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Fix gles2 shader mixed_return_break_continue test to use proper loop form.
author
Jarkko Pöyry
<jpoyry@google.com>
Thu, 12 Mar 2015 21:25:23 +0000
(14:25 -0700)
committer
Jarkko Pöyry
<jpoyry@google.com>
Thu, 12 Mar 2015 21:25:23 +0000
(14:25 -0700)
- Fix for counter form to not exceed limitations defined in Appendix A.
Bug:
19678840
Change-Id: Id2cf5987fa60c8c79c8c85c500624d332233223a
data/gles2/shaders/functions.test
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diff --git
a/data/gles2/shaders/functions.test
b/data/gles2/shaders/functions.test
index
62f8879
..
3f03112
100644
(file)
--- a/
data/gles2/shaders/functions.test
+++ b/
data/gles2/shaders/functions.test
@@
-2409,8
+2409,7
@@
group control_flow "Control Flow In Functions"
float func (float a)
{
- int i;
- for (i = 0; i < 6; i++)
+ for (int i = 0; i < 6; i++)
{
if (i == 0)
continue;