#include "SkBitmap.h"
#include "SkColorPriv.h"
#include "SkFlattenableBuffers.h"
+#include "SkMatrix.h"
#include "SkRect.h"
#include "SkUnPreMultiply.h"
///////////////////////////////////////////////////////////////////////////////
+#if SK_SUPPORT_GPU
+
class GrGLBicubicEffect;
class GrBicubicEffect : public GrSingleTextureEffect {
return GrBicubicEffect::Create(textures[texIdx], coefficients);
}
-#if SK_SUPPORT_GPU
GrTexture* SkBicubicImageFilter::filterImageGPU(Proxy* proxy, GrTexture* src, const SkRect& rect) {
SkAutoTUnref<GrTexture> srcTexture(this->getInputResultAsTexture(proxy, src, rect));
GrContext* context = srcTexture->getContext();