HID: sony: Comply to Linux gamepad spec for DS4
authorRoderick Colenbrander <roderick.colenbrander@sony.com>
Wed, 23 Nov 2016 22:07:08 +0000 (14:07 -0800)
committerJiri Kosina <jkosina@suse.cz>
Mon, 28 Nov 2016 13:54:57 +0000 (14:54 +0100)
The DS4 side of hid-sony used the hid-core layer to assign buttons
and axes based on the HID report descriptors. The default mapping
was strange e.g. right stick using ABS_Z/ABS_RZ or the physical
'south button' being reported as BTN_EAST etcetera.

This patch makes the DS4 side ofi the hid-sony driver comply to
the Linux game controller spec as suggested in a discussion with
Dmitry on the linux-input list.

Currently the main user of the DS4 is the SDL2 library, which has
a mapping table using vendor/device/version as a key. In order to
not break SDL2 we discussed adjusting the version number, so it
can have both mappings. This was discust on linux-input and we
discussed privately with SDL2 developers.

Signed-off-by: Roderick Colenbrander <roderick.colenbrander@sony.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
drivers/hid/hid-sony.c

index 995b5cf..d8889d6 100644 (file)
@@ -977,6 +977,32 @@ static const unsigned int buzz_keymap[] = {
        [20] = BTN_TRIGGER_HAPPY20,
 };
 
+static const unsigned int ds4_absmap[] = {
+       [0x30] = ABS_X,
+       [0x31] = ABS_Y,
+       [0x32] = ABS_RX, /* right stick X */
+       [0x33] = ABS_Z, /* L2 */
+       [0x34] = ABS_RZ, /* R2 */
+       [0x35] = ABS_RY, /* right stick Y */
+};
+
+static const unsigned int ds4_keymap[] = {
+       [0x1] = BTN_WEST, /* Square */
+       [0x2] = BTN_SOUTH, /* Cross */
+       [0x3] = BTN_EAST, /* Circle */
+       [0x4] = BTN_NORTH, /* Triangle */
+       [0x5] = BTN_TL, /* L1 */
+       [0x6] = BTN_TR, /* R1 */
+       [0x7] = BTN_TL2, /* L2 */
+       [0x8] = BTN_TR2, /* R2 */
+       [0x9] = BTN_SELECT, /* Share */
+       [0xa] = BTN_START, /* Options */
+       [0xb] = BTN_THUMBL, /* L3 */
+       [0xc] = BTN_THUMBR, /* R3 */
+       [0xd] = BTN_MODE, /* PS */
+};
+
+
 static enum power_supply_property sony_battery_props[] = {
        POWER_SUPPLY_PROP_PRESENT,
        POWER_SUPPLY_PROP_CAPACITY,
@@ -1143,6 +1169,37 @@ static int ps3remote_mapping(struct hid_device *hdev, struct hid_input *hi,
        return 1;
 }
 
+static int ds4_mapping(struct hid_device *hdev, struct hid_input *hi,
+                      struct hid_field *field, struct hid_usage *usage,
+                      unsigned long **bit, int *max)
+{
+       if ((usage->hid & HID_USAGE_PAGE) == HID_UP_BUTTON) {
+               unsigned int key = usage->hid & HID_USAGE;
+
+               if (key >= ARRAY_SIZE(ds4_keymap))
+                       return -1;
+
+               key = ds4_keymap[key];
+               hid_map_usage_clear(hi, usage, bit, max, EV_KEY, key);
+               return 1;
+       } else if ((usage->hid & HID_USAGE_PAGE) == HID_UP_GENDESK) {
+               unsigned int abs = usage->hid & HID_USAGE;
+
+               /* Let the HID parser deal with the HAT. */
+               if (usage->hid == HID_GD_HATSWITCH)
+                       return 0;
+
+               if (abs >= ARRAY_SIZE(ds4_absmap))
+                       return -1;
+
+               abs = ds4_absmap[abs];
+               hid_map_usage_clear(hi, usage, bit, max, EV_ABS, abs);
+               return 1;
+       }
+
+       return 0;
+}
+
 static u8 *sony_report_fixup(struct hid_device *hdev, u8 *rdesc,
                unsigned int *rsize)
 {
@@ -1416,6 +1473,10 @@ static int sony_mapping(struct hid_device *hdev, struct hid_input *hi,
        if (sc->quirks & PS3REMOTE)
                return ps3remote_mapping(hdev, hi, field, usage, bit, max);
 
+
+       if (sc->quirks & DUALSHOCK4_CONTROLLER)
+               return ds4_mapping(hdev, hi, field, usage, bit, max);
+
        /* Let hid-core decide for the others */
        return 0;
 }
@@ -2578,6 +2639,15 @@ static int sony_probe(struct hid_device *hdev, const struct hid_device_id *id)
        else if (sc->quirks & SIXAXIS_CONTROLLER)
                connect_mask |= HID_CONNECT_HIDDEV_FORCE;
 
+       /* Patch the hw version on DS4 compatible devices, so applications can
+        * distinguish between the default HID mappings and the mappings defined
+        * by the Linux game controller spec. This is important for the SDL2
+        * library, which has a game controller database, which uses device ids
+        * in combination with version as a key.
+        */
+       if (sc->quirks & DUALSHOCK4_CONTROLLER)
+               hdev->version |= 0x8000;
+
        ret = hid_hw_start(hdev, connect_mask);
        if (ret) {
                hid_err(hdev, "hw start failed\n");