+                    //If no errback already, but there are error listeners
+                    //on this module, set up an errback to pass to the deps.
+                    errback = bind(this, function (err) {
+                        this.emit('error', err);
+                    });
+                }
+
+                //Do a copy of the dependency array, so that
+                //source inputs are not modified. For example
+                //"shim" deps are passed in here directly, and
+                //doing a direct modification of the depMaps array
+                //would affect that config.
+                this.depMaps = depMaps && depMaps.slice(0);
+
+                this.errback = errback;
+
+                //Indicate this module has be initialized
+                this.inited = true;
+
+                this.ignore = options.ignore;
+
+                //Could have option to init this module in enabled mode,
+                //or could have been previously marked as enabled. However,
+                //the dependencies are not known until init is called. So
+                //if enabled previously, now trigger dependencies as enabled.
+                if (options.enabled || this.enabled) {
+                    //Enable this module and dependencies.
+                    //Will call this.check()
+                    this.enable();
+                } else {
+                    this.check();
+                }
+            },
+
+            defineDep: function (i, depExports) {
+                //Because of cycles, defined callback for a given
+                //export can be called more than once.
+                if (!this.depMatched[i]) {
+                    this.depMatched[i] = true;
+                    this.depCount -= 1;
+                    this.depExports[i] = depExports;
+                }
+            },
+
+            fetch: function () {
+                if (this.fetched) {
+                    return;
+                }
+                this.fetched = true;
+
+                context.startTime = (new Date()).getTime();
+
+                var map = this.map;
+
+                //If the manager is for a plugin managed resource,
+                //ask the plugin to load it now.
+                if (this.shim) {
+                    context.makeRequire(this.map, {
+                        enableBuildCallback: true
+                    })(this.shim.deps || [], bind(this, function () {
+                        return map.prefix ? this.callPlugin() : this.load();
+                    }));
+                } else {
+                    //Regular dependency.
+                    return map.prefix ? this.callPlugin() : this.load();
+                }
+            },
+
+            load: function () {
+                var url = this.map.url;
+
+                //Regular dependency.
+                if (!urlFetched[url]) {
+                    urlFetched[url] = true;
+                    context.load(this.map.id, url);
+                }
+            },
+
+            /**
+             * Checks if the module is ready to define itself, and if so,
+             * define it.
+             */
+            check: function () {
+                if (!this.enabled || this.enabling) {
+                    return;
+                }
+
+                var err, cjsModule,
+                    id = this.map.id,
+                    depExports = this.depExports,
+                    exports = this.exports,
+                    factory = this.factory;
+
+                if (!this.inited) {
+                    this.fetch();
+                } else if (this.error) {
+                    this.emit('error', this.error);
+                } else if (!this.defining) {
+                    //The factory could trigger another require call
+                    //that would result in checking this module to
+                    //define itself again. If already in the process
+                    //of doing that, skip this work.
+                    this.defining = true;
+
+                    if (this.depCount < 1 && !this.defined) {
+                        if (isFunction(factory)) {
+                            //If there is an error listener, favor passing
+                            //to that instead of throwing an error.
+                            if (this.events.error) {
+                                try {
+                                    exports = context.execCb(id, factory, depExports, exports);
+                                } catch (e) {
+                                    err = e;
+                                }
+                            } else {
+                                exports = context.execCb(id, factory, depExports, exports);
+                            }
+
+                            if (this.map.isDefine) {
+                                //If setting exports via 'module' is in play,
+                                //favor that over return value and exports. After that,
+                                //favor a non-undefined return value over exports use.
+                                cjsModule = this.module;
+                                if (cjsModule &&
+                                        cjsModule.exports !== undefined &&
+                                        //Make sure it is not already the exports value
+                                        cjsModule.exports !== this.exports) {
+                                    exports = cjsModule.exports;
+                                } else if (exports === undefined && this.usingExports) {
+                                    //exports already set the defined value.
+                                    exports = this.exports;
+                                }
+                            }
+
+                            if (err) {
+                                err.requireMap = this.map;
+                                err.requireModules = [this.map.id];
+                                err.requireType = 'define';
+                                return onError((this.error = err));
+                            }
+
+                        } else {
+                            //Just a literal value
+                            exports = factory;
+                        }
+
+                        this.exports = exports;
+
+                        if (this.map.isDefine && !this.ignore) {
+                            defined[id] = exports;
+
+                            if (req.onResourceLoad) {
+                                req.onResourceLoad(context, this.map, this.depMaps);
+                            }
+                        }
+
+                        //Clean up
+                        cleanRegistry(id);
+
+                        this.defined = true;
+                    }
+
+                    //Finished the define stage. Allow calling check again
+                    //to allow define notifications below in the case of a
+                    //cycle.
+                    this.defining = false;
+
+                    if (this.defined && !this.defineEmitted) {
+                        this.defineEmitted = true;
+                        this.emit('defined', this.exports);
+                        this.defineEmitComplete = true;
+                    }
+
+                }
+            },
+
+            callPlugin: function () {
+                var map = this.map,
+                    id = map.id,
+                    //Map already normalized the prefix.
+                    pluginMap = makeModuleMap(map.prefix);
+
+                //Mark this as a dependency for this plugin, so it
+                //can be traced for cycles.
+                this.depMaps.push(pluginMap);
+
+                on(pluginMap, 'defined', bind(this, function (plugin) {
+                    var load, normalizedMap, normalizedMod,
+                        name = this.map.name,
+                        parentName = this.map.parentMap ? this.map.parentMap.name : null,
+                        localRequire = context.makeRequire(map.parentMap, {
+                            enableBuildCallback: true
+                        });
+
+                    //If current map is not normalized, wait for that
+                    //normalized name to load instead of continuing.
+                    if (this.map.unnormalized) {
+                        //Normalize the ID if the plugin allows it.
+                        if (plugin.normalize) {
+                            name = plugin.normalize(name, function (name) {
+                                return normalize(name, parentName, true);
+                            }) || '';
+                        }
+
+                        //prefix and name should already be normalized, no need
+                        //for applying map config again either.
+                        normalizedMap = makeModuleMap(map.prefix + '!' + name,
+                                                      this.map.parentMap);
+                        on(normalizedMap,
+                            'defined', bind(this, function (value) {
+                                this.init([], function () { return value; }, null, {
+                                    enabled: true,
+                                    ignore: true
+                                });
+                            }));
+
+                        normalizedMod = getOwn(registry, normalizedMap.id);
+                        if (normalizedMod) {
+                            //Mark this as a dependency for this plugin, so it
+                            //can be traced for cycles.
+                            this.depMaps.push(normalizedMap);
+
+                            if (this.events.error) {
+                                normalizedMod.on('error', bind(this, function (err) {
+                                    this.emit('error', err);
+                                }));
+                            }
+                            normalizedMod.enable();
+                        }
+
+                        return;
+                    }
+
+                    load = bind(this, function (value) {
+                        this.init([], function () { return value; }, null, {
+                            enabled: true
+                        });
+                    });
+
+                    load.error = bind(this, function (err) {
+                        this.inited = true;
+                        this.error = err;
+                        err.requireModules = [id];
+
+                        //Remove temp unnormalized modules for this module,
+                        //since they will never be resolved otherwise now.
+                        eachProp(registry, function (mod) {
+                            if (mod.map.id.indexOf(id + '_unnormalized') === 0) {
+                                cleanRegistry(mod.map.id);
+                            }
+                        });
+
+                        onError(err);
+                    });
+
+                    //Allow plugins to load other code without having to know the
+                    //context or how to 'complete' the load.
+                    load.fromText = bind(this, function (text, textAlt) {
+                        /*jslint evil: true */
+                        var moduleName = map.name,
+                            moduleMap = makeModuleMap(moduleName),
+                            hasInteractive = useInteractive;
+
+                        //As of 2.1.0, support just passing the text, to reinforce
+                        //fromText only being called once per resource. Still
+                        //support old style of passing moduleName but discard
+                        //that moduleName in favor of the internal ref.
+                        if (textAlt) {
+                            text = textAlt;
+                        }
+
+                        //Turn off interactive script matching for IE for any define
+                        //calls in the text, then turn it back on at the end.
+                        if (hasInteractive) {
+                            useInteractive = false;
+                        }
+
+                        //Prime the system by creating a module instance for
+                        //it.
+                        getModule(moduleMap);
+
+                        //Transfer any config to this other module.
+                        if (hasProp(config.config, id)) {
+                            config.config[moduleName] = config.config[id];
+                        }
+
+                        try {
+                            req.exec(text);
+                        } catch (e) {
+                            return onError(makeError('fromtexteval',
+                                             'fromText eval for ' + id +
+                                            ' failed: ' + e,
+                                             e,
+                                             [id]));
+                        }
+
+                        if (hasInteractive) {
+                            useInteractive = true;
+                        }
+
+                        //Mark this as a dependency for the plugin
+                        //resource
+                        this.depMaps.push(moduleMap);
+
+                        //Support anonymous modules.
+                        context.completeLoad(moduleName);
+
+                        //Bind the value of that module to the value for this
+                        //resource ID.
+                        localRequire([moduleName], load);
+                    });
+
+                    //Use parentName here since the plugin's name is not reliable,
+                    //could be some weird string with no path that actually wants to
+                    //reference the parentName's path.
+                    plugin.load(map.name, localRequire, load, config);
+                }));
+
+                context.enable(pluginMap, this);
+                this.pluginMaps[pluginMap.id] = pluginMap;
+            },
+
+            enable: function () {
+                enabledRegistry[this.map.id] = this;
+                this.enabled = true;
+
+                //Set flag mentioning that the module is enabling,
+                //so that immediate calls to the defined callbacks
+                //for dependencies do not trigger inadvertent load
+                //with the depCount still being zero.
+                this.enabling = true;
+
+                //Enable each dependency
+                each(this.depMaps, bind(this, function (depMap, i) {
+                    var id, mod, handler;
+
+                    if (typeof depMap === 'string') {
+                        //Dependency needs to be converted to a depMap
+                        //and wired up to this module.
+                        depMap = makeModuleMap(depMap,
+                                               (this.map.isDefine ? this.map : this.map.parentMap),
+                                               false,
+                                               !this.skipMap);
+                        this.depMaps[i] = depMap;
+
+                        handler = getOwn(handlers, depMap.id);
+
+                        if (handler) {
+                            this.depExports[i] = handler(this);
+                            return;
+                        }
+
+                        this.depCount += 1;
+
+                        on(depMap, 'defined', bind(this, function (depExports) {
+                            this.defineDep(i, depExports);
+                            this.check();
+                        }));
+
+                        if (this.errback) {
+                            on(depMap, 'error', this.errback);
+                        }
+                    }
+
+                    id = depMap.id;
+                    mod = registry[id];
+
+                    //Skip special modules like 'require', 'exports', 'module'
+                    //Also, don't call enable if it is already enabled,
+                    //important in circular dependency cases.
+                    if (!hasProp(handlers, id) && mod && !mod.enabled) {
+                        context.enable(depMap, this);
+                    }
+                }));
+
+                //Enable each plugin that is used in
+                //a dependency
+                eachProp(this.pluginMaps, bind(this, function (pluginMap) {
+                    var mod = getOwn(registry, pluginMap.id);
+                    if (mod && !mod.enabled) {
+                        context.enable(pluginMap, this);
+                    }
+                }));
+
+                this.enabling = false;
+
+                this.check();
+            },
+
+            on: function (name, cb) {
+                var cbs = this.events[name];
+                if (!cbs) {
+                    cbs = this.events[name] = [];
+                }
+                cbs.push(cb);
+            },
+
+            emit: function (name, evt) {
+                each(this.events[name], function (cb) {
+                    cb(evt);
+                });
+                if (name === 'error') {
+                    //Now that the error handler was triggered, remove
+                    //the listeners, since this broken Module instance
+                    //can stay around for a while in the registry.
+                    delete this.events[name];
+                }
+            }
+        };
+
+        function callGetModule(args) {
+            //Skip modules already defined.
+            if (!hasProp(defined, args[0])) {
+                getModule(makeModuleMap(args[0], null, true)).init(args[1], args[2]);
+            }
+        }
+
+        function removeListener(node, func, name, ieName) {
+            //Favor detachEvent because of IE9
+            //issue, see attachEvent/addEventListener comment elsewhere
+            //in this file.
+            if (node.detachEvent && !isOpera) {
+                //Probably IE. If not it will throw an error, which will be
+                //useful to know.
+                if (ieName) {
+                    node.detachEvent(ieName, func);
+                }
+            } else {
+                node.removeEventListener(name, func, false);
+            }
+        }
+
+        /**
+         * Given an event from a script node, get the requirejs info from it,
+         * and then removes the event listeners on the node.
+         * @param {Event} evt
+         * @returns {Object}
+         */
+        function getScriptData(evt) {
+            //Using currentTarget instead of target for Firefox 2.0's sake. Not
+            //all old browsers will be supported, but this one was easy enough
+            //to support and still makes sense.
+            var node = evt.currentTarget || evt.srcElement;
+
+            //Remove the listeners once here.
+            removeListener(node, context.onScriptLoad, 'load', 'onreadystatechange');
+            removeListener(node, context.onScriptError, 'error');
+
+            return {
+                node: node,
+                id: node && node.getAttribute('data-requiremodule')
+            };
+        }
+
+        function intakeDefines() {
+            var args;
+
+            //Any defined modules in the global queue, intake them now.
+            takeGlobalQueue();
+
+            //Make sure any remaining defQueue items get properly processed.
+            while (defQueue.length) {
+                args = defQueue.shift();
+                if (args[0] === null) {
+                    return onError(makeError('mismatch', 'Mismatched anonymous define() module: ' + args[args.length - 1]));
+                } else {
+                    //args are id, deps, factory. Should be normalized by the
+                    //define() function.
+                    callGetModule(args);
+                }
+            }
+        }
+
+        context = {
+            config: config,
+            contextName: contextName,
+            registry: registry,
+            defined: defined,
+            urlFetched: urlFetched,
+            defQueue: defQueue,
+            Module: Module,
+            makeModuleMap: makeModuleMap,
+            nextTick: req.nextTick,
+            onError: onError,
+
+            /**
+             * Set a configuration for the context.
+             * @param {Object} cfg config object to integrate.
+             */
+            configure: function (cfg) {
+                //Make sure the baseUrl ends in a slash.
+                if (cfg.baseUrl) {
+                    if (cfg.baseUrl.charAt(cfg.baseUrl.length - 1) !== '/') {
+                        cfg.baseUrl += '/';
+                    }
+                }
+
+                //Save off the paths and packages since they require special processing,
+                //they are additive.
+                var pkgs = config.pkgs,
+                    shim = config.shim,
+                    objs = {
+                        paths: true,
+                        config: true,
+                        map: true
+                    };
+
+                eachProp(cfg, function (value, prop) {
+                    if (objs[prop]) {
+                        if (prop === 'map') {
+                            if (!config.map) {
+                                config.map = {};
+                            }
+                            mixin(config[prop], value, true, true);
+                        } else {
+                            mixin(config[prop], value, true);
+                        }
+                    } else {
+                        config[prop] = value;
+                    }
+                });
+
+                //Merge shim
+                if (cfg.shim) {
+                    eachProp(cfg.shim, function (value, id) {
+                        //Normalize the structure
+                        if (isArray(value)) {
+                            value = {
+                                deps: value
+                            };
+                        }
+                        if ((value.exports || value.init) && !value.exportsFn) {
+                            value.exportsFn = context.makeShimExports(value);
+                        }
+                        shim[id] = value;
+                    });
+                    config.shim = shim;
+                }
+
+                //Adjust packages if necessary.
+                if (cfg.packages) {
+                    each(cfg.packages, function (pkgObj) {
+                        var location;
+
+                        pkgObj = typeof pkgObj === 'string' ? { name: pkgObj } : pkgObj;
+                        location = pkgObj.location;
+
+                        //Create a brand new object on pkgs, since currentPackages can
+                        //be passed in again, and config.pkgs is the internal transformed
+                        //state for all package configs.
+                        pkgs[pkgObj.name] = {
+                            name: pkgObj.name,
+                            location: location || pkgObj.name,
+                            //Remove leading dot in main, so main paths are normalized,
+                            //and remove any trailing .js, since different package
+                            //envs have different conventions: some use a module name,
+                            //some use a file name.
+                            main: (pkgObj.main || 'main')
+                                  .replace(currDirRegExp, '')
+                                  .replace(jsSuffixRegExp, '')
+                        };
+                    });
+
+                    //Done with modifications, assing packages back to context config
+                    config.pkgs = pkgs;
+                }
+
+                //If there are any "waiting to execute" modules in the registry,
+                //update the maps for them, since their info, like URLs to load,
+                //may have changed.
+                eachProp(registry, function (mod, id) {
+                    //If module already has init called, since it is too
+                    //late to modify them, and ignore unnormalized ones
+                    //since they are transient.
+                    if (!mod.inited && !mod.map.unnormalized) {
+                        mod.map = makeModuleMap(id);
+                    }
+                });
+
+                //If a deps array or a config callback is specified, then call
+                //require with those args. This is useful when require is defined as a
+                //config object before require.js is loaded.
+                if (cfg.deps || cfg.callback) {
+                    context.require(cfg.deps || [], cfg.callback);
+                }
+            },
+
+            makeShimExports: function (value) {
+                function fn() {
+                    var ret;
+                    if (value.init) {
+                        ret = value.init.apply(global, arguments);
+                    }
+                    return ret || (value.exports && getGlobal(value.exports));
+                }
+                return fn;
+            },
+
+            makeRequire: function (relMap, options) {
+                options = options || {};
+
+                function localRequire(deps, callback, errback) {
+                    var id, map, requireMod;
+
+                    if (options.enableBuildCallback && callback && isFunction(callback)) {
+                        callback.__requireJsBuild = true;
+                    }
+
+                    if (typeof deps === 'string') {
+                        if (isFunction(callback)) {
+                            //Invalid call
+                            return onError(makeError('requireargs', 'Invalid require call'), errback);
+                        }
+
+                        //If require|exports|module are requested, get the
+                        //value for them from the special handlers. Caveat:
+                        //this only works while module is being defined.
+                        if (relMap && hasProp(handlers, deps)) {
+                            return handlers[deps](registry[relMap.id]);
+                        }
+
+                        //Synchronous access to one module. If require.get is
+                        //available (as in the Node adapter), prefer that.
+                        if (req.get) {
+                            return req.get(context, deps, relMap, localRequire);
+                        }
+
+                        //Normalize module name, if it contains . or ..
+                        map = makeModuleMap(deps, relMap, false, true);
+                        id = map.id;
+
+                        if (!hasProp(defined, id)) {
+                            return onError(makeError('notloaded', 'Module name "' +
+                                        id +
+                                        '" has not been loaded yet for context: ' +
+                                        contextName +
+                                        (relMap ? '' : '. Use require([])')));
+                        }
+                        return defined[id];
+                    }
+
+                    //Grab defines waiting in the global queue.
+                    intakeDefines();
+
+                    //Mark all the dependencies as needing to be loaded.
+                    context.nextTick(function () {
+                        //Some defines could have been added since the
+                        //require call, collect them.
+                        intakeDefines();
+
+                        requireMod = getModule(makeModuleMap(null, relMap));
+
+                        //Store if map config should be applied to this require
+                        //call for dependencies.
+                        requireMod.skipMap = options.skipMap;
+
+                        requireMod.init(deps, callback, errback, {
+                            enabled: true
+                        });
+
+                        checkLoaded();
+                    });
+
+                    return localRequire;
+                }
+
+                mixin(localRequire, {
+                    isBrowser: isBrowser,
+
+                    /**
+                     * Converts a module name + .extension into an URL path.
+                     * *Requires* the use of a module name. It does not support using
+                     * plain URLs like nameToUrl.
+                     */
+                    toUrl: function (moduleNamePlusExt) {
+                        var ext,
+                            index = moduleNamePlusExt.lastIndexOf('.'),
+                            segment = moduleNamePlusExt.split('/')[0],
+                            isRelative = segment === '.' || segment === '..';
+
+                        //Have a file extension alias, and it is not the
+                        //dots from a relative path.
+                        if (index !== -1 && (!isRelative || index > 1)) {
+                            ext = moduleNamePlusExt.substring(index, moduleNamePlusExt.length);
+                            moduleNamePlusExt = moduleNamePlusExt.substring(0, index);
+                        }
+
+                        return context.nameToUrl(normalize(moduleNamePlusExt,
+                                                relMap && relMap.id, true), ext,  true);
+                    },
+
+                    defined: function (id) {
+                        return hasProp(defined, makeModuleMap(id, relMap, false, true).id);
+                    },
+
+                    specified: function (id) {
+                        id = makeModuleMap(id, relMap, false, true).id;
+                        return hasProp(defined, id) || hasProp(registry, id);
+                    }
+                });
+
+                //Only allow undef on top level require calls
+                if (!relMap) {
+                    localRequire.undef = function (id) {
+                        //Bind any waiting define() calls to this context,
+                        //fix for #408
+                        takeGlobalQueue();
+
+                        var map = makeModuleMap(id, relMap, true),
+                            mod = getOwn(registry, id);
+
+                        delete defined[id];
+                        delete urlFetched[map.url];
+                        delete undefEvents[id];
+
+                        if (mod) {
+                            //Hold on to listeners in case the
+                            //module will be attempted to be reloaded
+                            //using a different config.
+                            if (mod.events.defined) {
+                                undefEvents[id] = mod.events;
+                            }
+
+                            cleanRegistry(id);
+                        }
+                    };
+                }
+
+                return localRequire;
+            },
+
+            /**
+             * Called to enable a module if it is still in the registry
+             * awaiting enablement. A second arg, parent, the parent module,
+             * is passed in for context, when this method is overriden by
+             * the optimizer. Not shown here to keep code compact.
+             */
+            enable: function (depMap) {
+                var mod = getOwn(registry, depMap.id);
+                if (mod) {
+                    getModule(depMap).enable();
+                }
+            },
+
+            /**
+             * Internal method used by environment adapters to complete a load event.
+             * A load event could be a script load or just a load pass from a synchronous
+             * load call.
+             * @param {String} moduleName the name of the module to potentially complete.
+             */
+            completeLoad: function (moduleName) {
+                var found, args, mod,
+                    shim = getOwn(config.shim, moduleName) || {},
+                    shExports = shim.exports;
+
+                takeGlobalQueue();
+
+                while (defQueue.length) {
+                    args = defQueue.shift();
+                    if (args[0] === null) {
+                        args[0] = moduleName;
+                        //If already found an anonymous module and bound it
+                        //to this name, then this is some other anon module
+                        //waiting for its completeLoad to fire.
+                        if (found) {
+                            break;
+                        }
+                        found = true;
+                    } else if (args[0] === moduleName) {
+                        //Found matching define call for this script!
+                        found = true;
+                    }
+
+                    callGetModule(args);
+                }
+
+                //Do this after the cycle of callGetModule in case the result
+                //of those calls/init calls changes the registry.
+                mod = getOwn(registry, moduleName);
+
+                if (!found && !hasProp(defined, moduleName) && mod && !mod.inited) {
+                    if (config.enforceDefine && (!shExports || !getGlobal(shExports))) {
+                        if (hasPathFallback(moduleName)) {
+                            return;
+                        } else {
+                            return onError(makeError('nodefine',
+                                             'No define call for ' + moduleName,
+                                             null,
+                                             [moduleName]));
+                        }
+                    } else {
+                        //A script that does not call define(), so just simulate
+                        //the call for it.
+                        callGetModule([moduleName, (shim.deps || []), shim.exportsFn]);
+                    }
+                }
+
+                checkLoaded();
+            },
+
+            /**
+             * Converts a module name to a file path. Supports cases where
+             * moduleName may actually be just an URL.
+             * Note that it **does not** call normalize on the moduleName,
+             * it is assumed to have already been normalized. This is an
+             * internal API, not a public one. Use toUrl for the public API.
+             */
+            nameToUrl: function (moduleName, ext, skipExt) {
+                var paths, pkgs, pkg, pkgPath, syms, i, parentModule, url,
+                    parentPath;
+
+                //If a colon is in the URL, it indicates a protocol is used and it is just
+                //an URL to a file, or if it starts with a slash, contains a query arg (i.e. ?)
+                //or ends with .js, then assume the user meant to use an url and not a module id.
+                //The slash is important for protocol-less URLs as well as full paths.
+                if (req.jsExtRegExp.test(moduleName)) {
+                    //Just a plain path, not module name lookup, so just return it.
+                    //Add extension if it is included. This is a bit wonky, only non-.js things pass
+                    //an extension, this method probably needs to be reworked.
+                    url = moduleName + (ext || '');
+                } else {
+                    //A module that needs to be converted to a path.
+                    paths = config.paths;
+                    pkgs = config.pkgs;
+
+                    syms = moduleName.split('/');
+                    //For each module name segment, see if there is a path
+                    //registered for it. Start with most specific name
+                    //and work up from it.
+                    for (i = syms.length; i > 0; i -= 1) {
+                        parentModule = syms.slice(0, i).join('/');
+                        pkg = getOwn(pkgs, parentModule);
+                        parentPath = getOwn(paths, parentModule);
+                        if (parentPath) {
+                            //If an array, it means there are a few choices,
+                            //Choose the one that is desired
+                            if (isArray(parentPath)) {
+                                parentPath = parentPath[0];
+                            }
+                            syms.splice(0, i, parentPath);
+                            break;
+                        } else if (pkg) {
+                            //If module name is just the package name, then looking
+                            //for the main module.
+                            if (moduleName === pkg.name) {
+                                pkgPath = pkg.location + '/' + pkg.main;
+                            } else {
+                                pkgPath = pkg.location;
+                            }
+                            syms.splice(0, i, pkgPath);
+                            break;
+                        }
+                    }
+
+                    //Join the path parts together, then figure out if baseUrl is needed.
+                    url = syms.join('/');
+                    url += (ext || (/\?/.test(url) || skipExt ? '' : '.js'));
+                    url = (url.charAt(0) === '/' || url.match(/^[\w\+\.\-]+:/) ? '' : config.baseUrl) + url;
+                }
+
+                return config.urlArgs ? url +
+                                        ((url.indexOf('?') === -1 ? '?' : '&') +
+                                         config.urlArgs) : url;
+            },
+
+            //Delegates to req.load. Broken out as a separate function to
+            //allow overriding in the optimizer.
+            load: function (id, url) {
+                req.load(context, id, url);
+            },
+
+            /**
+             * Executes a module callack function. Broken out as a separate function
+             * solely to allow the build system to sequence the files in the built
+             * layer in the right sequence.
+             *
+             * @private
+             */
+            execCb: function (name, callback, args, exports) {
+                return callback.apply(exports, args);
+            },
+
+            /**
+             * callback for script loads, used to check status of loading.
+             *
+             * @param {Event} evt the event from the browser for the script
+             * that was loaded.
+             */
+            onScriptLoad: function (evt) {
+                //Using currentTarget instead of target for Firefox 2.0's sake. Not
+                //all old browsers will be supported, but this one was easy enough
+                //to support and still makes sense.
+                if (evt.type === 'load' ||
+                        (readyRegExp.test((evt.currentTarget || evt.srcElement).readyState))) {
+                    //Reset interactive script so a script node is not held onto for
+                    //to long.
+                    interactiveScript = null;
+
+                    //Pull out the name of the module and the context.
+                    var data = getScriptData(evt);
+                    context.completeLoad(data.id);
+                }
+            },
+
+            /**
+             * Callback for script errors.
+             */
+            onScriptError: function (evt) {
+                var data = getScriptData(evt);
+                if (!hasPathFallback(data.id)) {
+                    return onError(makeError('scripterror', 'Script error', evt, [data.id]));
+                }
+            }
+        };
+
+        context.require = context.makeRequire();
+        return context;
+    }
+
+    /**
+     * Main entry point.
+     *
+     * If the only argument to require is a string, then the module that
+     * is represented by that string is fetched for the appropriate context.
+     *
+     * If the first argument is an array, then it will be treated as an array
+     * of dependency string names to fetch. An optional function callback can
+     * be specified to execute when all of those dependencies are available.
+     *
+     * Make a local req variable to help Caja compliance (it assumes things
+     * on a require that are not standardized), and to give a short
+     * name for minification/local scope use.
+     */
+    req = requirejs = function (deps, callback, errback, optional) {
+
+        //Find the right context, use default
+        var context, config,
+            contextName = defContextName;
+
+        // Determine if have config object in the call.
+        if (!isArray(deps) && typeof deps !== 'string') {
+            // deps is a config object
+            config = deps;
+            if (isArray(callback)) {
+                // Adjust args if there are dependencies
+                deps = callback;
+                callback = errback;
+                errback = optional;
+            } else {
+                deps = [];
+            }
+        }
+
+        if (config && config.context) {
+            contextName = config.context;
+        }
+
+        context = getOwn(contexts, contextName);
+        if (!context) {
+            context = contexts[contextName] = req.s.newContext(contextName);
+        }
+
+        if (config) {
+            context.configure(config);
+        }
+
+        return context.require(deps, callback, errback);
+    };
+
+    /**
+     * Support require.config() to make it easier to cooperate with other
+     * AMD loaders on globally agreed names.
+     */
+    req.config = function (config) {
+        return req(config);
+    };
+
+    /**
+     * Execute something after the current tick
+     * of the event loop. Override for other envs
+     * that have a better solution than setTimeout.
+     * @param  {Function} fn function to execute later.
+     */
+    req.nextTick = typeof setTimeout !== 'undefined' ? function (fn) {
+        setTimeout(fn, 4);
+    } : function (fn) { fn(); };
+
+    /**
+     * Export require as a global, but only if it does not already exist.
+     */
+    if (!require) {
+        require = req;
+    }
+
+    req.version = version;
+
+    //Used to filter out dependencies that are already paths.
+    req.jsExtRegExp = /^\/|:|\?|\.js$/;
+    req.isBrowser = isBrowser;
+    s = req.s = {
+        contexts: contexts,
+        newContext: newContext
+    };
+
+    //Create default context.
+    req({});
+
+    //Exports some context-sensitive methods on global require.
+    each([
+        'toUrl',
+        'undef',
+        'defined',
+        'specified'
+    ], function (prop) {
+        //Reference from contexts instead of early binding to default context,
+        //so that during builds, the latest instance of the default context
+        //with its config gets used.
+        req[prop] = function () {
+            var ctx = contexts[defContextName];
+            return ctx.require[prop].apply(ctx, arguments);
+        };
+    });
+
+    if (isBrowser) {
+        head = s.head = document.getElementsByTagName('head')[0];
+        //If BASE tag is in play, using appendChild is a problem for IE6.
+        //When that browser dies, this can be removed. Details in this jQuery bug:
+        //http://dev.jquery.com/ticket/2709
+        baseElement = document.getElementsByTagName('base')[0];
+        if (baseElement) {
+            head = s.head = baseElement.parentNode;
+        }
+    }
+
+    /**
+     * Any errors that require explicitly generates will be passed to this
+     * function. Intercept/override it if you want custom error handling.
+     * @param {Error} err the error object.
+     */
+    req.onError = function (err) {
+        throw err;
+    };
+
+    /**
+     * Does the request to load a module for the browser case.
+     * Make this a separate function to allow other environments
+     * to override it.
+     *
+     * @param {Object} context the require context to find state.
+     * @param {String} moduleName the name of the module.
+     * @param {Object} url the URL to the module.
+     */
+    req.load = function (context, moduleName, url) {
+        var config = (context && context.config) || {},
+            node;
+        if (isBrowser) {
+            //In the browser so use a script tag
+            node = config.xhtml ?
+                    document.createElementNS('http://www.w3.org/1999/xhtml', 'html:script') :
+                    document.createElement('script');
+            node.type = config.scriptType || 'text/javascript';
+            node.charset = 'utf-8';
+            node.async = true;
+
+            node.setAttribute('data-requirecontext', context.contextName);
+            node.setAttribute('data-requiremodule', moduleName);
+
+            //Set up load listener. Test attachEvent first because IE9 has
+            //a subtle issue in its addEventListener and script onload firings
+            //that do not match the behavior of all other browsers with
+            //addEventListener support, which fire the onload event for a
+            //script right after the script execution. See:
+            //https://connect.microsoft.com/IE/feedback/details/648057/script-onload-event-is-not-fired-immediately-after-script-execution
+            //UNFORTUNATELY Opera implements attachEvent but does not follow the script
+            //script execution mode.
+            if (node.attachEvent &&
+                    //Check if node.attachEvent is artificially added by custom script or
+                    //natively supported by browser
+                    //read https://github.com/jrburke/requirejs/issues/187
+                    //if we can NOT find [native code] then it must NOT natively supported.
+                    //in IE8, node.attachEvent does not have toString()
+                    //Note the test for "[native code" with no closing brace, see:
+                    //https://github.com/jrburke/requirejs/issues/273
+                    !(node.attachEvent.toString && node.attachEvent.toString().indexOf('[native code') < 0) &&
+                    !isOpera) {
+                //Probably IE. IE (at least 6-8) do not fire
+                //script onload right after executing the script, so
+                //we cannot tie the anonymous define call to a name.
+                //However, IE reports the script as being in 'interactive'
+                //readyState at the time of the define call.
+                useInteractive = true;
+
+                node.attachEvent('onreadystatechange', context.onScriptLoad);
+                //It would be great to add an error handler here to catch
+                //404s in IE9+. However, onreadystatechange will fire before
+                //the error handler, so that does not help. If addEventListener
+                //is used, then IE will fire error before load, but we cannot
+                //use that pathway given the connect.microsoft.com issue
+                //mentioned above about not doing the 'script execute,
+                //then fire the script load event listener before execute
+                //next script' that other browsers do.
+                //Best hope: IE10 fixes the issues,
+                //and then destroys all installs of IE 6-9.
+                //node.attachEvent('onerror', context.onScriptError);
+            } else {
+                node.addEventListener('load', context.onScriptLoad, false);
+                node.addEventListener('error', context.onScriptError, false);
+            }
+            node.src = url;
+
+            //For some cache cases in IE 6-8, the script executes before the end
+            //of the appendChild execution, so to tie an anonymous define
+            //call to the module name (which is stored on the node), hold on
+            //to a reference to this node, but clear after the DOM insertion.
+            currentlyAddingScript = node;
+            if (baseElement) {
+                head.insertBefore(node, baseElement);
+            } else {
+                head.appendChild(node);
+            }
+            currentlyAddingScript = null;
+
+            return node;
+        } else if (isWebWorker) {
+            try {
+                //In a web worker, use importScripts. This is not a very
+                //efficient use of importScripts, importScripts will block until
+                //its script is downloaded and evaluated. However, if web workers
+                //are in play, the expectation that a build has been done so that
+                //only one script needs to be loaded anyway. This may need to be
+                //reevaluated if other use cases become common.
+                importScripts(url);
+
+                //Account for anonymous modules
+                context.completeLoad(moduleName);
+            } catch (e) {
+                context.onError(makeError('importscripts',
+                                'importScripts failed for ' +
+                                    moduleName + ' at ' + url,
+                                e,
+                                [moduleName]));
+            }
+        }
+    };
+
+    function getInteractiveScript() {
+        if (interactiveScript && interactiveScript.readyState === 'interactive') {
+            return interactiveScript;
+        }
+
+        eachReverse(scripts(), function (script) {
+            if (script.readyState === 'interactive') {
+                return (interactiveScript = script);
+            }
+        });
+        return interactiveScript;
+    }
+
+    //Look for a data-main script attribute, which could also adjust the baseUrl.
+    if (isBrowser) {
+        //Figure out baseUrl. Get it from the script tag with require.js in it.
+        eachReverse(scripts(), function (script) {
+            //Set the 'head' where we can append children by
+            //using the script's parent.
+            if (!head) {
+                head = script.parentNode;
+            }
+
+            //Look for a data-main attribute to set main script for the page
+            //to load. If it is there, the path to data main becomes the
+            //baseUrl, if it is not already set.
+            dataMain = script.getAttribute('data-main');
+            if (dataMain) {
+                //Set final baseUrl if there is not already an explicit one.
+                if (!cfg.baseUrl) {
+                    //Pull off the directory of data-main for use as the
+                    //baseUrl.
+                    src = dataMain.split('/');
+                    mainScript = src.pop();
+                    subPath = src.length ? src.join('/')  + '/' : './';
+
+                    cfg.baseUrl = subPath;
+                    dataMain = mainScript;
+                }
+
+                //Strip off any trailing .js since dataMain is now
+                //like a module name.
+                dataMain = dataMain.replace(jsSuffixRegExp, '');
+
+                //Put the data-main script in the files to load.
+                cfg.deps = cfg.deps ? cfg.deps.concat(dataMain) : [dataMain];
+
+                return true;
+            }
+        });
+    }
+
+    /**
+     * The function that handles definitions of modules. Differs from
+     * require() in that a string for the module should be the first argument,
+     * and the function to execute after dependencies are loaded should
+     * return a value to define the module corresponding to the first argument's
+     * name.
+     */
+    define = function (name, deps, callback) {
+        var node, context;
+
+        //Allow for anonymous modules
+        if (typeof name !== 'string') {
+            //Adjust args appropriately
+            callback = deps;
+            deps = name;
+            name = null;
+        }
+
+        //This module may not have dependencies
+        if (!isArray(deps)) {
+            callback = deps;
+            deps = [];
+        }
+
+        //If no name, and callback is a function, then figure out if it a
+        //CommonJS thing with dependencies.
+        if (!deps.length && isFunction(callback)) {
+            //Remove comments from the callback string,
+            //look for require calls, and pull them into the dependencies,
+            //but only if there are function args.
+            if (callback.length) {
+                callback
+                    .toString()
+                    .replace(commentRegExp, '')
+                    .replace(cjsRequireRegExp, function (match, dep) {
+                        deps.push(dep);
+                    });
+
+                //May be a CommonJS thing even without require calls, but still
+                //could use exports, and module. Avoid doing exports and module
+                //work though if it just needs require.
+                //REQUIRES the function to expect the CommonJS variables in the
+                //order listed below.
+                deps = (callback.length === 1 ? ['require'] : ['require', 'exports', 'module']).concat(deps);
+            }
+        }
+
+        //If in IE 6-8 and hit an anonymous define() call, do the interactive
+        //work.
+        if (useInteractive) {
+            node = currentlyAddingScript || getInteractiveScript();
+            if (node) {
+                if (!name) {
+                    name = node.getAttribute('data-requiremodule');
+                }
+                context = contexts[node.getAttribute('data-requirecontext')];
+            }
+        }
+
+        //Always save off evaluating the def call until the script onload handler.
+        //This allows multiple modules to be in a file without prematurely
+        //tracing dependencies, and allows for anonymous module support,
+        //where the module name is not known until the script onload event
+        //occurs. If no context, use the global queue, and get it processed
+        //in the onscript load callback.
+        (context ? context.defQueue : globalDefQueue).push([name, deps, callback]);
+    };
+
+    define.amd = {
+        jQuery: true
+    };
+
+
+    /**
+     * Executes the text. Normally just uses eval, but can be modified
+     * to use a better, environment-specific call. Only used for transpiling
+     * loader plugins, not for plain JS modules.
+     * @param {String} text the text to execute/evaluate.
+     */
+    req.exec = function (text) {
+        /*jslint evil: true */
+        return eval(text);
+    };
+
+    //Set up with config info.
+    req(cfg);
+}(this));
\ No newline at end of file
diff --git a/pages.html b/pages.html
new file mode 100755 (executable)
index 0000000..900805a
--- /dev/null
@@ -0,0 +1,197 @@
+    <div id="help_dialog" class="helpdialog">
+         <div class="inner">
+           <div id="help_close" class="close">&nbsp;x&nbsp;</div>
+           <div id="help_contents" class="contents">
+Have fun while learning counting and math in these three mini-games!<br>
+<ul><li>
+PIRATES GAME: Save the stranded pirates in Pirate Rescue!
+Count enough pirates for each rescue ship until they’re all saved!
+</li>
+<li>
+ROCKETS LAUNCH: Help the rockets take off for the stars in Rocket Ship!
+Add and subtract fuel cells until the rockets are all fueled up and ready to go!
+</li>
+<li>
+BOWLING ALLEY: Try for strikes in Bowling Alley! Can you add up your score at the end?
+</li></ul>
+If you want to try another game, or start the current one over, just click the down arrow in the top right corner. Click Home to choose another game, or + to try your current game again.
+           </div>
+         </div>
+    </div>
+    <div id="licensepage">
+        <div id="licensetext"><div id="licensescroll"></div></div>
+        <div id="licensebtnq" class="licensebtn">Back</div>
+    </div>
+    <div id="pirates_page" class="game_page">
+        <div id="pirates_bg1" class="pirates_bg"></div>
+        <div id="pirates_island"></div>
+        <div id="pirates_ship_distant"></div>
+        <div id="pirates_msg1" class="msg_default">There are &nbsp;<b></b>&nbsp;pirates on the island.<br>Help load them onto ships.</div>
+        <div id="pirates_msg2" class="msg_default">This ship can hold&nbsp;<b></b>&nbsp;more pirates.<br>Drag the pirates to the ship.</div>
+        <div id="pirates_msg3" class="msg_default">Good Job! We'll be back for more.</div>
+        <div id="pirates_msg4" class="msg_default">Good Job! All pirates are rescued.</div>
+        <div id="pirates_ship">
+            <div id="pirates_slots"></div>
+            <div id="pirates_saved"></div>
+        </div>
+        <div id="pirates_stranded" class="stranded"></div>
+        <div id="pirates_waves"></div>
+    </div>
+    <div id="pirates_win_page" class="game_page">
+        <div id="pirates_bg2" class="pirates_bg"></div>
+        <div id="pirates_msg5" class="winmsg1">Great job!</div>
+        <div id="pirates_msg6" class="winmsg2">You rescued&nbsp;<b></b>&nbsp;pirates in 4 boats.</div>
+        <div id="pirates_boat1" class="pirates_boat"></div>
+        <div id="pirates_boat2" class="pirates_boat"></div>
+        <div id="pirates_boat3" class="pirates_boat"></div>
+        <div id="pirates_boat4" class="pirates_boat"></div>
+        <div id="pirates_grid1" class="pirates_grid"></div>
+        <div id="pirates_grid2" class="pirates_grid"></div>
+        <div id="pirates_grid3" class="pirates_grid"></div>
+        <div id="pirates_grid4" class="pirates_grid"></div>
+    </div>
+    <div id="rockets_page" class="game_page">
+        <div class="rockets_bg"></div>
+        <div id="rockets_fuellight"></div>
+        <div id="rockets_rocket">
+            <div id="rocket_flame"></div>
+            <div id="rocket_body"></div>
+            <div id="rockets_fueltarget"></div>
+        </div>
+        <div id="rockets_fueldepot"></div>
+        <div id="rockets_fueltank"></div>
+        <div id="rockets_fuelguage"></div>
+        <div class="rockets_bottle bottle1">
+            <div id="rockets_add4" class="rockets_plus"></div>
+            <div id="rockets_subtract4" class="rockets_minus"></div>
+            <div class="rockets_drop bdrop1"></div>
+            <div class="rockets_drop bdrop2"></div>
+            <div class="rockets_drop bdrop3"></div>
+            <div class="rockets_drop bdrop4"></div>
+        </div>
+        <div class="rockets_bottle bottle2">
+            <div id="rockets_add3" class="rockets_plus"></div>
+            <div id="rockets_subtract3" class="rockets_minus"></div>
+            <div class="rockets_drop bdrop1"></div>
+            <div class="rockets_drop bdrop2"></div>
+            <div class="rockets_drop bdrop3"></div>
+        </div>
+        <div class="rockets_bottle bottle3">
+            <div id="rockets_add2" class="rockets_plus"></div>
+            <div id="rockets_subtract2" class="rockets_minus"></div>
+            <div class="rockets_drop bdrop1"></div>
+            <div class="rockets_drop bdrop2"></div>
+        </div>
+        <div class="rockets_bottle bottle4">
+            <div id="rockets_add1" class="rockets_plus"></div>
+            <div id="rockets_subtract1" class="rockets_minus"></div>
+            <div class="rockets_drop bdrop1"></div>
+        </div>
+        <div id="rockets_smoke">
+            <div id="rocket_smoke1"></div>
+        </div>
+        <div id="rockets_msg1a" class="msg_default">
+        The rocket tells you how<br>much fuel it needs.
+        </div>
+        <div id="rockets_msg1b" class="msg_default">
+        Click the fuel tanks on the left to add the right amount of fuel.
+        </div>
+        <div id="rockets_msg1c" class="msg_default">
+        Click '+' to add fuel and click '–' to remove fuel.
+        </div>
+        <div id="rockets_msg1d" class="msg_default">
+        When you’ve added the right amount, the light turns green and your rocket takes off!
+        </div>
+        <div id="rockets_msg1e" class="msg_default">
+        Don’t go over or the light turns red!
+        </div>
+
+        <div id="rockets_status">
+            <div id="rocketicon1" class="rocketicon"></div>
+            <div id="rocketicon2" class="rocketicon"></div>
+            <div id="rocketicon3" class="rocketicon"></div>
+            <div id="rocketicon4" class="rocketicon"></div>
+            <div id="rocketicon5" class="rocketicon"></div>
+            <div id="rockets_msg2">You've launched&nbsp;<b></b>&nbsp;of 5 rockets</div>
+        </div>
+    </div>
+    <div id="rockets_win_page" class="game_page">
+        <div class="rockets_bg"></div>
+        <div id="rockets_msg3" class="winmsg1">Great job!</div>
+        <div id="rockets_msg4" class="winmsg2">You launched&nbsp;<b>5</b>&nbsp;rockets.</div>
+        <div id="rockets_mini1" class="rockets_mini"></div>
+        <div id="rockets_mini2" class="rockets_mini"></div>
+        <div id="rockets_mini3" class="rockets_mini"></div>
+        <div id="rockets_mini4" class="rockets_mini"></div>
+        <div id="rockets_mini5" class="rockets_mini"></div>
+    </div>
+    <div id="bowling_page" class="game_page">
+        <div id="bowling_bg"></div>
+        <div id="bowling_scorecard">
+            <div id="bowling_inset">Game&nbsp;<n>1</n>&nbsp;of 5</div>
+            <div id="bowling_label1" class="bowling_label">FIRST THROW</div>
+            <div id="bowling_label2" class="bowling_label">SECOND THROW</div>
+            <div id="bowling_label3" class="bowling_label">SUM</div>
+            <div id="bowling_scoregrid"></div>
+            <div id="bowling_val1" class="bowling_val"></div>
+            <div id="bowling_val2" class="bowling_val"></div>
+            <div id="bowling_val3" class="bowling_val"></div>
+        </div>
+        <div id="bowling_numbertray"></div>
+        <div id="bowling_woodbg">
+            <div id="bowling_msg1" class="bowling_msg"><b>Get ready to bowl!</b><br>1. Wait for the ball to line up just right<br>2. Click "Roll the ball"</div>
+            <div id="bowling_msg2" class="bowling_msg"><b>Well done!</b><br>You scored<br><n>5</n><br>on your first throw.<br>Click "Roll the ball" again<br>for your second throw.</div>
+        </div>
+        <div id="bowling_lane">
+            <div id="bowling_pin1shadow" class="bowlingpinshadow"></div>
+            <div id="bowling_pin2shadow" class="bowlingpinshadow"></div>
+            <div id="bowling_pin3shadow" class="bowlingpinshadow"></div>
+            <div id="bowling_pin4shadow" class="bowlingpinshadow"></div>
+            <div id="bowling_pin5shadow" class="bowlingpinshadow"></div>
+            <div id="bowling_pin6shadow" class="bowlingpinshadow"></div>
+            <div id="bowling_pin7shadow" class="bowlingpinshadow"></div>
+            <div id="bowling_pin8shadow" class="bowlingpinshadow"></div>
+            <div id="bowling_pin9shadow" class="bowlingpinshadow"></div>
+            <div id="bowling_pin10shadow" class="bowlingpinshadow"></div>
+            <div id="bowling_pin1" class="bowlingpin"></div>
+            <div id="bowling_pin2" class="bowlingpin"></div>
+            <div id="bowling_pin3" class="bowlingpin"></div>
+            <div id="bowling_pin4" class="bowlingpin"></div>
+            <div id="bowling_pin5" class="bowlingpin"></div>
+            <div id="bowling_pin6" class="bowlingpin"></div>
+            <div id="bowling_pin7" class="bowlingpin"></div>
+            <div id="bowling_pin8" class="bowlingpin"></div>
+            <div id="bowling_pin9" class="bowlingpin"></div>
+            <div id="bowling_pin10" class="bowlingpin"></div>
+            <div id="bowling_ball_rolling"></div>
+            <div id="bowling_ball"></div>
+        </div>
+        <div id="bowling_rollbutton">Roll the ball</div>
+        <div id="bowling_overlay"></div>
+        <div id="bowling_dialog_container"></div>
+        <div id="bowling_dialog">
+            <div id="bowling_correct" class="dialogtext"><b>Great job!</b><br>You chose the right answer!<br>You have&nbsp;<n></n>&nbsp;more games to go.</div>
+            <div id="bowling_incorrect" class="dialogtext"><b>Oops.</b><br>You chose the wrong answer.<br>Try again!</div>
+            <div id="bowling_next" class="dialogbtn">Continue</div>
+            <div id="bowling_tryagain" class="dialogbtn">Try Again</div>
+            <div id="bowling_quit" class="dialogbtn">Quit</div>
+        </div>
+    </div>
+    <div id="bowling_win_page" class="game_page">
+        <div id="bowling_rawbg"></div>
+        <div id="bowling_msg3"><b>Great job!</b><br>You played&nbsp;<b>5</b>&nbsp;games.</div>
+        <div id="bowling_mini1" class="bowling_mini"></div>
+        <div id="bowling_mini2" class="bowling_mini"></div>
+        <div id="bowling_mini3" class="bowling_mini"></div>
+        <div id="bowling_mini4" class="bowling_mini"></div>
+        <div id="bowling_mini5" class="bowling_mini"></div>
+    </div>
+    <div id="game_menu_border">
+        <div id="game_menu">
+            <div id="game_menu_new">NEW GAME</div>
+            <div id="game_menu_home">MAIN MENU</div>
+            <div id="game_menu_tab"></div>
+            <div id="game_menu_button"></div>
+        </div>
+    </div>
+    <audio class="pirate_bgloop" loop="loop" preload="auto"><source src="audio/ocean.ogg" type="audio/ogg" /></audio>
old mode 100644 (file)
new mode 100755 (executable)