evas: remove evas_canvas3d_texture_file_set and efl_file_set instead.
authorCedric BAIL <cedric@osg.samsung.com>
Thu, 5 Oct 2017 18:36:23 +0000 (11:36 -0700)
committerCedric BAIL <cedric@osg.samsung.com>
Thu, 5 Oct 2017 18:36:23 +0000 (11:36 -0700)
13 files changed:
src/examples/elementary/performance/graphical.c
src/examples/evas/evas-3d-aabb.c
src/examples/evas/evas-3d-colorpick.c
src/examples/evas/evas-3d-cube2.c
src/examples/evas/evas-3d-frustum.c
src/examples/evas/evas-3d-md2.c
src/examples/evas/evas-3d-obj.c
src/examples/evas/evas-3d-parallax-occlusion.c
src/examples/evas/evas-3d-pick.c
src/examples/evas/evas-3d-ply.c
src/examples/evas/evas-3d-shadows.c
src/examples/evas/shooter/evas-3d-shooter-macros.h
src/examples/evas/shooter/evas-3d-shooter.c

index 420be6e..de4acb9 100644 (file)
@@ -427,7 +427,7 @@ _init_scene(Evas_Object *img)
 
    globalGraphical.material = efl_add(EVAS_CANVAS3D_MATERIAL_CLASS, globalGraphical.evas);
    globalGraphical.texture = efl_add(EVAS_CANVAS3D_TEXTURE_CLASS, globalGraphical.evas);
-   evas_canvas3d_texture_file_set(globalGraphical.texture, "target_texture.png", NULL);
+   efl_file_set(globalGraphical.texture, "target_texture.png", NULL);
    evas_canvas3d_texture_filter_set(globalGraphical.texture, EVAS_CANVAS3D_TEXTURE_FILTER_LINEAR, EVAS_CANVAS3D_TEXTURE_FILTER_LINEAR);
    evas_canvas3d_texture_wrap_set(globalGraphical.texture, EVAS_CANVAS3D_WRAP_MODE_REPEAT, EVAS_CANVAS3D_WRAP_MODE_REPEAT);
    evas_canvas3d_material_texture_set(globalGraphical.material, EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, globalGraphical.texture);
index fac73ad..8531665 100644 (file)
@@ -175,7 +175,7 @@ main(void)
    evas_canvas3d_mesh_shader_mode_set(mesh, EVAS_CANVAS3D_SHADER_MODE_PHONG);
 
    texture = efl_add(EVAS_CANVAS3D_TEXTURE_CLASS, evas);
-   evas_canvas3d_texture_file_set(texture, image_path, NULL);
+   efl_file_set(texture, image_path, NULL);
    evas_canvas3d_texture_filter_set(texture, EVAS_CANVAS3D_TEXTURE_FILTER_NEAREST, EVAS_CANVAS3D_TEXTURE_FILTER_NEAREST);
    evas_canvas3d_texture_wrap_set(texture, EVAS_CANVAS3D_WRAP_MODE_REPEAT, EVAS_CANVAS3D_WRAP_MODE_REPEAT);
    evas_canvas3d_material_texture_set(material, EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, texture);
index 142af34..80c392a 100644 (file)
@@ -256,7 +256,7 @@ _init_sphere(void *this, const char *texture)
    evas_canvas3d_mesh_color_pick_enable_set(sphere->mesh, EINA_TRUE);
 
    sphere->texture = efl_add(EVAS_CANVAS3D_TEXTURE_CLASS, evas);
-   evas_canvas3d_texture_file_set(sphere->texture, texture, NULL);
+   efl_file_set(sphere->texture, texture, NULL);
    evas_canvas3d_texture_filter_set(sphere->texture, EVAS_CANVAS3D_TEXTURE_FILTER_NEAREST, EVAS_CANVAS3D_TEXTURE_FILTER_NEAREST);
    evas_canvas3d_texture_wrap_set(sphere->texture, EVAS_CANVAS3D_WRAP_MODE_REPEAT, EVAS_CANVAS3D_WRAP_MODE_REPEAT);
    evas_canvas3d_material_texture_set(sphere->material, EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, sphere->texture);
index f581d93..c07e530 100644 (file)
@@ -168,7 +168,7 @@ _mesh_setup(Scene_Data *data)
 
    evas_canvas3d_texture_data_set(data->texture0, EVAS_COLORSPACE_ARGB8888, 4, 4, &pixels0[0]);
    evas_canvas3d_texture_data_set(data->texture1, EVAS_COLORSPACE_ARGB8888, 4, 4, &pixels1[0]);
-   evas_canvas3d_texture_file_set(data->texture_normal, normal_map_path, NULL);
+   efl_file_set(data->texture_normal, normal_map_path, NULL);
 
    evas_canvas3d_material_texture_set(data->material0, EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, data->texture0);
    evas_canvas3d_material_texture_set(data->material1, EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, data->texture1);
index 7515dad..776e61c 100644 (file)
@@ -352,7 +352,7 @@ _mesh_setup_model(Scene_Data *data)
    data->material_model = efl_add(EVAS_CANVAS3D_MATERIAL_CLASS, evas);
    data->texture_model = efl_add(EVAS_CANVAS3D_TEXTURE_CLASS, evas);
 
-   evas_canvas3d_texture_file_set(data->texture_model, texture_path, NULL);
+   efl_file_set(data->texture_model, texture_path, NULL);
    evas_canvas3d_texture_filter_set(data->texture_model, EVAS_CANVAS3D_TEXTURE_FILTER_NEAREST, EVAS_CANVAS3D_TEXTURE_FILTER_NEAREST);
    evas_canvas3d_texture_wrap_set(data->texture_model, EVAS_CANVAS3D_WRAP_MODE_REPEAT, EVAS_CANVAS3D_WRAP_MODE_REPEAT);
 
index 463c436..aed2781 100644 (file)
@@ -129,7 +129,7 @@ main(void)
    evas_canvas3d_mesh_shader_mode_set(mesh, EVAS_CANVAS3D_SHADER_MODE_PHONG);
 
    texture = efl_add(EVAS_CANVAS3D_TEXTURE_CLASS, evas);
-   evas_canvas3d_texture_file_set(texture, image_path, NULL);
+   efl_file_set(texture, image_path, NULL);
    evas_canvas3d_texture_filter_set(texture, EVAS_CANVAS3D_TEXTURE_FILTER_NEAREST, EVAS_CANVAS3D_TEXTURE_FILTER_NEAREST);
    evas_canvas3d_texture_wrap_set(texture, EVAS_CANVAS3D_WRAP_MODE_REPEAT, EVAS_CANVAS3D_WRAP_MODE_REPEAT);
    evas_canvas3d_material_texture_set(material, EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, texture);
index 76a263b..5f3454c 100644 (file)
@@ -65,7 +65,7 @@
 
 #define ADD_TEXTURE(name, path)                                       \
    name = efl_add(EVAS_CANVAS3D_TEXTURE_CLASS, evas);                        \
-   evas_canvas3d_texture_file_set(name, path, NULL); \
+   efl_file_set(name, path, NULL); \
    evas_canvas3d_texture_filter_set(name, EVAS_CANVAS3D_TEXTURE_FILTER_NEAREST, \
                                     EVAS_CANVAS3D_TEXTURE_FILTER_NEAREST); \
    evas_canvas3d_texture_wrap_set(name, EVAS_CANVAS3D_WRAP_MODE_REPEAT, \
index 9640f24..ec98f94 100644 (file)
@@ -138,9 +138,9 @@ _mesh_setup(Scene_Data *data)
 
    data->texture_rocks = efl_add(EVAS_CANVAS3D_TEXTURE_CLASS, evas);
    data->texture_rocks_n = efl_add(EVAS_CANVAS3D_TEXTURE_CLASS, evas);
-   evas_canvas3d_texture_file_set(data->texture_rocks, rock_diffuse, NULL);
+   efl_file_set(data->texture_rocks, rock_diffuse, NULL);
    evas_canvas3d_texture_wrap_set(data->texture_rocks, EVAS_CANVAS3D_WRAP_MODE_REPEAT, EVAS_CANVAS3D_WRAP_MODE_REPEAT);
-   evas_canvas3d_texture_file_set(data->texture_rocks_n, rock_n_and_height_map, NULL);
+   efl_file_set(data->texture_rocks_n, rock_n_and_height_map, NULL);
    evas_canvas3d_texture_wrap_set(data->texture_rocks_n, EVAS_CANVAS3D_WRAP_MODE_REPEAT, EVAS_CANVAS3D_WRAP_MODE_REPEAT);
 
    evas_canvas3d_material_texture_set(data->material_rocks, EVAS_CANVAS3D_MATERIAL_ATTRIB_NORMAL, data->texture_rocks_n);
@@ -160,9 +160,9 @@ _mesh_setup(Scene_Data *data)
 
    data->texture_wood = efl_add(EVAS_CANVAS3D_TEXTURE_CLASS, evas);
    data->texture_four_n = efl_add(EVAS_CANVAS3D_TEXTURE_CLASS, evas);
-   evas_canvas3d_texture_file_set(data->texture_wood, wood_diffuse, NULL);
+   efl_file_set(data->texture_wood, wood_diffuse, NULL);
    evas_canvas3d_texture_wrap_set(data->texture_wood, EVAS_CANVAS3D_WRAP_MODE_REPEAT, EVAS_CANVAS3D_WRAP_MODE_REPEAT);
-   evas_canvas3d_texture_file_set(data->texture_four_n, wood_n_and_height_map, NULL);
+   efl_file_set(data->texture_four_n, wood_n_and_height_map, NULL);
    evas_canvas3d_texture_wrap_set(data->texture_four_n, EVAS_CANVAS3D_WRAP_MODE_REPEAT, EVAS_CANVAS3D_WRAP_MODE_REPEAT);
 
    evas_canvas3d_material_texture_set(data->material_wood, EVAS_CANVAS3D_MATERIAL_ATTRIB_NORMAL, data->texture_four_n);
index b6d20e7..2129722 100644 (file)
@@ -143,7 +143,7 @@ main(void)
    material = efl_add(EVAS_CANVAS3D_MATERIAL_CLASS, evas);
 
    texture_diffuse = efl_add(EVAS_CANVAS3D_TEXTURE_CLASS, evas);
-   evas_canvas3d_texture_file_set(texture_diffuse, image_path, NULL);
+   efl_file_set(texture_diffuse, image_path, NULL);
    evas_canvas3d_texture_filter_set(texture_diffuse, EVAS_CANVAS3D_TEXTURE_FILTER_LINEAR, EVAS_CANVAS3D_TEXTURE_FILTER_LINEAR);
    evas_canvas3d_material_texture_set(material, EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, texture_diffuse);
    evas_canvas3d_material_enable_set(material, EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, EINA_TRUE);
index 00d05f9..d0e396c 100644 (file)
@@ -159,7 +159,7 @@ main(void)
 
    material = efl_add(EVAS_CANVAS3D_MATERIAL_CLASS, evas);
    texture = efl_add(EVAS_CANVAS3D_TEXTURE_CLASS, evas);
-   evas_canvas3d_texture_file_set(texture, image_path, NULL);
+   efl_file_set(texture, image_path, NULL);
    evas_canvas3d_texture_filter_set(texture, EVAS_CANVAS3D_TEXTURE_FILTER_NEAREST, EVAS_CANVAS3D_TEXTURE_FILTER_NEAREST);
    evas_canvas3d_texture_wrap_set(texture, EVAS_CANVAS3D_WRAP_MODE_REPEAT, EVAS_CANVAS3D_WRAP_MODE_REPEAT);
    evas_canvas3d_material_texture_set(material, EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, texture);
index f24824e..5571384 100644 (file)
@@ -262,12 +262,12 @@ _fence_setup(Body_3D *fence)
 
    Eo *texture = efl_add(EVAS_CANVAS3D_TEXTURE_CLASS, evas);
    evas_canvas3d_texture_atlas_enable_set(texture, EINA_FALSE);
-   evas_canvas3d_texture_file_set(texture, PACKAGE_EXAMPLES_DIR EVAS_IMAGE_FOLDER "/grid.png", NULL);
+   efl_file_set(texture, PACKAGE_EXAMPLES_DIR EVAS_IMAGE_FOLDER "/grid.png", NULL);
    evas_canvas3d_texture_filter_set(texture, EVAS_CANVAS3D_TEXTURE_FILTER_NEAREST, EVAS_CANVAS3D_TEXTURE_FILTER_NEAREST);
    evas_canvas3d_texture_wrap_set(texture, EVAS_CANVAS3D_WRAP_MODE_REPEAT, EVAS_CANVAS3D_WRAP_MODE_REPEAT);
    Eo *texture1 = efl_add(EVAS_CANVAS3D_TEXTURE_CLASS, evas);
    evas_canvas3d_texture_atlas_enable_set(texture1, EINA_FALSE);
-   evas_canvas3d_texture_file_set(texture1, PACKAGE_EXAMPLES_DIR EVAS_IMAGE_FOLDER "/grid_n.png", NULL);
+   efl_file_set(texture1, PACKAGE_EXAMPLES_DIR EVAS_IMAGE_FOLDER "/grid_n.png", NULL);
    evas_canvas3d_texture_filter_set(texture1, EVAS_CANVAS3D_TEXTURE_FILTER_NEAREST, EVAS_CANVAS3D_TEXTURE_FILTER_NEAREST);
    evas_canvas3d_texture_wrap_set(texture1, EVAS_CANVAS3D_WRAP_MODE_REPEAT, EVAS_CANVAS3D_WRAP_MODE_REPEAT);
    fence->material = efl_add(EVAS_CANVAS3D_MATERIAL_CLASS, evas);
@@ -344,7 +344,7 @@ static void
 _model_setup(Body_3D *model)
 {
    model->texture = efl_add(EVAS_CANVAS3D_TEXTURE_CLASS, evas);
-   evas_canvas3d_texture_file_set(model->texture, image_path, NULL);
+   efl_file_set(model->texture, image_path, NULL);
    evas_canvas3d_texture_filter_set(model->texture, EVAS_CANVAS3D_TEXTURE_FILTER_NEAREST, EVAS_CANVAS3D_TEXTURE_FILTER_NEAREST);
    evas_canvas3d_texture_wrap_set(model->texture, EVAS_CANVAS3D_WRAP_MODE_REPEAT, EVAS_CANVAS3D_WRAP_MODE_REPEAT);
    model->material = efl_add(EVAS_CANVAS3D_MATERIAL_CLASS, evas);
@@ -373,7 +373,7 @@ static void
 _billboard_setup(Scene_Data *data)
 {
    data->billboard.texture = efl_add(EVAS_CANVAS3D_TEXTURE_CLASS, evas);
-   evas_canvas3d_texture_file_set(data->billboard.texture, b_image_path, NULL);
+   efl_file_set(data->billboard.texture, b_image_path, NULL);
    evas_canvas3d_texture_filter_set(data->billboard.texture, EVAS_CANVAS3D_TEXTURE_FILTER_NEAREST, EVAS_CANVAS3D_TEXTURE_FILTER_NEAREST);
    evas_canvas3d_texture_wrap_set(data->billboard.texture, EVAS_CANVAS3D_WRAP_MODE_REPEAT, EVAS_CANVAS3D_WRAP_MODE_REPEAT);
 
index 7c1282a..a062e5e 100644 (file)
@@ -156,7 +156,7 @@ typedef struct _vec2
    data->texture_diffuse_##Object = efl_add(EVAS_CANVAS3D_TEXTURE_CLASS, evas);                  \
                                                                                           \
    evas_canvas3d_texture_atlas_enable_set(data->texture_diffuse_##Object, EINA_FALSE); \
-   evas_canvas3d_texture_file_set(data->texture_diffuse_##Object, image, NULL); \
+   efl_file_set(data->texture_diffuse_##Object, image, NULL); \
    evas_canvas3d_texture_filter_set(data->texture_diffuse_##Object, EVAS_CANVAS3D_TEXTURE_FILTER_NEAREST, \
                                     EVAS_CANVAS3D_TEXTURE_FILTER_NEAREST); \
    evas_canvas3d_texture_wrap_set(data->texture_diffuse_##Object, EVAS_CANVAS3D_WRAP_MODE_REPEAT, EVAS_CANVAS3D_WRAP_MODE_REPEAT);   \
@@ -175,7 +175,7 @@ typedef struct _vec2
    data->texture_diffuse_##Object = efl_add(EVAS_CANVAS3D_TEXTURE_CLASS, evas);                        \
                                                                                                 \
    evas_canvas3d_texture_atlas_enable_set(data->texture_diffuse_##Object, EINA_FALSE); \
-   evas_canvas3d_texture_file_set(data->texture_diffuse_##Object, image, NULL); \
+   efl_file_set(data->texture_diffuse_##Object, image, NULL); \
    evas_canvas3d_texture_filter_set(data->texture_diffuse_##Object, EVAS_CANVAS3D_TEXTURE_FILTER_NEAREST, \
                                     EVAS_CANVAS3D_TEXTURE_FILTER_NEAREST); \
    evas_canvas3d_texture_wrap_set(data->texture_diffuse_##Object, EVAS_CANVAS3D_WRAP_MODE_REPEAT, EVAS_CANVAS3D_WRAP_MODE_REPEAT);         \
@@ -190,7 +190,7 @@ typedef struct _vec2
    data->texture_normal_##Object = efl_add(EVAS_CANVAS3D_TEXTURE_CLASS, evas);                   \
                                                                                           \
    evas_canvas3d_texture_atlas_enable_set(data->texture_normal_##Object, EINA_FALSE); \
-   evas_canvas3d_texture_file_set(data->texture_normal_##Object, normal, NULL); \
+   efl_file_set(data->texture_normal_##Object, normal, NULL); \
    evas_canvas3d_texture_filter_set(data->texture_normal_##Object, EVAS_CANVAS3D_TEXTURE_FILTER_NEAREST, \
                                     EVAS_CANVAS3D_TEXTURE_FILTER_NEAREST); \
    evas_canvas3d_texture_wrap_set(data->texture_normal_##Object, EVAS_CANVAS3D_WRAP_MODE_REPEAT, EVAS_CANVAS3D_WRAP_MODE_REPEAT);   \
index 9fc7bb8..74f6584 100644 (file)
@@ -133,14 +133,14 @@ _key_down(void *data,
         if (!scene->blending)
           {
              scene->blending = EINA_TRUE;
-             evas_canvas3d_texture_file_set(scene->texture_diffuse_carpet, gazebo_t_trans_path, NULL);
+             efl_file_set(scene->texture_diffuse_carpet, gazebo_t_trans_path, NULL);
              evas_canvas3d_mesh_blending_enable_set(scene->mesh_carpet, EINA_TRUE);
              evas_canvas3d_mesh_blending_func_set(scene->mesh_carpet, EVAS_CANVAS3D_BLEND_FUNC_SRC_ALPHA, EVAS_CANVAS3D_BLEND_FUNC_ONE_MINUS_SRC_ALPHA);
           }
         else
           {
              scene->blending = EINA_FALSE;
-             evas_canvas3d_texture_file_set(scene->texture_diffuse_carpet, gazebo_t_path, NULL);
+             efl_file_set(scene->texture_diffuse_carpet, gazebo_t_path, NULL);
              evas_canvas3d_mesh_blending_enable_set(scene->mesh_carpet, EINA_FALSE);
           }
      }
@@ -763,7 +763,7 @@ _mesh_setup_gun_planet(Scene_Data *data)
    if (data->blending)
      {
         evas_canvas3d_texture_atlas_enable_set(data->texture_diffuse_carpet, EINA_FALSE);
-        evas_canvas3d_texture_file_set(data->texture_diffuse_carpet, gazebo_t_trans_path, NULL);
+        efl_file_set(data->texture_diffuse_carpet, gazebo_t_trans_path, NULL);
         evas_canvas3d_mesh_blending_enable_set(data->mesh_carpet, EINA_TRUE);
         evas_canvas3d_mesh_blending_func_set(data->mesh_carpet, EVAS_CANVAS3D_BLEND_FUNC_SRC_ALPHA, EVAS_CANVAS3D_BLEND_FUNC_ONE_MINUS_SRC_ALPHA);
      }
@@ -888,7 +888,7 @@ _mesh_setup_column(Scene_Data *data, int index)
 
    data->texture_diffuse_column = efl_add(EVAS_CANVAS3D_TEXTURE_CLASS, evas);
 
-   evas_canvas3d_texture_file_set(data->texture_diffuse_column, red_brick_path, NULL);
+   efl_file_set(data->texture_diffuse_column, red_brick_path, NULL);
    evas_canvas3d_texture_atlas_enable_set(data->texture_diffuse_column, EINA_FALSE);
    evas_canvas3d_texture_filter_set(data->texture_diffuse_column, EVAS_CANVAS3D_TEXTURE_FILTER_NEAREST, EVAS_CANVAS3D_TEXTURE_FILTER_NEAREST);
    evas_canvas3d_texture_wrap_set(data->texture_diffuse_column, EVAS_CANVAS3D_WRAP_MODE_REPEAT, EVAS_CANVAS3D_WRAP_MODE_REPEAT);