rects[r].dst_y + rects[r].height, depth_format, &dst_temps);
struct blit_vb_data {
- float pos[2];
float tex_coord[2];
} vb_data[3];
unsigned vb_size = 3 * sizeof(*vb_data);
vb_data[0] = (struct blit_vb_data) {
- .pos = {
- -1.0,
- -1.0,
- },
.tex_coord = {
rects[r].src_x,
rects[r].src_y,
};
vb_data[1] = (struct blit_vb_data) {
- .pos = {
- -1.0,
- 1.0,
- },
.tex_coord = {
rects[r].src_x,
rects[r].src_y + rects[r].height,
};
vb_data[2] = (struct blit_vb_data) {
- .pos = {
- 1.0,
- -1.0,
- },
.tex_coord = {
rects[r].src_x + rects[r].width,
rects[r].src_y,
nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_VERTEX, NULL);
b.shader->info->name = ralloc_strdup(b.shader, "meta_blit_vs");
- nir_variable *pos_in = nir_variable_create(b.shader, nir_var_shader_in,
- vec4, "a_pos");
- pos_in->data.location = VERT_ATTRIB_GENERIC0;
nir_variable *pos_out = nir_variable_create(b.shader, nir_var_shader_out,
vec4, "gl_Position");
pos_out->data.location = VARYING_SLOT_POS;
- nir_copy_var(&b, pos_out, pos_in);
nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in,
vec2, "a_tex_pos");
- tex_pos_in->data.location = VERT_ATTRIB_GENERIC1;
+ tex_pos_in->data.location = VERT_ATTRIB_GENERIC0;
nir_variable *tex_pos_out = nir_variable_create(b.shader, nir_var_shader_out,
vec2, "v_tex_pos");
tex_pos_out->data.location = VARYING_SLOT_VAR0;
tex_pos_out->data.interpolation = INTERP_MODE_SMOOTH;
nir_copy_var(&b, tex_pos_out, tex_pos_in);
+ nir_ssa_def *outvec = radv_meta_gen_rect_vertices(&b);
+
+ nir_store_var(&b, pos_out, outvec, 0xf);
return b.shader;
}
.pVertexBindingDescriptions = (VkVertexInputBindingDescription[]) {
{
.binding = 0,
- .stride = 4 * sizeof(float),
+ .stride = 2 * sizeof(float),
.inputRate = VK_VERTEX_INPUT_RATE_VERTEX
},
},
- .vertexAttributeDescriptionCount = 2,
+ .vertexAttributeDescriptionCount = 1,
.pVertexAttributeDescriptions = (VkVertexInputAttributeDescription[]) {
{
- /* Position */
+ /* Texture Coordinate */
.location = 0,
.binding = 0,
.format = VK_FORMAT_R32G32_SFLOAT,
.offset = 0
},
- {
- /* Texture Coordinate */
- .location = 1,
- .binding = 0,
- .format = VK_FORMAT_R32G32_SFLOAT,
- .offset = 8
- },
},
};