case nir_intrinsic_load_instance_id:
info->uses_instanceid = 1;
break;
+ case nir_intrinsic_load_invocation_id:
+ info->uses_invocationid = true;
+ break;
case nir_intrinsic_load_vertex_id:
info->uses_vertexid = 1;
break;
case nir_intrinsic_load_primitive_id:
info->uses_primid = 1;
break;
+ case nir_intrinsic_load_tess_level_inner:
+ case nir_intrinsic_load_tess_level_outer:
+ info->reads_tess_factors = true;
+ break;
case nir_intrinsic_image_store:
case nir_intrinsic_image_atomic_add:
case nir_intrinsic_image_atomic_min:
info->num_tokens = 2; /* indicate that the shader is non-empty */
info->num_instructions = 2;
+ if (nir->info.stage == MESA_SHADER_TESS_CTRL) {
+ info->properties[TGSI_PROPERTY_TCS_VERTICES_OUT] =
+ nir->info.tess.tcs_vertices_out;
+ }
+
+ if (nir->info.stage == MESA_SHADER_TESS_EVAL) {
+ if (nir->info.tess.primitive_mode == GL_ISOLINES)
+ info->properties[TGSI_PROPERTY_TES_PRIM_MODE] = PIPE_PRIM_LINES;
+ else
+ info->properties[TGSI_PROPERTY_TES_PRIM_MODE] = nir->info.tess.primitive_mode;
+
+ STATIC_ASSERT((TESS_SPACING_EQUAL + 1) % 3 == PIPE_TESS_SPACING_EQUAL);
+ STATIC_ASSERT((TESS_SPACING_FRACTIONAL_ODD + 1) % 3 ==
+ PIPE_TESS_SPACING_FRACTIONAL_ODD);
+ STATIC_ASSERT((TESS_SPACING_FRACTIONAL_EVEN + 1) % 3 ==
+ PIPE_TESS_SPACING_FRACTIONAL_EVEN);
+
+ info->properties[TGSI_PROPERTY_TES_SPACING] = (nir->info.tess.spacing + 1) % 3;
+ info->properties[TGSI_PROPERTY_TES_VERTEX_ORDER_CW] = !nir->info.tess.ccw;
+ info->properties[TGSI_PROPERTY_TES_POINT_MODE] = nir->info.tess.point_mode;
+ }
+
if (nir->info.stage == MESA_SHADER_GEOMETRY) {
info->properties[TGSI_PROPERTY_GS_INPUT_PRIM] = nir->info.gs.input_primitive;
info->properties[TGSI_PROPERTY_GS_OUTPUT_PRIM] = nir->info.gs.output_primitive;