static void
meta_decompress_fbo_cleanup(struct decompress_fbo_state *decompress_fbo)
{
- if (decompress_fbo->FBO != 0) {
- _mesa_DeleteFramebuffers(1, &decompress_fbo->FBO);
+ if (decompress_fbo->fb != NULL) {
+ _mesa_DeleteFramebuffers(1, &decompress_fbo->fb->Name);
_mesa_reference_renderbuffer(&decompress_fbo->rb, NULL);
}
ctx->Texture.Unit[ctx->Texture.CurrentUnit].Sampler);
/* Create/bind FBO/renderbuffer */
- if (decompress_fbo->FBO == 0) {
+ if (decompress_fbo->fb == NULL) {
+ GLuint FBO;
+
decompress_fbo->rb = ctx->Driver.NewRenderbuffer(ctx, 0xDEADBEEF);
if (decompress_fbo->rb == NULL) {
_mesa_meta_end(ctx);
decompress_fbo->rb->RefCount = 1;
- _mesa_CreateFramebuffers(1, &decompress_fbo->FBO);
- _mesa_BindFramebuffer(GL_FRAMEBUFFER_EXT, decompress_fbo->FBO);
+ _mesa_CreateFramebuffers(1, &FBO);
+ decompress_fbo->fb = _mesa_lookup_framebuffer(ctx, FBO);
+ assert(decompress_fbo->fb != NULL && decompress_fbo->fb->Name == FBO);
+
+ _mesa_bind_framebuffers(ctx, decompress_fbo->fb, decompress_fbo->fb);
_mesa_framebuffer_renderbuffer(ctx, ctx->DrawBuffer, GL_COLOR_ATTACHMENT0,
decompress_fbo->rb);
}
else {
- _mesa_BindFramebuffer(GL_FRAMEBUFFER_EXT, decompress_fbo->FBO);
+ _mesa_bind_framebuffers(ctx, decompress_fbo->fb, decompress_fbo->fb);
}
/* alloc dest surface */