DRI_CONF_GLSL_CORRECT_DERIVATIVES_AFTER_DISCARD(false)
DRI_CONF_GLSL_IGNORE_WRITE_TO_READONLY_VAR(false)
DRI_CONF_ALLOW_DRAW_OUT_OF_ORDER(false)
- DRI_CONF_ALLOW_INCORRECT_PRIMITIVE_ID(false)
DRI_CONF_FORCE_COMPAT_PROFILE(false)
DRI_CONF_FORCE_GL_NAMES_REUSE(false)
DRI_CONF_TRANSCODE_ETC(false)
query_bool_option(force_glsl_abs_sqrt);
query_bool_option(allow_glsl_cross_stage_interpolation_mismatch);
query_bool_option(allow_draw_out_of_order);
- query_bool_option(allow_incorrect_primitive_id);
query_bool_option(ignore_map_unsynchronized);
query_bool_option(force_gl_names_reuse);
query_bool_option(transcode_etc);
bool force_glsl_abs_sqrt;
bool allow_glsl_cross_stage_interpolation_mismatch;
bool allow_draw_out_of_order;
- bool allow_incorrect_primitive_id;
bool ignore_map_unsynchronized;
bool force_integer_tex_nearest;
bool force_gl_names_reuse;
<option name="force_gl_vendor" value="NVIDIA Corporation" />
<!-- creo-02 doesn't enable GL_EXT_shader_image_load_store in GLSL -->
<option name="force_glsl_extensions_warn" value="true" />
- <!-- Enable draw merging inside display list for snx-03 -->
- <option name="allow_incorrect_primitive_id" value="true" />
<option name="allow_draw_out_of_order" value="true" />
<option name="mesa_glthread" value="true" />
<option name="mesa_no_error" value="true" />
DRI_CONF_OPT_B(allow_draw_out_of_order, def, \
"Allow out-of-order draw optimizations. Set when Z fighting doesn't have to be accurate.")
-#define DRI_CONF_ALLOW_INCORRECT_PRIMITIVE_ID(def) \
- DRI_CONF_OPT_B(allow_incorrect_primitive_id, def, \
- "Allows drawing display list using merged draws (might cause invalid gl_PrimitiveID values).")
-
#define DRI_CONF_FORCE_GL_VENDOR() \
DRI_CONF_OPT_S_NODEF(force_gl_vendor, "Override GPU vendor string.")