Name 12 "tMin"
Name 14 "tMax"
Name 18 "localRayQuery"
- Name 21 "accNV0"
+ Name 21 "acc0"
Name 26 "block"
MemberName 26(block) 0 "dir"
MemberName 26(block) 1 "origin"
Name 28 ""
- Decorate 21(accNV0) DescriptorSet 0
- Decorate 21(accNV0) Binding 0
+ Decorate 21(acc0) DescriptorSet 0
+ Decorate 21(acc0) Binding 0
MemberDecorate 26(block) 0 Offset 0
MemberDecorate 26(block) 1 Offset 16
Decorate 26(block) BufferBlock
17: TypePointer Function 16
19: TypeAccelerationStructureKHR
20: TypePointer UniformConstant 19
- 21(accNV0): 20(ptr) Variable UniformConstant
+ 21(acc0): 20(ptr) Variable UniformConstant
24: 6(int) Constant 255
25: TypeVector 10(float) 3
26(block): TypeStruct 25(fvec3) 25(fvec3)
Store 8(rayFlags) 9
Store 12(tMin) 13
Store 14(tMax) 15
- 22: 19 Load 21(accNV0)
+ 22: 19 Load 21(acc0)
23: 6(int) Load 8(rayFlags)
32: 31(ptr) AccessChain 28 30
33: 25(fvec3) Load 32
uint y;
};
-layout(binding = 1, set = 0) uniform accelerationStructureNV rtas;
+layout(binding = 1, set = 0) uniform accelerationStructureEXT rtas;
layout(std430, set = 0, binding = 2) buffer Rays { Ray rays[]; };
void doSomething()
uint y;
};
-layout(binding = 1, set = 0) uniform accelerationStructureNV rtas;
+layout(binding = 1, set = 0) uniform accelerationStructureEXT rtas;
layout(std430, set = 0, binding = 2) buffer Rays { Ray rays[]; };
void doSomething()
uint y;
};
-layout(binding = 1, set = 0) uniform accelerationStructureNV rtas;
+layout(binding = 1, set = 0) uniform accelerationStructureEXT rtas;
layout(std430, set = 0, binding = 2) buffer Rays { Ray rays[]; };
void doSomething()
uint y;
};
-layout(binding = 1, set = 0) uniform accelerationStructureNV rtas;
+layout(binding = 1, set = 0) uniform accelerationStructureEXT rtas;
layout(std430, set = 0, binding = 2) buffer Rays { Ray rays[]; };
void doSomething()
uint y;
};
-layout(binding = 1, set = 0) uniform accelerationStructureNV rtas;
+layout(binding = 1, set = 0) uniform accelerationStructureEXT rtas;
layout(std430, set = 0, binding = 2) buffer Rays { Ray rays[]; };
void doSomething()
float tmax;
};
-layout(binding = 0, set = 0) uniform accelerationStructureNV rtas;
+layout(binding = 0, set = 0) uniform accelerationStructureEXT rtas;
layout(std430, set = 0, binding = 2) buffer Rays { Ray rays[]; };
layout(shaderRecordNV) buffer block
{
float tmax;
};
-layout(binding = 0, set = 0) uniform accelerationStructureNV rtas;
+layout(binding = 0, set = 0) uniform accelerationStructureEXT rtas;
layout(std430, set = 0, binding = 2) buffer Rays { Ray rays[]; };
uint launchIndex()
float tmax;
};
-layout(binding = 0, set = 0) uniform accelerationStructureNV rtas;
+layout(binding = 0, set = 0) uniform accelerationStructureEXT rtas;
layout(std430, set = 0, binding = 2) buffer Rays { Ray rays[]; };
uint launchIndex()
#version 460
#extension GL_NV_ray_tracing : enable
#extension GL_EXT_ray_query : enable
-layout(binding = 0, set = 0) uniform accelerationStructureNV accNV0;
+layout(binding = 0, set = 0) uniform accelerationStructureEXT acc0;
layout(shaderRecordNV) buffer block
{
uint rayFlags = gl_RayFlagsOpaqueEXT | gl_RayFlagsSkipClosestHitShaderEXT;
float tMin = 0.f;
float tMax = 1000.f;
- rayQueryInitializeEXT(localRayQuery, accNV0, rayFlags, 0xFF , origin, tMin, dir, tMax);
+ rayQueryInitializeEXT(localRayQuery, acc0, rayFlags, 0xFF , origin, tMin, dir, tMax);
if (!rayQueryProceedEXT(localRayQuery))
{
rayQueryTerminateEXT(localRayQuery);
case CALLDATAINEXT:
case ACCSTRUCTEXT:
if (parseContext.symbolTable.atBuiltInLevel() ||
- parseContext.extensionTurnedOn(E_GL_EXT_ray_tracing))
+ parseContext.extensionTurnedOn(E_GL_EXT_ray_query))
return keyword;
return identifierOrType();
case RAYQUERYEXT: