define <2 x i64> @freeze_sign_extend_vector_inreg(<16 x i8> %a0) nounwind {
; CHECK-LABEL: freeze_sign_extend_vector_inreg:
; CHECK: # %bb.0:
-; CHECK-NEXT: vpmovsxbd %xmm0, %xmm0
-; CHECK-NEXT: vpmovsxdq %xmm0, %xmm0
+; CHECK-NEXT: vpmovsxbq %xmm0, %xmm0
; CHECK-NEXT: ret{{[l|q]}}
%x = sext <16 x i8> %a0 to <16 x i32>
%y = shufflevector <16 x i32> %x, <16 x i32> poison, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
define <2 x i64> @freeze_zero_extend_vector_inreg(<16 x i8> %a0) nounwind {
; CHECK-LABEL: freeze_zero_extend_vector_inreg:
; CHECK: # %bb.0:
-; CHECK-NEXT: vpmovzxbd {{.*#+}} xmm0 = xmm0[0],zero,zero,zero,xmm0[1],zero,zero,zero,xmm0[2],zero,zero,zero,xmm0[3],zero,zero,zero
-; CHECK-NEXT: vpmovzxdq {{.*#+}} xmm0 = xmm0[0],zero,xmm0[1],zero
+; CHECK-NEXT: vpmovzxbq {{.*#+}} xmm0 = xmm0[0],zero,zero,zero,zero,zero,zero,zero,xmm0[1],zero,zero,zero,zero,zero,zero,zero
; CHECK-NEXT: ret{{[l|q]}}
%x = zext <16 x i8> %a0 to <16 x i32>
%y = shufflevector <16 x i32> %x, <16 x i32> poison, <4 x i32> <i32 0, i32 1, i32 2, i32 3>