This comment became stale in:
commit
65a11e1039e7ea429ff26bdd0058bdf0efd1df2d
Author: Kristian Høgsberg <krh@bitplanet.net>
Date: Fri Aug 3 11:30:18 2012 -0400
compositor: Accumulate damage per plane
Now it is just misleading. Remove it.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
}
}
-/*
- * This function must take care to damage any previously assigned surface
- * if the sprite ends up binding to a different surface than in the
- * previous frame.
- */
static struct weston_plane *
drm_output_prepare_overlay_surface(struct weston_output *output_base,
struct weston_surface *es)