+2008-10-30 Emmanuele Bassi <ebassi@linux.intel.com>
+
+ Bug 1209 - Move fixed point API in COGL
+
+ * clutter/cogl/cogl-fixed.h:
+ * clutter/cogl/cogl.h.in:
+ * clutter/cogl/common/Makefile.am:
+ * clutter/cogl/common/cogl-fixed.c: Add fixed point API, modelled
+ after the ClutterFixed. The CoglFixed API supercedes the ClutterFixed
+ one and avoids the dependency of COGL on Clutter's own API.
+
+ * clutter/cogl/common/cogl-clip-stack.c:
+ * clutter/cogl/common/cogl-primitives.c:
+ * clutter/cogl/common/cogl-primitives.h: Update internal usage of
+ ClutterFixed to CoglFixed.
+
+ * clutter/cogl/gl/Makefile.am:
+ * clutter/cogl/gl/cogl-primitives.c:
+ * clutter/cogl/gl/cogl-texture.c:
+ * clutter/cogl/gl/cogl.c: Ditto, in the GL implementation of the
+ COGL API.
+
+ * clutter/cogl/gles/Makefile.am:
+ * clutter/cogl/gles/cogl-fbo.c:
+ * clutter/cogl/gles/cogl-gles2-wrapper.c:
+ * clutter/cogl/gles/cogl-primitives.c:
+ * clutter/cogl/gles/cogl-texture.c:
+ * clutter/cogl/gles/cogl.c: Ditto, in the GLES implementation of
+ the COGL API.
+
+ * clutter/pango/pangoclutter-glyph-cache.c:
+ * clutter/pango/pangoclutter-glyph-cache.h: Ditto, in the Pango
+ renderer glyphs cache.
+
+ * clutter/clutter-fixed.c:
+ * clutter/clutter-fixed.h: ClutterFixed and related API becomes
+ a simple transition API for bindings and public Clutter API.
+
+ * clutter/clutter-actor.c:
+ * clutter/clutter-alpha.c:
+ * clutter/clutter-backend.c:
+ * clutter/clutter-behaviour-depth.c:
+ * clutter/clutter-behaviour-ellipse.c:
+ * clutter/clutter-behaviour-path.c:
+ * clutter/clutter-behaviour-rotate.c:
+ * clutter/clutter-behaviour-scale.c:
+ * clutter/clutter-clone-texture.c:
+ * clutter/clutter-color.c:
+ * clutter/clutter-entry.c:
+ * clutter/clutter-stage.c:
+ * clutter/clutter-texture.c:
+ * clutter/clutter-timeline.c:
+ * clutter/clutter-units.h: Move from the internal usage of
+ ClutterFixed to CoglFixed.
+
+ * doc/reference/clutter/clutter-sections.txt:
+ * doc/reference/cogl/cogl-docs.sgml:
+ * doc/reference/cogl/cogl-sections.txt: Update the documentation.
+
+ * tests/test-cogl-tex-tile.c:
+ * tests/test-project.c: Fix tests after the API change
+
+ * README: Add release notes.
+
2008-10-29 Neil Roberts <neil@linux.intel.com>
Bug 1074 - FBOs on GLES
Relevant information for developers with existing Clutter applications
wanting to port to newer releases (See NEWS for general new feature info).
+Release Notes for Clutter 1.0
+-------------------------------
+
+* The fixed point API implementation Clutter uses internally has been
+ moved from the Clutter namespace to the COGL one. The ClutterFixed
+ type and relative API is just a wrapper around CoglFixed and its
+ API. The change removed the private (yet publicly exported) and
+ the already deprecated ClutterFixed API.
+
Release Notes for Clutter 0.8
-------------------------------
_w = *w;
/* We care lot about precision here, so have to use QMUL */
- *x = CFX_QMUL (M (m, 0, 0), _x) + CFX_QMUL (M (m, 0, 1), _y) +
- CFX_QMUL (M (m, 0, 2), _z) + CFX_QMUL (M (m, 0, 3), _w);
-
- *y = CFX_QMUL (M (m, 1, 0), _x) + CFX_QMUL (M (m, 1, 1), _y) +
- CFX_QMUL (M (m, 1, 2), _z) + CFX_QMUL (M (m, 1, 3), _w);
-
- *z = CFX_QMUL (M (m, 2, 0), _x) + CFX_QMUL (M (m, 2, 1), _y) +
- CFX_QMUL (M (m, 2, 2), _z) + CFX_QMUL (M (m, 2, 3), _w);
-
- *w = CFX_QMUL (M (m, 3, 0), _x) + CFX_QMUL (M (m, 3, 1), _y) +
- CFX_QMUL (M (m, 3, 2), _z) + CFX_QMUL (M (m, 3, 3), _w);
+ *x = COGL_FIXED_MUL (M (m, 0, 0), _x)
+ + COGL_FIXED_MUL (M (m, 0, 1), _y)
+ + COGL_FIXED_MUL (M (m, 0, 2), _z)
+ + COGL_FIXED_MUL (M (m, 0, 3), _w);
+
+ *y = COGL_FIXED_MUL (M (m, 1, 0), _x)
+ + COGL_FIXED_MUL (M (m, 1, 1), _y)
+ + COGL_FIXED_MUL (M (m, 1, 2), _z)
+ + COGL_FIXED_MUL (M (m, 1, 3), _w);
+
+ *z = COGL_FIXED_MUL (M (m, 2, 0), _x)
+ + COGL_FIXED_MUL (M (m, 2, 1), _y)
+ + COGL_FIXED_MUL (M (m, 2, 2), _z)
+ + COGL_FIXED_MUL (M (m, 2, 3), _w);
+
+ *w = COGL_FIXED_MUL (M (m, 3, 0), _x)
+ + COGL_FIXED_MUL (M (m, 3, 1), _y)
+ + COGL_FIXED_MUL (M (m, 3, 2), _z)
+ + COGL_FIXED_MUL (M (m, 3, 3), _w);
/* Specially for Matthew: was going to put a comment here, but could not
* think of anything at all to say ;)
/* Help macros to scale from OpenGL <-1,1> coordinates system to our
* X-window based <0,window-size> coordinates
*/
-#define MTX_GL_SCALE_X(x,w,v1,v2) (CFX_QMUL (((CFX_QDIV ((x), (w)) + CFX_ONE) >> 1), (v1)) + (v2))
-#define MTX_GL_SCALE_Y(y,w,v1,v2) ((v1) - CFX_QMUL (((CFX_QDIV ((y), (w)) + CFX_ONE) >> 1), (v1)) + (v2))
+#define MTX_GL_SCALE_X(x,w,v1,v2) (COGL_FIXED_MUL (((COGL_FIXED_DIV ((x), (w)) + COGL_FIXED_1) >> 1), (v1)) + (v2))
+#define MTX_GL_SCALE_Y(y,w,v1,v2) ((v1) - COGL_FIXED_MUL (((COGL_FIXED_DIV ((y), (w)) + COGL_FIXED_1) >> 1), (v1)) + (v2))
#define MTX_GL_SCALE_Z(z,w,v1,v2) (MTX_GL_SCALE_X ((z), (w), (v1), (v2)))
/**
ClutterVertex *vertex)
{
ClutterFixed v[4];
- ClutterFixed w = CFX_ONE;
+ ClutterFixed w = COGL_FIXED_1;
g_return_if_fail (CLUTTER_IS_ACTOR (self));
g_return_if_fail (ancestor == NULL || CLUTTER_IS_ACTOR (ancestor));
* The w[3] parameter should always be 1.0 here, so we ignore it; otherwise
* we would have to divide the original verts with it.
*/
- vertex->x = CFX_QMUL ((point->x + CFX_ONE / 2), v[2]);
- vertex->y = CFX_QMUL ((CFX_ONE / 2 - point->y), v[3]);
- vertex->z = CFX_QMUL ((point->z + CFX_ONE / 2), v[2]);
+ vertex->x = COGL_FIXED_MUL ((point->x + COGL_FIXED_0_5), v[2]);
+ vertex->y = COGL_FIXED_MUL ((COGL_FIXED_0_5 - point->y), v[3]);
+ vertex->z = COGL_FIXED_MUL ((point->z + COGL_FIXED_0_5), v[2]);
}
/**
{
ClutterFixed mtx_p[16];
ClutterFixed v[4];
- ClutterFixed w = CFX_ONE;
+ ClutterFixed w = COGL_FIXED_1;
g_return_if_fail (CLUTTER_IS_ACTOR (self));
_x = 0;
_y = 0;
_z = 0;
- _w = CFX_ONE;
+ _w = COGL_FIXED_1;
mtx_transform (mtx, &_x, &_y, &_z, &_w);
_x = self->priv->allocation.x2 - self->priv->allocation.x1;
_y = 0;
_z = 0;
- _w = CFX_ONE;
+ _w = COGL_FIXED_1;
mtx_transform (mtx, &_x, &_y, &_z, &_w);
_x = 0;
_y = self->priv->allocation.y2 - self->priv->allocation.y1;
_z = 0;
- _w = CFX_ONE;
+ _w = COGL_FIXED_1;
mtx_transform (mtx, &_x, &_y, &_z, &_w);
_x = self->priv->allocation.x2 - self->priv->allocation.x1;
_y = self->priv->allocation.y2 - self->priv->allocation.y1;
_z = 0;
- _w = CFX_ONE;
+ _w = COGL_FIXED_1;
mtx_transform (mtx, &_x, &_y, &_z, &_w);
_x = 0;
_y = 0;
_z = 0;
- _w = CFX_ONE;
+ _w = COGL_FIXED_1;
mtx_transform (mtx, &_x, &_y, &_z, &_w);
_x = box->x2 - box->x1;
_y = 0;
_z = 0;
- _w = CFX_ONE;
+ _w = COGL_FIXED_1;
mtx_transform (mtx, &_x, &_y, &_z, &_w);
_x = 0;
_y = box->y2 - box->y1;
_z = 0;
- _w = CFX_ONE;
+ _w = COGL_FIXED_1;
mtx_transform (mtx, &_x, &_y, &_z, &_w);
_x = box->x2 - box->x1;
_y = box->y2 - box->y1;
_z = 0;
- _w = CFX_ONE;
+ _w = COGL_FIXED_1;
mtx_transform (mtx, &_x, &_y, &_z, &_w);
* The w[3] parameter should always be 1.0 here, so we ignore it; otherwise
* we would have to devide the original verts with it.
*/
- verts[0].x = CFX_QMUL ((verts[0].x + CFX_ONE / 2), v[2]);
- verts[0].y = CFX_QMUL ((CFX_ONE / 2 - verts[0].y), v[3]);
- verts[0].z = CFX_QMUL ((verts[0].z + CFX_ONE / 2), v[2]);
+ verts[0].x = COGL_FIXED_MUL ((verts[0].x + COGL_FIXED_0_5), v[2]);
+ verts[0].y = COGL_FIXED_MUL ((COGL_FIXED_0_5 - verts[0].y), v[3]);
+ verts[0].z = COGL_FIXED_MUL ((verts[0].z + COGL_FIXED_0_5), v[2]);
- verts[1].x = CFX_QMUL ((verts[1].x + CFX_ONE / 2), v[2]);
- verts[1].y = CFX_QMUL ((CFX_ONE / 2 - verts[1].y), v[3]);
- verts[1].z = CFX_QMUL ((verts[1].z + CFX_ONE / 2), v[2]);
+ verts[1].x = COGL_FIXED_MUL ((verts[1].x + COGL_FIXED_0_5), v[2]);
+ verts[1].y = COGL_FIXED_MUL ((COGL_FIXED_0_5 - verts[1].y), v[3]);
+ verts[1].z = COGL_FIXED_MUL ((verts[1].z + COGL_FIXED_0_5), v[2]);
- verts[2].x = CFX_QMUL ((verts[2].x + CFX_ONE / 2), v[2]);
- verts[2].y = CFX_QMUL ((CFX_ONE / 2 - verts[2].y), v[3]);
- verts[2].z = CFX_QMUL ((verts[2].z + CFX_ONE / 2), v[2]);
+ verts[2].x = COGL_FIXED_MUL ((verts[2].x + COGL_FIXED_0_5), v[2]);
+ verts[2].y = COGL_FIXED_MUL ((COGL_FIXED_0_5 - verts[2].y), v[3]);
+ verts[2].z = COGL_FIXED_MUL ((verts[2].z + COGL_FIXED_0_5), v[2]);
- verts[3].x = CFX_QMUL ((verts[3].x + CFX_ONE / 2), v[2]);
- verts[3].y = CFX_QMUL ((CFX_ONE / 2 - verts[3].y), v[3]);
- verts[3].z = CFX_QMUL ((verts[3].z + CFX_ONE / 2), v[2]);
+ verts[3].x = COGL_FIXED_MUL ((verts[3].x + COGL_FIXED_0_5), v[2]);
+ verts[3].y = COGL_FIXED_MUL ((COGL_FIXED_0_5 - verts[3].y), v[3]);
+ verts[3].z = COGL_FIXED_MUL ((verts[3].z + COGL_FIXED_0_5), v[2]);
}
/**
* the translations included in the rotation are not scaled and so the
* entire object will move on the screen as a result of rotating it).
*/
- if (priv->scale_x != CFX_ONE || priv->scale_y != CFX_ONE)
+ if (priv->scale_x != COGL_FIXED_1 || priv->scale_y != COGL_FIXED_1)
cogl_scale (priv->scale_x, priv->scale_y);
if (priv->rzang)
CLUTTER_UNITS_TO_FIXED (priv->rzy),
0);
- cogl_rotatex (priv->rzang, 0, 0, CFX_ONE);
+ cogl_rotatex (priv->rzang, 0, 0, COGL_FIXED_1);
cogl_translatex (CLUTTER_UNITS_TO_FIXED (-priv->rzx),
CLUTTER_UNITS_TO_FIXED (-priv->rzy),
0,
CLUTTER_UNITS_TO_FIXED (priv->z + priv->ryz));
- cogl_rotatex (priv->ryang, 0, CFX_ONE, 0);
+ cogl_rotatex (priv->ryang, 0, COGL_FIXED_1, 0);
cogl_translatex (CLUTTER_UNITS_TO_FIXED (-priv->ryx),
0,
CLUTTER_UNITS_TO_FIXED (priv->rxy),
CLUTTER_UNITS_TO_FIXED (priv->z + priv->rxz));
- cogl_rotatex (priv->rxang, CFX_ONE, 0, 0);
+ cogl_rotatex (priv->rxang, COGL_FIXED_1, 0, 0);
cogl_translatex (0,
CLUTTER_UNITS_TO_FIXED (-priv->rxy),
case PROP_SCALE_X:
clutter_actor_set_scalex
(actor,
- CLUTTER_FLOAT_TO_FIXED (g_value_get_double (value)),
+ COGL_FIXED_FROM_FLOAT (g_value_get_double (value)),
priv->scale_y);
break;
case PROP_SCALE_Y:
clutter_actor_set_scalex
(actor,
priv->scale_x,
- CLUTTER_FLOAT_TO_FIXED (g_value_get_double (value)));
+ COGL_FIXED_FROM_FLOAT (g_value_get_double (value)));
break;
case PROP_CLIP:
{
{
ClutterFixed angle;
- angle = CLUTTER_FLOAT_TO_FIXED (g_value_get_double (value));
+ angle = COGL_FIXED_FROM_FLOAT (g_value_get_double (value));
clutter_actor_set_rotation_internal (actor,
CLUTTER_X_AXIS,
angle,
{
ClutterFixed angle;
- angle = CLUTTER_FLOAT_TO_FIXED (g_value_get_double (value));
+ angle = COGL_FIXED_FROM_FLOAT (g_value_get_double (value));
clutter_actor_set_rotation_internal (actor,
CLUTTER_Y_AXIS,
angle,
{
ClutterFixed angle;
- angle = CLUTTER_FLOAT_TO_FIXED (g_value_get_double (value));
+ angle = COGL_FIXED_FROM_FLOAT (g_value_get_double (value));
clutter_actor_set_rotation_internal (actor,
CLUTTER_Z_AXIS,
angle,
}
break;
case PROP_SCALE_X:
- g_value_set_double (value, CLUTTER_FIXED_TO_DOUBLE (priv->scale_x));
+ g_value_set_double (value, COGL_FIXED_TO_DOUBLE (priv->scale_x));
break;
case PROP_SCALE_Y:
- g_value_set_double (value, CLUTTER_FIXED_TO_DOUBLE (priv->scale_y));
+ g_value_set_double (value, COGL_FIXED_TO_DOUBLE (priv->scale_y));
break;
case PROP_REACTIVE:
g_value_set_boolean (value, clutter_actor_get_reactive (actor));
break;
case PROP_ROTATION_ANGLE_X:
- g_value_set_double (value, CLUTTER_FIXED_TO_DOUBLE (priv->rxang));
+ g_value_set_double (value, COGL_FIXED_TO_DOUBLE (priv->rxang));
break;
case PROP_ROTATION_ANGLE_Y:
- g_value_set_double (value, CLUTTER_FIXED_TO_DOUBLE (priv->ryang));
+ g_value_set_double (value, COGL_FIXED_TO_DOUBLE (priv->ryang));
break;
case PROP_ROTATION_ANGLE_Z:
- g_value_set_double (value, CLUTTER_FIXED_TO_DOUBLE (priv->rzang));
+ g_value_set_double (value, COGL_FIXED_TO_DOUBLE (priv->rzang));
break;
case PROP_ROTATION_CENTER_X:
{
priv->has_clip = FALSE;
priv->opacity = 0xff;
priv->id = clutter_id_pool_add (CLUTTER_CONTEXT()->id_pool, self);
- priv->scale_x = CFX_ONE;
- priv->scale_y = CFX_ONE;
+ priv->scale_x = COGL_FIXED_1;
+ priv->scale_y = COGL_FIXED_1;
priv->shader_data = NULL;
priv->show_on_set_parent = TRUE;
g_return_if_fail (CLUTTER_IS_ACTOR (self));
clutter_actor_set_scalex (self,
- CLUTTER_FLOAT_TO_FIXED (scale_x),
- CLUTTER_FLOAT_TO_FIXED (scale_y));
+ COGL_FIXED_FROM_FLOAT (scale_x),
+ COGL_FIXED_FROM_FLOAT (scale_y));
}
/**
g_return_if_fail (CLUTTER_IS_ACTOR (self));
if (scale_x)
- *scale_x = CLUTTER_FIXED_TO_FLOAT (self->priv->scale_x);
+ *scale_x = COGL_FIXED_TO_FLOAT (self->priv->scale_x);
if (scale_y)
- *scale_y = CLUTTER_FIXED_TO_FLOAT (self->priv->scale_y);
+ *scale_y = COGL_FIXED_TO_FLOAT (self->priv->scale_y);
}
/**
g_return_if_fail (CLUTTER_IS_ACTOR (self));
clutter_actor_set_rotation_internal (self, axis,
- CLUTTER_FLOAT_TO_FIXED (angle),
+ COGL_FIXED_FROM_FLOAT (angle),
x, y, z);
}
g_return_if_fail (CLUTTER_IS_ACTOR (self));
clutter_actor_set_rotationx (self, axis,
- CLUTTER_FLOAT_TO_FIXED (angle),
+ COGL_FIXED_FROM_FLOAT (angle),
x, y, z);
}
switch (axis)
{
case CLUTTER_X_AXIS:
- retval = CLUTTER_FIXED_TO_DOUBLE (priv->rxang);
+ retval = COGL_FIXED_TO_DOUBLE (priv->rxang);
if (y)
*y = priv->rxy;
if (z)
break;
case CLUTTER_Y_AXIS:
- retval = CLUTTER_FIXED_TO_DOUBLE (priv->ryang);
+ retval = COGL_FIXED_TO_DOUBLE (priv->ryang);
if (x)
*x = priv->ryx;
if (z)
break;
case CLUTTER_Z_AXIS:
- retval = CLUTTER_FIXED_TO_DOUBLE (priv->rzang);
+ retval = COGL_FIXED_TO_DOUBLE (priv->rzang);
if (x)
*x = priv->rzx;
if (y)
{
g_return_val_if_fail (CLUTTER_IS_ACTOR (self), 0.0);
- return CLUTTER_FIXED_TO_FLOAT (clutter_actor_get_rotationx (self,
- axis,
- x, y, z));
+ return COGL_FIXED_TO_FLOAT (clutter_actor_get_rotationx (self,
+ axis,
+ x, y, z));
}
/**
/* angle */
element = json_array_get_element (array, 0);
if (JSON_NODE_TYPE (element) == JSON_NODE_VALUE)
- info->angle = CLUTTER_FLOAT_TO_FIXED (json_node_get_double (element));
+ info->angle = COGL_FIXED_FROM_FLOAT (json_node_get_double (element));
else
return FALSE;
if (!du || !dv)
return FALSE;
-#define FP2FX CLUTTER_FLOAT_TO_FIXED
-#define FX2FP CLUTTER_FIXED_TO_DOUBLE
+#define FP2FX COGL_FIXED_FROM_FLOAT
+#define FX2FP COGL_FIXED_TO_DOUBLE
#define FP2INT CLUTTER_FLOAT_TO_INT
-#define DET2X(a,b, c,d) (CFX_QMUL(a,d) - CFX_QMUL(b,c))
-#define DET2FP(a,b, c,d) (a*d - b*c)
+#define DET2X(a,b,c,d) (COGL_FIXED_MUL (a, d) - COGL_FIXED_MUL (b, c))
+#define DET2FP(a,b,c,d) (a*d - b*c)
/*
* First, find mapping from unit uv square to xy quadrilateral; this
RQ[2][1] = v[0].y;
RQ[0][2] = 0;
RQ[1][2] = 0;
- RQ[2][2] = CFX_ONE;
+ RQ[2][2] = COGL_FIXED_1;
}
else
{ /*
RQ[0][2] = FP2FX (DET2FP (FX2FP(px),dx2, FX2FP(py),dy2) / del);
RQ[1][2] = FP2FX (DET2FP (dx1,FX2FP(px), dy1,FX2FP(py)) / del);
RQ[1][2] = FP2FX (DET2FP(dx1,FX2FP(px), dy1,FX2FP(py))/del);
- RQ[2][2] = CFX_ONE;
- RQ[0][0] = v[1].x - v[0].x + CFX_QMUL (RQ[0][2], v[1].x);
- RQ[1][0] = v[2].x - v[0].x + CFX_QMUL (RQ[1][2], v[2].x);
+ RQ[2][2] = COGL_FIXED_1;
+ RQ[0][0] = v[1].x - v[0].x + COGL_FIXED_MUL (RQ[0][2], v[1].x);
+ RQ[1][0] = v[2].x - v[0].x + COGL_FIXED_MUL (RQ[1][2], v[2].x);
RQ[2][0] = v[0].x;
- RQ[0][1] = v[1].y - v[0].y + CFX_QMUL (RQ[0][2], v[1].y);
- RQ[1][1] = v[2].y - v[0].y + CFX_QMUL (RQ[1][2], v[2].y);
+ RQ[0][1] = v[1].y - v[0].y + COGL_FIXED_MUL (RQ[0][2], v[1].y);
+ RQ[1][1] = v[2].y - v[0].y + COGL_FIXED_MUL (RQ[1][2], v[2].y);
RQ[2][1] = v[0].y;
}
/*
* Check the resutling martix is OK.
*/
- det = CFX_QMUL (RQ[0][0], ST[0][0]) + CFX_QMUL (RQ[0][1], ST[0][1]) +
- CFX_QMUL (RQ[0][2], ST[0][2]);
+ det = COGL_FIXED_MUL (RQ[0][0], ST[0][0])
+ + COGL_FIXED_MUL (RQ[0][1], ST[0][1])
+ + COGL_FIXED_MUL (RQ[0][2], ST[0][2]);
if (!det)
return FALSE;
priv = self->priv;
- if (priv->scale_x != CFX_ONE || priv->scale_y != CFX_ONE)
+ if (priv->scale_x != COGL_FIXED_1 || priv->scale_y != COGL_FIXED_1)
return TRUE;
return FALSE;
ClutterTimeline *timeline;
gint current_frame_num, n_frames;
ClutterAngle x;
- unsigned int sine;
+ ClutterFixed sine;
timeline = clutter_alpha_get_timeline (alpha);
x -= (512 * 512 / angle);
- sine = ((clutter_sini (x) + offset)/2) * CLUTTER_ALPHA_MAX_ALPHA;
+ sine = ((cogl_angle_sin (x) + offset) / 2)
+ * CLUTTER_ALPHA_MAX_ALPHA;
- sine = sine >> CFX_Q;
-
- return sine;
+ return COGL_FIXED_TO_INT (sine);
}
+
#if 0
/*
* The following two functions are left in place for reference
n_frames = clutter_timeline_get_n_frames (timeline);
x = angle * current_frame_num / n_frames;
- x = CLUTTER_FIXED_MUL (x, CFX_PI) - CLUTTER_FIXED_DIV (CFX_PI, angle);
+ x = COGL_FIXED_FAST_MUL (x, COGL_FIXED_PI)
+ - COGL_FIXED_FAST_DIV (COGL_FIXED_PI, angle);
- sine = (clutter_fixed_sin (x) + offset)/2;
+ sine = (cogl_fixed_sin (x) + offset) / 2;
- CLUTTER_NOTE (ALPHA, "sine: %2f\n", CLUTTER_FIXED_TO_DOUBLE (sine));
+ CLUTTER_NOTE (ALPHA, "sine: %2f\n", COGL_FIXED_TO_DOUBLE (sine));
- return CLUTTER_FIXED_TO_INT (sine * CLUTTER_ALPHA_MAX_ALPHA);
+ return COGL_FIXED_TO_INT (sine * CLUTTER_ALPHA_MAX_ALPHA);
}
/* NB: angle is not in radians but in muliples of PI, i.e., 2.0
CLUTTER_NOTE (ALPHA, "sine: %2f\n",sine);
- return CLUTTER_FLOAT_TO_INT ((sine * (gdouble) CLUTTER_ALPHA_MAX_ALPHA));
+ return COGL_FLOAT_TO_INT ((sine * (gdouble) CLUTTER_ALPHA_MAX_ALPHA));
}
#endif
return sinc_func (alpha, 2.0, 1.0);
#else
/* 2.0 above represents full circle */
- return sincx1024_func (alpha, 1024, CFX_ONE);
+ return sincx1024_func (alpha, 1024, COGL_FIXED_1);
#endif
}
x = 256 * frame / n_frames;
- sine = clutter_sini (x) * CLUTTER_ALPHA_MAX_ALPHA;
+ sine = cogl_angle_sin (x) * CLUTTER_ALPHA_MAX_ALPHA;
- return ((guint32)sine) >> CFX_Q;
+ return COGL_FIXED_TO_INT (sine);
}
/**
x = 256 * frame / n_frames + 256;
- sine = clutter_sini (x) * CLUTTER_ALPHA_MAX_ALPHA;
+ sine = cogl_angle_sin (x) * CLUTTER_ALPHA_MAX_ALPHA;
- return ((guint32)sine) >> CFX_Q;
+ return COGL_FIXED_TO_INT (sine);
}
/**
x = 512 * frame / n_frames;
- sine = clutter_sini (x) * CLUTTER_ALPHA_MAX_ALPHA;
+ sine = cogl_angle_sin (x) * CLUTTER_ALPHA_MAX_ALPHA;
- return ((guint32)sine) >> CFX_Q;
+ return COGL_FIXED_TO_INT (sine);
}
/**
/*
* Convert x to 8.24 for next step.
*/
- x = CFX_DIV (frame, n_frames) << 8;
+ x = COGL_FIXED_FAST_DIV (frame, n_frames) << 8;
/*
* f(x) = -2x^3 + 3x^2
*/
r = ((x >> 12) * (x >> 12) * 3 - (x >> 15) * (x >> 16) * (x >> 16)) >> 8;
- return CFX_INT (r * CLUTTER_ALPHA_MAX_ALPHA);
+ return COGL_FIXED_TO_INT (r * CLUTTER_ALPHA_MAX_ALPHA);
}
/**
x = x_alpha_max * frame / n_frames;
- result = CLAMP (clutter_pow2x (x) - 1, 0, CLUTTER_ALPHA_MAX_ALPHA);
+ result = CLAMP (cogl_fixed_pow2 (x) - 1, 0, CLUTTER_ALPHA_MAX_ALPHA);
return result;
}
x = (x_alpha_max * (n_frames - frame)) / n_frames;
- result = CLAMP (clutter_pow2x (x) - 1, 0, CLUTTER_ALPHA_MAX_ALPHA);
+ result = CLAMP (cogl_fixed_pow2 (x) - 1, 0, CLUTTER_ALPHA_MAX_ALPHA);
return result;
}
priv = backend->priv;
- fixed_dpi = CLUTTER_FLOAT_TO_FIXED (dpi);
+ fixed_dpi = COGL_FIXED_FROM_FLOAT (dpi);
if (priv->resolution != fixed_dpi)
priv->resolution = fixed_dpi;
if (CLUTTER_CONTEXT ()->font_map)
pango_clutter_font_map_set_resolution (CLUTTER_CONTEXT ()->font_map,
- CLUTTER_FIXED_TO_FLOAT (fixed_dpi));
+ COGL_FIXED_TO_FLOAT (fixed_dpi));
}
/**
{
g_return_val_if_fail (CLUTTER_IS_BACKEND (backend), -1.0);
- return CLUTTER_FIXED_TO_FLOAT (backend->priv->resolution);
+ return COGL_FIXED_TO_FLOAT (backend->priv->resolution);
}
/**
priv = CLUTTER_BEHAVIOUR_DEPTH (behaviour)->priv;
/* Need to create factor as to avoid borking signedness */
- factor = CLUTTER_INT_TO_FIXED (alpha_value) / CLUTTER_ALPHA_MAX_ALPHA;
+ factor = COGL_FIXED_FROM_INT (alpha_value) / CLUTTER_ALPHA_MAX_ALPHA;
depth = priv->depth_start
- + CLUTTER_FIXED_TO_INT (factor
- * (priv->depth_end - priv->depth_start));
+ + COGL_FIXED_TO_INT (factor * (priv->depth_end - priv->depth_start));
CLUTTER_NOTE (BEHAVIOUR, "alpha: %d, depth: %d", alpha_value, depth);
ClutterBehaviourEllipsePrivate *priv = e->priv;
gint x, y, z;
- x = CLUTTER_FIXED_TO_INT (priv->a * clutter_cosi (angle));
- y = CLUTTER_FIXED_TO_INT (priv->b * clutter_sini (angle));
+ x = COGL_FIXED_TO_INT (priv->a * cogl_angle_cos (angle));
+ y = COGL_FIXED_TO_INT (priv->b * cogl_angle_sin (angle));
z = 0;
if (priv->angle_tilt_z)
*/
ClutterFixed x2, y2;
- x2 = x * clutter_cosi (priv->angle_tilt_z)
- - y * clutter_sini (priv->angle_tilt_z);
+ x2 = x * cogl_angle_cos (priv->angle_tilt_z)
+ - y * cogl_angle_sin (priv->angle_tilt_z);
- y2 = y * clutter_cosi (priv->angle_tilt_z)
- + x * clutter_sini (priv->angle_tilt_z);
+ y2 = y * cogl_angle_cos (priv->angle_tilt_z)
+ + x * cogl_angle_sin (priv->angle_tilt_z);
- x = CLUTTER_FIXED_TO_INT (x2);
- y = CLUTTER_FIXED_TO_INT (y2);
+ x = COGL_FIXED_TO_INT (x2);
+ y = COGL_FIXED_TO_INT (y2);
}
if (priv->angle_tilt_x)
{
ClutterFixed z2, y2;
- z2 = - y * clutter_sini (priv->angle_tilt_x);
+ z2 = - y * cogl_angle_sin (priv->angle_tilt_x);
- y2 = y * clutter_cosi (priv->angle_tilt_x);
+ y2 = y * cogl_angle_cos (priv->angle_tilt_x);
- z = CLUTTER_FIXED_TO_INT (z2);
- y = CLUTTER_FIXED_TO_INT (y2);
+ z = COGL_FIXED_TO_INT (z2);
+ y = COGL_FIXED_TO_INT (y2);
}
if (priv->angle_tilt_y)
{
ClutterFixed x2, z2;
- x2 = x * clutter_cosi (priv->angle_tilt_y)
- - z * clutter_sini (priv->angle_tilt_y);
+ x2 = x * cogl_angle_cos (priv->angle_tilt_y)
+ - z * cogl_angle_sin (priv->angle_tilt_y);
- z2 = z * clutter_cosi (priv->angle_tilt_y)
- + x * clutter_sini (priv->angle_tilt_y);
+ z2 = z * cogl_angle_cos (priv->angle_tilt_y)
+ + x * cogl_angle_sin (priv->angle_tilt_y);
- x = CLUTTER_FIXED_TO_INT (x2);
- z = CLUTTER_FIXED_TO_INT (z2);
+ x = COGL_FIXED_TO_INT (x2);
+ z = COGL_FIXED_TO_INT (z2);
}
knot->x = x;
/* Need to add the 256 offset here, since the user space 0 maps to our
* -256
*/
- rounds = (a+256) / 1024;
+ rounds = (a + 256) / 1024;
a1 = rounds * 1024;
a2 = a - a1;
{
case PROP_ANGLE_START:
priv->angle_start =
- CLUTTER_ANGLE_FROM_DEG (g_value_get_double (value)) - 256;
+ COGL_ANGLE_FROM_DEG (g_value_get_double (value)) - 256;
break;
case PROP_ANGLE_END:
priv->angle_end =
- CLUTTER_ANGLE_FROM_DEG (g_value_get_double (value)) - 256;
+ COGL_ANGLE_FROM_DEG (g_value_get_double (value)) - 256;
break;
case PROP_ANGLE_TILT_X:
priv->angle_tilt_x =
- CLUTTER_ANGLE_FROM_DEG (g_value_get_double (value));
+ COGL_ANGLE_FROM_DEG (g_value_get_double (value));
break;
case PROP_ANGLE_TILT_Y:
priv->angle_tilt_y =
- CLUTTER_ANGLE_FROM_DEG (g_value_get_double (value));
+ COGL_ANGLE_FROM_DEG (g_value_get_double (value));
break;
case PROP_ANGLE_TILT_Z:
priv->angle_tilt_z =
- CLUTTER_ANGLE_FROM_DEG (g_value_get_double (value));
+ COGL_ANGLE_FROM_DEG (g_value_get_double (value));
break;
case PROP_WIDTH:
priv->a = g_value_get_int (value) >> 1;
{
case PROP_ANGLE_START:
g_value_set_double (value,
- CLUTTER_ANGLE_TO_DEG (priv->angle_start + 256));
+ COGL_ANGLE_TO_DEG (priv->angle_start + 256));
break;
case PROP_ANGLE_END:
g_value_set_double (value,
- CLUTTER_ANGLE_TO_DEG (priv->angle_end + 256));
+ COGL_ANGLE_TO_DEG (priv->angle_end + 256));
break;
case PROP_ANGLE_TILT_X:
g_value_set_double (value,
- CLUTTER_ANGLE_TO_DEG (priv->angle_tilt_x));
+ COGL_ANGLE_TO_DEG (priv->angle_tilt_x));
break;
case PROP_ANGLE_TILT_Y:
g_value_set_double (value,
- CLUTTER_ANGLE_TO_DEG (priv->angle_tilt_y));
+ COGL_ANGLE_TO_DEG (priv->angle_tilt_y));
break;
case PROP_ANGLE_TILT_Z:
g_value_set_double (value,
- CLUTTER_ANGLE_TO_DEG (priv->angle_tilt_z));
+ COGL_ANGLE_TO_DEG (priv->angle_tilt_z));
break;
case PROP_WIDTH:
g_value_set_int (value, (priv->a << 1));
"width", width,
"height", height,
"direction", direction,
- "angle-start", CLUTTER_ANGLE_FROM_DEGX (start),
- "angle-end", CLUTTER_ANGLE_FROM_DEGX (end),
+ "angle-start", COGL_ANGLE_FROM_DEGX (start),
+ "angle-end", COGL_ANGLE_FROM_DEGX (end),
NULL);
}
g_return_if_fail (CLUTTER_IS_BEHAVIOUR_ELLIPSE (self));
clutter_behaviour_ellipse_set_angle_startx (self,
- CLUTTER_FLOAT_TO_FIXED (angle_start));
+ COGL_FIXED_FROM_FLOAT (angle_start));
}
/**
ClutterAngle new_angle;
g_return_if_fail (CLUTTER_IS_BEHAVIOUR_ELLIPSE (self));
- new_angle = clamp_angle (CLUTTER_ANGLE_FROM_DEGX (angle_start) - 256);
+ new_angle = clamp_angle (COGL_ANGLE_FROM_DEGX (angle_start) - 256);
priv = self->priv;
if (priv->angle_start != new_angle)
{
g_return_val_if_fail (CLUTTER_IS_BEHAVIOUR_ELLIPSE (self), 0.0);
- return CLUTTER_ANGLE_TO_DEG (self->priv->angle_start + 256);
+ return COGL_ANGLE_TO_DEG (self->priv->angle_start + 256);
}
/**
{
g_return_val_if_fail (CLUTTER_IS_BEHAVIOUR_ELLIPSE (self), 0);
- return CLUTTER_ANGLE_TO_DEGX (self->priv->angle_start);
+ return COGL_ANGLE_TO_DEGX (self->priv->angle_start);
}
/**
g_return_if_fail (CLUTTER_IS_BEHAVIOUR_ELLIPSE (self));
clutter_behaviour_ellipse_set_angle_endx (self,
- CLUTTER_FLOAT_TO_FIXED (angle_end));
+ COGL_FIXED_FROM_FLOAT (angle_end));
}
/**
g_return_if_fail (CLUTTER_IS_BEHAVIOUR_ELLIPSE (self));
- new_angle = clamp_angle (CLUTTER_ANGLE_FROM_DEGX (angle_end) - 256);
+ new_angle = clamp_angle (COGL_ANGLE_FROM_DEGX (angle_end) - 256);
priv = self->priv;
{
g_return_val_if_fail (CLUTTER_IS_BEHAVIOUR_ELLIPSE (self), 0.0);
- return CLUTTER_ANGLE_TO_DEG (self->priv->angle_end + 256);
+ return COGL_ANGLE_TO_DEG (self->priv->angle_end + 256);
}
/**
{
g_return_val_if_fail (CLUTTER_IS_BEHAVIOUR_ELLIPSE (self), 0);
- return CLUTTER_ANGLE_TO_DEGX (self->priv->angle_end);
+ return COGL_ANGLE_TO_DEGX (self->priv->angle_end);
}
/**
g_return_if_fail (CLUTTER_IS_BEHAVIOUR_ELLIPSE (self));
clutter_behaviour_ellipse_set_angle_tiltx (self,
- axis,
- CLUTTER_FLOAT_TO_FIXED (angle_tilt));
+ axis,
+ COGL_FIXED_FROM_FLOAT (angle_tilt));
}
/**
g_return_if_fail (CLUTTER_IS_BEHAVIOUR_ELLIPSE (self));
- new_angle = CLUTTER_ANGLE_FROM_DEGX (angle_tilt);
+ new_angle = COGL_ANGLE_FROM_DEGX (angle_tilt);
priv = self->priv;
switch (axis)
{
case CLUTTER_X_AXIS:
- return CLUTTER_ANGLE_TO_DEG (self->priv->angle_tilt_x);
+ return COGL_ANGLE_TO_DEG (self->priv->angle_tilt_x);
case CLUTTER_Y_AXIS:
- return CLUTTER_ANGLE_TO_DEG (self->priv->angle_tilt_y);
+ return COGL_ANGLE_TO_DEG (self->priv->angle_tilt_y);
case CLUTTER_Z_AXIS:
- return CLUTTER_ANGLE_TO_DEG (self->priv->angle_tilt_z);
+ return COGL_ANGLE_TO_DEG (self->priv->angle_tilt_z);
}
return 0;
switch (axis)
{
case CLUTTER_X_AXIS:
- return CLUTTER_ANGLE_TO_DEGX (self->priv->angle_tilt_x);
+ return COGL_ANGLE_TO_DEGX (self->priv->angle_tilt_x);
case CLUTTER_Y_AXIS:
- return CLUTTER_ANGLE_TO_DEGX (self->priv->angle_tilt_y);
+ return COGL_ANGLE_TO_DEGX (self->priv->angle_tilt_y);
case CLUTTER_Z_AXIS:
- return CLUTTER_ANGLE_TO_DEGX (self->priv->angle_tilt_z);
+ return COGL_ANGLE_TO_DEGX (self->priv->angle_tilt_z);
}
return 0;
g_return_if_fail (CLUTTER_IS_BEHAVIOUR_ELLIPSE (self));
- new_angle_x = CLUTTER_ANGLE_FROM_DEG (angle_tilt_x);
- new_angle_y = CLUTTER_ANGLE_FROM_DEG (angle_tilt_y);
- new_angle_z = CLUTTER_ANGLE_FROM_DEG (angle_tilt_z);
+ new_angle_x = COGL_ANGLE_FROM_DEG (angle_tilt_x);
+ new_angle_y = COGL_ANGLE_FROM_DEG (angle_tilt_y);
+ new_angle_z = COGL_ANGLE_FROM_DEG (angle_tilt_z);
priv = self->priv;
g_return_if_fail (CLUTTER_IS_BEHAVIOUR_ELLIPSE (self));
- new_angle_x = CLUTTER_ANGLE_FROM_DEGX (angle_tilt_x);
- new_angle_y = CLUTTER_ANGLE_FROM_DEGX (angle_tilt_y);
- new_angle_z = CLUTTER_ANGLE_FROM_DEGX (angle_tilt_z);
+ new_angle_x = COGL_ANGLE_FROM_DEGX (angle_tilt_x);
+ new_angle_y = COGL_ANGLE_FROM_DEGX (angle_tilt_y);
+ new_angle_z = COGL_ANGLE_FROM_DEGX (angle_tilt_z);
priv = self->priv;
priv = self->priv;
if (angle_tilt_x)
- *angle_tilt_x = CLUTTER_ANGLE_TO_DEG (priv->angle_tilt_x);
+ *angle_tilt_x = COGL_ANGLE_TO_DEG (priv->angle_tilt_x);
if (angle_tilt_y)
- *angle_tilt_y = CLUTTER_ANGLE_TO_DEG (priv->angle_tilt_y);
+ *angle_tilt_y = COGL_ANGLE_TO_DEG (priv->angle_tilt_y);
if (angle_tilt_z)
- *angle_tilt_z = CLUTTER_ANGLE_TO_DEG (priv->angle_tilt_z);
+ *angle_tilt_z = COGL_ANGLE_TO_DEG (priv->angle_tilt_z);
}
/**
priv = self->priv;
if (angle_tilt_x)
- *angle_tilt_x = CLUTTER_ANGLE_TO_DEGX (priv->angle_tilt_x);
+ *angle_tilt_x = COGL_ANGLE_TO_DEGX (priv->angle_tilt_x);
if (angle_tilt_y)
- *angle_tilt_y = CLUTTER_ANGLE_TO_DEGX (priv->angle_tilt_y);
+ *angle_tilt_y = COGL_ANGLE_TO_DEGX (priv->angle_tilt_y);
if (angle_tilt_z)
- *angle_tilt_z = CLUTTER_ANGLE_TO_DEGX (priv->angle_tilt_z);
+ *angle_tilt_z = COGL_ANGLE_TO_DEGX (priv->angle_tilt_z);
}
/**
ClutterKnot *out,
ClutterFixed t)
{
- out->x = start->x + CLUTTER_FIXED_TO_INT (t * (end->x - start->x));
- out->y = start->y + CLUTTER_FIXED_TO_INT (t * (end->y - start->y));
+ out->x = start->x + COGL_FIXED_TO_INT (t * (end->x - start->x));
+ out->y = start->y + COGL_FIXED_TO_INT (t * (end->y - start->y));
}
static gint
* clib sqrt if the precission would be less than 10%
*/
#if INT_MAX > CLUTTER_SQRTI_ARG_10_PERCENT
- if (t <= CLUTTER_SQRTI_ARG_10_PERCENT)
- return clutter_sqrti (t);
+ if (t <= COGL_SQRTI_ARG_10_PERCENT)
+ return cogl_sqrti (t);
else
- return CLUTTER_FLOAT_TO_INT(sqrt(t));
+ return COGL_FLOAT_TO_INT (sqrt(t));
#else
- return clutter_sqrti (t);
+ return cogl_sqrti (t);
#endif
}
ClutterKnot new;
ClutterFixed t;
- t = CLUTTER_INT_TO_FIXED (offset - dist) / dist_to_next;
+ t = COGL_FIXED_FROM_INT (offset - dist) / dist_to_next;
interpolate (knot, next, &new, t);
ClutterFixed a1, a2;
gint rounds;
- rounds = a / CFX_360;
- a1 = rounds * CFX_360;
+ rounds = a / COGL_FIXED_360;
+ a1 = rounds * COGL_FIXED_360;
a2 = a - a1;
return a2;
rotate_behaviour = CLUTTER_BEHAVIOUR_ROTATE (behaviour);
priv = rotate_behaviour->priv;
- factor = CLUTTER_INT_TO_FIXED (alpha_value) / CLUTTER_ALPHA_MAX_ALPHA;
+ factor = COGL_FIXED_FROM_INT (alpha_value) / CLUTTER_ALPHA_MAX_ALPHA;
angle = 0;
start = priv->angle_start;
if (priv->direction == CLUTTER_ROTATE_CW && start >= end)
{
- end += CFX_360;
+ end += COGL_FIXED_360;
}
else if (priv->direction == CLUTTER_ROTATE_CCW && start <= end)
{
- end -= CFX_360;
+ end -= COGL_FIXED_360;
}
- angle = CFX_MUL ((end - start), factor) + start;
+ angle = COGL_FIXED_FAST_MUL ((end - start), factor) + start;
clutter_behaviour_actors_foreach (behaviour,
alpha_notify_foreach,
switch (prop_id)
{
case PROP_ANGLE_START:
- priv->angle_start = CLUTTER_FLOAT_TO_FIXED (g_value_get_double (value));
+ priv->angle_start = COGL_FIXED_FROM_FLOAT (g_value_get_double (value));
break;
case PROP_ANGLE_END:
- priv->angle_end = CLUTTER_FLOAT_TO_FIXED (g_value_get_double (value));
+ priv->angle_end = COGL_FIXED_FROM_FLOAT (g_value_get_double (value));
break;
case PROP_AXIS:
priv->axis = g_value_get_enum (value);
switch (prop_id)
{
case PROP_ANGLE_START:
- g_value_set_double (value, CLUTTER_FIXED_TO_DOUBLE (priv->angle_start));
+ g_value_set_double (value, COGL_FIXED_TO_DOUBLE (priv->angle_start));
break;
case PROP_ANGLE_END:
- g_value_set_double (value, CLUTTER_FIXED_TO_DOUBLE (priv->angle_end));
+ g_value_set_double (value, COGL_FIXED_TO_DOUBLE (priv->angle_end));
break;
case PROP_AXIS:
g_value_set_enum (value, priv->axis);
rotate->priv = priv = CLUTTER_BEHAVIOUR_ROTATE_GET_PRIVATE (rotate);
- priv->angle_start = CLUTTER_FLOAT_TO_FIXED (0.0);
- priv->angle_end = CLUTTER_FLOAT_TO_FIXED (0.0);
+ priv->angle_start = COGL_FIXED_FROM_FLOAT (0.0);
+ priv->angle_end = COGL_FIXED_FROM_FLOAT (0.0);
priv->axis = CLUTTER_Z_AXIS;
priv->direction = CLUTTER_ROTATE_CW;
priv->center_x = priv->center_y = priv->center_z = 0;
priv = rotate->priv;
if (angle_start)
- *angle_start = CLUTTER_FIXED_TO_DOUBLE (priv->angle_start);
+ *angle_start = COGL_FIXED_TO_DOUBLE (priv->angle_start);
if (angle_end)
- *angle_end = CLUTTER_FIXED_TO_DOUBLE (priv->angle_end);
+ *angle_end = COGL_FIXED_TO_DOUBLE (priv->angle_end);
}
/**
g_return_if_fail (CLUTTER_IS_BEHAVIOUR_ROTATE (rotate));
clutter_behaviour_rotate_set_boundsx (rotate,
- CLUTTER_FLOAT_TO_FIXED (angle_start),
- CLUTTER_FLOAT_TO_FIXED (angle_end));
+ COGL_FIXED_FROM_FLOAT (angle_start),
+ COGL_FIXED_FROM_FLOAT (angle_end));
}
/**
{
ClutterFixed factor;
- factor = CLUTTER_INT_TO_FIXED (alpha_value) / CLUTTER_ALPHA_MAX_ALPHA;
+ factor = COGL_FIXED_FROM_INT (alpha_value) / CLUTTER_ALPHA_MAX_ALPHA;
- scale_x = CLUTTER_FIXED_MUL (factor,
- (priv->x_scale_end - priv->x_scale_start));
+ scale_x =
+ COGL_FIXED_FAST_MUL (factor, (priv->x_scale_end - priv->x_scale_start));
scale_x += priv->x_scale_start;
- scale_y = CLUTTER_FIXED_MUL (factor,
- (priv->y_scale_end - priv->y_scale_start));
+ scale_y =
+ COGL_FIXED_FAST_MUL (factor, (priv->y_scale_end - priv->y_scale_start));
scale_y += priv->y_scale_start;
}
switch (prop_id)
{
case PROP_X_SCALE_START:
- priv->x_scale_start = CLUTTER_FLOAT_TO_FIXED (g_value_get_double (value));
+ priv->x_scale_start = COGL_FIXED_FROM_FLOAT (g_value_get_double (value));
break;
case PROP_X_SCALE_END:
- priv->x_scale_end = CLUTTER_FLOAT_TO_FIXED (g_value_get_double (value));
+ priv->x_scale_end = COGL_FIXED_FROM_FLOAT (g_value_get_double (value));
break;
case PROP_Y_SCALE_START:
- priv->y_scale_start = CLUTTER_FLOAT_TO_FIXED (g_value_get_double (value));
+ priv->y_scale_start = COGL_FIXED_FROM_FLOAT (g_value_get_double (value));
break;
case PROP_Y_SCALE_END:
- priv->y_scale_end = CLUTTER_FLOAT_TO_FIXED (g_value_get_double (value));
+ priv->y_scale_end = COGL_FIXED_FROM_FLOAT (g_value_get_double (value));
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
switch (prop_id)
{
case PROP_X_SCALE_START:
- g_value_set_double (value, CLUTTER_FIXED_TO_FLOAT (priv->x_scale_start));
+ g_value_set_double (value, COGL_FIXED_TO_FLOAT (priv->x_scale_start));
break;
case PROP_X_SCALE_END:
- g_value_set_double (value, CLUTTER_FIXED_TO_FLOAT (priv->x_scale_end));
+ g_value_set_double (value, COGL_FIXED_TO_FLOAT (priv->x_scale_end));
break;
case PROP_Y_SCALE_START:
- g_value_set_double (value, CLUTTER_FIXED_TO_FLOAT (priv->y_scale_start));
+ g_value_set_double (value, COGL_FIXED_TO_FLOAT (priv->y_scale_start));
break;
case PROP_Y_SCALE_END:
- g_value_set_double (value, CLUTTER_FIXED_TO_FLOAT (priv->y_scale_end));
+ g_value_set_double (value, COGL_FIXED_TO_FLOAT (priv->y_scale_end));
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
self->priv = priv = CLUTTER_BEHAVIOUR_SCALE_GET_PRIVATE (self);
- priv->x_scale_start = priv->x_scale_end = CFX_ONE;
- priv->y_scale_start = priv->y_scale_end = CFX_ONE;
+ priv->x_scale_start = priv->x_scale_end = COGL_FIXED_1;
+ priv->y_scale_start = priv->y_scale_end = COGL_FIXED_1;
}
/**
g_return_val_if_fail (alpha == NULL || CLUTTER_IS_ALPHA (alpha), NULL);
return clutter_behaviour_scale_newx (alpha,
- CLUTTER_FLOAT_TO_FIXED (x_scale_start),
- CLUTTER_FLOAT_TO_FIXED (y_scale_start),
- CLUTTER_FLOAT_TO_FIXED (x_scale_end),
- CLUTTER_FLOAT_TO_FIXED (y_scale_end));
+ COGL_FIXED_FROM_FLOAT (x_scale_start),
+ COGL_FIXED_FROM_FLOAT (y_scale_start),
+ COGL_FIXED_FROM_FLOAT (x_scale_end),
+ COGL_FIXED_FROM_FLOAT (y_scale_end));
}
/**
g_return_if_fail (CLUTTER_IS_BEHAVIOUR_SCALE (scale));
clutter_behaviour_scale_set_boundsx (scale,
- CLUTTER_FLOAT_TO_FIXED (x_scale_start),
- CLUTTER_FLOAT_TO_FIXED (y_scale_start),
- CLUTTER_FLOAT_TO_FIXED (x_scale_end),
- CLUTTER_FLOAT_TO_FIXED (y_scale_end));
+ COGL_FIXED_FROM_FLOAT (x_scale_start),
+ COGL_FIXED_FROM_FLOAT (y_scale_start),
+ COGL_FIXED_FROM_FLOAT (x_scale_end),
+ COGL_FIXED_FROM_FLOAT (y_scale_end));
}
/**
priv = scale->priv;
if (x_scale_start)
- *x_scale_start = CLUTTER_FIXED_TO_DOUBLE (priv->x_scale_start);
+ *x_scale_start = COGL_FIXED_TO_DOUBLE (priv->x_scale_start);
if (x_scale_end)
- *x_scale_end = CLUTTER_FIXED_TO_DOUBLE (priv->x_scale_end);
+ *x_scale_end = COGL_FIXED_TO_DOUBLE (priv->x_scale_end);
if (y_scale_start)
- *y_scale_start = CLUTTER_FIXED_TO_DOUBLE (priv->y_scale_start);
+ *y_scale_start = COGL_FIXED_TO_DOUBLE (priv->y_scale_start);
if (y_scale_end)
- *y_scale_end = CLUTTER_FIXED_TO_DOUBLE (priv->y_scale_end);
+ *y_scale_end = COGL_FIXED_TO_DOUBLE (priv->y_scale_end);
}
/**
tex_height = cogl_texture_get_height (cogl_texture);
if (priv->repeat_x && tex_width > 0)
- t_w = CFX_QDIV (CLUTTER_INT_TO_FIXED (x_2 - x_1),
- CLUTTER_INT_TO_FIXED (tex_width));
+ t_w = COGL_FIXED_DIV (COGL_FIXED_FROM_INT (x_2 - x_1),
+ COGL_FIXED_FROM_INT (tex_width));
else
- t_w = CFX_ONE;
+ t_w = COGL_FIXED_1;
if (priv->repeat_y && tex_height > 0)
- t_h = CFX_QDIV (CLUTTER_INT_TO_FIXED (y_2 - y_1),
- CLUTTER_INT_TO_FIXED (tex_height));
+ t_h = COGL_FIXED_DIV (COGL_FIXED_FROM_INT (y_2 - y_1),
+ COGL_FIXED_FROM_INT (tex_height));
else
- t_h = CFX_ONE;
+ t_h = COGL_FIXED_1;
/* Parent paint translated us into position */
cogl_texture_rectangle (cogl_texture, 0, 0,
- CLUTTER_INT_TO_FIXED (x_2 - x_1),
- CLUTTER_INT_TO_FIXED (y_2 - y_1),
+ COGL_FIXED_FROM_INT (x_2 - x_1),
+ COGL_FIXED_FROM_INT (y_2 - y_1),
0, 0, t_w, t_h);
}
g_return_if_fail (src != NULL);
- red = CLUTTER_INT_TO_FIXED (src->red) / 255;
- green = CLUTTER_INT_TO_FIXED (src->green) / 255;
- blue = CLUTTER_INT_TO_FIXED (src->blue) / 255;
+ red = COGL_FIXED_FROM_INT (src->red) / 255;
+ green = COGL_FIXED_FROM_INT (src->green) / 255;
+ blue = COGL_FIXED_FROM_INT (src->blue) / 255;
if (red > green)
{
if (max != min)
{
- if (l <= CFX_ONE/2)
- s = CFX_DIV ((max - min), (max + min));
+ if (l <= COGL_FIXED_0_5)
+ s = COGL_FIXED_FAST_DIV ((max - min), (max + min));
else
- s = CFX_DIV ((max - min), (CLUTTER_INT_TO_FIXED (2) - max - min));
+ s = COGL_FIXED_FAST_DIV ((max - min),
+ (COGL_FIXED_FROM_INT (2) - max - min));
delta = max - min;
+
if (red == max)
- h = CFX_DIV ((green - blue), delta);
+ h = COGL_FIXED_FAST_DIV ((green - blue), delta);
else if (green == max)
- h = CLUTTER_INT_TO_FIXED (2) + CFX_DIV ((blue - red), delta);
+ {
+ h = COGL_FIXED_FROM_INT (2)
+ + COGL_FIXED_FAST_DIV ((blue - red), delta);
+ }
else if (blue == max)
- h = CLUTTER_INT_TO_FIXED (4) + CFX_DIV ((red - green), delta);
+ {
+ h = COGL_FIXED_FROM_INT (4)
+ + COGL_FIXED_FAST_DIV ((red - green), delta);
+ }
h *= 60;
+
if (h < 0)
- h += CLUTTER_INT_TO_FIXED (360);
+ h += COGL_FIXED_360;
}
if (hue)
l = luminance;
s = saturation;
- if (l <= CFX_ONE/2)
- m2 = CFX_MUL (l, (CFX_ONE + s));
+ if (l <= COGL_FIXED_0_5)
+ m2 = COGL_FIXED_FAST_MUL (l, (COGL_FIXED_1 + s));
else
- m2 = l + s - CFX_MUL (l,s);
+ m2 = l + s - COGL_FIXED_FAST_MUL (l, s);
m1 = 2 * l - m2;
if (s == 0)
{
- dest->red = (guint8) CFX_INT (l * 255);
- dest->green = (guint8) CFX_INT (l * 255);
- dest->blue = (guint8) CFX_INT (l * 255);
+ dest->red = (guint8) COGL_FIXED_TO_INT (l * 255);
+ dest->green = (guint8) COGL_FIXED_TO_INT (l * 255);
+ dest->blue = (guint8) COGL_FIXED_TO_INT (l * 255);
}
else
{
- h = hue + CFX_120;
- while (h > CFX_360)
- h -= CFX_360;
+ h = hue + COGL_FIXED_120;
+
+ while (h > COGL_FIXED_360)
+ h -= COGL_FIXED_360;
+
while (h < 0)
- h += CFX_360;
-
- if (h < CFX_60)
- dest->red = (guint8) CFX_INT((m1 + CFX_MUL((m2-m1), h) / 60) * 255);
- else if (h < CFX_180)
- dest->red = (guint8) CFX_INT (m2 * 255);
- else if (h < CFX_240)
- dest->red = (guint8)CFX_INT((m1+CFX_MUL((m2-m1),(CFX_240-h))/60)*255);
+ h += COGL_FIXED_360;
+
+ if (h < COGL_FIXED_60)
+ {
+ CoglFixed tmp;
+
+ tmp = (m1 + COGL_FIXED_FAST_MUL ((m2 - m1), h) / 60);
+ dest->red = (guint8) COGL_FIXED_TO_INT (tmp * 255);
+ }
+ else if (h < COGL_FIXED_180)
+ dest->red = (guint8) COGL_FIXED_TO_INT (m2 * 255);
+ else if (h < COGL_FIXED_240)
+ {
+ CoglFixed tmp;
+
+ tmp = (m1 + COGL_FIXED_FAST_MUL ((m2 - m1), (COGL_FIXED_240 - h)))
+ / 60;
+ dest->red = (guint8) COGL_FIXED_TO_INT (tmp * 255);
+ }
else
- dest->red = (guint8) CFX_INT (m1 * 255);
+ dest->red = (guint8) COGL_FIXED_TO_INT (m1 * 255);
h = hue;
- while (h > CFX_360)
- h -= CFX_360;
+ while (h > COGL_FIXED_360)
+ h -= COGL_FIXED_360;
while (h < 0)
- h += CFX_360;
-
- if (h < CFX_60)
- dest->green = (guint8)CFX_INT((m1 + CFX_MUL((m2 - m1), h) / 60) * 255);
- else if (h < CFX_180)
- dest->green = (guint8) CFX_INT (m2 * 255);
- else if (h < CFX_240)
- dest->green =
- (guint8) CFX_INT((m1 + CFX_MUL ((m2-m1), (CFX_240-h)) / 60) * 255);
+ h += COGL_FIXED_360;
+
+ if (h < COGL_FIXED_60)
+ {
+ CoglFixed tmp;
+
+ tmp = (m1 + COGL_FIXED_FAST_MUL ((m2 - m1), h) / 60);
+ dest->green = (guint8) COGL_FIXED_TO_INT (tmp * 255);
+ }
+ else if (h < COGL_FIXED_180)
+ dest->green = (guint8) COGL_FIXED_TO_INT (m2 * 255);
+ else if (h < COGL_FIXED_240)
+ {
+ CoglFixed tmp;
+
+ tmp = (m1 + COGL_FIXED_FAST_MUL ((m2 - m1) , (COGL_FIXED_240 - h)))
+ / 60;
+ dest->green = (guint8) COGL_FIXED_TO_INT (tmp * 255);
+ }
else
- dest->green = (guint8) CFX_INT (m1 * 255);
+ dest->green = (guint8) COGL_FIXED_TO_INT (m1 * 255);
+
+ h = hue - COGL_FIXED_120;
+
+ while (h > COGL_FIXED_360)
+ h -= COGL_FIXED_360;
- h = hue - CFX_120;
- while (h > CFX_360)
- h -= CFX_360;
while (h < 0)
- h += CFX_360;
-
- if (h < CFX_60)
- dest->blue = (guint8) CFX_INT ((m1 + CFX_MUL ((m2-m1), h) / 60) * 255);
- else if (h < CFX_180)
- dest->blue = (guint8) CFX_INT (m2 * 255);
- else if (h < CFX_240)
- dest->blue = (guint8)CFX_INT((m1+CFX_MUL((m2-m1),(CFX_240-h))/60)*255);
+ h += COGL_FIXED_360;
+
+ if (h < COGL_FIXED_60)
+ {
+ CoglFixed tmp;
+
+ tmp = (m1 + COGL_FIXED_FAST_MUL ((m2 - m1), h) / 60);
+ dest->blue = (guint8) COGL_FIXED_TO_INT (tmp * 255);
+ }
+ else if (h < COGL_FIXED_180)
+ dest->blue = (guint8) COGL_FIXED_TO_INT (m2 * 255);
+ else if (h < COGL_FIXED_240)
+ {
+ CoglFixed tmp;
+
+ tmp = (m1 + COGL_FIXED_FAST_MUL ((m2 - m1), (COGL_FIXED_240 - h)))
+ / 60;
+ dest->blue = (guint8) COGL_FIXED_TO_INT (tmp * 255);
+ }
else
- dest->blue = (guint8) CFX_INT(m1 * 255);
+ dest->blue = (guint8) COGL_FIXED_TO_INT (m1 * 255);
}
}
clutter_color_to_hlsx (src, &h, &l, &s);
if (hue)
- *hue = (guint8) CFX_INT (h * 255) / 360;
+ *hue = (guint8) COGL_FIXED_TO_INT (h * 255) / 360;
if (luminance)
- *luminance = (guint8) CFX_INT (l * 255);
+ *luminance = (guint8) COGL_FIXED_TO_INT (l * 255);
if (saturation)
- *saturation = (guint8) CFX_INT (s * 255);
+ *saturation = (guint8) COGL_FIXED_TO_INT (s * 255);
}
/**
{
ClutterFixed h, l, s;
- h = CLUTTER_INT_TO_FIXED (hue * 360) / 255;
- l = CLUTTER_INT_TO_FIXED (luminance) / 255;
- s = CLUTTER_INT_TO_FIXED (saturation) / 255;
+ h = COGL_FIXED_FROM_INT (hue * 360) / 255;
+ l = COGL_FIXED_FROM_INT (luminance) / 255;
+ s = COGL_FIXED_FROM_INT (saturation) / 255;
clutter_color_from_hlsx (dest, h, l, s);
}
ClutterColor *dest,
gdouble shade)
{
- clutter_color_shadex (src, dest, CLUTTER_FLOAT_TO_FIXED (shade));
+ clutter_color_shadex (src, dest, COGL_FIXED_FROM_FLOAT (shade));
}
/**
clutter_color_to_hlsx (src, &h, &l, &s);
- l = CFX_MUL (l, shade);
- if (l > CFX_ONE)
- l = CFX_ONE;
+ l = COGL_FIXED_FAST_MUL (l, shade);
+ if (l > COGL_FIXED_1)
+ l = COGL_FIXED_1;
else if (l < 0)
l = 0;
- s = CFX_MUL (s, shade);
- if (s > CFX_ONE)
- s = CFX_ONE;
+ s = COGL_FIXED_FAST_MUL (s, shade);
+ if (s > COGL_FIXED_1)
+ s = COGL_FIXED_1;
else if (s < 0)
s = 0;
{
g_return_if_fail (dest != NULL);
- dest->red = pixel >> 24;
+ dest->red = pixel >> 24;
dest->green = (pixel >> 16) & 0xff;
- dest->blue = (pixel >> 8) & 0xff;
- dest->alpha = pixel & 0xff;
+ dest->blue = (pixel >> 8) & 0xff;
+ dest->alpha = pixel & 0xff;
}
/**
else
width = priv->width;
- cogl_clip_set (0, 0, CLUTTER_INT_TO_FIXED (width),
- CLUTTER_INT_TO_FIXED (clutter_actor_get_height (self)));
+ cogl_clip_set (0, 0,
+ COGL_FIXED_FROM_INT (width),
+ COGL_FIXED_FROM_INT (clutter_actor_get_height (self)));
actor_width = width - (2 * priv->entry_padding);
clutter_entry_ensure_layout (entry, actor_width);
* </listitem>
* <listitem>
* <para>Two fixed point numbers can only be multiplied and divided by the
- * provided #CLUTTER_FIXED_MUL and #CLUTTER_FIXED_DIV macros.</para>
+ * provided %CLUTTER_FIXED_MUL and %CLUTTER_FIXED_DIV macros.</para>
* </listitem>
* </itemizedlist>
*/
-/* pre-computed sin table for 1st quadrant
- *
- * Currently contains 257 entries.
- *
- * The current error (compared to system sin) is about
- * 0.5% for values near the start of the table where the
- * curve is steep, but improving rapidly. If this precission
- * is not enough, we can increase the size of the table
- */
-static ClutterFixed sin_tbl [] =
-{
- 0x00000000L, 0x00000192L, 0x00000324L, 0x000004B6L,
- 0x00000648L, 0x000007DAL, 0x0000096CL, 0x00000AFEL,
- 0x00000C90L, 0x00000E21L, 0x00000FB3L, 0x00001144L,
- 0x000012D5L, 0x00001466L, 0x000015F7L, 0x00001787L,
- 0x00001918L, 0x00001AA8L, 0x00001C38L, 0x00001DC7L,
- 0x00001F56L, 0x000020E5L, 0x00002274L, 0x00002402L,
- 0x00002590L, 0x0000271EL, 0x000028ABL, 0x00002A38L,
- 0x00002BC4L, 0x00002D50L, 0x00002EDCL, 0x00003067L,
- 0x000031F1L, 0x0000337CL, 0x00003505L, 0x0000368EL,
- 0x00003817L, 0x0000399FL, 0x00003B27L, 0x00003CAEL,
- 0x00003E34L, 0x00003FBAL, 0x0000413FL, 0x000042C3L,
- 0x00004447L, 0x000045CBL, 0x0000474DL, 0x000048CFL,
- 0x00004A50L, 0x00004BD1L, 0x00004D50L, 0x00004ECFL,
- 0x0000504DL, 0x000051CBL, 0x00005348L, 0x000054C3L,
- 0x0000563EL, 0x000057B9L, 0x00005932L, 0x00005AAAL,
- 0x00005C22L, 0x00005D99L, 0x00005F0FL, 0x00006084L,
- 0x000061F8L, 0x0000636BL, 0x000064DDL, 0x0000664EL,
- 0x000067BEL, 0x0000692DL, 0x00006A9BL, 0x00006C08L,
- 0x00006D74L, 0x00006EDFL, 0x00007049L, 0x000071B2L,
- 0x0000731AL, 0x00007480L, 0x000075E6L, 0x0000774AL,
- 0x000078ADL, 0x00007A10L, 0x00007B70L, 0x00007CD0L,
- 0x00007E2FL, 0x00007F8CL, 0x000080E8L, 0x00008243L,
- 0x0000839CL, 0x000084F5L, 0x0000864CL, 0x000087A1L,
- 0x000088F6L, 0x00008A49L, 0x00008B9AL, 0x00008CEBL,
- 0x00008E3AL, 0x00008F88L, 0x000090D4L, 0x0000921FL,
- 0x00009368L, 0x000094B0L, 0x000095F7L, 0x0000973CL,
- 0x00009880L, 0x000099C2L, 0x00009B03L, 0x00009C42L,
- 0x00009D80L, 0x00009EBCL, 0x00009FF7L, 0x0000A130L,
- 0x0000A268L, 0x0000A39EL, 0x0000A4D2L, 0x0000A605L,
- 0x0000A736L, 0x0000A866L, 0x0000A994L, 0x0000AAC1L,
- 0x0000ABEBL, 0x0000AD14L, 0x0000AE3CL, 0x0000AF62L,
- 0x0000B086L, 0x0000B1A8L, 0x0000B2C9L, 0x0000B3E8L,
- 0x0000B505L, 0x0000B620L, 0x0000B73AL, 0x0000B852L,
- 0x0000B968L, 0x0000BA7DL, 0x0000BB8FL, 0x0000BCA0L,
- 0x0000BDAFL, 0x0000BEBCL, 0x0000BFC7L, 0x0000C0D1L,
- 0x0000C1D8L, 0x0000C2DEL, 0x0000C3E2L, 0x0000C4E4L,
- 0x0000C5E4L, 0x0000C6E2L, 0x0000C7DEL, 0x0000C8D9L,
- 0x0000C9D1L, 0x0000CAC7L, 0x0000CBBCL, 0x0000CCAEL,
- 0x0000CD9FL, 0x0000CE8EL, 0x0000CF7AL, 0x0000D065L,
- 0x0000D14DL, 0x0000D234L, 0x0000D318L, 0x0000D3FBL,
- 0x0000D4DBL, 0x0000D5BAL, 0x0000D696L, 0x0000D770L,
- 0x0000D848L, 0x0000D91EL, 0x0000D9F2L, 0x0000DAC4L,
- 0x0000DB94L, 0x0000DC62L, 0x0000DD2DL, 0x0000DDF7L,
- 0x0000DEBEL, 0x0000DF83L, 0x0000E046L, 0x0000E107L,
- 0x0000E1C6L, 0x0000E282L, 0x0000E33CL, 0x0000E3F4L,
- 0x0000E4AAL, 0x0000E55EL, 0x0000E610L, 0x0000E6BFL,
- 0x0000E76CL, 0x0000E817L, 0x0000E8BFL, 0x0000E966L,
- 0x0000EA0AL, 0x0000EAABL, 0x0000EB4BL, 0x0000EBE8L,
- 0x0000EC83L, 0x0000ED1CL, 0x0000EDB3L, 0x0000EE47L,
- 0x0000EED9L, 0x0000EF68L, 0x0000EFF5L, 0x0000F080L,
- 0x0000F109L, 0x0000F18FL, 0x0000F213L, 0x0000F295L,
- 0x0000F314L, 0x0000F391L, 0x0000F40CL, 0x0000F484L,
- 0x0000F4FAL, 0x0000F56EL, 0x0000F5DFL, 0x0000F64EL,
- 0x0000F6BAL, 0x0000F724L, 0x0000F78CL, 0x0000F7F1L,
- 0x0000F854L, 0x0000F8B4L, 0x0000F913L, 0x0000F96EL,
- 0x0000F9C8L, 0x0000FA1FL, 0x0000FA73L, 0x0000FAC5L,
- 0x0000FB15L, 0x0000FB62L, 0x0000FBADL, 0x0000FBF5L,
- 0x0000FC3BL, 0x0000FC7FL, 0x0000FCC0L, 0x0000FCFEL,
- 0x0000FD3BL, 0x0000FD74L, 0x0000FDACL, 0x0000FDE1L,
- 0x0000FE13L, 0x0000FE43L, 0x0000FE71L, 0x0000FE9CL,
- 0x0000FEC4L, 0x0000FEEBL, 0x0000FF0EL, 0x0000FF30L,
- 0x0000FF4EL, 0x0000FF6BL, 0x0000FF85L, 0x0000FF9CL,
- 0x0000FFB1L, 0x0000FFC4L, 0x0000FFD4L, 0x0000FFE1L,
- 0x0000FFECL, 0x0000FFF5L, 0x0000FFFBL, 0x0000FFFFL,
- 0x00010000L,
-};
-
-/* the difference of the angle for two adjacent values in the table
- * expressed as ClutterFixed number
- */
-#define CFX_SIN_STEP 0x00000192
-
-/* <private> */
-const double _magic = 68719476736.0 * 1.5;
-
-/* Where in the 64 bits of double is the mantisa */
-#if (__FLOAT_WORD_ORDER == 1234)
-#define _CFX_MAN 0
-#elif (__FLOAT_WORD_ORDER == 4321)
-#define _CFX_MAN 1
-#else
-#define CFX_NO_FAST_CONVERSIONS
-#endif
-
-/*
- * clutter_double_to_fixed :
- * @value: value to be converted
- *
- * A fast conversion from double precision floating to fixed point
- *
- * Return value: Fixed point representation of the value
- *
- * Since: 0.2
- */
-ClutterFixed
-clutter_double_to_fixed (double val)
-{
-#ifdef CFX_NO_FAST_CONVERSIONS
- return (ClutterFixed)(val * (double)CFX_ONE);
-#else
- union
- {
- double d;
- unsigned int i[2];
- } dbl;
-
- dbl.d = val;
- dbl.d = dbl.d + _magic;
- return dbl.i[_CFX_MAN];
-#endif
-}
-
-/*
- * clutter_double_to_int :
- * @value: value to be converted
- *
- * A fast conversion from doulbe precision floatint point to int;
- * used this instead of casting double/float to int.
- *
- * Return value: Integer part of the double
- *
- * Since: 0.2
- */
-gint
-clutter_double_to_int (double val)
-{
-#ifdef CFX_NO_FAST_CONVERSIONS
- return (gint)(val);
-#else
- union
- {
- double d;
- unsigned int i[2];
- } dbl;
-
- dbl.d = val;
- dbl.d = dbl.d + _magic;
- return ((int)dbl.i[_CFX_MAN]) >> 16;
-#endif
-}
-
-guint
-clutter_double_to_uint (double val)
-{
-#ifdef CFX_NO_FAST_CONVERSIONS
- return (guint)(val);
-#else
- union
- {
- double d;
- unsigned int i[2];
- } dbl;
-
- dbl.d = val;
- dbl.d = dbl.d + _magic;
- return (dbl.i[_CFX_MAN]) >> 16;
-#endif
-}
-
-#undef _CFX_MAN
-
-/**
- * clutter_sinx:
- * @angle: a #ClutterFixed angle in radians
- *
- * Fixed point implementation of sine function
- *
- * Return value: #ClutterFixed sine value.
- *
- * Since: 0.2
- */
-ClutterFixed
-clutter_sinx (ClutterFixed angle)
-{
- int sign = 1, indx1, indx2;
- ClutterFixed low, high, d1, d2;
-
- /* convert negative angle to positive + sign */
- if ((int)angle < 0)
- {
- sign = 1 + ~sign;
- angle = 1 + ~angle;
- }
-
- /* reduce to <0, 2*pi) */
- angle = angle % CFX_2PI;
-
- /* reduce to first quadrant and sign */
- if (angle > CFX_PI)
- {
- sign = 1 + ~sign;
- if (angle > CFX_PI + CFX_PI_2)
- {
- /* fourth qudrant */
- angle = CFX_2PI - angle;
- }
- else
- {
- /* third quadrant */
- angle -= CFX_PI;
- }
- }
- else
- {
- if (angle > CFX_PI_2)
- {
- /* second quadrant */
- angle = CFX_PI - angle;
- }
- }
-
- /* Calculate indices of the two nearest values in our table
- * and return weighted average
- *
- * Handle the end of the table gracefully
- */
- indx1 = CLUTTER_FIXED_DIV (angle, CFX_SIN_STEP);
- indx1 = CLUTTER_FIXED_TO_INT (indx1);
-
- if (indx1 == sizeof (sin_tbl)/sizeof (ClutterFixed) - 1)
- {
- indx2 = indx1;
- indx1 = indx2 - 1;
- }
- else
- {
- indx2 = indx1 + 1;
- }
-
- low = sin_tbl[indx1];
- high = sin_tbl[indx2];
-
- d1 = angle - indx1 * CFX_SIN_STEP;
- d2 = indx2 * CFX_SIN_STEP - angle;
-
- angle = ((low * d2 + high * d1) / (CFX_SIN_STEP));
-
- if (sign < 0)
- angle = (1 + ~angle);
-
- return angle;
-}
-
-/**
- * clutter_sini:
- * @angle: a #ClutterAngle
- *
- * Very fast fixed point implementation of sine function.
- *
- * ClutterAngle is an integer such that 1024 represents
- * full circle.
- *
- * Return value: #ClutterFixed sine value.
- *
- * Since: 0.2
- */
-ClutterFixed
-clutter_sini (ClutterAngle angle)
-{
- int sign = 1;
- ClutterFixed result;
-
- /* reduce negative angle to positive + sign */
- if (angle < 0)
- {
- sign = 1 + ~sign;
- angle = 1 + ~angle;
- }
-
- /* reduce to <0, 2*pi) */
- angle &= 0x3ff;
-
- /* reduce to first quadrant and sign */
- if (angle > 512)
- {
- sign = 1 + ~sign;
- if (angle > 768)
- {
- /* fourth qudrant */
- angle = 1024 - angle;
- }
- else
- {
- /* third quadrant */
- angle -= 512;
- }
- }
- else
- {
- if (angle > 256)
- {
- /* second quadrant */
- angle = 512 - angle;
- }
- }
-
- result = sin_tbl[angle];
-
- if (sign < 0)
- result = (1 + ~result);
-
- return result;
-}
-
-/* pre-computed tan table for 1st quadrant
- *
- * Currently contains 257 entries.
- *
- */
-static ClutterFixed tan_tbl [] =
-{
- 0x00000000L, 0x00000192L, 0x00000324L, 0x000004b7L,
- 0x00000649L, 0x000007dbL, 0x0000096eL, 0x00000b01L,
- 0x00000c94L, 0x00000e27L, 0x00000fbaL, 0x0000114eL,
- 0x000012e2L, 0x00001477L, 0x0000160cL, 0x000017a1L,
- 0x00001937L, 0x00001acdL, 0x00001c64L, 0x00001dfbL,
- 0x00001f93L, 0x0000212cL, 0x000022c5L, 0x0000245fL,
- 0x000025f9L, 0x00002795L, 0x00002931L, 0x00002aceL,
- 0x00002c6cL, 0x00002e0aL, 0x00002faaL, 0x0000314aL,
- 0x000032ecL, 0x0000348eL, 0x00003632L, 0x000037d7L,
- 0x0000397dL, 0x00003b24L, 0x00003cccL, 0x00003e75L,
- 0x00004020L, 0x000041ccL, 0x00004379L, 0x00004528L,
- 0x000046d8L, 0x0000488aL, 0x00004a3dL, 0x00004bf2L,
- 0x00004da8L, 0x00004f60L, 0x0000511aL, 0x000052d5L,
- 0x00005492L, 0x00005651L, 0x00005812L, 0x000059d5L,
- 0x00005b99L, 0x00005d60L, 0x00005f28L, 0x000060f3L,
- 0x000062c0L, 0x0000648fL, 0x00006660L, 0x00006834L,
- 0x00006a0aL, 0x00006be2L, 0x00006dbdL, 0x00006f9aL,
- 0x0000717aL, 0x0000735dL, 0x00007542L, 0x0000772aL,
- 0x00007914L, 0x00007b02L, 0x00007cf2L, 0x00007ee6L,
- 0x000080dcL, 0x000082d6L, 0x000084d2L, 0x000086d2L,
- 0x000088d6L, 0x00008adcL, 0x00008ce7L, 0x00008ef4L,
- 0x00009106L, 0x0000931bL, 0x00009534L, 0x00009750L,
- 0x00009971L, 0x00009b95L, 0x00009dbeL, 0x00009febL,
- 0x0000a21cL, 0x0000a452L, 0x0000a68cL, 0x0000a8caL,
- 0x0000ab0eL, 0x0000ad56L, 0x0000afa3L, 0x0000b1f5L,
- 0x0000b44cL, 0x0000b6a8L, 0x0000b909L, 0x0000bb70L,
- 0x0000bdddL, 0x0000c04fL, 0x0000c2c7L, 0x0000c545L,
- 0x0000c7c9L, 0x0000ca53L, 0x0000cce3L, 0x0000cf7aL,
- 0x0000d218L, 0x0000d4bcL, 0x0000d768L, 0x0000da1aL,
- 0x0000dcd4L, 0x0000df95L, 0x0000e25eL, 0x0000e52eL,
- 0x0000e806L, 0x0000eae7L, 0x0000edd0L, 0x0000f0c1L,
- 0x0000f3bbL, 0x0000f6bfL, 0x0000f9cbL, 0x0000fce1L,
- 0x00010000L, 0x00010329L, 0x0001065dL, 0x0001099aL,
- 0x00010ce3L, 0x00011036L, 0x00011394L, 0x000116feL,
- 0x00011a74L, 0x00011df6L, 0x00012184L, 0x0001251fL,
- 0x000128c6L, 0x00012c7cL, 0x0001303fL, 0x00013410L,
- 0x000137f0L, 0x00013bdfL, 0x00013fddL, 0x000143ebL,
- 0x00014809L, 0x00014c37L, 0x00015077L, 0x000154c9L,
- 0x0001592dL, 0x00015da4L, 0x0001622eL, 0x000166ccL,
- 0x00016b7eL, 0x00017045L, 0x00017523L, 0x00017a17L,
- 0x00017f22L, 0x00018444L, 0x00018980L, 0x00018ed5L,
- 0x00019445L, 0x000199cfL, 0x00019f76L, 0x0001a53aL,
- 0x0001ab1cL, 0x0001b11dL, 0x0001b73fL, 0x0001bd82L,
- 0x0001c3e7L, 0x0001ca71L, 0x0001d11fL, 0x0001d7f4L,
- 0x0001def1L, 0x0001e618L, 0x0001ed6aL, 0x0001f4e8L,
- 0x0001fc96L, 0x00020473L, 0x00020c84L, 0x000214c9L,
- 0x00021d44L, 0x000225f9L, 0x00022ee9L, 0x00023818L,
- 0x00024187L, 0x00024b3aL, 0x00025534L, 0x00025f78L,
- 0x00026a0aL, 0x000274edL, 0x00028026L, 0x00028bb8L,
- 0x000297a8L, 0x0002a3fbL, 0x0002b0b5L, 0x0002bdddL,
- 0x0002cb79L, 0x0002d98eL, 0x0002e823L, 0x0002f740L,
- 0x000306ecL, 0x00031730L, 0x00032816L, 0x000339a6L,
- 0x00034bebL, 0x00035ef2L, 0x000372c6L, 0x00038776L,
- 0x00039d11L, 0x0003b3a6L, 0x0003cb48L, 0x0003e40aL,
- 0x0003fe02L, 0x00041949L, 0x000435f7L, 0x0004542bL,
- 0x00047405L, 0x000495a9L, 0x0004b940L, 0x0004def6L,
- 0x00050700L, 0x00053196L, 0x00055ef9L, 0x00058f75L,
- 0x0005c35dL, 0x0005fb14L, 0x00063709L, 0x000677c0L,
- 0x0006bdd0L, 0x000709ecL, 0x00075ce6L, 0x0007b7bbL,
- 0x00081b98L, 0x000889e9L, 0x0009046eL, 0x00098d4dL,
- 0x000a2736L, 0x000ad593L, 0x000b9cc6L, 0x000c828aL,
- 0x000d8e82L, 0x000ecb1bL, 0x001046eaL, 0x00121703L,
- 0x00145b00L, 0x0017448dL, 0x001b2672L, 0x002095afL,
- 0x0028bc49L, 0x0036519aL, 0x00517bb6L, 0x00a2f8fdL,
- 0x46d3eab2L,
-};
-
-/**
- * clutter_tani:
- * @angle: a #ClutterAngle
- *
- * Very fast fixed point implementation of tan function.
- *
- * ClutterAngle is an integer such that 1024 represents
- * full circle.
- *
- * Return value: #ClutterFixed sine value.
- *
- * Since: 0.3
- */
-ClutterFixed
-clutter_tani (ClutterAngle angle)
-{
- int sign = 1;
- ClutterFixed result;
-
- /* reduce negative angle to positive + sign */
- if (angle < 0)
- {
- sign = 1 + ~sign;
- angle = 1 + ~angle;
- }
-
- /* reduce to <0, pi) */
- angle &= 0x1ff;
-
- /* reduce to first quadrant and sign */
- if (angle > 256)
- {
- sign = 1 + ~sign;
- angle = 512 - angle;
- }
-
- result = tan_tbl[angle];
-
- if (sign < 0)
- result = (1 + ~result);
-
- return result;
-}
-
-/* 257-value table of atan. atan_tbl[0] is atan(0.0) and atan_tbl[256]
- is atan(1). The angles are radians in ClutterFixed
- truncated to 16-bit (they're all less than one) */
-static guint16 atan_tbl[] =
- {
- 0x0000, 0x00FF, 0x01FF, 0x02FF, 0x03FF, 0x04FF, 0x05FF, 0x06FF,
- 0x07FF, 0x08FF, 0x09FE, 0x0AFE, 0x0BFD, 0x0CFD, 0x0DFC, 0x0EFB,
- 0x0FFA, 0x10F9, 0x11F8, 0x12F7, 0x13F5, 0x14F3, 0x15F2, 0x16F0,
- 0x17EE, 0x18EB, 0x19E9, 0x1AE6, 0x1BE3, 0x1CE0, 0x1DDD, 0x1ED9,
- 0x1FD5, 0x20D1, 0x21CD, 0x22C8, 0x23C3, 0x24BE, 0x25B9, 0x26B3,
- 0x27AD, 0x28A7, 0x29A1, 0x2A9A, 0x2B93, 0x2C8B, 0x2D83, 0x2E7B,
- 0x2F72, 0x306A, 0x3160, 0x3257, 0x334D, 0x3442, 0x3538, 0x362D,
- 0x3721, 0x3815, 0x3909, 0x39FC, 0x3AEF, 0x3BE2, 0x3CD4, 0x3DC5,
- 0x3EB6, 0x3FA7, 0x4097, 0x4187, 0x4277, 0x4365, 0x4454, 0x4542,
- 0x462F, 0x471C, 0x4809, 0x48F5, 0x49E0, 0x4ACB, 0x4BB6, 0x4CA0,
- 0x4D89, 0x4E72, 0x4F5B, 0x5043, 0x512A, 0x5211, 0x52F7, 0x53DD,
- 0x54C2, 0x55A7, 0x568B, 0x576F, 0x5852, 0x5934, 0x5A16, 0x5AF7,
- 0x5BD8, 0x5CB8, 0x5D98, 0x5E77, 0x5F55, 0x6033, 0x6110, 0x61ED,
- 0x62C9, 0x63A4, 0x647F, 0x6559, 0x6633, 0x670C, 0x67E4, 0x68BC,
- 0x6993, 0x6A6A, 0x6B40, 0x6C15, 0x6CEA, 0x6DBE, 0x6E91, 0x6F64,
- 0x7036, 0x7108, 0x71D9, 0x72A9, 0x7379, 0x7448, 0x7516, 0x75E4,
- 0x76B1, 0x777E, 0x7849, 0x7915, 0x79DF, 0x7AA9, 0x7B72, 0x7C3B,
- 0x7D03, 0x7DCA, 0x7E91, 0x7F57, 0x801C, 0x80E1, 0x81A5, 0x8269,
- 0x832B, 0x83EE, 0x84AF, 0x8570, 0x8630, 0x86F0, 0x87AF, 0x886D,
- 0x892A, 0x89E7, 0x8AA4, 0x8B5F, 0x8C1A, 0x8CD5, 0x8D8E, 0x8E47,
- 0x8F00, 0x8FB8, 0x906F, 0x9125, 0x91DB, 0x9290, 0x9345, 0x93F9,
- 0x94AC, 0x955F, 0x9611, 0x96C2, 0x9773, 0x9823, 0x98D2, 0x9981,
- 0x9A2F, 0x9ADD, 0x9B89, 0x9C36, 0x9CE1, 0x9D8C, 0x9E37, 0x9EE0,
- 0x9F89, 0xA032, 0xA0DA, 0xA181, 0xA228, 0xA2CE, 0xA373, 0xA418,
- 0xA4BC, 0xA560, 0xA602, 0xA6A5, 0xA746, 0xA7E8, 0xA888, 0xA928,
- 0xA9C7, 0xAA66, 0xAB04, 0xABA1, 0xAC3E, 0xACDB, 0xAD76, 0xAE11,
- 0xAEAC, 0xAF46, 0xAFDF, 0xB078, 0xB110, 0xB1A7, 0xB23E, 0xB2D5,
- 0xB36B, 0xB400, 0xB495, 0xB529, 0xB5BC, 0xB64F, 0xB6E2, 0xB773,
- 0xB805, 0xB895, 0xB926, 0xB9B5, 0xBA44, 0xBAD3, 0xBB61, 0xBBEE,
- 0xBC7B, 0xBD07, 0xBD93, 0xBE1E, 0xBEA9, 0xBF33, 0xBFBC, 0xC046,
- 0xC0CE, 0xC156, 0xC1DD, 0xC264, 0xC2EB, 0xC371, 0xC3F6, 0xC47B,
- 0xC4FF, 0xC583, 0xC606, 0xC689, 0xC70B, 0xC78D, 0xC80E, 0xC88F,
- 0xC90F
- };
-
-/**
- * clutter_atani:
- * @x: The tangent to calculate the angle for
- *
- * Fast fixed-point version of the arctangent function.
- *
- * Return value: The angle in radians represented as a #ClutterFixed
- * for which the tangent is @x.
- */
-ClutterFixed
-clutter_atani (ClutterFixed x)
-{
- gboolean negative = FALSE;
- ClutterFixed angle;
-
- if (x < 0)
- {
- negative = TRUE;
- x = -x;
- }
-
- if (x > CFX_ONE)
- /* if x > 1 then atan(x) = pi/2 - atan(1/x) */
- angle = CFX_PI / 2 - atan_tbl[CFX_QDIV (CFX_ONE, x) >> 8];
- else
- angle = atan_tbl[x >> 8];
-
- return negative ? -angle : angle;
-}
-
-/**
- * clutter_atan2i:
- * @y: Numerator of tangent
- * @x: Denominator of tangent
- *
- * Calculates the arctangent of @y / @x but uses the sign of both
- * arguments to return the angle in right quadrant.
- *
- * Return value: The arctangent of @y / @x
- */
-ClutterFixed
-clutter_atan2i (ClutterFixed y, ClutterFixed x)
-{
- ClutterFixed angle;
-
- if (x == 0)
- angle = y >= 0 ? CFX_PI_2 : -CFX_PI_2;
- else
- {
- angle = clutter_atani (CFX_QDIV (y, x));
-
- if (x < 0)
- angle += y >= 0 ? CFX_PI : -CFX_PI;
- }
-
- return angle;
-}
-
-ClutterFixed sqrt_tbl [] =
-{
- 0x00000000L, 0x00010000L, 0x00016A0AL, 0x0001BB68L,
- 0x00020000L, 0x00023C6FL, 0x00027312L, 0x0002A550L,
- 0x0002D414L, 0x00030000L, 0x0003298BL, 0x0003510EL,
- 0x000376CFL, 0x00039B05L, 0x0003BDDDL, 0x0003DF7CL,
- 0x00040000L, 0x00041F84L, 0x00043E1EL, 0x00045BE1L,
- 0x000478DEL, 0x00049524L, 0x0004B0BFL, 0x0004CBBCL,
- 0x0004E624L, 0x00050000L, 0x00051959L, 0x00053237L,
- 0x00054AA0L, 0x0005629AL, 0x00057A2BL, 0x00059159L,
- 0x0005A828L, 0x0005BE9CL, 0x0005D4B9L, 0x0005EA84L,
- 0x00060000L, 0x00061530L, 0x00062A17L, 0x00063EB8L,
- 0x00065316L, 0x00066733L, 0x00067B12L, 0x00068EB4L,
- 0x0006A21DL, 0x0006B54DL, 0x0006C847L, 0x0006DB0CL,
- 0x0006ED9FL, 0x00070000L, 0x00071232L, 0x00072435L,
- 0x0007360BL, 0x000747B5L, 0x00075935L, 0x00076A8CL,
- 0x00077BBBL, 0x00078CC2L, 0x00079DA3L, 0x0007AE60L,
- 0x0007BEF8L, 0x0007CF6DL, 0x0007DFBFL, 0x0007EFF0L,
- 0x00080000L, 0x00080FF0L, 0x00081FC1L, 0x00082F73L,
- 0x00083F08L, 0x00084E7FL, 0x00085DDAL, 0x00086D18L,
- 0x00087C3BL, 0x00088B44L, 0x00089A32L, 0x0008A906L,
- 0x0008B7C2L, 0x0008C664L, 0x0008D4EEL, 0x0008E361L,
- 0x0008F1BCL, 0x00090000L, 0x00090E2EL, 0x00091C45L,
- 0x00092A47L, 0x00093834L, 0x0009460CL, 0x000953CFL,
- 0x0009617EL, 0x00096F19L, 0x00097CA1L, 0x00098A16L,
- 0x00099777L, 0x0009A4C6L, 0x0009B203L, 0x0009BF2EL,
- 0x0009CC47L, 0x0009D94FL, 0x0009E645L, 0x0009F32BL,
- 0x000A0000L, 0x000A0CC5L, 0x000A1979L, 0x000A261EL,
- 0x000A32B3L, 0x000A3F38L, 0x000A4BAEL, 0x000A5816L,
- 0x000A646EL, 0x000A70B8L, 0x000A7CF3L, 0x000A8921L,
- 0x000A9540L, 0x000AA151L, 0x000AAD55L, 0x000AB94BL,
- 0x000AC534L, 0x000AD110L, 0x000ADCDFL, 0x000AE8A1L,
- 0x000AF457L, 0x000B0000L, 0x000B0B9DL, 0x000B172DL,
- 0x000B22B2L, 0x000B2E2BL, 0x000B3998L, 0x000B44F9L,
- 0x000B504FL, 0x000B5B9AL, 0x000B66D9L, 0x000B720EL,
- 0x000B7D37L, 0x000B8856L, 0x000B936AL, 0x000B9E74L,
- 0x000BA973L, 0x000BB467L, 0x000BBF52L, 0x000BCA32L,
- 0x000BD508L, 0x000BDFD5L, 0x000BEA98L, 0x000BF551L,
- 0x000C0000L, 0x000C0AA6L, 0x000C1543L, 0x000C1FD6L,
- 0x000C2A60L, 0x000C34E1L, 0x000C3F59L, 0x000C49C8L,
- 0x000C542EL, 0x000C5E8CL, 0x000C68E0L, 0x000C732DL,
- 0x000C7D70L, 0x000C87ACL, 0x000C91DFL, 0x000C9C0AL,
- 0x000CA62CL, 0x000CB047L, 0x000CBA59L, 0x000CC464L,
- 0x000CCE66L, 0x000CD861L, 0x000CE254L, 0x000CEC40L,
- 0x000CF624L, 0x000D0000L, 0x000D09D5L, 0x000D13A2L,
- 0x000D1D69L, 0x000D2727L, 0x000D30DFL, 0x000D3A90L,
- 0x000D4439L, 0x000D4DDCL, 0x000D5777L, 0x000D610CL,
- 0x000D6A9AL, 0x000D7421L, 0x000D7DA1L, 0x000D871BL,
- 0x000D908EL, 0x000D99FAL, 0x000DA360L, 0x000DACBFL,
- 0x000DB618L, 0x000DBF6BL, 0x000DC8B7L, 0x000DD1FEL,
- 0x000DDB3DL, 0x000DE477L, 0x000DEDABL, 0x000DF6D8L,
- 0x000E0000L, 0x000E0922L, 0x000E123DL, 0x000E1B53L,
- 0x000E2463L, 0x000E2D6DL, 0x000E3672L, 0x000E3F70L,
- 0x000E4869L, 0x000E515DL, 0x000E5A4BL, 0x000E6333L,
- 0x000E6C16L, 0x000E74F3L, 0x000E7DCBL, 0x000E869DL,
- 0x000E8F6BL, 0x000E9832L, 0x000EA0F5L, 0x000EA9B2L,
- 0x000EB26BL, 0x000EBB1EL, 0x000EC3CBL, 0x000ECC74L,
- 0x000ED518L, 0x000EDDB7L, 0x000EE650L, 0x000EEEE5L,
- 0x000EF775L, 0x000F0000L, 0x000F0886L, 0x000F1107L,
- 0x000F1984L, 0x000F21FCL, 0x000F2A6FL, 0x000F32DDL,
- 0x000F3B47L, 0x000F43ACL, 0x000F4C0CL, 0x000F5468L,
- 0x000F5CBFL, 0x000F6512L, 0x000F6D60L, 0x000F75AAL,
- 0x000F7DEFL, 0x000F8630L, 0x000F8E6DL, 0x000F96A5L,
- 0x000F9ED9L, 0x000FA709L, 0x000FAF34L, 0x000FB75BL,
- 0x000FBF7EL, 0x000FC79DL, 0x000FCFB7L, 0x000FD7CEL,
- 0x000FDFE0L, 0x000FE7EEL, 0x000FEFF8L, 0x000FF7FEL,
- 0x00100000L,
-};
-
-/**
- * clutter_sqrtx:
- * @x: a #ClutterFixed
- *
- * A fixed point implementation of squre root
- *
- * Return value: #ClutterFixed square root.
- *
- * Since: 0.2
- */
-ClutterFixed
-clutter_sqrtx (ClutterFixed x)
-{
- /* The idea for this comes from the Alegro library, exploiting the
- * fact that,
- * sqrt (x) = sqrt (x/d) * sqrt (d);
- *
- * For d == 2^(n):
- *
- * sqrt (x) = sqrt (x/2^(2n)) * 2^n
- *
- * By locating suitable n for given x such that x >> 2n is in <0,255>
- * we can use a LUT of precomputed values.
- *
- * This algorithm provides both good performance and precission;
- * on ARM this function is about 5 times faster than c-lib sqrt, whilst
- * producing errors < 1%.
- *
- */
- int t = 0;
- int sh = 0;
- unsigned int mask = 0x40000000;
- unsigned fract = x & 0x0000ffff;
- unsigned int d1, d2;
- ClutterFixed v1, v2;
-
- if (x <= 0)
- return 0;
-
- if (x > CFX_255 || x < CFX_ONE)
- {
- /*
- * Find the highest bit set
- */
-#if __arm__
- /* This actually requires at least arm v5, but gcc does not seem
- * to set the architecture defines correctly, and it is I think
- * very unlikely that anyone will want to use clutter on anything
- * less than v5.
- */
- int bit;
- __asm__ ("clz %0, %1\n"
- "rsb %0, %0, #31\n"
- :"=r"(bit)
- :"r" (x));
-
- /* make even (2n) */
- bit &= 0xfffffffe;
-#else
- /* TODO -- add i386 branch using bshr
- *
- * NB: it's been said that the bshr instruction is poorly implemented
- * and that it is possible to write a faster code in C using binary
- * search -- at some point we should explore this
- */
- int bit = 30;
- while (bit >= 0)
- {
- if (x & mask)
- break;
-
- mask = (mask >> 1 | mask >> 2);
- bit -= 2;
- }
-#endif
-
- /* now bit indicates the highest bit set; there are two scenarios
- *
- * 1) bit < 23: Our number is smaller so we shift it left to maximase
- * precision (< 16 really, since <16,23> never goes
- * through here.
- *
- * 2) bit > 23: our number is above the table, so we shift right
- */
-
- sh = ((bit - 22) >> 1);
- if (bit >= 8)
- t = (x >> (16 - 22 + bit));
- else
- t = (x << (22 - 16 - bit));
- }
- else
- {
- t = CLUTTER_FIXED_TO_INT (x);
- }
-
- /* Do a weighted average of the two nearest values */
- v1 = sqrt_tbl[t];
- v2 = sqrt_tbl[t+1];
-
- /*
- * 12 is fairly arbitrary -- we want integer that is not too big to cost
- * us precission
- */
- d1 = (unsigned)(fract) >> 12;
- d2 = ((unsigned)CFX_ONE >> 12) - d1;
-
- x = ((v1*d2) + (v2*d1))/(CFX_ONE >> 12);
-
- if (sh > 0)
- x = x << sh;
- else if (sh < 0)
- x = (x >> (1 + ~sh));
-
- return x;
-}
-
-/**
- * clutter_sqrti:
- * @x: integer value
- *
- * Very fast fixed point implementation of square root for integers.
- *
- * This function is at least 6x faster than clib sqrt() on x86, and (this is
- * not a typo!) about 500x faster on ARM without FPU. It's error is < 5%
- * for arguments < #CLUTTER_SQRTI_ARG_5_PERCENT and < 10% for arguments <
- * #CLUTTER_SQRTI_ARG_10_PERCENT. The maximum argument that can be passed to
- * this function is CLUTTER_SQRTI_ARG_MAX.
- *
- * Return value: integer square root.
- *
- *
- * Since: 0.2
- */
-gint
-clutter_sqrti (gint number)
-{
-#if defined __SSE2__
- /* The GCC built-in with SSE2 (sqrtsd) is up to twice as fast as
- * the pure integer code below. It is also more accurate.
- */
- return __builtin_sqrt (number);
-#else
- /* This is a fixed point implementation of the Quake III sqrt algorithm,
- * described, for example, at
- * http://www.codemaestro.com/reviews/review00000105.html
- *
- * While the original QIII is extremely fast, the use of floating division
- * and multiplication makes it perform very on arm processors without FPU.
- *
- * The key to successfully replacing the floating point operations with
- * fixed point is in the choice of the fixed point format. The QIII
- * algorithm does not calculate the square root, but its reciprocal ('y'
- * below), which is only at the end turned to the inverse value. In order
- * for the algorithm to produce satisfactory results, the reciprocal value
- * must be represented with sufficient precission; the 16.16 we use
- * elsewhere in clutter is not good enough, and 10.22 is used instead.
- */
- ClutterFixed x;
- guint32 y_1; /* 10.22 fixed point */
- guint32 f = 0x600000; /* '1.5' as 10.22 fixed */
-
- union
- {
- float f;
- guint32 i;
- } flt, flt2;
-
- flt.f = number;
-
- x = CLUTTER_INT_TO_FIXED (number) / 2;
-
- /* The QIII initial estimate */
- flt.i = 0x5f3759df - ( flt.i >> 1 );
-
- /* Now, we convert the float to 10.22 fixed. We exploit the mechanism
- * described at http://www.d6.com/users/checker/pdfs/gdmfp.pdf.
- *
- * We want 22 bit fraction; a single precission float uses 23 bit
- * mantisa, so we only need to add 2^(23-22) (no need for the 1.5
- * multiplier as we are only dealing with positive numbers).
- *
- * Note: we have to use two separate variables here -- for some reason,
- * if we try to use just the flt variable, gcc on ARM optimises the whole
- * addition out, and it all goes pear shape, since without it, the bits
- * in the float will not be correctly aligned.
- */
- flt2.f = flt.f + 2.0;
- flt2.i &= 0x7FFFFF;
-
- /* Now we correct the estimate */
- y_1 = (flt2.i >> 11) * (flt2.i >> 11);
- y_1 = (y_1 >> 8) * (x >> 8);
-
- y_1 = f - y_1;
- flt2.i = (flt2.i >> 11) * (y_1 >> 11);
-
- /* If the original argument is less than 342, we do another
- * iteration to improve precission (for arguments >= 342, the single
- * iteration produces generally better results).
- */
- if (x < 171)
- {
- y_1 = (flt2.i >> 11) * (flt2.i >> 11);
- y_1 = (y_1 >> 8) * (x >> 8);
-
- y_1 = f - y_1;
- flt2.i = (flt2.i >> 11) * (y_1 >> 11);
- }
-
- /* Invert, round and convert from 10.22 to an integer
- * 0x1e3c68 is a magical rounding constant that produces slightly
- * better results than 0x200000.
- */
- return (number * flt2.i + 0x1e3c68) >> 22;
-#endif
-}
-
-/**
- * clutter_qmulx:
- * @op1: #ClutterFixed
- * @op2: #ClutterFixed
- *
- * Multiplies two fixed values using 64bit arithmetic; this provides
- * significantly better precission than the #CLUTTER_FIXED_MUL macro,
- * but at performance cost (about 2.7 times slowdown on ARMv5e, and 2 times
- * on x86).
- *
- * Return value: the result of the operation
- *
- * Since: 0.4
- */
-ClutterFixed
-clutter_qmulx (ClutterFixed op1, ClutterFixed op2)
-{
-#ifdef __arm__
- /* This provides about 12% speedeup on the gcc -O2 optimised
- * C version
- *
- * Based on code found in the following thread:
- * http://lists.mplayerhq.hu/pipermail/ffmpeg-devel/2006-August/014405.html
- */
- int res_low, res_hi;
-
- __asm__ ("smull %0, %1, %2, %3 \n"
- "mov %0, %0, lsr %4 \n"
- "add %1, %0, %1, lsl %5 \n"
- : "=r"(res_hi), "=r"(res_low)\
- : "r"(op1), "r"(op2), "i"(CFX_Q), "i"(32-CFX_Q));
-
- return (ClutterFixed) res_low;
-#else
- long long r = (long long) op1 * (long long) op2;
-
- return (unsigned int)(r >> CFX_Q);
-#endif
-}
-
-/**
- * clutter_qdivx:
- * @op1: #ClutterFixed
- * @op2: #ClutterFixed
- *
- * Divides two fixed values using 64bit arithmetic; this provides
- * significantly better precission than the #CLUTTER_FIXED_DIV macro,
- * but at performance cost.
- *
- * Return value: #ClutterFixed
- *
- * Since: 0.4
- */
-ClutterFixed
-clutter_qdivx (ClutterFixed op1,
- ClutterFixed op2)
-{
- return (ClutterFixed) ((((gint64) op1) << CFX_Q) / op2);
-}
-
-/*
- * The log2x() and pow2x() functions
- *
- * The implementation of the log2x() and pow2x() exploits the well-documented
- * fact that the exponent part of IEEE floating number provides a good estimate
- * of log2 of that number, while the mantisa serves as a good error-correction.
- *
- * The implemenation here uses a quadratic error correction as described by
- * Ian Stephenson at http://www.dctsystems.co.uk/Software/power.html.
- */
-
-/**
- * clutter_log2x :
- * @x: value to calculate base 2 logarithm from
- *
- * Calculates base 2 logarithm.
- *
- * This function is some 2.5 times faster on x86, and over 12 times faster on
- * fpu-less arm, than using libc log().
- *
- * Return value: base 2 logarithm.
- *
- * Since: 0.4
- */
-ClutterFixed
-clutter_log2x (guint x)
-{
- /* Note: we could easily have a version for ClutterFixed x, but the int
- * precission is enough for the current purposes.
- */
- union
- {
- float f;
- ClutterFixed i;
- } flt;
-
- ClutterFixed magic = 0x58bb;
- ClutterFixed y;
-
- /*
- * Convert x to float, then extract exponent.
- *
- * We want the result to be 16.16 fixed, so we shift (23-16) bits only
- */
- flt.f = x;
- flt.i >>= 7;
- flt.i -= CLUTTER_INT_TO_FIXED (127);
-
- y = CLUTTER_FIXED_FRACTION (flt.i);
-
- y = CFX_MUL ((y - CFX_MUL (y, y)), magic);
-
- return flt.i + y;
-}
-
-/**
- * clutter_pow2x :
- * @x: exponent
- *
- * Calculates 2 to x power.
- *
- * This function is around 11 times faster on x86, and around 22 times faster
- * on fpu-less arm than libc pow(2, x).
- *
- * Return value: 2 in x power.
- *
- * Since: 0.4
- */
-guint
-clutter_pow2x (ClutterFixed x)
-{
- /* Note: we could easily have a version that produces ClutterFixed result,
- * but the the range would be limited to x < 15, and the int precission
- * is enough for the current purposes.
- */
-
- union
- {
- float f;
- guint32 i;
- } flt;
-
- ClutterFixed magic = 0x56f7;
- ClutterFixed y;
-
- flt.i = x;
-
- /*
- * Reverse of the log2x function -- convert the fixed value to a suitable
- * floating point exponent, and mantisa adjusted with quadratic error
- * correction y.
- */
- y = CLUTTER_FIXED_FRACTION (x);
- y = CFX_MUL ((y - CFX_MUL (y, y)), magic);
-
- /* Shift the exponent into it's position in the floating point
- * representation; as our number is not int but 16.16 fixed, shift only
- * by (23 - 16)
- */
- flt.i += (CLUTTER_INT_TO_FIXED (127) - y);
- flt.i <<= 7;
-
- return CLUTTER_FLOAT_TO_UINT (flt.f);
-}
-
-
-/**
- * clutter_powx :
- * @x: base
- * @y: #ClutterFixed exponent
- *
- * Calculates x to y power. (Note, if x is a constant it will be faster to
- * calculate the power as clutter_pow2x (CLUTTER_FIXED_MUL(y, log2 (x)))
- *
- * Return value: x in y power.
- *
- * Since: 0.4
- */
-guint
-clutter_powx (guint x, ClutterFixed y)
-{
- return clutter_pow2x (CFX_MUL (y, clutter_log2x (x)));
-}
-
static GTypeInfo _info = {
0,
NULL,
clutter_value_transform_fixed_int (const GValue *src,
GValue *dest)
{
- dest->data[0].v_int = CLUTTER_FIXED_TO_INT (src->data[0].v_int);
+ dest->data[0].v_int = COGL_FIXED_TO_INT (src->data[0].v_int);
}
static void
clutter_value_transform_fixed_double (const GValue *src,
GValue *dest)
{
- dest->data[0].v_double = CLUTTER_FIXED_TO_DOUBLE (src->data[0].v_int);
+ dest->data[0].v_double = COGL_FIXED_TO_DOUBLE (src->data[0].v_int);
}
static void
clutter_value_transform_fixed_float (const GValue *src,
GValue *dest)
{
- dest->data[0].v_float = CLUTTER_FIXED_TO_FLOAT (src->data[0].v_int);
+ dest->data[0].v_float = COGL_FIXED_TO_FLOAT (src->data[0].v_int);
}
static void
clutter_value_transform_int_fixed (const GValue *src,
GValue *dest)
{
- dest->data[0].v_int = CLUTTER_INT_TO_FIXED (src->data[0].v_int);
+ dest->data[0].v_int = COGL_FIXED_FROM_INT (src->data[0].v_int);
}
static void
clutter_value_transform_double_fixed (const GValue *src,
GValue *dest)
{
- dest->data[0].v_int = CLUTTER_FLOAT_TO_FIXED (src->data[0].v_double);
+ dest->data[0].v_int = COGL_FIXED_FROM_FLOAT (src->data[0].v_double);
}
static void
clutter_value_transform_float_fixed (const GValue *src,
GValue *dest)
{
- dest->data[0].v_int = CLUTTER_FLOAT_TO_FIXED (src->data[0].v_float);
+ dest->data[0].v_int = COGL_FIXED_FROM_FLOAT (src->data[0].v_float);
}
{
ClutterParamSpecFixed *fspec = CLUTTER_PARAM_SPEC_FIXED (pspec);
- fspec->minimum = CLUTTER_MINFIXED;
- fspec->maximum = CLUTTER_MAXFIXED;
+ fspec->minimum = COGL_FIXED_MIN;
+ fspec->maximum = COGL_FIXED_MAX;
fspec->default_value = 0;
}
GValue *value)
{
ClutterParamSpecFixed *fspec = CLUTTER_PARAM_SPEC_FIXED (pspec);
- gint oval = CLUTTER_FIXED_TO_INT (value->data[0].v_int);
+ gint oval = COGL_FIXED_TO_INT (value->data[0].v_int);
gint min, max, val;
g_assert (CLUTTER_IS_PARAM_SPEC_FIXED (pspec));
min = fspec->minimum;
max = fspec->maximum;
- val = CLUTTER_FIXED_TO_INT (value->data[0].v_int);
+ val = COGL_FIXED_TO_INT (value->data[0].v_int);
val = CLAMP (val, min, max);
if (val != oval)
#define _HAVE_CLUTTER_FIXED_H
#include <glib-object.h>
+#include <cogl/cogl-fixed.h>
G_BEGIN_DECLS
*
* Fixed point number (16.16)
*/
-typedef gint32 ClutterFixed;
+typedef CoglFixed ClutterFixed;
/**
* ClutterAngle:
* Integer representation of an angle such that 1024 corresponds to
* full circle (i.e., 2*Pi).
*/
-typedef gint32 ClutterAngle; /* angle such that 1024 == 2*PI */
+typedef CoglAngle ClutterAngle; /* angle such that 1024 == 2*PI */
-#define CLUTTER_ANGLE_FROM_DEG(x) (CLUTTER_FLOAT_TO_INT (((x) * 1024.0) / 360.0))
-#define CLUTTER_ANGLE_FROM_DEGF(x) (CLUTTER_FLOAT_TO_INT (((float)(x) * 1024.0f) / 360.0f))
-#define CLUTTER_ANGLE_FROM_DEGX(x) (CFX_INT((((x)/360)*1024) + CFX_HALF))
-#define CLUTTER_ANGLE_TO_DEG(x) (((x) * 360.0)/ 1024.0)
-#define CLUTTER_ANGLE_TO_DEGF(x) (((float)(x) * 360.0)/ 1024.0)
-#define CLUTTER_ANGLE_TO_DEGX(x) (CLUTTER_INT_TO_FIXED((x) * 45)/128)
+#define CLUTTER_ANGLE_FROM_DEG(x) (COGL_ANGLE_FROM_DEG (x))
+#define CLUTTER_ANGLE_FROM_DEGX(x) (COGL_ANGLE_FROM_DEGX (x))
+#define CLUTTER_ANGLE_TO_DEG(x) (COGL_ANGLE_TO_DEG (x))
+#define CLUTTER_ANGLE_TO_DEGX(x) (COGL_ANGLE_TO_DEGX (x))
/*
* some commonly used constants
*
* Size in bits of decimal part of floating point value.
*/
-#define CFX_Q 16 /* Decimal part size in bits */
+#define CFX_Q COGL_FIXED_Q
/**
* CFX_ONE:
*
* 1.0 represented as a fixed point value.
*/
-#define CFX_ONE (1 << CFX_Q) /* 1 */
+#define CFX_ONE COGL_FIXED_1
/**
* CFX_HALF:
*
* 0.5 represented as a fixed point value.
*/
-#define CFX_HALF 32768
+#define CFX_HALF COGL_FIXED_0_5
/**
* CFX_MAX:
*
* Maximum fixed point value.
*/
-#define CFX_MAX 0x7fffffff
+#define CFX_MAX COGL_FIXED_MAX
/**
* CFX_MIN:
*
* Minimum fixed point value.
*/
-#define CFX_MIN 0x80000000
+#define CFX_MIN COGL_FIXED_MIN
/**
* CFX_PI:
*
* Fixed point representation of Pi
*/
-#define CFX_PI 0x0003243f
+#define CFX_PI COGL_FIXED_PI
/**
* CFX_2PI:
*
* Fixed point representation of Pi*2
*/
-#define CFX_2PI 0x0006487f
+#define CFX_2PI COGL_FIXED_2_PI
/**
* CFX_PI_2:
*
* Fixed point representation of Pi/2
*/
-#define CFX_PI_2 0x00019220 /* pi/2 */
+#define CFX_PI_2 COGL_FIXED_PI_2
/**
* CFX_PI_4:
*
* Fixed point representation of Pi/4
*/
-#define CFX_PI_4 0x0000c910 /* pi/4 */
+#define CFX_PI_4 COGL_FIXED_PI_4
/**
* CFX_360:
*
* Fixed point representation of the number 360
*/
-#define CFX_360 CLUTTER_INT_TO_FIXED (360)
+#define CFX_360 COGL_FIXED_360
/**
* CFX_240:
*
* Fixed point representation of the number 240
*/
-#define CFX_240 CLUTTER_INT_TO_FIXED (240)
+#define CFX_240 COGL_FIXED_240
/**
* CFX_180:
*
* Fixed point representation of the number 180
*/
-#define CFX_180 CLUTTER_INT_TO_FIXED (180)
+#define CFX_180 COGL_FIXED_180
/**
* CFX_120:
*
* Fixed point representation of the number 120
*/
-#define CFX_120 CLUTTER_INT_TO_FIXED (120)
+#define CFX_120 COGL_FIXED_120
/**
* CFX_60:
*
* Fixed point representation of the number 60
*/
-#define CFX_60 CLUTTER_INT_TO_FIXED (60)
+#define CFX_60 COGL_FIXED_60
/**
* CFX_RADIANS_TO_DEGREES:
*
* Fixed point representation of the number 180 / pi
*/
-#define CFX_RADIANS_TO_DEGREES 0x394bb8
+#define CFX_RADIANS_TO_DEGREES COGL_RADIANS_TO_DEGREES
/**
* CFX_255:
*
* Fixed point representation of the number 255
*/
-#define CFX_255 CLUTTER_INT_TO_FIXED (255)
+#define CFX_255 COGL_FIXED_255
/**
* CLUTTER_FIXED_TO_FLOAT:
*
* Convert a fixed point value to float.
*/
-#define CLUTTER_FIXED_TO_FLOAT(x) ((float) ((int)(x) / 65536.0))
+#define CLUTTER_FIXED_TO_FLOAT(x) COGL_FIXED_TO_FLOAT ((x))
/**
* CLUTTER_FIXED_TO_DOUBLE:
*
* Convert a fixed point value to double.
*/
-#define CLUTTER_FIXED_TO_DOUBLE(x) ((double) ((int)(x) / 65536.0))
+#define CLUTTER_FIXED_TO_DOUBLE(x) COGL_FIXED_TO_DOUBLE ((x))
/**
* CLUTTER_FLOAT_TO_FIXED:
*
* Convert a float value to fixed.
*/
-#define CLUTTER_FLOAT_TO_FIXED(x) (clutter_double_to_fixed ((x)))
+#define CLUTTER_FLOAT_TO_FIXED(x) COGL_FIXED_FROM_FLOAT ((x))
/**
* CLUTTER_FLOAT_TO_INT:
*
* Convert a float value to int.
*/
-#define CLUTTER_FLOAT_TO_INT(x) (clutter_double_to_int ((x)))
+#define CLUTTER_FLOAT_TO_INT(x) COGL_FLOAT_TO_INT ((x))
/**
* CLUTTER_FLOAT_TO_UINT:
*
* Convert a float value to unsigned int.
*/
-#define CLUTTER_FLOAT_TO_UINT(x) (clutter_double_to_uint ((x)))
+#define CLUTTER_FLOAT_TO_UINT(x) COGL_FLOAT_TO_UINT ((x))
/**
* CLUTTER_INT_TO_FIXED:
*
* Convert an integer value to fixed point.
*/
-#define CLUTTER_INT_TO_FIXED(x) ((x) << CFX_Q)
+#define CLUTTER_INT_TO_FIXED(x) COGL_FIXED_FROM_INT ((x))
/**
* CLUTTER_FIXED_TO_INT:
*
* Since: 0.6
*/
-#define CLUTTER_FIXED_TO_INT(x) ((x) >> CFX_Q)
-
-#ifndef CLUTTER_DISABLE_DEPRECATED
-
-/**
- * CLUTTER_FIXED_INT:
- * @x: a fixed point value
- *
- * Convert a fixed point value to integer (removing decimal part).
- *
- * Deprecated:0.6: Use %CLUTTER_FIXED_TO_INT instead
- */
-#define CLUTTER_FIXED_INT(x) CLUTTER_FIXED_TO_INT((x))
-
-#endif /* !CLUTTER_DISABLE_DEPRECATED */
+#define CLUTTER_FIXED_TO_INT(x) COGL_FIXED_TO_INT ((x))
/**
* CLUTTER_FIXED_FRACTION:
*
* Retrieves the fractionary part of a fixed point value
*/
-#define CLUTTER_FIXED_FRACTION(x) ((x) & ((1 << CFX_Q) - 1))
+#define CLUTTER_FIXED_FRACTION(x) COGL_FIXED_FRACTION ((x))
/**
* CLUTTER_FIXED_FLOOR:
*
* Round down a fixed point value to an integer.
*/
-#define CLUTTER_FIXED_FLOOR(x) (((x) >= 0) ? ((x) >> CFX_Q) \
- : ~((~(x)) >> CFX_Q))
+#define CLUTTER_FIXED_FLOOR(x) COGL_FIXED_FLOOR ((x))
+
/**
* CLUTTER_FIXED_CEIL:
* @x: a fixed point value
*
* Round up a fixed point value to an integer.
*/
-#define CLUTTER_FIXED_CEIL(x) (CLUTTER_FIXED_FLOOR (x + 0xffff))
+#define CLUTTER_FIXED_CEIL(x) COGL_FIXED_CEIL ((x))
/**
* CLUTTER_FIXED_MUL:
*
* Multiply two fixed point values
*/
-#define CLUTTER_FIXED_MUL(x,y) ((x) >> 8) * ((y) >> 8)
+#define CLUTTER_FIXED_MUL(x,y) COGL_FIXED_MUL ((x), (y))
/**
* CLUTTER_FIXED_DIV:
*
* Divide two fixed point values
*/
-#define CLUTTER_FIXED_DIV(x,y) ((((x) << 8)/(y)) << 8)
-
-/* Some handy fixed point short aliases to avoid exessively long lines */
-/* FIXME: Remove from public API */
-/*< private >*/
-#define CFX_INT CLUTTER_FIXED_INT
-#define CFX_MUL CLUTTER_FIXED_MUL
-#define CFX_DIV CLUTTER_FIXED_DIV
-#define CFX_QMUL(x,y) clutter_qmulx (x,y)
-#define CFX_QDIV(x,y) clutter_qdivx (x,y)
-
-/*< public >*/
-/* Fixed point math routines */
-G_INLINE_FUNC
-ClutterFixed clutter_qmulx (ClutterFixed op1,
- ClutterFixed op2);
-#if defined (G_CAN_INLINE)
-G_INLINE_FUNC
-ClutterFixed clutter_qmulx (ClutterFixed op1,
- ClutterFixed op2)
-{
-#ifdef __arm__
- int res_low, res_hi;
-
- __asm__ ("smull %0, %1, %2, %3 \n"
- "mov %0, %0, lsr %4 \n"
- "add %1, %0, %1, lsl %5 \n"
- : "=r"(res_hi), "=r"(res_low)\
- : "r"(op1), "r"(op2), "i"(CFX_Q), "i"(32-CFX_Q));
-
- return (ClutterFixed) res_low;
-#else
- long long r = (long long) op1 * (long long) op2;
-
- return (unsigned int)(r >> CFX_Q);
-#endif
-}
-#endif
-
-G_INLINE_FUNC
-ClutterFixed clutter_qdivx (ClutterFixed op1,
- ClutterFixed op2);
-#if defined (G_CAN_INLINE)
-G_INLINE_FUNC
-ClutterFixed clutter_qdivx (ClutterFixed op1,
- ClutterFixed op2)
-{
- return (ClutterFixed) ((((gint64) op1) << CFX_Q) / op2);
-}
-#endif
-
-ClutterFixed clutter_sinx (ClutterFixed angle);
-ClutterFixed clutter_sini (ClutterAngle angle);
-
-ClutterFixed clutter_tani (ClutterAngle angle);
-
-ClutterFixed clutter_atani (ClutterFixed x);
-ClutterFixed clutter_atan2i (ClutterFixed y, ClutterFixed x);
+#define CLUTTER_FIXED_DIV(x,y) COGL_FIXED_DIV ((x), (y))
-/* convenience macros for the cos functions */
+#define clutter_qmulx(x,y) cogl_fixed_mul ((x), (y))
+#define clutter_qdivx(x,y) cogl_fixed_div ((x), (y))
-/**
- * clutter_cosx:
- * @angle: a #ClutterFixed angle in radians
- *
- * Fixed point cosine function
- *
- * Return value: #ClutterFixed cosine value.
- *
- * Note: Implemneted as a macro.
- *
- * Since: 0.2
- */
-#define clutter_cosx(angle) (clutter_sinx((angle) + CFX_PI_2))
-
-/**
- * clutter_cosi:
- * @angle: a #ClutterAngle angle
- *
- * Very fast fixed point implementation of cosine function.
- *
- * ClutterAngle is an integer such that 1024 represents
- * full circle.
- *
- * Return value: #ClutterFixed cosine value.
- *
- * Note: Implemneted as a macro.
- *
- * Since: 0.2
- */
-#define clutter_cosi(angle) (clutter_sini ((angle) + 256))
+#define clutter_sinx(a) cogl_fixed_sin ((a))
+#define clutter_sini(a) cogl_angle_sin ((a))
+#define clutter_tani(a) cogl_angle_tan ((a))
+#define clutter_atani(a) cogl_fixed_atan ((a))
+#define clutter_atan2i(x,y) cogl_fixed_atan2 ((x), (y))
+#define clutter_cosx(a) cogl_fixed_cos ((a))
+#define clutter_cosi(a) cogl_angle_cos ((a))
/**
* CLUTTER_SQRTI_ARG_MAX
*
* Since: 0.6
*/
-#ifndef __SSE2__
-#define CLUTTER_SQRTI_ARG_MAX 0x3fffff
-#else
-#define CLUTTER_SQRTI_ARG_MAX INT_MAX
-#endif
+#define CLUTTER_SQRTI_ARG_MAX COGL_SQRTI_ARG_MAX
/**
* CLUTTER_SQRTI_ARG_5_PERCENT
*
* Since: 0.6
*/
-#ifndef __SSE2__
-#define CLUTTER_SQRTI_ARG_5_PERCENT 210
-#else
-#define CLUTTER_SQRTI_ARG_5_PERCENT INT_MAX
-#endif
+#define CLUTTER_SQRTI_ARG_5_PERCENT COGL_SQRTI_ARG_5_PERCENT
/**
* CLUTTER_SQRTI_ARG_10_PERCENT
*
* Since: 0.6
*/
-#ifndef __SSE2__
-#define CLUTTER_SQRTI_ARG_10_PERCENT 5590
-#else
-#define CLUTTER_SQRTI_ARG_10_PERCENT INT_MAX
-#endif
+#define CLUTTER_SQRTI_ARG_10_PERCENT COGL_SQRTI_ARG_10_PERCENT
-ClutterFixed clutter_sqrtx (ClutterFixed x);
-gint clutter_sqrti (gint x);
+#define clutter_sqrtx(x) cogl_fixed_sqrt ((x))
+#define clutter_sqrti(x) cogl_sqrti ((x))
-ClutterFixed clutter_log2x (guint x);
-guint clutter_pow2x (ClutterFixed x);
-guint clutter_powx (guint x, ClutterFixed y);
+#define clutter_log2x(x) cogl_fixed_log2 ((x))
+#define clutter_pow2x(x) cogl_fixed_pow2 ((x))
+#define clutter_powx(x,y) cogl_fixed_pow ((x), (y))
#define CLUTTER_TYPE_FIXED (clutter_fixed_get_type ())
#define CLUTTER_TYPE_PARAM_FIXED (clutter_param_fixed_get_type ())
*
* Since: 0.8
*/
-#define CLUTTER_MAXFIXED CFX_MAX
+#define CLUTTER_MAXFIXED COGL_FIXED_MAX
/**
* CLUTTER_MINFIXED:
*
* Since: 0.8
*/
-#define CLUTTER_MINFIXED CFX_MIN
+#define CLUTTER_MINFIXED COGL_FIXED_MAX
/**
* ClutterParamSpecFixed
ClutterFixed default_value,
GParamFlags flags);
-/* <private> */
-extern ClutterFixed clutter_double_to_fixed (double value);
-extern gint clutter_double_to_int (double value);
-extern guint clutter_double_to_unit (double value);
G_END_DECLS
priv->color.blue = 0xff;
priv->color.alpha = 0xff;
- priv->perspective.fovy = CFX_60; /* 60 Degrees */
- priv->perspective.aspect = CFX_ONE;
- priv->perspective.z_near = CLUTTER_FLOAT_TO_FIXED (0.1);
- priv->perspective.z_far = CLUTTER_FLOAT_TO_FIXED (100.0);
+ priv->perspective.fovy = COGL_FIXED_60; /* 60 Degrees */
+ priv->perspective.aspect = COGL_FIXED_1;
+ priv->perspective.z_near = COGL_FIXED_FROM_FLOAT (0.1);
+ priv->perspective.z_far = COGL_FIXED_FROM_FLOAT (100.0);
/* depth cueing */
- priv->fog.density = CLUTTER_FLOAT_TO_FIXED (0.1);
- priv->fog.z_near = CLUTTER_FLOAT_TO_FIXED (1.0);
- priv->fog.z_far = CLUTTER_FLOAT_TO_FIXED (2.0);
+ priv->fog.density = COGL_FIXED_FROM_FLOAT (0.1);
+ priv->fog.z_near = COGL_FIXED_FROM_FLOAT (1.0);
+ priv->fog.z_far = COGL_FIXED_FROM_FLOAT (2.0);
clutter_actor_set_reactive (CLUTTER_ACTOR (self), TRUE);
clutter_stage_set_key_focus (self, NULL);
priv = stage->priv;
- priv->perspective.fovy = CLUTTER_FLOAT_TO_FIXED (fovy);
- priv->perspective.aspect = CLUTTER_FLOAT_TO_FIXED (aspect);
- priv->perspective.z_near = CLUTTER_FLOAT_TO_FIXED (z_near);
- priv->perspective.z_far = CLUTTER_FLOAT_TO_FIXED (z_far);
+ priv->perspective.fovy = COGL_FIXED_FROM_FLOAT (fovy);
+ priv->perspective.aspect = COGL_FIXED_FROM_FLOAT (aspect);
+ priv->perspective.z_near = COGL_FIXED_FROM_FLOAT (z_near);
+ priv->perspective.z_far = COGL_FIXED_FROM_FLOAT (z_far);
/* this will cause the viewport to be reset; see
* clutter_maybe_setup_viewport() inside clutter-main.c
priv = stage->priv;
if (fovy)
- *fovy = CLUTTER_FIXED_TO_FLOAT (priv->perspective.fovy);
+ *fovy = COGL_FIXED_TO_FLOAT (priv->perspective.fovy);
if (aspect)
- *aspect = CLUTTER_FIXED_TO_FLOAT (priv->perspective.aspect);
+ *aspect = COGL_FIXED_TO_FLOAT (priv->perspective.aspect);
if (z_near)
- *z_near = CLUTTER_FIXED_TO_FLOAT (priv->perspective.z_near);
+ *z_near = COGL_FIXED_TO_FLOAT (priv->perspective.z_near);
if (z_far)
- *z_far = CLUTTER_FIXED_TO_FLOAT (priv->perspective.z_far);
+ *z_far = COGL_FIXED_TO_FLOAT (priv->perspective.z_far);
}
/**
priv = stage->priv;
if (density)
- *density = CLUTTER_FIXED_TO_FLOAT (priv->fog.density);
+ *density = COGL_FIXED_TO_FLOAT (priv->fog.density);
if (z_near)
- *z_near = CLUTTER_FIXED_TO_FLOAT (priv->fog.z_near);
+ *z_near = COGL_FIXED_TO_FLOAT (priv->fog.z_near);
if (z_far)
- *z_far = CLUTTER_FIXED_TO_FLOAT (priv->fog.z_far);
+ *z_far = COGL_FIXED_TO_FLOAT (priv->fog.z_far);
}
/**
priv = stage->priv;
- priv->fog.density = CLUTTER_FLOAT_TO_FIXED (density);
- priv->fog.z_near = CLUTTER_FLOAT_TO_FIXED (z_near);
- priv->fog.z_far = CLUTTER_FLOAT_TO_FIXED (z_far);
+ priv->fog.density = COGL_FIXED_FROM_FLOAT (density);
+ priv->fog.z_near = COGL_FIXED_FROM_FLOAT (z_near);
+ priv->fog.z_far = COGL_FIXED_FROM_FLOAT (z_far);
if (priv->use_fog && CLUTTER_ACTOR_IS_VISIBLE (stage))
clutter_actor_queue_redraw (CLUTTER_ACTOR (stage));
res = clutter_backend_get_resolution (context->backend);
- return CLUTTER_FLOAT_TO_FIXED (res);
+ return COGL_FIXED_FROM_FLOAT (res);
}
/*** Perspective boxed type ******/
/* Set the natural width so as to preserve the aspect ratio */
ClutterFixed ratio, height;
- ratio = clutter_qdivx (CLUTTER_INT_TO_FIXED (priv->width),
- CLUTTER_INT_TO_FIXED (priv->height));
+ ratio = COGL_FIXED_MUL (COGL_FIXED_FROM_INT (priv->width),
+ COGL_FIXED_FROM_INT (priv->height));
height = CLUTTER_UNITS_TO_FIXED (for_height);
*natural_width_p =
- CLUTTER_UNITS_FROM_FIXED (clutter_qmulx (ratio, height));
+ CLUTTER_UNITS_FROM_FIXED (COGL_FIXED_MUL (ratio, height));
}
}
}
/* Set the natural height so as to preserve the aspect ratio */
ClutterFixed ratio, width;
- ratio = clutter_qdivx (CLUTTER_INT_TO_FIXED (priv->height),
- CLUTTER_INT_TO_FIXED (priv->width));
+ ratio = COGL_FIXED_DIV (COGL_FIXED_FROM_INT (priv->height),
+ COGL_FIXED_FROM_INT (priv->width));
width = CLUTTER_UNITS_TO_FIXED (for_width);
*natural_height_p =
- CLUTTER_UNITS_FROM_FIXED (clutter_qmulx (ratio, width));
+ CLUTTER_UNITS_FROM_FIXED (COGL_FIXED_MUL (ratio, width));
}
}
}
/* Convert the coordinates back to [-1,1] range */
cogl_get_viewport (viewport);
- x_min = CFX_QDIV (x_min, viewport[2]) * 2 - CFX_ONE;
- x_max = CFX_QDIV (x_max, viewport[2]) * 2 - CFX_ONE;
- y_min = CFX_QDIV (y_min, viewport[3]) * 2 - CFX_ONE;
- y_max = CFX_QDIV (y_max, viewport[3]) * 2 - CFX_ONE;
+ x_min = COGL_FIXED_DIV (x_min, viewport[2]) * 2 - COGL_FIXED_1;
+ x_max = COGL_FIXED_DIV (x_max, viewport[2]) * 2 - COGL_FIXED_1;
+ y_min = COGL_FIXED_DIV (y_min, viewport[3]) * 2 - COGL_FIXED_1;
+ y_max = COGL_FIXED_DIV (y_max, viewport[3]) * 2 - COGL_FIXED_1;
/* Set up a projection matrix so that the actor will be projected as
if it was drawn at its original location */
tan_angle = clutter_tani (CLUTTER_ANGLE_FROM_DEGX (perspective.fovy / 2));
- near_size = CFX_QMUL (perspective.z_near, tan_angle);
+ near_size = COGL_FIXED_MUL (perspective.z_near, tan_angle);
- cogl_frustum (CFX_QMUL (x_min, near_size),
- CFX_QMUL (x_max, near_size),
- CFX_QMUL (-y_min, near_size),
- CFX_QMUL (-y_max, near_size),
+ cogl_frustum (COGL_FIXED_MUL (x_min, near_size),
+ COGL_FIXED_MUL (x_max, near_size),
+ COGL_FIXED_MUL (-y_min, near_size),
+ COGL_FIXED_MUL (-y_max, near_size),
perspective.z_near, perspective.z_far);
}
clutter_actor_get_opacity (self));
if (priv->repeat_x && priv->width > 0)
- t_w = CFX_QDIV (CLUTTER_INT_TO_FIXED (x_2 - x_1),
- CLUTTER_INT_TO_FIXED (priv->width));
+ t_w = COGL_FIXED_DIV (COGL_FIXED_FROM_INT (x_2 - x_1),
+ COGL_FIXED_FROM_INT (priv->width));
else
- t_w = CFX_ONE;
+ t_w = COGL_FIXED_1;
+
if (priv->repeat_y && priv->height > 0)
- t_h = CFX_QDIV (CLUTTER_INT_TO_FIXED (y_2 - y_1),
- CLUTTER_INT_TO_FIXED (priv->height));
+ t_h = COGL_FIXED_DIV (COGL_FIXED_FROM_INT (y_2 - y_1),
+ COGL_FIXED_FROM_INT (priv->height));
else
- t_h = CFX_ONE;
+ t_h = COGL_FIXED_1;
/* Paint will have translated us */
cogl_texture_rectangle (priv->texture, 0, 0,
- CLUTTER_INT_TO_FIXED (x_2 - x_1),
- CLUTTER_INT_TO_FIXED (y_2 - y_1),
+ COGL_FIXED_FROM_INT (x_2 - x_1),
+ COGL_FIXED_FROM_INT (y_2 - y_1),
0, 0, t_w, t_h);
}
{
g_return_val_if_fail (CLUTTER_IS_TIMELINE (timeline), 0.);
- return CLUTTER_FIXED_TO_DOUBLE (clutter_timeline_get_progressx (timeline));
+ return COGL_FIXED_TO_DOUBLE (clutter_timeline_get_progressx (timeline));
}
/**
priv = timeline->priv;
- progress = clutter_qdivx (CLUTTER_INT_TO_FIXED (priv->current_frame_num),
- CLUTTER_INT_TO_FIXED (priv->n_frames));
+ progress = COGL_FIXED_DIV (COGL_FIXED_FROM_INT (priv->current_frame_num),
+ COGL_FIXED_FROM_INT (priv->n_frames));
if (priv->direction == CLUTTER_TIMELINE_BACKWARD)
- progress = CFX_ONE - progress;
+ progress = COGL_FIXED_1 - progress;
return progress;
}
* decide to change this relationship in the future.
*/
-#define CLUTTER_UNITS_FROM_INT(x) CLUTTER_INT_TO_FIXED ((x))
-#define CLUTTER_UNITS_TO_INT(x) CLUTTER_FIXED_TO_INT ((x))
+#define CLUTTER_UNITS_FROM_INT(x) (COGL_FIXED_FROM_INT ((x)))
+#define CLUTTER_UNITS_TO_INT(x) (COGL_FIXED_TO_INT ((x)))
-#define CLUTTER_UNITS_FROM_FLOAT(x) CLUTTER_FLOAT_TO_FIXED ((x))
-#define CLUTTER_UNITS_TO_FLOAT(x) CLUTTER_FIXED_TO_FLOAT ((x))
+#define CLUTTER_UNITS_FROM_FLOAT(x) (COGL_FIXED_FROM_FLOAT ((x)))
+#define CLUTTER_UNITS_TO_FLOAT(x) (COGL_FIXED_TO_FLOAT ((x)))
#define CLUTTER_UNITS_FROM_FIXED(x) (x)
#define CLUTTER_UNITS_TO_FIXED(x) (x)
--- /dev/null
+#ifndef __COGL_FIXED_H__
+#define __COGL_FIXED_H__
+
+#include <glib.h>
+
+/**
+ * SECTION:cogl-fixed
+ * @short_description: Fixed Point API
+ *
+ * COGL has a fixed point API targeted at platforms without a floating
+ * point unit, such as embedded devices. On such platforms this API should
+ * be preferred to the floating point one as it does not trigger the slow
+ * path of software emulation, relying on integer math for fixed-to-floating
+ * and floating-to-fixed notations conversion.
+ *
+ * It is not recommened for use on platforms with a floating point unit
+ * (e.g. desktop systems), nor for use in language bindings.
+ *
+ * Basic rules of Fixed Point arithmethic:
+ * <itemizedlist>
+ * <listitem>
+ * <para>Two fixed point numbers can be directly added, subtracted and
+ * have their modulus taken.</para>
+ * </listitem>
+ * <listitem>
+ * <para>To add other numerical type to a fixed point number it has to
+ * be first converted to fixed point.</para>
+ * </listitem>
+ * <listitem>
+ * <para>A fixed point number can be directly multiplied or divided by
+ * an integer.</para>
+ * </listitem>
+ * <listitem>
+ * <para>Two fixed point numbers can only be multiplied and divided by
+ * the provided %COGL_FIXED_MUL and %COGL_FIXED_DIV macros.</para>
+ * </listitem>
+ * </itemizedlist>
+ *
+ * The fixed point API is available since COGL 1.0.
+ */
+
+G_BEGIN_DECLS
+
+/**
+ * CoglFixed:
+ *
+ * Fixed point number using a (16.16) notation.
+ */
+typedef gint32 CoglFixed;
+
+/*
+ * some commonly used constants
+ */
+
+/**
+ * COGL_FIXED_BITS:
+ *
+ * Evaluates to the number of bits used by the #CoglFixed type.
+ *
+ * Since: 1.0
+ */
+#define COGL_FIXED_BITS (32)
+
+/**
+ * COGL_FIXED_Q:
+ *
+ * Evaluates to the number of bits used for the non-integer part
+ * of the #CoglFixed type.
+ *
+ * Since: 1.0
+ */
+#define COGL_FIXED_Q (COGL_FIXED_BITS - 16)
+
+/**
+ * COGL_FIXED_1:
+ *
+ * The number 1 expressed as a #CoglFixed number.
+ *
+ * Since: 1.0
+ */
+#define COGL_FIXED_1 (1 << COGL_FIXED_Q)
+
+/**
+ * COGL_FIXED_0_5:
+ *
+ * The number 0.5 expressed as a #CoglFixed number.
+ *
+ * Since: 1.0
+ */
+#define COGL_FIXED_0_5 (32768)
+
+/**
+ * COGL_FIXED_EPSILON:
+ *
+ * A very small number expressed as a #CoglFixed number.
+ *
+ * Since: 1.0
+ */
+#define COGL_FIXED_EPSILON (1)
+
+/**
+ * COGL_FIXED_MAX:
+ *
+ * The biggest number representable using #CoglFixed
+ *
+ * Since: 1.0
+ */
+#define COGL_FIXED_MAX (0x7fffffff)
+
+/**
+ * COGL_FIXED_MIN:
+ *
+ * The smallest number representable using #CoglFixed
+ *
+ * Since: 1.0
+ */
+#define COGL_FIXED_MIN (0x80000000)
+
+/**
+ * COGL_FIXED_PI:
+ *
+ * The number pi, expressed as a #CoglFixed number.
+ *
+ * Since: 1.0
+ */
+#define COGL_FIXED_PI (0x0003243f)
+
+/**
+ * COGL_FIXED_2_PI:
+ *
+ * Two times pi, expressed as a #CoglFixed number.
+ *
+ * Since: 1.0
+ */
+#define COGL_FIXED_2_PI (0x0006487f)
+
+/**
+ * COGL_FIXED_PI_2:
+ *
+ * Half pi, expressed as a #CoglFixed number.
+ *
+ * Since: 1.0
+ */
+#define COGL_FIXED_PI_2 (0x00019220)
+
+/**
+ * COGL_FIXED_PI_4:
+ *
+ * pi / 4, expressed as #CoglFixed number.
+ *
+ * Since: 1.0
+ */
+#define COGL_FIXED_PI_4 (0x0000c910)
+
+/**
+ * COGL_FIXED_360:
+ *
+ * Evaluates to the number 360 in fixed point notation.
+ *
+ * Since: 1.0
+ */
+#define COGL_FIXED_360 (COGL_FIXED_FROM_INT (360))
+
+/**
+ * COGL_FIXED_270:
+ *
+ * Evaluates to the number 270 in fixed point notation.
+ *
+ * Since: 1.0
+ */
+#define COGL_FIXED_270 (COGL_FIXED_FROM_INT (270))
+
+/**
+ * COGL_FIXED_255:
+ *
+ * Evaluates to the number 255 in fixed point notation.
+ *
+ * Since: 1.0
+ */
+#define COGL_FIXED_255 (COGL_FIXED_FROM_INT (255))
+
+/**
+ * COGL_FIXED_240:
+ *
+ * Evaluates to the number 240 in fixed point notation.
+ *
+ * Since: 1.0
+ */
+#define COGL_FIXED_240 (COGL_FIXED_FROM_INT (240))
+
+/**
+ * COGL_FIXED_180:
+ *
+ * Evaluates to the number 180 in fixed point notation.
+ *
+ * Since: 1.0
+ */
+#define COGL_FIXED_180 (COGL_FIXED_FROM_INT (180))
+
+/**
+ * COGL_FIXED_120:
+ *
+ * Evaluates to the number 120 in fixed point notation.
+ *
+ * Since: 1.0
+ */
+#define COGL_FIXED_120 (COGL_FIXED_FROM_INT (120))
+
+/**
+ * COGL_FIXED_90:
+ *
+ * Evaluates to the number 90 in fixed point notation.
+ *
+ * Since: 1.0
+ */
+#define COGL_FIXED_90 (COGL_FIXED_FROM_INT (90))
+
+/**
+ * COGL_FIXED_60:
+ *
+ * Evaluates to the number 60 in fixed point notation.
+ *
+ * Since: 1.0
+ */
+#define COGL_FIXED_60 (COGL_FIXED_FROM_INT (60))
+
+/**
+ * COGL_FIXED_45:
+ *
+ * Evaluates to the number 45 in fixed point notation.
+ *
+ * Since: 1.0
+ */
+#define COGL_FIXED_45 (COGL_FIXED_FROM_INT (45))
+
+/**
+ * COGL_FIXED_30:
+ *
+ * Evaluates to the number 30 in fixed point notation.
+ *
+ * Since: 1.0
+ */
+#define COGL_FIXED_30 (COGL_FIXED_FROM_INT (30))
+
+/**
+ * COGL_RADIANS_TO_DEGREES:
+ *
+ * Evaluates to 180 / pi in fixed point notation.
+ *
+ * Since: 1.0
+ */
+#define COGL_RADIANS_TO_DEGREES (0x394bb8)
+
+/*
+ * conversion macros
+ */
+
+/**
+ * COGL_FIXED_FROM_FLOAT:
+ * @x: a floating point number
+ *
+ * Converts @x from a floating point to a fixed point notation.
+ *
+ * Since: 1.0
+ */
+#define COGL_FIXED_FROM_FLOAT(x) (cogl_double_to_fixed (x))
+
+/**
+ * COGL_FIXED_TO_FLOAT:
+ * @x: a #CoglFixed number
+ *
+ * Converts @x from a fixed point to a floating point notation, in
+ * single precision.
+ *
+ * Since: 1.0
+ */
+#define COGL_FIXED_TO_FLOAT(x) ((float) ((int)(x) / 65536.0))
+
+/**
+ * COGL_FIXED_TO_FLOAT:
+ * @x: a #CoglFixed number
+ *
+ * Converts @x from a fixed point to a floatint point notation, in
+ * double precision.
+ *
+ * Since: 1.0
+ */
+#define COGL_FIXED_TO_DOUBLE(x) ((double) ((int)(x) / 65536.0))
+
+/**
+ * COGL_FIXED_FROM_INT:
+ * @x: an integer number
+ *
+ * Converts @x from an integer to a fixed point notation.
+ *
+ * Since: 1.0
+ */
+#define COGL_FIXED_FROM_INT(x) ((x) << COGL_FIXED_Q)
+
+/**
+ * COGL_FIXED_TO_INT:
+ * @x: a #CoglFixed number
+ *
+ * Converts @x from a fixed point notation to an integer, dropping
+ * the fractional part without rounding.
+ *
+ * Since: 1.0
+ */
+#define COGL_FIXED_TO_INT(x) ((x) >> COGL_FIXED_Q)
+
+/**
+ * COGL_FLOAT_TO_INT:
+ * @x: a floatint point number
+ *
+ * Converts @x from a floating point notation to a signed integer.
+ *
+ * Since: 1.0
+ */
+#define COGL_FLOAT_TO_INT(x) (cogl_double_to_int ((x)))
+
+/**
+ * COGL_FLOAT_TO_UINT:
+ * @x: a floatint point number
+ *
+ * Converts @x from a floating point notation to an unsigned integer.
+ *
+ * Since: 1.0
+ */
+#define COGL_FLOAT_TO_UINT(x) (cogl_double_to_uint ((x)))
+
+/*
+ * fixed point math functions
+ */
+
+/**
+ * COGL_FIXED_FRACTION:
+ * @x: a #CoglFixed number
+ *
+ * Retrieves the fractionary part of @x.
+ *
+ * Since: 1.0
+ */
+#define COGL_FIXED_FRACTION(x) ((x) & ((1 << COGL_FIXED_Q) - 1))
+
+/**
+ * COGL_FIXED_FLOOR:
+ * @x: a #CoglFixed number
+ *
+ * Rounds down a fixed point number to the previous integer.
+ *
+ * Since: 1.0
+ */
+#define COGL_FIXED_FLOOR(x) (((x) >= 0) ? ((x) >> COGL_FIXED_Q) \
+ : ~((~(x)) >> COGL_FIXED_Q))
+
+/**
+ * COGL_FIXED_CEIL:
+ * @x: a #CoglFixed number
+ *
+ * Rounds up a fixed point number to the next integer.
+ *
+ * Since: 1.0
+ */
+#define COGL_FIXED_CEIL(x) (COGL_FIXED_FLOOR ((x) + 0xffff))
+
+/**
+ * COGL_FIXED_MUL:
+ * @a: a #CoglFixed number
+ * @b: a #CoglFixed number
+ *
+ * Computes (a * b).
+ *
+ * Since: 1.0
+ */
+#define COGL_FIXED_MUL(a,b) (cogl_fixed_mul ((a), (b)))
+
+/**
+ * COGL_FIXED_DIV:
+ * @a: a #CoglFixed number
+ * @b: a #CoglFixed number
+ *
+ * Computes (a / b).
+ *
+ * Since: 1.0
+ */
+#define COGL_FIXED_DIV(a,b) (cogl_fixed_div ((a), (b)))
+
+/**
+ * COGL_FIXED_MUL_DIV:
+ * @a: a #CoglFixed number
+ * @b: a #CoglFixed number
+ * @c: a #CoglFixed number
+ *
+ * Computes ((a * b) / c). It is logically equivalent to:
+ *
+ * |[
+ * res = COGL_FIXED_DIV (COGL_FIXED_MUL (a, b), c);
+ * ]|
+ *
+ * But it is shorter to type.
+ *
+ * Since: 1.0
+ */
+#define COGL_FIXED_MUL_DIV(a,b,c) (cogl_fixed_mul_div ((a), (b), (c)))
+
+/**
+ * COGL_FIXED_FAST_MUL:
+ * @a: a #CoglFixed number
+ * @b: a #CoglFixed number
+ *
+ * Fast version of %COGL_FIXED_MUL, implemented as a macro.
+ *
+ * <note>This macro might lose precision. If the precision of the result
+ * is important use %COGL_FIXED_MUL instead.</note>
+ *
+ * Since: 1.0
+ */
+#define COGL_FIXED_FAST_MUL(a,b) ((a) >> 8) * ((b) >> 8)
+
+/**
+ * COGL_FIXED_FAST_DIV:
+ * @a: a #CoglFixed number
+ * @b: a #CoglFixed number
+ *
+ * Fast version of %COGL_FIXED_DIV, implemented as a macro.
+ *
+ * <note>This macro might lose precision. If the precision of the result
+ * is important use %COGL_FIXED_DIV instead.</note>
+ *
+ * Since: 1.0
+ */
+#define COGL_FIXED_FAST_DIV(a,b) ((((a) << 8) / (b)) << 8)
+
+/**
+ * cogl_fixed_sin:
+ * @angle: a #CoglFixed number
+ *
+ * Computes the sine of @angle.
+ *
+ * Return value: the sine of the passed angle, in fixed point notation
+ *
+ * Since: 1.0
+ */
+CoglFixed cogl_fixed_sin (CoglFixed angle);
+
+/**
+ * cogl_fixed_cos:
+ * @angle: a #CoglFixed number
+ *
+ * Computes the cosine of @angle.
+ *
+ * Return value: the cosine of the passed angle, in fixed point notation
+ *
+ * Since: 1.0
+ */
+CoglFixed cogl_fixed_cos (CoglFixed angle);
+
+/**
+ * cogl_fixed_atani:
+ * @a: a #CoglFixed number
+ *
+ * Computes the arc tangent of @a.
+ *
+ * Return value: the arc tangent of the passed value, in fixed point notation
+ *
+ * Since: 1.0
+ */
+CoglFixed cogl_fixed_atani (CoglFixed a);
+
+/**
+ * cogl_fixed_atan2:
+ * @a: the numerator as a #CoglFixed number
+ * @b: the denominator as a #CoglFixed number
+ *
+ * Computes the arc tangent of @a / @b but uses the sign of both
+ * arguments to return the angle in right quadrant.
+ *
+ * Return value: the arc tangent of the passed fraction, in fixed point
+ * notation
+ *
+ * Since: 1.0
+ */
+CoglFixed cogl_fixed_atan2 (CoglFixed a,
+ CoglFixed b);
+
+/*< public >*/
+
+/* Fixed point math routines */
+G_INLINE_FUNC CoglFixed cogl_fixed_mul (CoglFixed a,
+ CoglFixed b);
+G_INLINE_FUNC CoglFixed cogl_fixed_div (CoglFixed a,
+ CoglFixed b);
+G_INLINE_FUNC CoglFixed cogl_fixed_mul_div (CoglFixed a,
+ CoglFixed b,
+ CoglFixed c);
+
+/**
+ * COGL_SQRTI_ARG_MAX:
+ *
+ * Maximum argument that can be passed to cogl_sqrti() function.
+ *
+ * Since: 1.0
+ */
+#ifndef __SSE2__
+#define COGL_SQRTI_ARG_MAX 0x3fffff
+#else
+#define COGL_SQRTI_ARG_MAX INT_MAX
+#endif
+
+/**
+ * COGL_SQRTI_ARG_5_PERCENT:
+ *
+ * Maximum argument that can be passed to cogl_sqrti() for which the
+ * resulting error is < 5%
+ *
+ * Since: 1.0
+ */
+#ifndef __SSE2__
+#define COGL_SQRTI_ARG_5_PERCENT 210
+#else
+#define COGL_SQRTI_ARG_5_PERCENT INT_MAX
+#endif
+
+/**
+ * COGL_SQRTI_ARG_10_PERCENT:
+ *
+ * Maximum argument that can be passed to cogl_sqrti() for which the
+ * resulting error is < 10%
+ *
+ * Since: 1.0
+ */
+#ifndef __SSE2__
+#define COGL_SQRTI_ARG_10_PERCENT 5590
+#else
+#define COGL_SQRTI_ARG_10_PERCENT INT_MAX
+#endif
+
+/**
+ * cogl_fixed_sqrt:
+ * @x: a #CoglFixed number
+ *
+ * Computes the square root of @x.
+ *
+ * Return value: the square root of the passed value, in floating point
+ * notation
+ *
+ * Since: 1.0
+ */
+CoglFixed cogl_fixed_sqrt (CoglFixed x);
+
+/**
+ * cogl_fixed_log2:
+ * @x: value to calculate base 2 logarithm from
+ *
+ * Calculates base 2 logarithm.
+ *
+ * This function is some 2.5 times faster on x86, and over 12 times faster on
+ * fpu-less arm, than using libc log().
+ *
+ * Return value: base 2 logarithm.
+ *
+ * Since: 1.0
+ */
+CoglFixed cogl_fixed_log2 (guint x);
+
+/**
+ * cogl_fixed_pow2:
+ * @x: a #CoglFixed number
+ *
+ * Calculates 2 to the @x power.
+ *
+ * This function is around 11 times faster on x86, and around 22 times faster
+ * on fpu-less arm than libc pow(2, x).
+ *
+ * Return value: the power of 2 to the passed value
+ *
+ * Since: 1.0
+ */
+guint cogl_fixed_pow2 (CoglFixed x);
+
+/**
+ * cogl_fixed_pow:
+ * @x: base
+ * @y: #CoglFixed exponent
+ *
+ * Calculates @x to the @y power.
+ *
+ * Return value: the power of @x to the @y
+ *
+ * Since: 1.0
+ */
+guint cogl_fixed_pow (guint x,
+ CoglFixed y);
+
+/**
+ * cogl_sqrti:
+ * @x: integer value
+ *
+ * Very fast fixed point implementation of square root for integers.
+ *
+ * This function is at least 6x faster than clib sqrt() on x86, and (this is
+ * not a typo!) about 500x faster on ARM without FPU. It's error is less than
+ * 5% for arguments smaller than %COGL_SQRTI_ARG_5_PERCENT and less than 10%
+ * for narguments smaller than %COGL_SQRTI_ARG_10_PERCENT. The maximum
+ * argument that can be passed to this function is %COGL_SQRTI_ARG_MAX.
+ *
+ * Return value: integer square root.
+ *
+ * Since: 1.0
+ */
+gint cogl_sqrti (gint x);
+
+/**
+ * CoglAngle:
+ *
+ * Integer representation of an angle such that 1024 corresponds to
+ * full circle (i.e., 2 * pi).
+ *
+ * Since: 1.0
+ */
+typedef gint32 CoglAngle;
+
+/**
+ * COGL_ANGLE_FROM_DEG:
+ * @x: an angle in degrees in floating point notation
+ *
+ * Converts an angle in degrees into a #CoglAngle.
+ *
+ * Since: 1.0
+ */
+#define COGL_ANGLE_FROM_DEG(x) (COGL_FLOAT_TO_INT (((float)(x) * 1024.0f) / 360.0f))
+
+/**
+ * COGL_ANGLE_TO_DEG:
+ * @x: a #CoglAngle
+ *
+ * Converts a #CoglAngle into an angle in degrees, using floatint point
+ * notation.
+ *
+ * Since: 1.0
+ */
+#define COGL_ANGLE_TO_DEG(x) (((float)(x) * 360.0) / 1024.0)
+
+/**
+ * COGL_ANGLE_FROM_DEGX:
+ * @x: an angle in degrees in fixed point notation
+ *
+ * Converts an angle in degrees into a #CoglAngle.
+ *
+ * Since: 1.0
+ */
+#define COGL_ANGLE_FROM_DEGX(x) (COGL_FIXED_TO_INT ((((x) / 360) * 1024) + COGL_FIXED_0_5))
+
+/**
+ * COGL_ANGLE_TO_DEGX:
+ * @x: a #CoglAngle
+ *
+ * Converts a #CoglAngle into an angle in degrees, using fixed point notation
+ *
+ * Since: 1.0
+ */
+#define COGL_ANGLE_TO_DEGX(x) (COGL_FIXED_FROM_INT ((x) * 45) / 128)
+
+/**
+ * cogl_angle_sin:
+ * @angle: an angle expressed using #CoglAngle
+ *
+ * Computes the sine of @angle
+ *
+ * Return value: the sine of the passed angle
+ *
+ * Since: 1.0
+ */
+CoglFixed cogl_angle_sin (CoglAngle angle);
+
+/**
+ * cogl_angle_tan:
+ * @angle: an angle expressed using #CoglAngle
+ *
+ * Computes the tangent of @angle
+ *
+ * Return value: the tangent of the passed angle
+ *
+ * Since: 1.0
+ */
+CoglFixed cogl_angle_tan (CoglAngle angle);
+
+/**
+ * cogl_angle_cos:
+ * @angle: an angle expressed using #CoglAngle
+ *
+ * Computes the cosine of @angle
+ *
+ * Return value: the cosine of the passed angle
+ *
+ * Since: 1.0
+ */
+CoglFixed cogl_angle_cos (CoglAngle angle);
+
+/*< private >*/
+
+#if defined (G_CAN_INLINE)
+G_INLINE_FUNC CoglFixed
+cogl_fixed_mul (CoglFixed a,
+ CoglFixed b)
+{
+# ifdef __arm__
+ int res_low, res_hi;
+
+ __asm__ ("smull %0, %1, %2, %3 \n"
+ "mov %0, %0, lsr %4 \n"
+ "add %1, %0, %1, lsl %5 \n"
+ : "=r"(res_hi), "=r"(res_low)\
+ : "r"(a), "r"(b), "i"(COGL_FIXED_Q), "i"(32 - COGL_FIXED_Q));
+
+ return (CoglFixed) res_low;
+# else
+ long long r = (long long) a * (long long) b;
+
+ return (unsigned int)(r >> COGL_FIXED_Q);
+# endif
+}
+#endif
+
+#if defined (G_CAN_INLINE)
+G_INLINE_FUNC CoglFixed
+cogl_fixed_div (CoglFixed a,
+ CoglFixed b)
+{
+ return (CoglFixed) ((((gint64) a) << COGL_FIXED_Q) / b);
+}
+#endif
+
+#if defined(G_CAN_INLINE)
+G_INLINE_FUNC CoglFixed
+cogl_fixed_mul_div (CoglFixed a,
+ CoglFixed b,
+ CoglFixed c)
+{
+ CoglFixed ab = cogl_fixed_mul (a, b);
+ CoglFixed quo = cogl_fixed_div (ab, c);
+
+ return quo;
+}
+#endif
+
+extern CoglFixed cogl_double_to_fixed (double value);
+extern gint cogl_double_to_int (double value);
+extern guint cogl_double_to_unit (double value);
+
+G_END_DECLS
+
+#endif /* __COGL_FIXED_H__ */
#include <glib.h>
#include <clutter/clutter-color.h>
#include <clutter/clutter-feature.h>
-#include <clutter/clutter-fixed.h>
#include <clutter/clutter-types.h>
#include <cogl/cogl-defines-@CLUTTER_COGL@.h>
+#include <cogl/cogl-fixed.h>
G_BEGIN_DECLS
*/
struct _CoglTextureVertex
{
- ClutterFixed x, y, z;
- ClutterFixed tx, ty;
+ CoglFixed x, y, z;
+ CoglFixed tx, ty;
ClutterColor color;
};
* Replaces the current projection matrix with a perspective matrix
* based on the provided values.
*/
-void cogl_perspective (ClutterFixed fovy,
- ClutterFixed aspect,
- ClutterFixed z_near,
- ClutterFixed z_far);
+void cogl_perspective (CoglFixed fovy,
+ CoglFixed aspect,
+ CoglFixed z_near,
+ CoglFixed z_far);
/**
* cogl_frustum:
*
* Since: 0.8.2
*/
-void cogl_frustum (ClutterFixed left,
- ClutterFixed right,
- ClutterFixed bottom,
- ClutterFixed top,
- ClutterFixed z_near,
- ClutterFixed z_far);
+void cogl_frustum (CoglFixed left,
+ CoglFixed right,
+ CoglFixed bottom,
+ CoglFixed top,
+ CoglFixed z_near,
+ CoglFixed z_far);
/**
* cogl_setup_viewport:
*/
void cogl_setup_viewport (guint width,
guint height,
- ClutterFixed fovy,
- ClutterFixed aspect,
- ClutterFixed z_near,
- ClutterFixed z_far);
+ CoglFixed fovy,
+ CoglFixed aspect,
+ CoglFixed z_near,
+ CoglFixed z_far);
/**
* cogl_viewport:
* Multiplies the current model-view matrix by one that scales the x
* and y axes by the given values.
*/
-void cogl_scale (ClutterFixed x,
- ClutterFixed y);
+void cogl_scale (CoglFixed x,
+ CoglFixed y);
/**
* cogl_translatex:
* Multiplies the current model-view matrix by one that translates the
* model along all three axes according to the given values.
*/
-void cogl_translatex (ClutterFixed x,
- ClutterFixed y,
- ClutterFixed z);
+void cogl_translatex (CoglFixed x,
+ CoglFixed y,
+ CoglFixed z);
/**
* cogl_translate:
* degrees about the vertex (0, 0, 1) causes a small counter-clockwise
* rotation.
*/
-void cogl_rotatex (ClutterFixed angle,
+void cogl_rotatex (CoglFixed angle,
gint x,
gint y,
gint z);
/**
* cogl_get_modelview_matrix:
- * @m: pointer to a 4x4 array of #ClutterFixed<!-- -->s to receive the matrix
+ * @m: pointer to a 4x4 array of #CoglFixed<!-- -->s to receive the matrix
*
* Stores the current model-view matrix in @m. The matrix is in
* column-major order.
*/
-void cogl_get_modelview_matrix (ClutterFixed m[16]);
+void cogl_get_modelview_matrix (CoglFixed m[16]);
/**
* cogl_get_projection_matrix:
- * @m: pointer to a 4x4 array of #ClutterFixed<!-- -->s to receive the matrix
+ * @m: pointer to a 4x4 array of #CoglFixed<!-- -->s to receive the matrix
*
* Stores the current projection matrix in @m. The matrix is in
* column-major order.
*/
-void cogl_get_projection_matrix (ClutterFixed m[16]);
+void cogl_get_projection_matrix (CoglFixed m[16]);
/**
* cogl_get_viewport:
- * @v: pointer to a 4 element array of #ClutterFixed<!-- -->s to
+ * @v: pointer to a 4 element array of #CoglFixed<!-- -->s to
* receive the viewport dimensions.
*
* Stores the current viewport in @v. @v[0] and @v[1] get the x and y
* position of the viewport and @v[2] and @v[3] get the width and
* height.
*/
-void cogl_get_viewport (ClutterFixed v[4]);
+void cogl_get_viewport (CoglFixed v[4]);
/**
* cogl_clip_set:
* be displayed. The rectangle dimensions are transformed by the
* current model-view matrix.
*/
-void cogl_clip_set (ClutterFixed x_offset,
- ClutterFixed y_offset,
- ClutterFixed width,
- ClutterFixed height);
+void cogl_clip_set (CoglFixed x_offset,
+ CoglFixed y_offset,
+ CoglFixed width,
+ CoglFixed height);
/**
* cogl_clip_unset:
* initial reference value is 1.0.
*/
void cogl_alpha_func (COGLenum func,
- ClutterFixed ref);
+ CoglFixed ref);
/**
* cogl_fog_set:
* cogl_paint_init().
*/
void cogl_fog_set (const ClutterColor *fog_color,
- ClutterFixed density,
- ClutterFixed z_near,
- ClutterFixed z_far);
+ CoglFixed density,
+ CoglFixed z_near,
+ CoglFixed z_far);
/**
* cogl_paint_init:
* texture pass in @tx1=0.0 @ty1=0.0 @tx2=1.0 @ty2=1.0.
*/
void cogl_texture_rectangle (CoglHandle handle,
- ClutterFixed x1,
- ClutterFixed y1,
- ClutterFixed x2,
- ClutterFixed y2,
- ClutterFixed tx1,
- ClutterFixed ty1,
- ClutterFixed tx2,
- ClutterFixed ty2);
+ CoglFixed x1,
+ CoglFixed y1,
+ CoglFixed x2,
+ CoglFixed y2,
+ CoglFixed tx1,
+ CoglFixed ty1,
+ CoglFixed tx2,
+ CoglFixed ty2);
/**
* cogl_texture_polygon:
*
* A fixed-point version of cogl_fast_fill_rectangle.
**/
-void cogl_rectanglex (ClutterFixed x,
- ClutterFixed y,
- ClutterFixed width,
- ClutterFixed height);
+void cogl_rectanglex (CoglFixed x,
+ CoglFixed y,
+ CoglFixed width,
+ CoglFixed height);
/**
* cogl_path_fill:
* Clears the previously constructed shape and begins a new path
* contour by moving the pen to the given coordinates.
**/
-void cogl_path_move_to (ClutterFixed x,
- ClutterFixed y);
+void cogl_path_move_to (CoglFixed x,
+ CoglFixed y);
/**
* contour by moving the pen to the given coordinates relative
* to the current pen location.
**/
-void cogl_path_rel_move_to (ClutterFixed x,
- ClutterFixed y);
+void cogl_path_rel_move_to (CoglFixed x,
+ CoglFixed y);
/**
* cogl_path_line_to:
* Adds a straight line segment to the current path that ends at the
* given coordinates.
**/
-void cogl_path_line_to (ClutterFixed x,
- ClutterFixed y);
+void cogl_path_line_to (CoglFixed x,
+ CoglFixed y);
/**
* cogl_path_rel_line_to:
* Adds a straight line segment to the current path that ends at the
* given coordinates relative to the current pen location.
**/
-void cogl_path_rel_line_to (ClutterFixed x,
- ClutterFixed y);
+void cogl_path_rel_line_to (CoglFixed x,
+ CoglFixed y);
/**
* of the arc. If you perform a move_to to the arcs start just before
* drawing it you create a free standing arc.
**/
-void cogl_path_arc (ClutterFixed center_x,
- ClutterFixed center_y,
- ClutterFixed radius_x,
- ClutterFixed radius_y,
- ClutterAngle angle_1,
- ClutterAngle angle_2);
+void cogl_path_arc (CoglFixed center_x,
+ CoglFixed center_y,
+ CoglFixed radius_x,
+ CoglFixed radius_y,
+ CoglAngle angle_1,
+ CoglAngle angle_2);
* second, third and fourth control points and using current pen location
* as the first control point.
**/
-void cogl_path_curve_to (ClutterFixed x1,
- ClutterFixed y1,
- ClutterFixed x2,
- ClutterFixed y2,
- ClutterFixed x3,
- ClutterFixed y3);
+void cogl_path_curve_to (CoglFixed x1,
+ CoglFixed y1,
+ CoglFixed x2,
+ CoglFixed y2,
+ CoglFixed x3,
+ CoglFixed y3);
/**
* cogl_path_rel_curve_to:
* as the first control point. The given coordinates are relative to the
* current pen location.
*/
-void cogl_path_rel_curve_to (ClutterFixed x1,
- ClutterFixed y1,
- ClutterFixed x2,
- ClutterFixed y2,
- ClutterFixed x3,
- ClutterFixed y3);
+void cogl_path_rel_curve_to (CoglFixed x1,
+ CoglFixed y1,
+ CoglFixed x2,
+ CoglFixed y2,
+ CoglFixed x3,
+ CoglFixed y3);
/**
* cogl_path_close:
* Clears the previously constructed shape and constructs a straight
* line shape start and ending at the given coordinates.
**/
-void cogl_path_line (ClutterFixed x1,
- ClutterFixed y1,
- ClutterFixed x2,
- ClutterFixed y2);
+void cogl_path_line (CoglFixed x1,
+ CoglFixed y1,
+ CoglFixed x2,
+ CoglFixed y2);
/**
* cogl_path_polyline:
* fashion for the rest of the vertices. (num_points - 1) segments will
* be constructed.
**/
-void cogl_path_polyline (ClutterFixed *coords,
- gint num_points);
+void cogl_path_polyline (CoglFixed *coords,
+ gint num_points);
/**
* represents the Y coordinate of the first vertex, continuing in the same
* fashion for the rest of the vertices.
**/
-void cogl_path_polygon (ClutterFixed *coords,
- gint num_points);
+void cogl_path_polygon (CoglFixed *coords,
+ gint num_points);
/**
* Clears the previously constructed shape and constructs a rectangular
* shape at the given coordinates.
**/
-void cogl_path_rectangle (ClutterFixed x,
- ClutterFixed y,
- ClutterFixed width,
- ClutterFixed height);
+void cogl_path_rectangle (CoglFixed x,
+ CoglFixed y,
+ CoglFixed width,
+ CoglFixed height);
/**
* cogl_path_ellipse:
* Clears the previously constructed shape and constructs an ellipse
* shape.
**/
-void cogl_path_ellipse (ClutterFixed center_x,
- ClutterFixed center_y,
- ClutterFixed radius_x,
- ClutterFixed radius_y);
+void cogl_path_ellipse (CoglFixed center_x,
+ CoglFixed center_y,
+ CoglFixed radius_x,
+ CoglFixed radius_y);
/**
* cogl_path_round_rectangle:
* Clears the previously constructed shape and constructs a rectangular
* shape with rounded corners.
**/
-void cogl_path_round_rectangle (ClutterFixed x,
- ClutterFixed y,
- ClutterFixed width,
- ClutterFixed height,
- ClutterFixed radius,
- ClutterAngle arc_step);
+void cogl_path_round_rectangle (CoglFixed x,
+ CoglFixed y,
+ CoglFixed width,
+ CoglFixed height,
+ CoglFixed radius,
+ CoglAngle arc_step);
/**
* SECTION:cogl-shaders
cogl-primitives.c \
cogl-bitmap-pixbuf.c \
cogl-clip-stack.h \
- cogl-clip-stack.c
+ cogl-clip-stack.c \
+ cogl-fixed.c
/* These are defined in the particular backend (float in GL vs fixed
in GL ES) */
-void _cogl_set_clip_planes (ClutterFixed x,
- ClutterFixed y,
- ClutterFixed width,
- ClutterFixed height);
+void _cogl_set_clip_planes (CoglFixed x,
+ CoglFixed y,
+ CoglFixed width,
+ CoglFixed height);
void _cogl_init_stencil_buffer (void);
-void _cogl_add_stencil_clip (ClutterFixed x,
- ClutterFixed y,
- ClutterFixed width,
- ClutterFixed height,
+void _cogl_add_stencil_clip (CoglFixed x,
+ CoglFixed y,
+ CoglFixed width,
+ CoglFixed height,
gboolean first);
void _cogl_disable_clip_planes (void);
void _cogl_disable_stencil_buffer (void);
-void _cogl_set_matrix (const ClutterFixed *matrix);
+void _cogl_set_matrix (const CoglFixed *matrix);
typedef struct _CoglClipStackEntry CoglClipStackEntry;
gboolean clear;
/* The rectangle for this clip */
- ClutterFixed x_offset;
- ClutterFixed y_offset;
- ClutterFixed width;
- ClutterFixed height;
+ CoglFixed x_offset;
+ CoglFixed y_offset;
+ CoglFixed width;
+ CoglFixed height;
/* The matrix that was current when the clip was set */
- ClutterFixed matrix[16];
+ CoglFixed matrix[16];
};
static GList *cogl_clip_stack_top = NULL;
}
void
-cogl_clip_set (ClutterFixed x_offset,
- ClutterFixed y_offset,
- ClutterFixed width,
- ClutterFixed height)
+cogl_clip_set (CoglFixed x_offset,
+ CoglFixed y_offset,
+ CoglFixed width,
+ CoglFixed height)
{
CoglClipStackEntry *entry = g_slice_new (CoglClipStackEntry);
--- /dev/null
+#define G_IMPLEMENT_INLINES
+
+#ifdef HAVE_CONFIG_H
+#include "config.h"
+#endif
+
+#include "cogl-fixed.h"
+
+/* pre-computed sin table for 1st quadrant
+ *
+ * Currently contains 257 entries.
+ *
+ * The current error (compared to system sin) is about
+ * 0.5% for values near the start of the table where the
+ * curve is steep, but improving rapidly. If this precision
+ * is not enough, we can increase the size of the table
+ */
+static const CoglFixed sin_tbl[] =
+{
+ 0x00000000L, 0x00000192L, 0x00000324L, 0x000004B6L,
+ 0x00000648L, 0x000007DAL, 0x0000096CL, 0x00000AFEL,
+ 0x00000C90L, 0x00000E21L, 0x00000FB3L, 0x00001144L,
+ 0x000012D5L, 0x00001466L, 0x000015F7L, 0x00001787L,
+ 0x00001918L, 0x00001AA8L, 0x00001C38L, 0x00001DC7L,
+ 0x00001F56L, 0x000020E5L, 0x00002274L, 0x00002402L,
+ 0x00002590L, 0x0000271EL, 0x000028ABL, 0x00002A38L,
+ 0x00002BC4L, 0x00002D50L, 0x00002EDCL, 0x00003067L,
+ 0x000031F1L, 0x0000337CL, 0x00003505L, 0x0000368EL,
+ 0x00003817L, 0x0000399FL, 0x00003B27L, 0x00003CAEL,
+ 0x00003E34L, 0x00003FBAL, 0x0000413FL, 0x000042C3L,
+ 0x00004447L, 0x000045CBL, 0x0000474DL, 0x000048CFL,
+ 0x00004A50L, 0x00004BD1L, 0x00004D50L, 0x00004ECFL,
+ 0x0000504DL, 0x000051CBL, 0x00005348L, 0x000054C3L,
+ 0x0000563EL, 0x000057B9L, 0x00005932L, 0x00005AAAL,
+ 0x00005C22L, 0x00005D99L, 0x00005F0FL, 0x00006084L,
+ 0x000061F8L, 0x0000636BL, 0x000064DDL, 0x0000664EL,
+ 0x000067BEL, 0x0000692DL, 0x00006A9BL, 0x00006C08L,
+ 0x00006D74L, 0x00006EDFL, 0x00007049L, 0x000071B2L,
+ 0x0000731AL, 0x00007480L, 0x000075E6L, 0x0000774AL,
+ 0x000078ADL, 0x00007A10L, 0x00007B70L, 0x00007CD0L,
+ 0x00007E2FL, 0x00007F8CL, 0x000080E8L, 0x00008243L,
+ 0x0000839CL, 0x000084F5L, 0x0000864CL, 0x000087A1L,
+ 0x000088F6L, 0x00008A49L, 0x00008B9AL, 0x00008CEBL,
+ 0x00008E3AL, 0x00008F88L, 0x000090D4L, 0x0000921FL,
+ 0x00009368L, 0x000094B0L, 0x000095F7L, 0x0000973CL,
+ 0x00009880L, 0x000099C2L, 0x00009B03L, 0x00009C42L,
+ 0x00009D80L, 0x00009EBCL, 0x00009FF7L, 0x0000A130L,
+ 0x0000A268L, 0x0000A39EL, 0x0000A4D2L, 0x0000A605L,
+ 0x0000A736L, 0x0000A866L, 0x0000A994L, 0x0000AAC1L,
+ 0x0000ABEBL, 0x0000AD14L, 0x0000AE3CL, 0x0000AF62L,
+ 0x0000B086L, 0x0000B1A8L, 0x0000B2C9L, 0x0000B3E8L,
+ 0x0000B505L, 0x0000B620L, 0x0000B73AL, 0x0000B852L,
+ 0x0000B968L, 0x0000BA7DL, 0x0000BB8FL, 0x0000BCA0L,
+ 0x0000BDAFL, 0x0000BEBCL, 0x0000BFC7L, 0x0000C0D1L,
+ 0x0000C1D8L, 0x0000C2DEL, 0x0000C3E2L, 0x0000C4E4L,
+ 0x0000C5E4L, 0x0000C6E2L, 0x0000C7DEL, 0x0000C8D9L,
+ 0x0000C9D1L, 0x0000CAC7L, 0x0000CBBCL, 0x0000CCAEL,
+ 0x0000CD9FL, 0x0000CE8EL, 0x0000CF7AL, 0x0000D065L,
+ 0x0000D14DL, 0x0000D234L, 0x0000D318L, 0x0000D3FBL,
+ 0x0000D4DBL, 0x0000D5BAL, 0x0000D696L, 0x0000D770L,
+ 0x0000D848L, 0x0000D91EL, 0x0000D9F2L, 0x0000DAC4L,
+ 0x0000DB94L, 0x0000DC62L, 0x0000DD2DL, 0x0000DDF7L,
+ 0x0000DEBEL, 0x0000DF83L, 0x0000E046L, 0x0000E107L,
+ 0x0000E1C6L, 0x0000E282L, 0x0000E33CL, 0x0000E3F4L,
+ 0x0000E4AAL, 0x0000E55EL, 0x0000E610L, 0x0000E6BFL,
+ 0x0000E76CL, 0x0000E817L, 0x0000E8BFL, 0x0000E966L,
+ 0x0000EA0AL, 0x0000EAABL, 0x0000EB4BL, 0x0000EBE8L,
+ 0x0000EC83L, 0x0000ED1CL, 0x0000EDB3L, 0x0000EE47L,
+ 0x0000EED9L, 0x0000EF68L, 0x0000EFF5L, 0x0000F080L,
+ 0x0000F109L, 0x0000F18FL, 0x0000F213L, 0x0000F295L,
+ 0x0000F314L, 0x0000F391L, 0x0000F40CL, 0x0000F484L,
+ 0x0000F4FAL, 0x0000F56EL, 0x0000F5DFL, 0x0000F64EL,
+ 0x0000F6BAL, 0x0000F724L, 0x0000F78CL, 0x0000F7F1L,
+ 0x0000F854L, 0x0000F8B4L, 0x0000F913L, 0x0000F96EL,
+ 0x0000F9C8L, 0x0000FA1FL, 0x0000FA73L, 0x0000FAC5L,
+ 0x0000FB15L, 0x0000FB62L, 0x0000FBADL, 0x0000FBF5L,
+ 0x0000FC3BL, 0x0000FC7FL, 0x0000FCC0L, 0x0000FCFEL,
+ 0x0000FD3BL, 0x0000FD74L, 0x0000FDACL, 0x0000FDE1L,
+ 0x0000FE13L, 0x0000FE43L, 0x0000FE71L, 0x0000FE9CL,
+ 0x0000FEC4L, 0x0000FEEBL, 0x0000FF0EL, 0x0000FF30L,
+ 0x0000FF4EL, 0x0000FF6BL, 0x0000FF85L, 0x0000FF9CL,
+ 0x0000FFB1L, 0x0000FFC4L, 0x0000FFD4L, 0x0000FFE1L,
+ 0x0000FFECL, 0x0000FFF5L, 0x0000FFFBL, 0x0000FFFFL,
+ 0x00010000L,
+};
+
+/* pre-computed tan table for 1st quadrant */
+static const CoglFixed tan_tbl[] =
+{
+ 0x00000000L, 0x00000192L, 0x00000324L, 0x000004b7L,
+ 0x00000649L, 0x000007dbL, 0x0000096eL, 0x00000b01L,
+ 0x00000c94L, 0x00000e27L, 0x00000fbaL, 0x0000114eL,
+ 0x000012e2L, 0x00001477L, 0x0000160cL, 0x000017a1L,
+ 0x00001937L, 0x00001acdL, 0x00001c64L, 0x00001dfbL,
+ 0x00001f93L, 0x0000212cL, 0x000022c5L, 0x0000245fL,
+ 0x000025f9L, 0x00002795L, 0x00002931L, 0x00002aceL,
+ 0x00002c6cL, 0x00002e0aL, 0x00002faaL, 0x0000314aL,
+ 0x000032ecL, 0x0000348eL, 0x00003632L, 0x000037d7L,
+ 0x0000397dL, 0x00003b24L, 0x00003cccL, 0x00003e75L,
+ 0x00004020L, 0x000041ccL, 0x00004379L, 0x00004528L,
+ 0x000046d8L, 0x0000488aL, 0x00004a3dL, 0x00004bf2L,
+ 0x00004da8L, 0x00004f60L, 0x0000511aL, 0x000052d5L,
+ 0x00005492L, 0x00005651L, 0x00005812L, 0x000059d5L,
+ 0x00005b99L, 0x00005d60L, 0x00005f28L, 0x000060f3L,
+ 0x000062c0L, 0x0000648fL, 0x00006660L, 0x00006834L,
+ 0x00006a0aL, 0x00006be2L, 0x00006dbdL, 0x00006f9aL,
+ 0x0000717aL, 0x0000735dL, 0x00007542L, 0x0000772aL,
+ 0x00007914L, 0x00007b02L, 0x00007cf2L, 0x00007ee6L,
+ 0x000080dcL, 0x000082d6L, 0x000084d2L, 0x000086d2L,
+ 0x000088d6L, 0x00008adcL, 0x00008ce7L, 0x00008ef4L,
+ 0x00009106L, 0x0000931bL, 0x00009534L, 0x00009750L,
+ 0x00009971L, 0x00009b95L, 0x00009dbeL, 0x00009febL,
+ 0x0000a21cL, 0x0000a452L, 0x0000a68cL, 0x0000a8caL,
+ 0x0000ab0eL, 0x0000ad56L, 0x0000afa3L, 0x0000b1f5L,
+ 0x0000b44cL, 0x0000b6a8L, 0x0000b909L, 0x0000bb70L,
+ 0x0000bdddL, 0x0000c04fL, 0x0000c2c7L, 0x0000c545L,
+ 0x0000c7c9L, 0x0000ca53L, 0x0000cce3L, 0x0000cf7aL,
+ 0x0000d218L, 0x0000d4bcL, 0x0000d768L, 0x0000da1aL,
+ 0x0000dcd4L, 0x0000df95L, 0x0000e25eL, 0x0000e52eL,
+ 0x0000e806L, 0x0000eae7L, 0x0000edd0L, 0x0000f0c1L,
+ 0x0000f3bbL, 0x0000f6bfL, 0x0000f9cbL, 0x0000fce1L,
+ 0x00010000L, 0x00010329L, 0x0001065dL, 0x0001099aL,
+ 0x00010ce3L, 0x00011036L, 0x00011394L, 0x000116feL,
+ 0x00011a74L, 0x00011df6L, 0x00012184L, 0x0001251fL,
+ 0x000128c6L, 0x00012c7cL, 0x0001303fL, 0x00013410L,
+ 0x000137f0L, 0x00013bdfL, 0x00013fddL, 0x000143ebL,
+ 0x00014809L, 0x00014c37L, 0x00015077L, 0x000154c9L,
+ 0x0001592dL, 0x00015da4L, 0x0001622eL, 0x000166ccL,
+ 0x00016b7eL, 0x00017045L, 0x00017523L, 0x00017a17L,
+ 0x00017f22L, 0x00018444L, 0x00018980L, 0x00018ed5L,
+ 0x00019445L, 0x000199cfL, 0x00019f76L, 0x0001a53aL,
+ 0x0001ab1cL, 0x0001b11dL, 0x0001b73fL, 0x0001bd82L,
+ 0x0001c3e7L, 0x0001ca71L, 0x0001d11fL, 0x0001d7f4L,
+ 0x0001def1L, 0x0001e618L, 0x0001ed6aL, 0x0001f4e8L,
+ 0x0001fc96L, 0x00020473L, 0x00020c84L, 0x000214c9L,
+ 0x00021d44L, 0x000225f9L, 0x00022ee9L, 0x00023818L,
+ 0x00024187L, 0x00024b3aL, 0x00025534L, 0x00025f78L,
+ 0x00026a0aL, 0x000274edL, 0x00028026L, 0x00028bb8L,
+ 0x000297a8L, 0x0002a3fbL, 0x0002b0b5L, 0x0002bdddL,
+ 0x0002cb79L, 0x0002d98eL, 0x0002e823L, 0x0002f740L,
+ 0x000306ecL, 0x00031730L, 0x00032816L, 0x000339a6L,
+ 0x00034bebL, 0x00035ef2L, 0x000372c6L, 0x00038776L,
+ 0x00039d11L, 0x0003b3a6L, 0x0003cb48L, 0x0003e40aL,
+ 0x0003fe02L, 0x00041949L, 0x000435f7L, 0x0004542bL,
+ 0x00047405L, 0x000495a9L, 0x0004b940L, 0x0004def6L,
+ 0x00050700L, 0x00053196L, 0x00055ef9L, 0x00058f75L,
+ 0x0005c35dL, 0x0005fb14L, 0x00063709L, 0x000677c0L,
+ 0x0006bdd0L, 0x000709ecL, 0x00075ce6L, 0x0007b7bbL,
+ 0x00081b98L, 0x000889e9L, 0x0009046eL, 0x00098d4dL,
+ 0x000a2736L, 0x000ad593L, 0x000b9cc6L, 0x000c828aL,
+ 0x000d8e82L, 0x000ecb1bL, 0x001046eaL, 0x00121703L,
+ 0x00145b00L, 0x0017448dL, 0x001b2672L, 0x002095afL,
+ 0x0028bc49L, 0x0036519aL, 0x00517bb6L, 0x00a2f8fdL,
+ 0x46d3eab2L,
+};
+
+/* 257-value table of atan.
+ *
+ * atan_tbl[0] is atan(0.0) and atan_tbl[256] is atan(1).
+ * The angles are radians in CoglFixed truncated to 16-bit (they're
+ * all less than one)
+ */
+static const guint16 atan_tbl[] =
+{
+ 0x0000, 0x00FF, 0x01FF, 0x02FF, 0x03FF, 0x04FF, 0x05FF, 0x06FF,
+ 0x07FF, 0x08FF, 0x09FE, 0x0AFE, 0x0BFD, 0x0CFD, 0x0DFC, 0x0EFB,
+ 0x0FFA, 0x10F9, 0x11F8, 0x12F7, 0x13F5, 0x14F3, 0x15F2, 0x16F0,
+ 0x17EE, 0x18EB, 0x19E9, 0x1AE6, 0x1BE3, 0x1CE0, 0x1DDD, 0x1ED9,
+ 0x1FD5, 0x20D1, 0x21CD, 0x22C8, 0x23C3, 0x24BE, 0x25B9, 0x26B3,
+ 0x27AD, 0x28A7, 0x29A1, 0x2A9A, 0x2B93, 0x2C8B, 0x2D83, 0x2E7B,
+ 0x2F72, 0x306A, 0x3160, 0x3257, 0x334D, 0x3442, 0x3538, 0x362D,
+ 0x3721, 0x3815, 0x3909, 0x39FC, 0x3AEF, 0x3BE2, 0x3CD4, 0x3DC5,
+ 0x3EB6, 0x3FA7, 0x4097, 0x4187, 0x4277, 0x4365, 0x4454, 0x4542,
+ 0x462F, 0x471C, 0x4809, 0x48F5, 0x49E0, 0x4ACB, 0x4BB6, 0x4CA0,
+ 0x4D89, 0x4E72, 0x4F5B, 0x5043, 0x512A, 0x5211, 0x52F7, 0x53DD,
+ 0x54C2, 0x55A7, 0x568B, 0x576F, 0x5852, 0x5934, 0x5A16, 0x5AF7,
+ 0x5BD8, 0x5CB8, 0x5D98, 0x5E77, 0x5F55, 0x6033, 0x6110, 0x61ED,
+ 0x62C9, 0x63A4, 0x647F, 0x6559, 0x6633, 0x670C, 0x67E4, 0x68BC,
+ 0x6993, 0x6A6A, 0x6B40, 0x6C15, 0x6CEA, 0x6DBE, 0x6E91, 0x6F64,
+ 0x7036, 0x7108, 0x71D9, 0x72A9, 0x7379, 0x7448, 0x7516, 0x75E4,
+ 0x76B1, 0x777E, 0x7849, 0x7915, 0x79DF, 0x7AA9, 0x7B72, 0x7C3B,
+ 0x7D03, 0x7DCA, 0x7E91, 0x7F57, 0x801C, 0x80E1, 0x81A5, 0x8269,
+ 0x832B, 0x83EE, 0x84AF, 0x8570, 0x8630, 0x86F0, 0x87AF, 0x886D,
+ 0x892A, 0x89E7, 0x8AA4, 0x8B5F, 0x8C1A, 0x8CD5, 0x8D8E, 0x8E47,
+ 0x8F00, 0x8FB8, 0x906F, 0x9125, 0x91DB, 0x9290, 0x9345, 0x93F9,
+ 0x94AC, 0x955F, 0x9611, 0x96C2, 0x9773, 0x9823, 0x98D2, 0x9981,
+ 0x9A2F, 0x9ADD, 0x9B89, 0x9C36, 0x9CE1, 0x9D8C, 0x9E37, 0x9EE0,
+ 0x9F89, 0xA032, 0xA0DA, 0xA181, 0xA228, 0xA2CE, 0xA373, 0xA418,
+ 0xA4BC, 0xA560, 0xA602, 0xA6A5, 0xA746, 0xA7E8, 0xA888, 0xA928,
+ 0xA9C7, 0xAA66, 0xAB04, 0xABA1, 0xAC3E, 0xACDB, 0xAD76, 0xAE11,
+ 0xAEAC, 0xAF46, 0xAFDF, 0xB078, 0xB110, 0xB1A7, 0xB23E, 0xB2D5,
+ 0xB36B, 0xB400, 0xB495, 0xB529, 0xB5BC, 0xB64F, 0xB6E2, 0xB773,
+ 0xB805, 0xB895, 0xB926, 0xB9B5, 0xBA44, 0xBAD3, 0xBB61, 0xBBEE,
+ 0xBC7B, 0xBD07, 0xBD93, 0xBE1E, 0xBEA9, 0xBF33, 0xBFBC, 0xC046,
+ 0xC0CE, 0xC156, 0xC1DD, 0xC264, 0xC2EB, 0xC371, 0xC3F6, 0xC47B,
+ 0xC4FF, 0xC583, 0xC606, 0xC689, 0xC70B, 0xC78D, 0xC80E, 0xC88F,
+ 0xC90F
+};
+
+/* look up table for square root */
+static const CoglFixed sqrt_tbl[] =
+{
+ 0x00000000L, 0x00010000L, 0x00016A0AL, 0x0001BB68L,
+ 0x00020000L, 0x00023C6FL, 0x00027312L, 0x0002A550L,
+ 0x0002D414L, 0x00030000L, 0x0003298BL, 0x0003510EL,
+ 0x000376CFL, 0x00039B05L, 0x0003BDDDL, 0x0003DF7CL,
+ 0x00040000L, 0x00041F84L, 0x00043E1EL, 0x00045BE1L,
+ 0x000478DEL, 0x00049524L, 0x0004B0BFL, 0x0004CBBCL,
+ 0x0004E624L, 0x00050000L, 0x00051959L, 0x00053237L,
+ 0x00054AA0L, 0x0005629AL, 0x00057A2BL, 0x00059159L,
+ 0x0005A828L, 0x0005BE9CL, 0x0005D4B9L, 0x0005EA84L,
+ 0x00060000L, 0x00061530L, 0x00062A17L, 0x00063EB8L,
+ 0x00065316L, 0x00066733L, 0x00067B12L, 0x00068EB4L,
+ 0x0006A21DL, 0x0006B54DL, 0x0006C847L, 0x0006DB0CL,
+ 0x0006ED9FL, 0x00070000L, 0x00071232L, 0x00072435L,
+ 0x0007360BL, 0x000747B5L, 0x00075935L, 0x00076A8CL,
+ 0x00077BBBL, 0x00078CC2L, 0x00079DA3L, 0x0007AE60L,
+ 0x0007BEF8L, 0x0007CF6DL, 0x0007DFBFL, 0x0007EFF0L,
+ 0x00080000L, 0x00080FF0L, 0x00081FC1L, 0x00082F73L,
+ 0x00083F08L, 0x00084E7FL, 0x00085DDAL, 0x00086D18L,
+ 0x00087C3BL, 0x00088B44L, 0x00089A32L, 0x0008A906L,
+ 0x0008B7C2L, 0x0008C664L, 0x0008D4EEL, 0x0008E361L,
+ 0x0008F1BCL, 0x00090000L, 0x00090E2EL, 0x00091C45L,
+ 0x00092A47L, 0x00093834L, 0x0009460CL, 0x000953CFL,
+ 0x0009617EL, 0x00096F19L, 0x00097CA1L, 0x00098A16L,
+ 0x00099777L, 0x0009A4C6L, 0x0009B203L, 0x0009BF2EL,
+ 0x0009CC47L, 0x0009D94FL, 0x0009E645L, 0x0009F32BL,
+ 0x000A0000L, 0x000A0CC5L, 0x000A1979L, 0x000A261EL,
+ 0x000A32B3L, 0x000A3F38L, 0x000A4BAEL, 0x000A5816L,
+ 0x000A646EL, 0x000A70B8L, 0x000A7CF3L, 0x000A8921L,
+ 0x000A9540L, 0x000AA151L, 0x000AAD55L, 0x000AB94BL,
+ 0x000AC534L, 0x000AD110L, 0x000ADCDFL, 0x000AE8A1L,
+ 0x000AF457L, 0x000B0000L, 0x000B0B9DL, 0x000B172DL,
+ 0x000B22B2L, 0x000B2E2BL, 0x000B3998L, 0x000B44F9L,
+ 0x000B504FL, 0x000B5B9AL, 0x000B66D9L, 0x000B720EL,
+ 0x000B7D37L, 0x000B8856L, 0x000B936AL, 0x000B9E74L,
+ 0x000BA973L, 0x000BB467L, 0x000BBF52L, 0x000BCA32L,
+ 0x000BD508L, 0x000BDFD5L, 0x000BEA98L, 0x000BF551L,
+ 0x000C0000L, 0x000C0AA6L, 0x000C1543L, 0x000C1FD6L,
+ 0x000C2A60L, 0x000C34E1L, 0x000C3F59L, 0x000C49C8L,
+ 0x000C542EL, 0x000C5E8CL, 0x000C68E0L, 0x000C732DL,
+ 0x000C7D70L, 0x000C87ACL, 0x000C91DFL, 0x000C9C0AL,
+ 0x000CA62CL, 0x000CB047L, 0x000CBA59L, 0x000CC464L,
+ 0x000CCE66L, 0x000CD861L, 0x000CE254L, 0x000CEC40L,
+ 0x000CF624L, 0x000D0000L, 0x000D09D5L, 0x000D13A2L,
+ 0x000D1D69L, 0x000D2727L, 0x000D30DFL, 0x000D3A90L,
+ 0x000D4439L, 0x000D4DDCL, 0x000D5777L, 0x000D610CL,
+ 0x000D6A9AL, 0x000D7421L, 0x000D7DA1L, 0x000D871BL,
+ 0x000D908EL, 0x000D99FAL, 0x000DA360L, 0x000DACBFL,
+ 0x000DB618L, 0x000DBF6BL, 0x000DC8B7L, 0x000DD1FEL,
+ 0x000DDB3DL, 0x000DE477L, 0x000DEDABL, 0x000DF6D8L,
+ 0x000E0000L, 0x000E0922L, 0x000E123DL, 0x000E1B53L,
+ 0x000E2463L, 0x000E2D6DL, 0x000E3672L, 0x000E3F70L,
+ 0x000E4869L, 0x000E515DL, 0x000E5A4BL, 0x000E6333L,
+ 0x000E6C16L, 0x000E74F3L, 0x000E7DCBL, 0x000E869DL,
+ 0x000E8F6BL, 0x000E9832L, 0x000EA0F5L, 0x000EA9B2L,
+ 0x000EB26BL, 0x000EBB1EL, 0x000EC3CBL, 0x000ECC74L,
+ 0x000ED518L, 0x000EDDB7L, 0x000EE650L, 0x000EEEE5L,
+ 0x000EF775L, 0x000F0000L, 0x000F0886L, 0x000F1107L,
+ 0x000F1984L, 0x000F21FCL, 0x000F2A6FL, 0x000F32DDL,
+ 0x000F3B47L, 0x000F43ACL, 0x000F4C0CL, 0x000F5468L,
+ 0x000F5CBFL, 0x000F6512L, 0x000F6D60L, 0x000F75AAL,
+ 0x000F7DEFL, 0x000F8630L, 0x000F8E6DL, 0x000F96A5L,
+ 0x000F9ED9L, 0x000FA709L, 0x000FAF34L, 0x000FB75BL,
+ 0x000FBF7EL, 0x000FC79DL, 0x000FCFB7L, 0x000FD7CEL,
+ 0x000FDFE0L, 0x000FE7EEL, 0x000FEFF8L, 0x000FF7FEL,
+ 0x00100000L,
+};
+
+/* the difference of the angle for two adjacent values in the
+ * sin_tbl table, expressed as CoglFixed number
+ */
+#define COGL_SIN_STEP 0x00000192
+
+static const double _magic = 68719476736.0 * 1.5;
+
+/* Where in the 64 bits of double is the mantissa.
+ *
+ * FIXME - this should go inside the configure.ac
+ */
+#if (__FLOAT_WORD_ORDER == 1234)
+#define _COGL_MAN 0
+#elif (__FLOAT_WORD_ORDER == 4321)
+#define _COGL_MAN 1
+#else
+#define COGL_NO_FAST_CONVERSIONS
+#endif
+
+/*
+ * cogl_double_to_fixed :
+ * @value: value to be converted
+ *
+ * A fast conversion from double precision floating to fixed point
+ *
+ * Return value: Fixed point representation of the value
+ */
+CoglFixed
+cogl_double_to_fixed (double val)
+{
+#ifdef COGL_NO_FAST_CONVERSIONS
+ return (CoglFixed) (val * (double) COGL_FIXED_1);
+#else
+ union {
+ double d;
+ unsigned int i[2];
+ } dbl;
+
+ dbl.d = val;
+ dbl.d = dbl.d + _magic;
+
+ return dbl.i[_COGL_MAN];
+#endif
+}
+
+/*
+ * cogl_double_to_int :
+ * @value: value to be converted
+ *
+ * A fast conversion from doulbe precision floatint point to int;
+ * used this instead of casting double/float to int.
+ *
+ * Return value: Integer part of the double
+ */
+gint
+cogl_double_to_int (double val)
+{
+#ifdef COGL_NO_FAST_CONVERSIONS
+ return (gint) (val);
+#else
+ union {
+ double d;
+ unsigned int i[2];
+ } dbl;
+
+ dbl.d = val;
+ dbl.d = dbl.d + _magic;
+
+ return ((int) dbl.i[_COGL_MAN]) >> 16;
+#endif
+}
+
+guint
+cogl_double_to_uint (double val)
+{
+#ifdef COGL_NO_FAST_CONVERSIONS
+ return (guint)(val);
+#else
+ union {
+ double d;
+ unsigned int i[2];
+ } dbl;
+
+ dbl.d = val;
+ dbl.d = dbl.d + _magic;
+
+ return (dbl.i[_COGL_MAN]) >> 16;
+#endif
+}
+
+#undef _COGL_MAN
+
+CoglFixed
+cogl_fixed_sin (CoglFixed angle)
+{
+ int sign = 1, indx1, indx2;
+ CoglFixed low, high, d1, d2;
+
+ /* convert negative angle to positive + sign */
+ if ((int) angle < 0)
+ {
+ sign = 1 + ~sign;
+ angle = 1 + ~angle;
+ }
+
+ /* reduce to <0, 2*pi) */
+ angle = angle % COGL_FIXED_2_PI;
+
+ /* reduce to first quadrant and sign */
+ if (angle > COGL_FIXED_PI)
+ {
+ sign = 1 + ~sign;
+
+ if (angle > COGL_FIXED_PI + COGL_FIXED_PI_2)
+ {
+ /* fourth qudrant */
+ angle = COGL_FIXED_2_PI - angle;
+ }
+ else
+ {
+ /* third quadrant */
+ angle -= COGL_FIXED_PI;
+ }
+ }
+ else
+ {
+ if (angle > COGL_FIXED_PI_2)
+ {
+ /* second quadrant */
+ angle = COGL_FIXED_PI - angle;
+ }
+ }
+
+ /* Calculate indices of the two nearest values in our table
+ * and return weighted average
+ *
+ * Handle the end of the table gracefully
+ */
+ indx1 = COGL_FIXED_DIV (angle, COGL_SIN_STEP);
+ indx1 = COGL_FIXED_TO_INT (indx1);
+
+ if (indx1 == (G_N_ELEMENTS (sin_tbl) - 1))
+ {
+ indx2 = indx1;
+ indx1 = indx2 - 1;
+ }
+ else
+ {
+ indx2 = indx1 + 1;
+ }
+
+ low = sin_tbl[indx1];
+ high = sin_tbl[indx2];
+
+ d1 = angle - indx1 * COGL_SIN_STEP;
+ d2 = indx2 * COGL_SIN_STEP - angle;
+
+ angle = ((low * d2 + high * d1) / (COGL_SIN_STEP));
+
+ if (sign < 0)
+ angle = (1 + ~angle);
+
+ return angle;
+}
+
+CoglFixed
+cogl_angle_sin (CoglAngle angle)
+{
+ int sign = 1;
+ CoglFixed result;
+
+ /* reduce negative angle to positive + sign */
+ if (angle < 0)
+ {
+ sign = 1 + ~sign;
+ angle = 1 + ~angle;
+ }
+
+ /* reduce to <0, 2*pi) */
+ angle &= 0x3ff;
+
+ /* reduce to first quadrant and sign */
+ if (angle > 512)
+ {
+ sign = 1 + ~sign;
+
+ if (angle > 768)
+ {
+ /* fourth qudrant */
+ angle = 1024 - angle;
+ }
+ else
+ {
+ /* third quadrant */
+ angle -= 512;
+ }
+ }
+ else
+ {
+ if (angle > 256)
+ {
+ /* second quadrant */
+ angle = 512 - angle;
+ }
+ }
+
+ result = sin_tbl[angle];
+
+ if (sign < 0)
+ result = (1 + ~result);
+
+ return result;
+}
+
+CoglFixed
+cogl_angle_tan (CoglAngle angle)
+{
+ int sign = 1;
+ CoglFixed result;
+
+ /* reduce negative angle to positive + sign */
+ if (angle < 0)
+ {
+ sign = 1 + ~sign;
+ angle = 1 + ~angle;
+ }
+
+ /* reduce to <0, pi) */
+ angle &= 0x1ff;
+
+ /* reduce to first quadrant and sign */
+ if (angle > 256)
+ {
+ sign = 1 + ~sign;
+ angle = 512 - angle;
+ }
+
+ result = tan_tbl[angle];
+
+ if (sign < 0)
+ result = (1 + ~result);
+
+ return result;
+}
+
+CoglFixed
+cogl_fixed_atan (CoglFixed x)
+{
+ gboolean negative = FALSE;
+ CoglFixed angle;
+
+ if (x < 0)
+ {
+ negative = TRUE;
+ x = -x;
+ }
+
+ if (x > COGL_FIXED_1)
+ {
+ /* if x > 1 then atan(x) = pi/2 - atan(1/x) */
+ angle = COGL_FIXED_PI / 2
+ - atan_tbl[COGL_FIXED_DIV (COGL_FIXED_1, x) >> 8];
+ }
+ else
+ angle = atan_tbl[x >> 8];
+
+ return negative ? -angle : angle;
+}
+
+CoglFixed
+cogl_fixed_atan2 (CoglFixed y, CoglFixed x)
+{
+ CoglFixed angle;
+
+ if (x == 0)
+ angle = y >= 0 ? COGL_FIXED_PI_2 : -COGL_FIXED_PI_2;
+ else
+ {
+ angle = cogl_fixed_atan (COGL_FIXED_DIV (y, x));
+
+ if (x < 0)
+ angle += y >= 0 ? COGL_FIXED_PI : -COGL_FIXED_PI;
+ }
+
+ return angle;
+}
+
+CoglFixed
+cogl_fixed_sqrt (CoglFixed x)
+{
+ /* The idea for this comes from the Alegro library, exploiting the
+ * fact that,
+ * sqrt (x) = sqrt (x/d) * sqrt (d);
+ *
+ * For d == 2^(n):
+ *
+ * sqrt (x) = sqrt (x/2^(2n)) * 2^n
+ *
+ * By locating suitable n for given x such that x >> 2n is in <0,255>
+ * we can use a LUT of precomputed values.
+ *
+ * This algorithm provides both good performance and precision;
+ * on ARM this function is about 5 times faster than c-lib sqrt,
+ * whilst producing errors < 1%.
+ */
+ int t = 0;
+ int sh = 0;
+ unsigned int mask = 0x40000000;
+ unsigned fract = x & 0x0000ffff;
+ unsigned int d1, d2;
+ CoglFixed v1, v2;
+
+ if (x <= 0)
+ return 0;
+
+ if (x > COGL_FIXED_255 || x < COGL_FIXED_1)
+ {
+ /*
+ * Find the highest bit set
+ */
+#if __arm__
+ /* This actually requires at least arm v5, but gcc does not seem
+ * to set the architecture defines correctly, and it is I think
+ * very unlikely that anyone will want to use clutter on anything
+ * less than v5.
+ */
+ int bit;
+ __asm__ ("clz %0, %1\n"
+ "rsb %0, %0, #31\n"
+ :"=r"(bit)
+ :"r" (x));
+
+ /* make even (2n) */
+ bit &= 0xfffffffe;
+#else
+ /* TODO -- add i386 branch using bshr
+ *
+ * NB: it's been said that the bshr instruction is poorly implemented
+ * and that it is possible to write a faster code in C using binary
+ * search -- at some point we should explore this
+ */
+ int bit = 30;
+ while (bit >= 0)
+ {
+ if (x & mask)
+ break;
+
+ mask = (mask >> 1 | mask >> 2);
+ bit -= 2;
+ }
+#endif
+
+ /* now bit indicates the highest bit set; there are two scenarios
+ *
+ * 1) bit < 23: Our number is smaller so we shift it left to maximase
+ * precision (< 16 really, since <16,23> never goes
+ * through here.
+ *
+ * 2) bit > 23: our number is above the table, so we shift right
+ */
+
+ sh = ((bit - 22) >> 1);
+ if (bit >= 8)
+ t = (x >> (16 - 22 + bit));
+ else
+ t = (x << (22 - 16 - bit));
+ }
+ else
+ {
+ t = COGL_FIXED_TO_INT (x);
+ }
+
+ /* Do a weighted average of the two nearest values */
+ v1 = sqrt_tbl[t];
+ v2 = sqrt_tbl[t+1];
+
+ /*
+ * 12 is fairly arbitrary -- we want integer that is not too big to cost
+ * us precision
+ */
+ d1 = (unsigned)(fract) >> 12;
+ d2 = ((unsigned)COGL_FIXED_1 >> 12) - d1;
+
+ x = ((v1*d2) + (v2*d1))/(COGL_FIXED_1 >> 12);
+
+ if (sh > 0)
+ x = x << sh;
+ else if (sh < 0)
+ x = (x >> (1 + ~sh));
+
+ return x;
+}
+
+/**
+ * cogl_sqrti:
+ * @x: integer value
+ *
+ * Very fast fixed point implementation of square root for integers.
+ *
+ * This function is at least 6x faster than clib sqrt() on x86, and (this is
+ * not a typo!) about 500x faster on ARM without FPU. It's error is < 5%
+ * for arguments < #COGL_SQRTI_ARG_5_PERCENT and < 10% for arguments <
+ * #COGL_SQRTI_ARG_10_PERCENT. The maximum argument that can be passed to
+ * this function is COGL_SQRTI_ARG_MAX.
+ *
+ * Return value: integer square root.
+ *
+ *
+ * Since: 0.2
+ */
+gint
+cogl_sqrti (gint number)
+{
+#if defined __SSE2__
+ /* The GCC built-in with SSE2 (sqrtsd) is up to twice as fast as
+ * the pure integer code below. It is also more accurate.
+ */
+ return __builtin_sqrt (number);
+#else
+ /* This is a fixed point implementation of the Quake III sqrt algorithm,
+ * described, for example, at
+ * http://www.codemaestro.com/reviews/review00000105.html
+ *
+ * While the original QIII is extremely fast, the use of floating division
+ * and multiplication makes it perform very on arm processors without FPU.
+ *
+ * The key to successfully replacing the floating point operations with
+ * fixed point is in the choice of the fixed point format. The QIII
+ * algorithm does not calculate the square root, but its reciprocal ('y'
+ * below), which is only at the end turned to the inverse value. In order
+ * for the algorithm to produce satisfactory results, the reciprocal value
+ * must be represented with sufficient precission; the 16.16 we use
+ * elsewhere in clutter is not good enough, and 10.22 is used instead.
+ */
+ CoglFixed x;
+ guint32 y_1; /* 10.22 fixed point */
+ guint32 f = 0x600000; /* '1.5' as 10.22 fixed */
+
+ union
+ {
+ float f;
+ guint32 i;
+ } flt, flt2;
+
+ flt.f = number;
+
+ x = COGL_FIXED_FROM_INT (number) / 2;
+
+ /* The QIII initial estimate */
+ flt.i = 0x5f3759df - ( flt.i >> 1 );
+
+ /* Now, we convert the float to 10.22 fixed. We exploit the mechanism
+ * described at http://www.d6.com/users/checker/pdfs/gdmfp.pdf.
+ *
+ * We want 22 bit fraction; a single precission float uses 23 bit
+ * mantisa, so we only need to add 2^(23-22) (no need for the 1.5
+ * multiplier as we are only dealing with positive numbers).
+ *
+ * Note: we have to use two separate variables here -- for some reason,
+ * if we try to use just the flt variable, gcc on ARM optimises the whole
+ * addition out, and it all goes pear shape, since without it, the bits
+ * in the float will not be correctly aligned.
+ */
+ flt2.f = flt.f + 2.0;
+ flt2.i &= 0x7FFFFF;
+
+ /* Now we correct the estimate */
+ y_1 = (flt2.i >> 11) * (flt2.i >> 11);
+ y_1 = (y_1 >> 8) * (x >> 8);
+
+ y_1 = f - y_1;
+ flt2.i = (flt2.i >> 11) * (y_1 >> 11);
+
+ /* If the original argument is less than 342, we do another
+ * iteration to improve precission (for arguments >= 342, the single
+ * iteration produces generally better results).
+ */
+ if (x < 171)
+ {
+ y_1 = (flt2.i >> 11) * (flt2.i >> 11);
+ y_1 = (y_1 >> 8) * (x >> 8);
+
+ y_1 = f - y_1;
+ flt2.i = (flt2.i >> 11) * (y_1 >> 11);
+ }
+
+ /* Invert, round and convert from 10.22 to an integer
+ * 0x1e3c68 is a magical rounding constant that produces slightly
+ * better results than 0x200000.
+ */
+ return (number * flt2.i + 0x1e3c68) >> 22;
+#endif
+}
+
+CoglFixed
+cogl_fixed_mul (CoglFixed a,
+ CoglFixed b)
+{
+#ifdef __arm__
+ /* This provides about 12% speedeup on the gcc -O2 optimised
+ * C version
+ *
+ * Based on code found in the following thread:
+ * http://lists.mplayerhq.hu/pipermail/ffmpeg-devel/2006-August/014405.html
+ */
+ int res_low, res_hi;
+
+ __asm__ ("smull %0, %1, %2, %3 \n"
+ "mov %0, %0, lsr %4 \n"
+ "add %1, %0, %1, lsl %5 \n"
+ : "=r"(res_hi), "=r"(res_low) \
+ : "r"(a), "r"(b), "i"(COGL_FIXED_Q), "i"(32 - COGL_FIXED_Q));
+
+ return (CoglFixed) res_low;
+#else
+ gint64 r = (gint64) a * (gint64) b;
+
+ return (CoglFixed) (r >> COGL_FIXED_Q);
+#endif
+}
+
+CoglFixed
+cogl_fixed_div (CoglFixed a,
+ CoglFixed b)
+{
+ return (CoglFixed) ((((gint64) a) << COGL_FIXED_Q) / b);
+}
+
+CoglFixed
+cogl_fixed_mul_div (CoglFixed a,
+ CoglFixed b,
+ CoglFixed c)
+{
+ CoglFixed ab = cogl_fixed_mul (a, b);
+ CoglFixed quo = cogl_fixed_div (ab, c);
+
+ return quo;
+}
+
+/*
+ * The log2x() and pow2x() functions
+ *
+ * The implementation of the log2x() and pow2x() exploits the
+ * well-documented fact that the exponent part of IEEE floating
+ * number provides a good estimate of log2 of that number, while
+ * the mantissa serves as a good error-correction.
+ *
+ * The implementation here uses a quadratic error correction as
+ * described by Ian Stephenson at:
+ * http://www.dctsystems.co.uk/Software/power.html.
+ */
+
+CoglFixed
+cogl_fixed_log2 (guint x)
+{
+ /* Note: we could easily have a version for CoglFixed x, but the int
+ * precision is enough for the current purposes.
+ */
+ union
+ {
+ float f;
+ CoglFixed i;
+ } flt;
+
+ CoglFixed magic = 0x58bb;
+ CoglFixed y;
+
+ /*
+ * Convert x to float, then extract exponent.
+ *
+ * We want the result to be 16.16 fixed, so we shift (23-16) bits only
+ */
+ flt.f = x;
+ flt.i >>= 7;
+ flt.i -= COGL_FIXED_FROM_INT (127);
+
+ y = COGL_FIXED_FRACTION (flt.i);
+
+ y = COGL_FIXED_MUL ((y - COGL_FIXED_MUL (y, y)), magic);
+
+ return flt.i + y;
+}
+
+guint
+cogl_fixed_pow2 (CoglFixed x)
+{
+ /* Note: we could easily have a version that produces CoglFixed result,
+ * but the the range would be limited to x < 15, and the int precision
+ * is enough for the current purposes.
+ */
+
+ union
+ {
+ float f;
+ guint32 i;
+ } flt;
+
+ CoglFixed magic = 0x56f7;
+ CoglFixed y;
+
+ flt.i = x;
+
+ /*
+ * Reverse of the log2x function -- convert the fixed value to a suitable
+ * floating point exponent, and mantisa adjusted with quadratic error
+ * correction y.
+ */
+ y = COGL_FIXED_FRACTION (x);
+ y = COGL_FIXED_MUL ((y - COGL_FIXED_MUL (y, y)), magic);
+
+ /* Shift the exponent into it's position in the floating point
+ * representation; as our number is not int but 16.16 fixed, shift only
+ * by (23 - 16)
+ */
+ flt.i += (COGL_FIXED_FROM_INT (127) - y);
+ flt.i <<= 7;
+
+ return COGL_FLOAT_TO_UINT (flt.f);
+}
+
+guint
+cogl_fixed_pow (guint x,
+ CoglFixed y)
+{
+ return cogl_fixed_pow2 (COGL_FIXED_MUL (y, cogl_fixed_log2 (x)));
+}
+
+CoglFixed
+cogl_angle_cos (CoglAngle angle)
+{
+ CoglAngle a = angle + 256;
+
+ return cogl_angle_sin (a);
+}
+
+CoglFixed
+cogl_fixed_cos (CoglFixed angle)
+{
+ CoglFixed a = angle + COGL_FIXED_PI_2;
+
+ return cogl_fixed_sin (a);
+}
/* these are defined in the particular backend(float in gl vs fixed in gles)*/
void _cogl_path_clear_nodes ();
-void _cogl_path_add_node (ClutterFixed x,
- ClutterFixed y);
+void _cogl_path_add_node (CoglFixed x,
+ CoglFixed y);
void _cogl_path_fill_nodes ();
void _cogl_path_stroke_nodes ();
void _cogl_rectangle (gint x,
gint y,
guint width,
guint height);
-void _cogl_rectanglex (ClutterFixed x,
- ClutterFixed y,
- ClutterFixed width,
- ClutterFixed height);
+void _cogl_rectanglex (CoglFixed x,
+ CoglFixed y,
+ CoglFixed width,
+ CoglFixed height);
void
cogl_rectangle (gint x,
gint y,
}
void
-cogl_rectanglex (ClutterFixed x,
- ClutterFixed y,
- ClutterFixed width,
- ClutterFixed height)
+cogl_rectanglex (CoglFixed x,
+ CoglFixed y,
+ CoglFixed width,
+ CoglFixed height)
{
_cogl_rectanglex (x, y, width, height);
}
}
void
-cogl_path_move_to (ClutterFixed x,
- ClutterFixed y)
+cogl_path_move_to (CoglFixed x,
+ CoglFixed y)
{
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
}
void
-cogl_path_rel_move_to (ClutterFixed x,
- ClutterFixed y)
+cogl_path_rel_move_to (CoglFixed x,
+ CoglFixed y)
{
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
}
void
-cogl_path_line_to (ClutterFixed x,
- ClutterFixed y)
+cogl_path_line_to (CoglFixed x,
+ CoglFixed y)
{
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
}
void
-cogl_path_rel_line_to (ClutterFixed x,
- ClutterFixed y)
+cogl_path_rel_line_to (CoglFixed x,
+ CoglFixed y)
{
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
void
-cogl_path_line (ClutterFixed x1,
- ClutterFixed y1,
- ClutterFixed x2,
- ClutterFixed y2)
+cogl_path_line (CoglFixed x1,
+ CoglFixed y1,
+ CoglFixed x2,
+ CoglFixed y2)
{
cogl_path_move_to (x1, y1);
cogl_path_line_to (x2, y2);
}
void
-cogl_path_polyline (ClutterFixed *coords,
+cogl_path_polyline (CoglFixed *coords,
gint num_points)
{
gint c = 0;
}
void
-cogl_path_polygon (ClutterFixed *coords,
+cogl_path_polygon (CoglFixed *coords,
gint num_points)
{
cogl_path_polyline (coords, num_points);
}
void
-cogl_path_rectangle (ClutterFixed x,
- ClutterFixed y,
- ClutterFixed width,
- ClutterFixed height)
+cogl_path_rectangle (CoglFixed x,
+ CoglFixed y,
+ CoglFixed width,
+ CoglFixed height)
{
cogl_path_move_to (x, y);
cogl_path_line_to (x + width, y);
}
static void
-_cogl_path_arc (ClutterFixed center_x,
- ClutterFixed center_y,
- ClutterFixed radius_x,
- ClutterFixed radius_y,
- ClutterAngle angle_1,
- ClutterAngle angle_2,
- ClutterAngle angle_step,
+_cogl_path_arc (CoglFixed center_x,
+ CoglFixed center_y,
+ CoglFixed radius_x,
+ CoglFixed radius_y,
+ CoglAngle angle_1,
+ CoglAngle angle_2,
+ CoglAngle angle_step,
guint move_first)
{
- ClutterAngle a = 0x0;
- ClutterFixed cosa = 0x0;
- ClutterFixed sina = 0x0;
- ClutterFixed px = 0x0;
- ClutterFixed py = 0x0;
+ CoglAngle a = 0x0;
+ CoglFixed cosa = 0x0;
+ CoglFixed sina = 0x0;
+ CoglFixed px = 0x0;
+ CoglFixed py = 0x0;
/* Fix invalid angles */
a = angle_1;
while (a != angle_2)
{
- cosa = clutter_cosi (a);
- sina = clutter_sini (a);
+ cosa = cogl_angle_cos (a);
+ sina = cogl_angle_sin (a);
- px = center_x + CFX_MUL (cosa, radius_x);
- py = center_y + CFX_MUL (sina, radius_y);
+ px = center_x + COGL_FIXED_MUL (cosa, radius_x);
+ py = center_y + COGL_FIXED_MUL (sina, radius_y);
if (a == angle_1 && move_first)
cogl_path_move_to (px, py);
/* Make sure the final point is drawn */
- cosa = clutter_cosi (angle_2);
- sina = clutter_sini (angle_2);
+ cosa = cogl_angle_cos (angle_2);
+ sina = cogl_angle_sin (angle_2);
- px = center_x + CFX_MUL (cosa, radius_x);
- py = center_y + CFX_MUL (sina, radius_y);
+ px = center_x + COGL_FIXED_MUL (cosa, radius_x);
+ py = center_y + COGL_FIXED_MUL (sina, radius_y);
cogl_path_line_to (px, py);
}
void
-cogl_path_arc (ClutterFixed center_x,
- ClutterFixed center_y,
- ClutterFixed radius_x,
- ClutterFixed radius_y,
- ClutterAngle angle_1,
- ClutterAngle angle_2)
+cogl_path_arc (CoglFixed center_x,
+ CoglFixed center_y,
+ CoglFixed radius_x,
+ CoglFixed radius_y,
+ CoglAngle angle_1,
+ CoglAngle angle_2)
{
- ClutterAngle angle_step = 10;
+ CoglAngle angle_step = 10;
/* it is documented that a move to is needed to create a freestanding
* arc
*/
void
-cogl_path_arc_rel (ClutterFixed center_x,
- ClutterFixed center_y,
- ClutterFixed radius_x,
- ClutterFixed radius_y,
- ClutterAngle angle_1,
- ClutterAngle angle_2,
- ClutterAngle angle_step)
+cogl_path_arc_rel (CoglFixed center_x,
+ CoglFixed center_y,
+ CoglFixed radius_x,
+ CoglFixed radius_y,
+ CoglAngle angle_1,
+ CoglAngle angle_2,
+ CoglAngle angle_step)
{
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
}
void
-cogl_path_ellipse (ClutterFixed center_x,
- ClutterFixed center_y,
- ClutterFixed radius_x,
- ClutterFixed radius_y)
+cogl_path_ellipse (CoglFixed center_x,
+ CoglFixed center_y,
+ CoglFixed radius_x,
+ CoglFixed radius_y)
{
- ClutterAngle angle_step = 10;
+ CoglAngle angle_step = 10;
/* FIXME: if shows to be slow might be optimized
* by mirroring just a quarter of it */
_cogl_path_arc (center_x, center_y,
radius_x, radius_y,
- 0, CLUTTER_ANGLE_FROM_DEG(360),
+ 0, COGL_ANGLE_FROM_DEG (360),
angle_step, 1 /* move first */);
cogl_path_close();
}
void
-cogl_path_round_rectangle (ClutterFixed x,
- ClutterFixed y,
- ClutterFixed width,
- ClutterFixed height,
- ClutterFixed radius,
- ClutterAngle arc_step)
+cogl_path_round_rectangle (CoglFixed x,
+ CoglFixed y,
+ CoglFixed width,
+ CoglFixed height,
+ CoglFixed radius,
+ CoglAngle arc_step)
{
- ClutterFixed inner_width = width - (radius << 1);
- ClutterFixed inner_height = height - (radius << 1);
+ CoglFixed inner_width = width - (radius << 1);
+ CoglFixed inner_height = height - (radius << 1);
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
cogl_path_move_to (x, y + radius);
cogl_path_arc_rel (radius, 0,
radius, radius,
- CLUTTER_ANGLE_FROM_DEG (180),
- CLUTTER_ANGLE_FROM_DEG (270),
+ COGL_ANGLE_FROM_DEG (180),
+ COGL_ANGLE_FROM_DEG (270),
arc_step);
cogl_path_line_to (ctx->path_pen.x + inner_width,
ctx->path_pen.y);
cogl_path_arc_rel (0, radius,
radius, radius,
- CLUTTER_ANGLE_FROM_DEG (-90),
- CLUTTER_ANGLE_FROM_DEG (0),
+ COGL_ANGLE_FROM_DEG (-90),
+ COGL_ANGLE_FROM_DEG (0),
arc_step);
cogl_path_line_to (ctx->path_pen.x,
cogl_path_arc_rel (-radius, 0,
radius, radius,
- CLUTTER_ANGLE_FROM_DEG (0),
- CLUTTER_ANGLE_FROM_DEG (90),
+ COGL_ANGLE_FROM_DEG (0),
+ COGL_ANGLE_FROM_DEG (90),
arc_step);
cogl_path_line_to (ctx->path_pen.x - inner_width,
ctx->path_pen.y);
cogl_path_arc_rel (0, -radius,
radius, radius,
- CLUTTER_ANGLE_FROM_DEG (90),
- CLUTTER_ANGLE_FROM_DEG (180),
+ COGL_ANGLE_FROM_DEG (90),
+ COGL_ANGLE_FROM_DEG (180),
arc_step);
cogl_path_close ();
#define CFX_MUL2(x) ((x) << 1)
#define CFX_MUL3(x) (((x) << 1) + (x))
-#define CFX_SQ(x) CFX_MUL (x, x)
+#define CFX_SQ(x) COGL_FIXED_MUL (x, x)
/* Calculate distance of control points from their
* counterparts on the line between end points */
dif1.y = CFX_MUL3 (c->p2.y) - CFX_MUL2 (c->p1.y) - c->p4.y;
dif2.x = CFX_MUL3 (c->p3.x) - CFX_MUL2 (c->p4.x) - c->p1.x;
dif2.y = CFX_MUL3 (c->p3.y) - CFX_MUL2 (c->p4.y) - c->p1.y;
- if (dif1.x < 0) dif1.x = -dif1.x;
- if (dif1.y < 0) dif1.y = -dif1.y;
- if (dif2.x < 0) dif2.x = -dif2.x;
- if (dif2.y < 0) dif2.y = -dif2.y;
+
+ if (dif1.x < 0)
+ dif1.x = -dif1.x;
+ if (dif1.y < 0)
+ dif1.y = -dif1.y;
+ if (dif2.x < 0)
+ dif2.x = -dif2.x;
+ if (dif2.y < 0)
+ dif2.y = -dif2.y;
#undef CFX_MUL2
#undef CFX_MUL3
if (dif1.y < dif2.y) dif1.y = dif2.y;
/* Cancel if the curve is flat enough */
- if (dif1.x + dif1.y <= CFX_ONE
- || cindex == _COGL_MAX_BEZ_RECURSE_DEPTH-1)
+ if (dif1.x + dif1.y <= COGL_FIXED_1 ||
+ cindex == _COGL_MAX_BEZ_RECURSE_DEPTH-1)
{
/* Add subdivision point (skip last) */
- if (cindex == 0) return;
+ if (cindex == 0)
+ return;
+
_cogl_path_add_node (c->p4.x, c->p4.y);
- --cindex; continue;
+
+ --cindex;
+
+ continue;
}
/* Left recursion goes on top of stack! */
}
void
-cogl_path_curve_to (ClutterFixed x1,
- ClutterFixed y1,
- ClutterFixed x2,
- ClutterFixed y2,
- ClutterFixed x3,
- ClutterFixed y3)
+cogl_path_curve_to (CoglFixed x1,
+ CoglFixed y1,
+ CoglFixed x2,
+ CoglFixed y2,
+ CoglFixed x3,
+ CoglFixed y3)
{
CoglBezCubic cubic;
}
void
-cogl_path_rel_curve_to (ClutterFixed x1,
- ClutterFixed y1,
- ClutterFixed x2,
- ClutterFixed y2,
- ClutterFixed x3,
- ClutterFixed y3)
+cogl_path_rel_curve_to (CoglFixed x1,
+ CoglFixed y1,
+ CoglFixed x2,
+ CoglFixed y2,
+ CoglFixed x3,
+ CoglFixed y3)
{
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
if (dif.y < 0) dif.y = -dif.y;
/* Cancel if the curve is flat enough */
- if (dif.x + dif.y <= CFX_ONE
- || qindex == _COGL_MAX_BEZ_RECURSE_DEPTH - 1)
+ if (dif.x + dif.y <= COGL_FIXED_1 ||
+ qindex == _COGL_MAX_BEZ_RECURSE_DEPTH - 1)
{
/* Add subdivision point (skip last) */
if (qindex == 0) return;
}
void
-cogl_path_curve2_to (ClutterFixed x1,
- ClutterFixed y1,
- ClutterFixed x2,
- ClutterFixed y2)
+cogl_path_curve2_to (CoglFixed x1,
+ CoglFixed y1,
+ CoglFixed x2,
+ CoglFixed y2)
{
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
}
void
-cogl_rel_curve2_to (ClutterFixed x1,
- ClutterFixed y1,
- ClutterFixed x2,
- ClutterFixed y2)
+cogl_rel_curve2_to (CoglFixed x1,
+ CoglFixed y1,
+ CoglFixed x2,
+ CoglFixed y2)
{
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
struct _CoglFixedVec2
{
- ClutterFixed x;
- ClutterFixed y;
+ CoglFixed x;
+ CoglFixed y;
};
#ifdef CLUTTER_COGL_HAS_GL
libclutterincludedir = $(includedir)/clutter-@CLUTTER_API_VERSION@/cogl
-libclutterinclude_HEADERS = $(top_builddir)/clutter/cogl/cogl.h \
- $(top_builddir)/clutter/cogl/cogl-defines-gl.h
+libclutterinclude_HEADERS = \
+ $(top_builddir)/clutter/cogl/cogl.h \
+ $(top_builddir)/clutter/cogl/cogl-defines-gl.h \
+ $(top_builddir)/clutter/cogl/cogl-fixed.h
INCLUDES = \
-I$(top_srcdir) \
libclutter_cogl_la_SOURCES = \
$(top_builddir)/clutter/cogl/cogl.h \
$(top_builddir)/clutter/cogl/cogl-defines-gl.h \
+ $(top_builddir)/clutter/cogl/cogl-fixed.h \
cogl-internal.h \
cogl-texture.h \
cogl-fbo.h \
EXTRA_DIST = cogl-defines.h.in
-libclutter_cogl_la_LIBADD = $(top_builddir)/clutter/cogl/common/libclutter-cogl-common.la
+libclutter_cogl_la_LIBADD = $(top_builddir)/clutter/cogl/common/libclutter-cogl-common.la
void
-_cogl_rectanglex (ClutterFixed x,
- ClutterFixed y,
- ClutterFixed width,
- ClutterFixed height)
+_cogl_rectanglex (CoglFixed x,
+ CoglFixed y,
+ CoglFixed width,
+ CoglFixed height)
{
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
cogl_enable (ctx->color_alpha < 255
? COGL_ENABLE_BLEND : 0);
- GE( glRectf (CLUTTER_FIXED_TO_FLOAT (x),
- CLUTTER_FIXED_TO_FLOAT (y),
- CLUTTER_FIXED_TO_FLOAT (x + width),
- CLUTTER_FIXED_TO_FLOAT (y + height)) );
+ GE( glRectf (COGL_FIXED_TO_FLOAT (x),
+ COGL_FIXED_TO_FLOAT (y),
+ COGL_FIXED_TO_FLOAT (x + width),
+ COGL_FIXED_TO_FLOAT (y + height)) );
}
void
}
void
-_cogl_path_add_node (ClutterFixed x,
- ClutterFixed y)
+_cogl_path_add_node (CoglFixed x,
+ CoglFixed y)
{
CoglFloatVec2 *new_nodes = NULL;
ctx->path_nodes_cap *= 2;
}
- ctx->path_nodes [ctx->path_nodes_size] .x = CLUTTER_FIXED_TO_FLOAT (x);
- ctx->path_nodes [ctx->path_nodes_size] .y = CLUTTER_FIXED_TO_FLOAT (y);
+ ctx->path_nodes [ctx->path_nodes_size] .x = COGL_FIXED_TO_FLOAT (x);
+ ctx->path_nodes [ctx->path_nodes_size] .y = COGL_FIXED_TO_FLOAT (y);
ctx->path_nodes_size++;
if (ctx->path_nodes_size == 1)
GE( glStencilFunc (GL_EQUAL, 0x1, 0x1) );
GE( glStencilOp (GL_KEEP, GL_KEEP, GL_KEEP) );
- bounds_x = CLUTTER_FIXED_FLOOR (ctx->path_nodes_min.x);
- bounds_y = CLUTTER_FIXED_FLOOR (ctx->path_nodes_min.y);
- bounds_w = CLUTTER_FIXED_CEIL (ctx->path_nodes_max.x - ctx->path_nodes_min.x);
- bounds_h = CLUTTER_FIXED_CEIL (ctx->path_nodes_max.y - ctx->path_nodes_min.y);
+ bounds_x = COGL_FIXED_FLOOR (ctx->path_nodes_min.x);
+ bounds_y = COGL_FIXED_FLOOR (ctx->path_nodes_min.y);
+ bounds_w = COGL_FIXED_CEIL (ctx->path_nodes_max.x - ctx->path_nodes_min.x);
+ bounds_h = COGL_FIXED_CEIL (ctx->path_nodes_max.y - ctx->path_nodes_min.y);
cogl_rectangle (bounds_x, bounds_y, bounds_w, bounds_h);
gint index;
GArray *array;
CoglTexSliceSpan *span;
- ClutterFixed pos;
- ClutterFixed next_pos;
- ClutterFixed origin;
- ClutterFixed cover_start;
- ClutterFixed cover_end;
- ClutterFixed intersect_start;
- ClutterFixed intersect_end;
- ClutterFixed intersect_start_local;
- ClutterFixed intersect_end_local;
+ CoglFixed pos;
+ CoglFixed next_pos;
+ CoglFixed origin;
+ CoglFixed cover_start;
+ CoglFixed cover_end;
+ CoglFixed intersect_start;
+ CoglFixed intersect_end;
+ CoglFixed intersect_start_local;
+ CoglFixed intersect_end_local;
gboolean intersects;
};
iter->index);
/* Offset next position by span size */
- iter->next_pos = iter->pos +
- CLUTTER_INT_TO_FIXED (iter->span->size - iter->span->waste);
+ iter->next_pos = iter->pos
+ + COGL_FIXED_FROM_INT (iter->span->size - iter->span->waste);
/* Check if span intersects the area to cover */
if (iter->next_pos <= iter->cover_start ||
static void
_cogl_span_iter_begin (CoglSpanIter *iter,
GArray *array,
- ClutterFixed origin,
- ClutterFixed cover_start,
- ClutterFixed cover_end)
+ CoglFixed origin,
+ CoglFixed cover_start,
+ CoglFixed cover_end)
{
/* Copy info */
iter->index = 0;
/* Iterate vertical spans */
for (source_y = src_y,
_cogl_span_iter_begin (&y_iter, tex->slice_y_spans,
- 0, CLUTTER_INT_TO_FIXED (dst_y),
- CLUTTER_INT_TO_FIXED (dst_y + height));
+ 0, COGL_FIXED_FROM_INT (dst_y),
+ COGL_FIXED_FROM_INT (dst_y + height));
!_cogl_span_iter_end (&y_iter);
/* Iterate horizontal spans */
for (source_x = src_x,
_cogl_span_iter_begin (&x_iter, tex->slice_x_spans,
- 0, CLUTTER_INT_TO_FIXED (dst_x),
- CLUTTER_INT_TO_FIXED (dst_x + width));
+ 0, COGL_FIXED_FROM_INT (dst_x),
+ COGL_FIXED_FROM_INT (dst_x + width));
!_cogl_span_iter_end (&x_iter);
x_iter.index);
/* Pick intersection width and height */
- inter_w = CLUTTER_FIXED_TO_INT (x_iter.intersect_end -
- x_iter.intersect_start);
- inter_h = CLUTTER_FIXED_TO_INT (y_iter.intersect_end -
- y_iter.intersect_start);
+ inter_w = COGL_FIXED_TO_INT (x_iter.intersect_end -
+ x_iter.intersect_start);
+ inter_h = COGL_FIXED_TO_INT (y_iter.intersect_end -
+ y_iter.intersect_start);
/* Localize intersection top-left corner to slice*/
- local_x = CLUTTER_FIXED_TO_INT (x_iter.intersect_start -
- x_iter.pos);
- local_y = CLUTTER_FIXED_TO_INT (y_iter.intersect_start -
- y_iter.pos);
+ local_x = COGL_FIXED_TO_INT (x_iter.intersect_start -
+ x_iter.pos);
+ local_y = COGL_FIXED_TO_INT (y_iter.intersect_start -
+ y_iter.pos);
/* Pick slice GL handle */
gl_handle = g_array_index (tex->slice_gl_handles, GLuint,
&& local_x < x_span->size - x_span->waste
&& local_x + inter_w >= x_span->size - x_span->waste)
{
- const guchar *src = source_bmp->data
- + (src_y + CLUTTER_FIXED_TO_INT (y_iter.intersect_start)
- - dst_y) * source_bmp->rowstride
- + (src_x + x_span->start + x_span->size - x_span->waste
- - dst_x - 1) * bpp;
- guchar *dst = waste_buf;
+ const guchar *src;
+ guchar *dst;
guint wx, wy;
+ src = source_bmp->data
+ + (src_y + COGL_FIXED_TO_INT (y_iter.intersect_start)
+ - dst_y)
+ * source_bmp->rowstride
+ + (src_x + x_span->start + x_span->size - x_span->waste
+ - dst_x - 1)
+ * bpp;
+
+ dst = waste_buf;
+
for (wy = 0; wy < inter_h; wy++)
{
for (wx = 0; wx < x_span->waste; wx++)
&& local_y < y_span->size - y_span->waste
&& local_y + inter_h >= y_span->size - y_span->waste)
{
- const guchar *src = source_bmp->data
- + (src_x + CLUTTER_FIXED_TO_INT (x_iter.intersect_start)
- - dst_x) * bpp
- + (src_y + y_span->start + y_span->size - y_span->waste
- - dst_y - 1) * source_bmp->rowstride;
- guchar *dst = waste_buf;
+ const guchar *src;
+ guchar *dst;
guint wy, wx;
guint copy_width;
+ src = source_bmp->data
+ + (src_x + COGL_FIXED_TO_INT (x_iter.intersect_start)
+ - dst_x)
+ * bpp
+ + (src_y + y_span->start + y_span->size - y_span->waste
+ - dst_y - 1)
+ * source_bmp->rowstride;
+
+ dst = waste_buf;
+
if (local_x + inter_w >= x_span->size - x_span->waste)
copy_width = x_span->size - local_x;
else
static void
_cogl_texture_quad_sw (CoglTexture *tex,
- ClutterFixed x1,
- ClutterFixed y1,
- ClutterFixed x2,
- ClutterFixed y2,
- ClutterFixed tx1,
- ClutterFixed ty1,
- ClutterFixed tx2,
- ClutterFixed ty2)
+ CoglFixed x1,
+ CoglFixed y1,
+ CoglFixed x2,
+ CoglFixed y2,
+ CoglFixed tx1,
+ CoglFixed ty1,
+ CoglFixed tx2,
+ CoglFixed ty2)
{
CoglSpanIter iter_x , iter_y;
- ClutterFixed tw , th;
- ClutterFixed tqx , tqy;
- ClutterFixed first_tx , first_ty;
- ClutterFixed first_qx , first_qy;
- ClutterFixed slice_tx1 , slice_ty1;
- ClutterFixed slice_tx2 , slice_ty2;
- ClutterFixed slice_qx1 , slice_qy1;
- ClutterFixed slice_qx2 , slice_qy2;
+ CoglFixed tw , th;
+ CoglFixed tqx , tqy;
+ CoglFixed first_tx , first_ty;
+ CoglFixed first_qx , first_qy;
+ CoglFixed slice_tx1 , slice_ty1;
+ CoglFixed slice_tx2 , slice_ty2;
+ CoglFixed slice_qx1 , slice_qy1;
+ CoglFixed slice_qx2 , slice_qy2;
GLuint gl_handle;
gulong enable_flags = 0;
cogl_enable (enable_flags);
/* Scale ratio from texture to quad widths */
- tw = CLUTTER_INT_TO_FIXED (tex->bitmap.width);
- th = CLUTTER_INT_TO_FIXED (tex->bitmap.height);
+ tw = COGL_FIXED_FROM_INT (tex->bitmap.width);
+ th = COGL_FIXED_FROM_INT (tex->bitmap.height);
- tqx = CFX_QDIV (x2-x1, CFX_QMUL (tw, (tx2 - tx1)));
- tqy = CFX_QDIV (y2-y1, CFX_QMUL (th, (ty2 - ty1)));
+ tqx = COGL_FIXED_DIV (x2 - x1, COGL_FIXED_MUL (tw, (tx2 - tx1)));
+ tqy = COGL_FIXED_DIV (y2 - y1, COGL_FIXED_MUL (th, (ty2 - ty1)));
/* Integral texture coordinate for first tile */
- first_tx = CLUTTER_INT_TO_FIXED (CLUTTER_FIXED_FLOOR (tx1));
- first_ty = CLUTTER_INT_TO_FIXED (CLUTTER_FIXED_FLOOR (ty1));
+ first_tx = COGL_FIXED_FROM_INT (COGL_FIXED_FLOOR (tx1));
+ first_ty = COGL_FIXED_FROM_INT (COGL_FIXED_FLOOR (ty1));
/* Denormalize texture coordinates */
- first_tx = CFX_QMUL (first_tx, tw);
- first_ty = CFX_QMUL (first_ty, th);
- tx1 = CFX_QMUL (tx1, tw);
- ty1 = CFX_QMUL (ty1, th);
- tx2 = CFX_QMUL (tx2, tw);
- ty2 = CFX_QMUL (ty2, th);
+ first_tx = COGL_FIXED_MUL (first_tx, tw);
+ first_ty = COGL_FIXED_MUL (first_ty, th);
+ tx1 = COGL_FIXED_MUL (tx1, tw);
+ ty1 = COGL_FIXED_MUL (ty1, th);
+ tx2 = COGL_FIXED_MUL (tx2, tw);
+ ty2 = COGL_FIXED_MUL (ty2, th);
/* Quad coordinate of the first tile */
- first_qx = x1 - CFX_QMUL (tx1 - first_tx, tqx);
- first_qy = y1 - CFX_QMUL (ty1 - first_ty, tqy);
+ first_qx = x1 - COGL_FIXED_MUL (tx1 - first_tx, tqx);
+ first_qy = y1 - COGL_FIXED_MUL (ty1 - first_ty, tqy);
/* Iterate until whole quad height covered */
/* Span-quad intersection in quad coordinates */
slice_qy1 = first_qy +
- CFX_QMUL (iter_y.intersect_start - first_ty, tqy);
+ COGL_FIXED_MUL (iter_y.intersect_start - first_ty, tqy);
slice_qy2 = first_qy +
- CFX_QMUL (iter_y.intersect_end - first_ty, tqy);
+ COGL_FIXED_MUL (iter_y.intersect_end - first_ty, tqy);
/* Localize slice texture coordinates */
slice_ty1 = iter_y.intersect_start - iter_y.pos;
/* Span-quad intersection in quad coordinates */
slice_qx1 = first_qx +
- CFX_QMUL (iter_x.intersect_start - first_tx, tqx);
+ COGL_FIXED_MUL (iter_x.intersect_start - first_tx, tqx);
slice_qx2 = first_qx +
- CFX_QMUL (iter_x.intersect_end - first_tx, tqx);
+ COGL_FIXED_MUL (iter_x.intersect_end - first_tx, tqx);
/* Localize slice texture coordinates */
slice_tx1 = iter_x.intersect_start - iter_x.pos;
#if COGL_DEBUG
printf("~~~~~ slice (%d,%d)\n", iter_x.index, iter_y.index);
- printf("qx1: %f\n", CLUTTER_FIXED_TO_FLOAT (slice_qx1));
- printf("qy1: %f\n", CLUTTER_FIXED_TO_FLOAT (slice_qy1));
- printf("qx2: %f\n", CLUTTER_FIXED_TO_FLOAT (slice_qx2));
- printf("qy2: %f\n", CLUTTER_FIXED_TO_FLOAT (slice_qy2));
- printf("tx1: %f\n", CLUTTER_FIXED_TO_FLOAT (slice_tx1));
- printf("ty1: %f\n", CLUTTER_FIXED_TO_FLOAT (slice_ty1));
- printf("tx2: %f\n", CLUTTER_FIXED_TO_FLOAT (slice_tx2));
- printf("ty2: %f\n", CLUTTER_FIXED_TO_FLOAT (slice_ty2));
+ printf("qx1: %f\n", COGL_FIXED_TO_FLOAT (slice_qx1));
+ printf("qy1: %f\n", COGL_FIXED_TO_FLOAT (slice_qy1));
+ printf("qx2: %f\n", COGL_FIXED_TO_FLOAT (slice_qx2));
+ printf("qy2: %f\n", COGL_FIXED_TO_FLOAT (slice_qy2));
+ printf("tx1: %f\n", COGL_FIXED_TO_FLOAT (slice_tx1));
+ printf("ty1: %f\n", COGL_FIXED_TO_FLOAT (slice_ty1));
+ printf("tx2: %f\n", COGL_FIXED_TO_FLOAT (slice_tx2));
+ printf("ty2: %f\n", COGL_FIXED_TO_FLOAT (slice_ty2));
#endif
/* Pick and bind opengl texture object */
GE( glBindTexture (tex->gl_target, gl_handle) );
-#define CFX_F CLUTTER_FIXED_TO_FLOAT
+#define CFX_F COGL_FIXED_TO_FLOAT
/* Draw textured quad */
glBegin (GL_QUADS);
static void
_cogl_texture_quad_hw (CoglTexture *tex,
- ClutterFixed x1,
- ClutterFixed y1,
- ClutterFixed x2,
- ClutterFixed y2,
- ClutterFixed tx1,
- ClutterFixed ty1,
- ClutterFixed tx2,
- ClutterFixed ty2)
+ CoglFixed x1,
+ CoglFixed y1,
+ CoglFixed x2,
+ CoglFixed y2,
+ CoglFixed tx1,
+ CoglFixed ty1,
+ CoglFixed tx2,
+ CoglFixed ty2)
{
CoglTexSliceSpan *x_span;
CoglTexSliceSpan *y_span;
ty1 = ty1 * (y_span->size - y_span->waste) / y_span->size;
ty2 = ty2 * (y_span->size - y_span->waste) / y_span->size;
-#define CFX_F(x) CLUTTER_FIXED_TO_FLOAT(x)
-
+#define CFX_F(x) COGL_FIXED_TO_FLOAT(x)
+
/* Draw textured quad */
glBegin (GL_QUADS);
void
cogl_texture_rectangle (CoglHandle handle,
- ClutterFixed x1,
- ClutterFixed y1,
- ClutterFixed x2,
- ClutterFixed y2,
- ClutterFixed tx1,
- ClutterFixed ty1,
- ClutterFixed tx2,
- ClutterFixed ty2)
+ CoglFixed x1,
+ CoglFixed y1,
+ CoglFixed x2,
+ CoglFixed y2,
+ CoglFixed tx1,
+ CoglFixed ty1,
+ CoglFixed tx2,
+ CoglFixed ty2)
{
CoglTexture *tex;
- ClutterFixed tempx;
+ CoglFixed tempx;
/* Check if valid texture */
if (!cogl_is_texture (handle))
}
else
{
- if (tex->slice_gl_handles->len == 1
- && tx1 >= -CFX_ONE && tx2 <= CFX_ONE
- && ty1 >= -CFX_ONE && ty2 <= CFX_ONE)
+ if (tex->slice_gl_handles->len == 1 &&
+ tx1 >= -COGL_FIXED_1 &&
+ tx2 <= COGL_FIXED_1 &&
+ ty1 >= -COGL_FIXED_1 &&
+ ty2 <= COGL_FIXED_1)
{
_cogl_texture_quad_hw (tex, x1,y1, x2,y2, tx1,ty1, tx2,ty2);
}
/* Transform the texture co-ordinates so they are
relative to the slice */
- tx = (CLUTTER_FIXED_TO_FLOAT (vertices[vnum].tx)
+ tx = (COGL_FIXED_TO_FLOAT (vertices[vnum].tx)
- x_span->start / (GLfloat) tex->bitmap.width)
* tex->bitmap.width / x_span->size;
- ty = (CLUTTER_FIXED_TO_FLOAT (vertices[vnum].ty)
+ ty = (COGL_FIXED_TO_FLOAT (vertices[vnum].ty)
- y_span->start / (GLfloat) tex->bitmap.height)
* tex->bitmap.height / y_span->size;
glTexCoord2f (tx, ty);
- glVertex3f (CLUTTER_FIXED_TO_FLOAT (vertices[vnum].x),
- CLUTTER_FIXED_TO_FLOAT (vertices[vnum].y),
- CLUTTER_FIXED_TO_FLOAT (vertices[vnum].z));
+ glVertex3f (COGL_FIXED_TO_FLOAT (vertices[vnum].x),
+ COGL_FIXED_TO_FLOAT (vertices[vnum].y),
+ COGL_FIXED_TO_FLOAT (vertices[vnum].z));
}
GE( glEnd () );
}
void
-cogl_scale (ClutterFixed x, ClutterFixed y)
+cogl_scale (CoglFixed x, CoglFixed y)
{
- glScaled (CLUTTER_FIXED_TO_DOUBLE (x),
- CLUTTER_FIXED_TO_DOUBLE (y),
+ glScaled (COGL_FIXED_TO_DOUBLE (x),
+ COGL_FIXED_TO_DOUBLE (y),
1.0);
}
void
-cogl_translatex (ClutterFixed x, ClutterFixed y, ClutterFixed z)
+cogl_translatex (CoglFixed x, CoglFixed y, CoglFixed z)
{
- glTranslated (CLUTTER_FIXED_TO_DOUBLE (x),
- CLUTTER_FIXED_TO_DOUBLE (y),
- CLUTTER_FIXED_TO_DOUBLE (z));
+ glTranslated (COGL_FIXED_TO_DOUBLE (x),
+ COGL_FIXED_TO_DOUBLE (y),
+ COGL_FIXED_TO_DOUBLE (z));
}
void
}
void
-cogl_rotatex (ClutterFixed angle, gint x, gint y, gint z)
+cogl_rotatex (CoglFixed angle, gint x, gint y, gint z)
{
- glRotated (CLUTTER_FIXED_TO_DOUBLE (angle),
- CLUTTER_FIXED_TO_DOUBLE (x),
- CLUTTER_FIXED_TO_DOUBLE (y),
- CLUTTER_FIXED_TO_DOUBLE (z));
+ glRotated (COGL_FIXED_TO_DOUBLE (angle),
+ COGL_FIXED_TO_DOUBLE (x),
+ COGL_FIXED_TO_DOUBLE (y),
+ COGL_FIXED_TO_DOUBLE (z));
}
void
}
void
-_cogl_set_clip_planes (ClutterFixed x_offset,
- ClutterFixed y_offset,
- ClutterFixed width,
- ClutterFixed height)
+_cogl_set_clip_planes (CoglFixed x_offset,
+ CoglFixed y_offset,
+ CoglFixed width,
+ CoglFixed height)
{
GLfloat modelview[16], projection[16];
- GLfloat vertex_tl[4] = { CLUTTER_FIXED_TO_FLOAT (x_offset),
- CLUTTER_FIXED_TO_FLOAT (y_offset),
+ GLfloat vertex_tl[4] = { COGL_FIXED_TO_FLOAT (x_offset),
+ COGL_FIXED_TO_FLOAT (y_offset),
0.0f, 1.0f };
- GLfloat vertex_tr[4] = { CLUTTER_FIXED_TO_FLOAT (x_offset + width),
- CLUTTER_FIXED_TO_FLOAT (y_offset),
+ GLfloat vertex_tr[4] = { COGL_FIXED_TO_FLOAT (x_offset + width),
+ COGL_FIXED_TO_FLOAT (y_offset),
0.0f, 1.0f };
- GLfloat vertex_bl[4] = { CLUTTER_FIXED_TO_FLOAT (x_offset),
- CLUTTER_FIXED_TO_FLOAT (y_offset + height),
+ GLfloat vertex_bl[4] = { COGL_FIXED_TO_FLOAT (x_offset),
+ COGL_FIXED_TO_FLOAT (y_offset + height),
0.0f, 1.0f };
- GLfloat vertex_br[4] = { CLUTTER_FIXED_TO_FLOAT (x_offset + width),
- CLUTTER_FIXED_TO_FLOAT (y_offset + height),
+ GLfloat vertex_br[4] = { COGL_FIXED_TO_FLOAT (x_offset + width),
+ COGL_FIXED_TO_FLOAT (y_offset + height),
0.0f, 1.0f };
GE( glGetFloatv (GL_MODELVIEW_MATRIX, modelview) );
}
void
-_cogl_add_stencil_clip (ClutterFixed x_offset,
- ClutterFixed y_offset,
- ClutterFixed width,
- ClutterFixed height,
+_cogl_add_stencil_clip (CoglFixed x_offset,
+ CoglFixed y_offset,
+ CoglFixed width,
+ CoglFixed height,
gboolean first)
{
gboolean has_clip_planes
/* Punch out a hole to allow the rectangle */
GE( glStencilFunc (GL_NEVER, 0x1, 0x1) );
GE( glStencilOp (GL_REPLACE, GL_REPLACE, GL_REPLACE) );
- GE( glRectf (CLUTTER_FIXED_TO_FLOAT (x_offset),
- CLUTTER_FIXED_TO_FLOAT (y_offset),
- CLUTTER_FIXED_TO_FLOAT (x_offset + width),
- CLUTTER_FIXED_TO_FLOAT (y_offset + height)) );
+ GE( glRectf (COGL_FIXED_TO_FLOAT (x_offset),
+ COGL_FIXED_TO_FLOAT (y_offset),
+ COGL_FIXED_TO_FLOAT (x_offset + width),
+ COGL_FIXED_TO_FLOAT (y_offset + height)) );
}
else if (ctx->num_stencil_bits > 1)
{
rectangle */
GE( glStencilFunc (GL_NEVER, 0x1, 0x3) );
GE( glStencilOp (GL_INCR, GL_INCR, GL_INCR) );
- GE( glRectf (CLUTTER_FIXED_TO_FLOAT (x_offset),
- CLUTTER_FIXED_TO_FLOAT (y_offset),
- CLUTTER_FIXED_TO_FLOAT (x_offset + width),
- CLUTTER_FIXED_TO_FLOAT (y_offset + height)) );
+ GE( glRectf (COGL_FIXED_TO_FLOAT (x_offset),
+ COGL_FIXED_TO_FLOAT (y_offset),
+ COGL_FIXED_TO_FLOAT (x_offset + width),
+ COGL_FIXED_TO_FLOAT (y_offset + height)) );
/* Subtract one from all pixels in the stencil buffer so that
only pixels where both the original stencil buffer and the
int i;
GLfloat points[16] =
{
- CLUTTER_FIXED_TO_FLOAT (x_offset),
- CLUTTER_FIXED_TO_FLOAT (y_offset),
+ COGL_FIXED_TO_FLOAT (x_offset),
+ COGL_FIXED_TO_FLOAT (y_offset),
0, 1,
- CLUTTER_FIXED_TO_FLOAT (x_offset + width),
- CLUTTER_FIXED_TO_FLOAT (y_offset),
+ COGL_FIXED_TO_FLOAT (x_offset + width),
+ COGL_FIXED_TO_FLOAT (y_offset),
0, 1,
- CLUTTER_FIXED_TO_FLOAT (x_offset),
- CLUTTER_FIXED_TO_FLOAT (y_offset + height),
+ COGL_FIXED_TO_FLOAT (x_offset),
+ COGL_FIXED_TO_FLOAT (y_offset + height),
0, 1,
- CLUTTER_FIXED_TO_FLOAT (x_offset + width),
- CLUTTER_FIXED_TO_FLOAT (y_offset + height),
+ COGL_FIXED_TO_FLOAT (x_offset + width),
+ COGL_FIXED_TO_FLOAT (y_offset + height),
0, 1
};
}
void
-_cogl_set_matrix (const ClutterFixed *matrix)
+_cogl_set_matrix (const CoglFixed *matrix)
{
float float_matrix[16];
int i;
for (i = 0; i < 16; i++)
- float_matrix[i] = CLUTTER_FIXED_TO_FLOAT (matrix[i]);
+ float_matrix[i] = COGL_FIXED_TO_FLOAT (matrix[i]);
GE( glLoadIdentity () );
GE( glMultMatrixf (float_matrix) );
void
cogl_alpha_func (COGLenum func,
- ClutterFixed ref)
+ CoglFixed ref)
{
- GE( glAlphaFunc (func, CLUTTER_FIXED_TO_FLOAT(ref)) );
+ GE( glAlphaFunc (func, COGL_FIXED_TO_FLOAT(ref)) );
}
void
-cogl_perspective (ClutterFixed fovy,
- ClutterFixed aspect,
- ClutterFixed zNear,
- ClutterFixed zFar)
+cogl_perspective (CoglFixed fovy,
+ CoglFixed aspect,
+ CoglFixed zNear,
+ CoglFixed zFar)
{
- ClutterFixed xmax, ymax;
- ClutterFixed x, y, c, d;
- ClutterFixed fovy_rad_half = CLUTTER_FIXED_MUL (fovy, CFX_PI) / 360;
+ CoglFixed xmax, ymax;
+ CoglFixed x, y, c, d;
+ CoglFixed fovy_rad_half = COGL_FIXED_MUL (fovy, COGL_FIXED_PI) / 360;
GLfloat m[16];
* same true for y, hence: a == 0 && b == 0;
*
* 2) When working with small numbers, we are loosing significant
- * precision, hence we use clutter_qmulx() here, not the fast macro.
+ * precision
*/
- ymax = clutter_qmulx (zNear, CLUTTER_FIXED_DIV (clutter_sinx (fovy_rad_half),
- clutter_cosx (fovy_rad_half)));
- xmax = clutter_qmulx (ymax, aspect);
+ ymax =
+ COGL_FIXED_MUL (zNear,
+ COGL_FIXED_FAST_DIV (cogl_fixed_sin (fovy_rad_half),
+ cogl_fixed_cos (fovy_rad_half)));
- x = CLUTTER_FIXED_DIV (zNear, xmax);
- y = CLUTTER_FIXED_DIV (zNear, ymax);
- c = CLUTTER_FIXED_DIV (-(zFar + zNear), ( zFar - zNear));
- d = CLUTTER_FIXED_DIV (-(clutter_qmulx (2*zFar, zNear)), (zFar - zNear));
+ xmax = COGL_FIXED_FAST_DIV (ymax, aspect);
+
+ x = COGL_FIXED_FAST_DIV (zNear, xmax);
+ y = COGL_FIXED_FAST_DIV (zNear, ymax);
+ c = COGL_FIXED_FAST_DIV (-(zFar + zNear), ( zFar - zNear));
+ d = cogl_fixed_mul_div (-(2 * zFar), zNear, (zFar - zNear));
#define M(row,col) m[col*4+row]
- M(0,0) = CLUTTER_FIXED_TO_FLOAT (x);
- M(1,1) = CLUTTER_FIXED_TO_FLOAT (y);
- M(2,2) = CLUTTER_FIXED_TO_FLOAT (c);
- M(2,3) = CLUTTER_FIXED_TO_FLOAT (d);
+ M(0,0) = COGL_FIXED_TO_FLOAT (x);
+ M(1,1) = COGL_FIXED_TO_FLOAT (y);
+ M(2,2) = COGL_FIXED_TO_FLOAT (c);
+ M(2,3) = COGL_FIXED_TO_FLOAT (d);
M(3,2) = -1.0F;
GE( glMultMatrixf (m) );
memset (ctx->inverse_projection, 0, sizeof (GLfloat) * 16);
#define m ctx->inverse_projection
- M(0, 0) = 1.0f / CLUTTER_FIXED_TO_FLOAT (x);
- M(1, 1) = 1.0f / CLUTTER_FIXED_TO_FLOAT (y);
+ M(0, 0) = 1.0f / COGL_FIXED_TO_FLOAT (x);
+ M(1, 1) = 1.0f / COGL_FIXED_TO_FLOAT (y);
M(2, 3) = -1.0f;
- M(3, 2) = 1.0f / CLUTTER_FIXED_TO_FLOAT (d);
- M(3, 3) = CLUTTER_FIXED_TO_FLOAT (c) / CLUTTER_FIXED_TO_FLOAT (d);
+ M(3, 2) = 1.0f / COGL_FIXED_TO_FLOAT (d);
+ M(3, 3) = COGL_FIXED_TO_FLOAT (c) / COGL_FIXED_TO_FLOAT (d);
#undef m
#undef M
}
void
-cogl_frustum (ClutterFixed left,
- ClutterFixed right,
- ClutterFixed bottom,
- ClutterFixed top,
- ClutterFixed z_near,
- ClutterFixed z_far)
+cogl_frustum (CoglFixed left,
+ CoglFixed right,
+ CoglFixed bottom,
+ CoglFixed top,
+ CoglFixed z_near,
+ CoglFixed z_far)
{
GLfloat c, d;
GE( glMatrixMode (GL_PROJECTION) );
GE( glLoadIdentity () );
- GE( glFrustum (CLUTTER_FIXED_TO_DOUBLE (left),
- CLUTTER_FIXED_TO_DOUBLE (right),
- CLUTTER_FIXED_TO_DOUBLE (bottom),
- CLUTTER_FIXED_TO_DOUBLE (top),
- CLUTTER_FIXED_TO_DOUBLE (z_near),
- CLUTTER_FIXED_TO_DOUBLE (z_far)) );
+ GE( glFrustum (COGL_FIXED_TO_DOUBLE (left),
+ COGL_FIXED_TO_DOUBLE (right),
+ COGL_FIXED_TO_DOUBLE (bottom),
+ COGL_FIXED_TO_DOUBLE (top),
+ COGL_FIXED_TO_DOUBLE (z_near),
+ COGL_FIXED_TO_DOUBLE (z_far)) );
GE( glMatrixMode (GL_MODELVIEW) );
/* Calculate and store the inverse of the matrix */
memset (ctx->inverse_projection, 0, sizeof (GLfloat) * 16);
- c = -CLUTTER_FIXED_TO_FLOAT (z_far + z_near)
- / CLUTTER_FIXED_TO_FLOAT (z_far - z_near);
- d = -CLUTTER_FIXED_TO_FLOAT (2 * CFX_QMUL (z_far, z_near))
- / CLUTTER_FIXED_TO_FLOAT (z_far - z_near);
+ c = -COGL_FIXED_TO_FLOAT (z_far + z_near)
+ / COGL_FIXED_TO_FLOAT (z_far - z_near);
+ d = -COGL_FIXED_TO_FLOAT (2 * COGL_FIXED_MUL (z_far, z_near))
+ / COGL_FIXED_TO_FLOAT (z_far - z_near);
#define M(row,col) ctx->inverse_projection[col*4+row]
- M(0,0) = CLUTTER_FIXED_TO_FLOAT (right - left)
- / CLUTTER_FIXED_TO_FLOAT (2 * z_near);
- M(0,3) = CLUTTER_FIXED_TO_FLOAT (right + left)
- / CLUTTER_FIXED_TO_FLOAT (2 * z_near);
- M(1,1) = CLUTTER_FIXED_TO_FLOAT (top - bottom)
- / CLUTTER_FIXED_TO_FLOAT (2 * z_near);
- M(1,3) = CLUTTER_FIXED_TO_FLOAT (top + bottom)
- / CLUTTER_FIXED_TO_FLOAT (2 * z_near);
+ M(0,0) = COGL_FIXED_TO_FLOAT (right - left)
+ / COGL_FIXED_TO_FLOAT (2 * z_near);
+ M(0,3) = COGL_FIXED_TO_FLOAT (right + left)
+ / COGL_FIXED_TO_FLOAT (2 * z_near);
+ M(1,1) = COGL_FIXED_TO_FLOAT (top - bottom)
+ / COGL_FIXED_TO_FLOAT (2 * z_near);
+ M(1,3) = COGL_FIXED_TO_FLOAT (top + bottom)
+ / COGL_FIXED_TO_FLOAT (2 * z_near);
M(2,3) = -1.0f;
M(3,2) = 1.0f / d;
M(3,3) = c / d;
void
cogl_setup_viewport (guint width,
guint height,
- ClutterFixed fovy,
- ClutterFixed aspect,
- ClutterFixed z_near,
- ClutterFixed z_far)
+ CoglFixed fovy,
+ CoglFixed aspect,
+ CoglFixed z_near,
+ CoglFixed z_far)
{
GLfloat z_camera;
z_camera = DEFAULT_Z_CAMERA;
- if (fovy != CFX_60)
+ if (fovy != COGL_FIXED_60)
{
- ClutterFixed fovy_rad = CFX_MUL (fovy, CFX_PI) / 180;
+ CoglFixed fovy_rad = COGL_FIXED_MUL (fovy, COGL_FIXED_PI) / 180;
z_camera =
- CLUTTER_FIXED_TO_FLOAT (CFX_DIV (clutter_sinx (fovy_rad),
- clutter_cosx (fovy_rad)) >> 1);
+ COGL_FIXED_TO_FLOAT (COGL_FIXED_DIV (cogl_fixed_sin (fovy_rad),
+ cogl_fixed_cos (fovy_rad)) >> 1);
}
GE( glTranslatef (-0.5f, -0.5f, -z_camera) );
}
void
-cogl_get_modelview_matrix (ClutterFixed m[16])
+cogl_get_modelview_matrix (CoglFixed m[16])
{
GLdouble md[16];
glGetDoublev(GL_MODELVIEW_MATRIX, &md[0]);
#define M(m,row,col) m[col*4+row]
- M(m,0,0) = CLUTTER_FLOAT_TO_FIXED (M(md,0,0));
- M(m,0,1) = CLUTTER_FLOAT_TO_FIXED (M(md,0,1));
- M(m,0,2) = CLUTTER_FLOAT_TO_FIXED (M(md,0,2));
- M(m,0,3) = CLUTTER_FLOAT_TO_FIXED (M(md,0,3));
-
- M(m,1,0) = CLUTTER_FLOAT_TO_FIXED (M(md,1,0));
- M(m,1,1) = CLUTTER_FLOAT_TO_FIXED (M(md,1,1));
- M(m,1,2) = CLUTTER_FLOAT_TO_FIXED (M(md,1,2));
- M(m,1,3) = CLUTTER_FLOAT_TO_FIXED (M(md,1,3));
-
- M(m,2,0) = CLUTTER_FLOAT_TO_FIXED (M(md,2,0));
- M(m,2,1) = CLUTTER_FLOAT_TO_FIXED (M(md,2,1));
- M(m,2,2) = CLUTTER_FLOAT_TO_FIXED (M(md,2,2));
- M(m,2,3) = CLUTTER_FLOAT_TO_FIXED (M(md,2,3));
-
- M(m,3,0) = CLUTTER_FLOAT_TO_FIXED (M(md,3,0));
- M(m,3,1) = CLUTTER_FLOAT_TO_FIXED (M(md,3,1));
- M(m,3,2) = CLUTTER_FLOAT_TO_FIXED (M(md,3,2));
- M(m,3,3) = CLUTTER_FLOAT_TO_FIXED (M(md,3,3));
+ M(m,0,0) = COGL_FIXED_FROM_FLOAT (M(md,0,0));
+ M(m,0,1) = COGL_FIXED_FROM_FLOAT (M(md,0,1));
+ M(m,0,2) = COGL_FIXED_FROM_FLOAT (M(md,0,2));
+ M(m,0,3) = COGL_FIXED_FROM_FLOAT (M(md,0,3));
+
+ M(m,1,0) = COGL_FIXED_FROM_FLOAT (M(md,1,0));
+ M(m,1,1) = COGL_FIXED_FROM_FLOAT (M(md,1,1));
+ M(m,1,2) = COGL_FIXED_FROM_FLOAT (M(md,1,2));
+ M(m,1,3) = COGL_FIXED_FROM_FLOAT (M(md,1,3));
+
+ M(m,2,0) = COGL_FIXED_FROM_FLOAT (M(md,2,0));
+ M(m,2,1) = COGL_FIXED_FROM_FLOAT (M(md,2,1));
+ M(m,2,2) = COGL_FIXED_FROM_FLOAT (M(md,2,2));
+ M(m,2,3) = COGL_FIXED_FROM_FLOAT (M(md,2,3));
+
+ M(m,3,0) = COGL_FIXED_FROM_FLOAT (M(md,3,0));
+ M(m,3,1) = COGL_FIXED_FROM_FLOAT (M(md,3,1));
+ M(m,3,2) = COGL_FIXED_FROM_FLOAT (M(md,3,2));
+ M(m,3,3) = COGL_FIXED_FROM_FLOAT (M(md,3,3));
#undef M
}
void
-cogl_get_projection_matrix (ClutterFixed m[16])
+cogl_get_projection_matrix (CoglFixed m[16])
{
GLdouble md[16];
glGetDoublev(GL_PROJECTION_MATRIX, &md[0]);
#define M(m,row,col) m[col*4+row]
- M(m,0,0) = CLUTTER_FLOAT_TO_FIXED (M(md,0,0));
- M(m,0,1) = CLUTTER_FLOAT_TO_FIXED (M(md,0,1));
- M(m,0,2) = CLUTTER_FLOAT_TO_FIXED (M(md,0,2));
- M(m,0,3) = CLUTTER_FLOAT_TO_FIXED (M(md,0,3));
-
- M(m,1,0) = CLUTTER_FLOAT_TO_FIXED (M(md,1,0));
- M(m,1,1) = CLUTTER_FLOAT_TO_FIXED (M(md,1,1));
- M(m,1,2) = CLUTTER_FLOAT_TO_FIXED (M(md,1,2));
- M(m,1,3) = CLUTTER_FLOAT_TO_FIXED (M(md,1,3));
-
- M(m,2,0) = CLUTTER_FLOAT_TO_FIXED (M(md,2,0));
- M(m,2,1) = CLUTTER_FLOAT_TO_FIXED (M(md,2,1));
- M(m,2,2) = CLUTTER_FLOAT_TO_FIXED (M(md,2,2));
- M(m,2,3) = CLUTTER_FLOAT_TO_FIXED (M(md,2,3));
-
- M(m,3,0) = CLUTTER_FLOAT_TO_FIXED (M(md,3,0));
- M(m,3,1) = CLUTTER_FLOAT_TO_FIXED (M(md,3,1));
- M(m,3,2) = CLUTTER_FLOAT_TO_FIXED (M(md,3,2));
- M(m,3,3) = CLUTTER_FLOAT_TO_FIXED (M(md,3,3));
+ M(m,0,0) = COGL_FIXED_FROM_FLOAT (M(md,0,0));
+ M(m,0,1) = COGL_FIXED_FROM_FLOAT (M(md,0,1));
+ M(m,0,2) = COGL_FIXED_FROM_FLOAT (M(md,0,2));
+ M(m,0,3) = COGL_FIXED_FROM_FLOAT (M(md,0,3));
+
+ M(m,1,0) = COGL_FIXED_FROM_FLOAT (M(md,1,0));
+ M(m,1,1) = COGL_FIXED_FROM_FLOAT (M(md,1,1));
+ M(m,1,2) = COGL_FIXED_FROM_FLOAT (M(md,1,2));
+ M(m,1,3) = COGL_FIXED_FROM_FLOAT (M(md,1,3));
+
+ M(m,2,0) = COGL_FIXED_FROM_FLOAT (M(md,2,0));
+ M(m,2,1) = COGL_FIXED_FROM_FLOAT (M(md,2,1));
+ M(m,2,2) = COGL_FIXED_FROM_FLOAT (M(md,2,2));
+ M(m,2,3) = COGL_FIXED_FROM_FLOAT (M(md,2,3));
+
+ M(m,3,0) = COGL_FIXED_FROM_FLOAT (M(md,3,0));
+ M(m,3,1) = COGL_FIXED_FROM_FLOAT (M(md,3,1));
+ M(m,3,2) = COGL_FIXED_FROM_FLOAT (M(md,3,2));
+ M(m,3,3) = COGL_FIXED_FROM_FLOAT (M(md,3,3));
#undef M
}
void
-cogl_get_viewport (ClutterFixed v[4])
+cogl_get_viewport (CoglFixed v[4])
{
GLdouble vd[4];
glGetDoublev(GL_VIEWPORT, &vd[0]);
- v[0] = CLUTTER_FLOAT_TO_FIXED (vd[0]);
- v[1] = CLUTTER_FLOAT_TO_FIXED (vd[1]);
- v[2] = CLUTTER_FLOAT_TO_FIXED (vd[2]);
- v[3] = CLUTTER_FLOAT_TO_FIXED (vd[3]);
+ v[0] = COGL_FIXED_FROM_FLOAT (vd[0]);
+ v[1] = COGL_FIXED_FROM_FLOAT (vd[1]);
+ v[2] = COGL_FIXED_FROM_FLOAT (vd[2]);
+ v[3] = COGL_FIXED_FROM_FLOAT (vd[3]);
}
void
void
cogl_fog_set (const ClutterColor *fog_color,
- ClutterFixed density,
- ClutterFixed start,
- ClutterFixed stop)
+ CoglFixed density,
+ CoglFixed start,
+ CoglFixed stop)
{
GLfloat fogColor[4];
glFogi (GL_FOG_MODE, GL_LINEAR);
glHint (GL_FOG_HINT, GL_NICEST);
- glFogf (GL_FOG_DENSITY, CLUTTER_FIXED_TO_FLOAT (density));
- glFogf (GL_FOG_START, CLUTTER_FIXED_TO_FLOAT (start));
- glFogf (GL_FOG_END, CLUTTER_FIXED_TO_FLOAT (stop));
+ glFogf (GL_FOG_DENSITY, COGL_FIXED_TO_FLOAT (density));
+ glFogf (GL_FOG_START, COGL_FIXED_TO_FLOAT (start));
+ glFogf (GL_FOG_END, COGL_FIXED_TO_FLOAT (stop));
}
libclutterincludedir = $(includedir)/clutter-@CLUTTER_API_VERSION@/cogl
-libclutterinclude_HEADERS = $(top_builddir)/clutter/cogl/cogl.h \
- $(top_builddir)/clutter/cogl/cogl-defines-gles.h
+libclutterinclude_HEADERS = \
+ $(top_builddir)/clutter/cogl/cogl.h \
+ $(top_builddir)/clutter/cogl/cogl-defines-gles.h \
+ $(top_builddir)/clutter/cogl/cogl-fixed.h
INCLUDES = \
-I$(top_srcdir) \
libclutter_cogl_la_SOURCES = \
$(top_builddir)/clutter/cogl/cogl.h \
$(top_builddir)/clutter/cogl/cogl-defines-gles.h \
+ $(top_builddir)/clutter/cogl/cogl-fixed.h \
cogl-internal.h \
cogl-texture.h \
cogl-fbo.h \
/* Setup new viewport and matrices */
GE( glViewport (0, 0, fbo->width, fbo->height) );
- GE( cogl_wrap_glTranslatex (-CFX_ONE, -CFX_ONE, 0) );
- GE( cogl_wrap_glScalex (CFX_QDIV (CLUTTER_INT_TO_FIXED (2),
- CLUTTER_INT_TO_FIXED (fbo->width)),
- CFX_QDIV (CLUTTER_INT_TO_FIXED (2),
- CLUTTER_INT_TO_FIXED (fbo->height)),
- CFX_ONE) );
+ GE( cogl_wrap_glTranslatex (-COGL_FIXED_1, -COGL_FIXED_1, 0) );
+ GE( cogl_wrap_glScalex (COGL_FIXED_DIV (COGL_FIXED_FROM_INT (2),
+ COGL_FIXED_FROM_INT (fbo->width)),
+ COGL_FIXED_DIV (COGL_FIXED_FROM_INT (2),
+ COGL_FIXED_FROM_INT (fbo->height)),
+ COGL_FIXED_1) );
/* Bind offscreen framebuffer object */
GE( glBindFramebuffer (GL_FRAMEBUFFER, fbo->gl_handle) );
/* Initialize the fogging options */
cogl_wrap_glDisable (GL_FOG);
cogl_wrap_glFogx (GL_FOG_MODE, GL_LINEAR);
- cogl_wrap_glFogx (GL_FOG_DENSITY, CFX_ONE);
+ cogl_wrap_glFogx (GL_FOG_DENSITY, COGL_FIXED_1);
cogl_wrap_glFogx (GL_FOG_START, 0);
cogl_wrap_glFogx (GL_FOG_END, 1);
cogl_wrap_glFogxv (GL_FOG_COLOR, default_fog_color);
void
cogl_wrap_glClearColorx (GLclampx r, GLclampx g, GLclampx b, GLclampx a)
{
- glClearColor (CLUTTER_FIXED_TO_FLOAT (r),
- CLUTTER_FIXED_TO_FLOAT (g),
- CLUTTER_FIXED_TO_FLOAT (b),
- CLUTTER_FIXED_TO_FLOAT (a));
+ glClearColor (COGL_FIXED_TO_FLOAT (r),
+ COGL_FIXED_TO_FLOAT (g),
+ COGL_FIXED_TO_FLOAT (b),
+ COGL_FIXED_TO_FLOAT (a));
}
void
int i;
for (i = 0; i < 16; i++)
- new_matrix[i] = CLUTTER_FIXED_TO_FLOAT (m[i]);
+ new_matrix[i] = COGL_FIXED_TO_FLOAT (m[i]);
cogl_wrap_glMultMatrix (new_matrix);
}
GLfixed z_near, GLfixed z_far)
{
float matrix[16];
- float two_near = CLUTTER_FIXED_TO_FLOAT (2 * z_near);
+ float two_near = COGL_FIXED_TO_FLOAT (2 * z_near);
memset (matrix, 0, sizeof (matrix));
- matrix[0] = two_near / CLUTTER_FIXED_TO_FLOAT (right - left);
- matrix[5] = two_near / CLUTTER_FIXED_TO_FLOAT (top - bottom);
- matrix[8] = CLUTTER_FIXED_TO_FLOAT (right + left)
- / CLUTTER_FIXED_TO_FLOAT (right - left);
- matrix[9] = CLUTTER_FIXED_TO_FLOAT (top + bottom)
- / CLUTTER_FIXED_TO_FLOAT (top - bottom);
- matrix[10] = -CLUTTER_FIXED_TO_FLOAT (z_far + z_near)
- / CLUTTER_FIXED_TO_FLOAT (z_far - z_near);
+ matrix[0] = two_near / COGL_FIXED_TO_FLOAT (right - left);
+ matrix[5] = two_near / COGL_FIXED_TO_FLOAT (top - bottom);
+ matrix[8] = COGL_FIXED_TO_FLOAT (right + left)
+ / COGL_FIXED_TO_FLOAT (right - left);
+ matrix[9] = COGL_FIXED_TO_FLOAT (top + bottom)
+ / COGL_FIXED_TO_FLOAT (top - bottom);
+ matrix[10] = -COGL_FIXED_TO_FLOAT (z_far + z_near)
+ / COGL_FIXED_TO_FLOAT (z_far - z_near);
matrix[11] = -1.0f;
- matrix[14] = -two_near * CLUTTER_FIXED_TO_FLOAT (z_far)
- / CLUTTER_FIXED_TO_FLOAT (z_far - z_near);
+ matrix[14] = -two_near * COGL_FIXED_TO_FLOAT (z_far)
+ / COGL_FIXED_TO_FLOAT (z_far - z_near);
cogl_wrap_glMultMatrix (matrix);
}
float matrix[16];
memset (matrix, 0, sizeof (matrix));
- matrix[0] = CLUTTER_FIXED_TO_FLOAT (x);
- matrix[5] = CLUTTER_FIXED_TO_FLOAT (y);
- matrix[10] = CLUTTER_FIXED_TO_FLOAT (z);
+ matrix[0] = COGL_FIXED_TO_FLOAT (x);
+ matrix[5] = COGL_FIXED_TO_FLOAT (y);
+ matrix[10] = COGL_FIXED_TO_FLOAT (z);
matrix[15] = 1.0f;
cogl_wrap_glMultMatrix (matrix);
matrix[0] = 1.0f;
matrix[5] = 1.0f;
matrix[10] = 1.0f;
- matrix[12] = CLUTTER_FIXED_TO_FLOAT (x);
- matrix[13] = CLUTTER_FIXED_TO_FLOAT (y);
- matrix[14] = CLUTTER_FIXED_TO_FLOAT (z);
+ matrix[12] = COGL_FIXED_TO_FLOAT (x);
+ matrix[13] = COGL_FIXED_TO_FLOAT (y);
+ matrix[14] = COGL_FIXED_TO_FLOAT (z);
matrix[15] = 1.0f;
cogl_wrap_glMultMatrix (matrix);
cogl_wrap_glRotatex (GLfixed angle, GLfixed x, GLfixed y, GLfixed z)
{
float matrix[16];
- float xf = CLUTTER_FIXED_TO_FLOAT (x);
- float yf = CLUTTER_FIXED_TO_FLOAT (y);
- float zf = CLUTTER_FIXED_TO_FLOAT (z);
- float anglef = CLUTTER_FIXED_TO_FLOAT (angle) * G_PI / 180.0f;
+ float xf = COGL_FIXED_TO_FLOAT (x);
+ float yf = COGL_FIXED_TO_FLOAT (y);
+ float zf = COGL_FIXED_TO_FLOAT (z);
+ float anglef = COGL_FIXED_TO_FLOAT (angle) * G_PI / 180.0f;
float c = cosf (anglef);
float s = sinf (anglef);
GLfixed near, GLfixed far)
{
float matrix[16];
- float xrange = CLUTTER_FIXED_TO_FLOAT (right - left);
- float yrange = CLUTTER_FIXED_TO_FLOAT (top - bottom);
- float zrange = CLUTTER_FIXED_TO_FLOAT (far - near);
+ float xrange = COGL_FIXED_TO_FLOAT (right - left);
+ float yrange = COGL_FIXED_TO_FLOAT (top - bottom);
+ float zrange = COGL_FIXED_TO_FLOAT (far - near);
memset (matrix, 0, sizeof (matrix));
matrix[0] = 2.0f / xrange;
matrix[5] = 2.0f / yrange;
matrix[10] = 2.0f / zrange;
- matrix[12] = CLUTTER_FIXED_TO_FLOAT (right + left) / xrange;
- matrix[13] = CLUTTER_FIXED_TO_FLOAT (top + bottom) / yrange;
- matrix[14] = CLUTTER_FIXED_TO_FLOAT (far + near) / zrange;
+ matrix[12] = COGL_FIXED_TO_FLOAT (right + left) / xrange;
+ matrix[13] = COGL_FIXED_TO_FLOAT (top + bottom) / yrange;
+ matrix[14] = COGL_FIXED_TO_FLOAT (far + near) / zrange;
matrix[15] = 1.0f;
cogl_wrap_glMultMatrix (matrix);
cogl_wrap_glColor4x (GLclampx r, GLclampx g, GLclampx b, GLclampx a)
{
glVertexAttrib4f (COGL_GLES2_WRAPPER_COLOR_ATTRIB,
- CLUTTER_FIXED_TO_FLOAT (r),
- CLUTTER_FIXED_TO_FLOAT (g),
- CLUTTER_FIXED_TO_FLOAT (b),
- CLUTTER_FIXED_TO_FLOAT (a));
+ COGL_FIXED_TO_FLOAT (r),
+ COGL_FIXED_TO_FLOAT (g),
+ COGL_FIXED_TO_FLOAT (b),
+ COGL_FIXED_TO_FLOAT (a));
}
void
}
static void
-cogl_gles2_float_array_to_fixed (int size, const GLfloat *floats,
- GLfixed *fixeds)
+cogl_gles2_float_array_to_fixed (int size,
+ const GLfloat *floats,
+ GLfixed *fixeds)
{
while (size-- > 0)
- *(fixeds++) = CLUTTER_FLOAT_TO_FIXED (*(floats++));
+ *(fixeds++) = COGL_FIXED_FROM_FLOAT (*(floats++));
}
void
case GL_FOG_DENSITY:
_COGL_GLES2_CHANGE_UNIFORM (w, FOG_DENSITY, fog_density,
- CLUTTER_FIXED_TO_FLOAT (param));
+ COGL_FIXED_TO_FLOAT (param));
break;
case GL_FOG_START:
_COGL_GLES2_CHANGE_UNIFORM (w, FOG_START, fog_start,
- CLUTTER_FIXED_TO_FLOAT (param));
+ COGL_FIXED_TO_FLOAT (param));
break;
case GL_FOG_END:
_COGL_GLES2_CHANGE_UNIFORM (w, FOG_END, fog_end,
- CLUTTER_FIXED_TO_FLOAT (param));
+ COGL_FIXED_TO_FLOAT (param));
break;
}
}
if (pname == GL_FOG_COLOR)
{
for (i = 0; i < 4; i++)
- w->fog_color[i] = CLUTTER_FIXED_TO_FLOAT (params[i]);
+ w->fog_color[i] = COGL_FIXED_TO_FLOAT (params[i]);
+
w->dirty_uniforms |= COGL_GLES2_DIRTY_FOG_COLOR;
}
}
void
-_cogl_rectanglex (ClutterFixed x,
- ClutterFixed y,
- ClutterFixed width,
- ClutterFixed height)
+_cogl_rectanglex (CoglFixed x,
+ CoglFixed y,
+ CoglFixed width,
+ CoglFixed height)
{
GLfixed rect_verts[8] = {
x, y,
}
void
-_cogl_path_add_node (ClutterFixed x,
- ClutterFixed y)
+_cogl_path_add_node (CoglFixed x,
+ CoglFixed y)
{
CoglFixedVec2 *new_nodes = NULL;
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
- bounds_x = CLUTTER_FIXED_FLOOR (ctx->path_nodes_min.x);
- bounds_y = CLUTTER_FIXED_FLOOR (ctx->path_nodes_min.y);
- bounds_w = CLUTTER_FIXED_CEIL (ctx->path_nodes_max.x - ctx->path_nodes_min.x);
- bounds_h = CLUTTER_FIXED_CEIL (ctx->path_nodes_max.y - ctx->path_nodes_min.y);
+ bounds_x = COGL_FIXED_FLOOR (ctx->path_nodes_min.x);
+ bounds_y = COGL_FIXED_FLOOR (ctx->path_nodes_min.y);
+ bounds_w = COGL_FIXED_CEIL (ctx->path_nodes_max.x - ctx->path_nodes_min.x);
+ bounds_h = COGL_FIXED_CEIL (ctx->path_nodes_max.y - ctx->path_nodes_min.y);
if (cogl_features_available (COGL_FEATURE_STENCIL_BUFFER))
{
for (i=0; i < bounds_h; i++)
scanlines[i]=NULL;
- first_x = prev_x = CLUTTER_FIXED_TO_INT (ctx->path_nodes[0].x);
- first_y = prev_y = CLUTTER_FIXED_TO_INT (ctx->path_nodes[0].y);
+ first_x = prev_x = COGL_FIXED_TO_INT (ctx->path_nodes[0].x);
+ first_y = prev_y = COGL_FIXED_TO_INT (ctx->path_nodes[0].y);
/* create scanline intersection list */
for (i=1; i<ctx->path_nodes_size; i++)
{
- gint dest_x = CLUTTER_FIXED_TO_INT (ctx->path_nodes[i].x);
- gint dest_y = CLUTTER_FIXED_TO_INT (ctx->path_nodes[i].y);
+ gint dest_x = COGL_FIXED_TO_INT (ctx->path_nodes[i].x);
+ gint dest_y = COGL_FIXED_TO_INT (ctx->path_nodes[i].y);
gint ydir;
gint dx;
gint dy;
if (!next)
break;
- x0 = CLUTTER_INT_TO_FIXED (GPOINTER_TO_INT (iter->data));
- x1 = CLUTTER_INT_TO_FIXED (GPOINTER_TO_INT (next->data));
- y0 = CLUTTER_INT_TO_FIXED (bounds_y + i);
- y1 = CLUTTER_INT_TO_FIXED (bounds_y + i + 1) + 2048;
+ x0 = COGL_FIXED_FROM_INT (GPOINTER_TO_INT (iter->data));
+ x1 = COGL_FIXED_FROM_INT (GPOINTER_TO_INT (next->data));
+ y0 = COGL_FIXED_FROM_INT (bounds_y + i);
+ y1 = COGL_FIXED_FROM_INT (bounds_y + i + 1) + 2048;
/* render scanlines 1.0625 high to avoid gaps when
transformed */
gint index;
GArray *array;
CoglTexSliceSpan *span;
- ClutterFixed pos;
- ClutterFixed next_pos;
- ClutterFixed origin;
- ClutterFixed cover_start;
- ClutterFixed cover_end;
- ClutterFixed intersect_start;
- ClutterFixed intersect_end;
- ClutterFixed intersect_start_local;
- ClutterFixed intersect_end_local;
+ CoglFixed pos;
+ CoglFixed next_pos;
+ CoglFixed origin;
+ CoglFixed cover_start;
+ CoglFixed cover_end;
+ CoglFixed intersect_start;
+ CoglFixed intersect_end;
+ CoglFixed intersect_start_local;
+ CoglFixed intersect_end_local;
gboolean intersects;
};
/* Offset next position by span size */
iter->next_pos = iter->pos +
- CLUTTER_INT_TO_FIXED (iter->span->size - iter->span->waste);
+ COGL_FIXED_FROM_INT (iter->span->size - iter->span->waste);
/* Check if span intersects the area to cover */
if (iter->next_pos <= iter->cover_start ||
static void
_cogl_span_iter_begin (CoglSpanIter *iter,
GArray *array,
- ClutterFixed origin,
- ClutterFixed cover_start,
- ClutterFixed cover_end)
+ CoglFixed origin,
+ CoglFixed cover_start,
+ CoglFixed cover_end)
{
/* Copy info */
iter->index = 0;
GLint *viewport)
{
gint bpp;
- ClutterFixed rx1, ry1;
- ClutterFixed rx2, ry2;
- ClutterFixed tx1, ty1;
- ClutterFixed tx2, ty2;
+ CoglFixed rx1, ry1;
+ CoglFixed rx2, ry2;
+ CoglFixed tx1, ty1;
+ CoglFixed tx2, ty2;
int bw, bh;
CoglBitmap rect_bmp;
CoglHandle handle;
/* Draw the texture image */
cogl_texture_rectangle (handle,
0, 0,
- CLUTTER_INT_TO_FIXED (tex->bitmap.width),
- CLUTTER_INT_TO_FIXED (tex->bitmap.height),
- 0, 0, CFX_ONE, CFX_ONE);
+ COGL_FIXED_FROM_INT (tex->bitmap.width),
+ COGL_FIXED_FROM_INT (tex->bitmap.height),
+ 0, 0, COGL_FIXED_1, COGL_FIXED_1);
/* Read into target bitmap */
GE( glPixelStorei (GL_PACK_ALIGNMENT, 1) );
ry1 = 0; ry2 = 0;
ty1 = 0; ty2 = 0;
-#define CFIX CLUTTER_INT_TO_FIXED
+#define CFIX COGL_FIXED_FROM_INT
/* Walk Y axis until whole bitmap height consumed */
for (bh = tex->bitmap.height; bh > 0; bh -= viewport[3])
/* Normalized texture Y coords */
ty1 = ty2;
- ty2 = CFX_QDIV (CFIX (ry2), CFIX (tex->bitmap.height));
+ ty2 = COGL_FIXED_DIV (CFIX (ry2), CFIX (tex->bitmap.height));
rx1 = 0; rx2 = 0;
tx1 = 0; tx2 = 0;
/* Normalized texture X coords */
tx1 = tx2;
- tx2 = CFX_QDIV (CFIX (rx2), CFIX (tex->bitmap.width));
+ tx2 = COGL_FIXED_DIV (CFIX (rx2), CFIX (tex->bitmap.width));
/* Clear buffer with transparent black, draw with white
for direct copy to framebuffer */
GE( cogl_wrap_glPushMatrix () );
GE( cogl_wrap_glLoadIdentity () );
- GE( cogl_wrap_glOrthox (0, CLUTTER_INT_TO_FIXED (viewport[2]),
- 0, CLUTTER_INT_TO_FIXED (viewport[3]),
- CLUTTER_INT_TO_FIXED (0),
- CLUTTER_INT_TO_FIXED (100)) );
+ GE( cogl_wrap_glOrthox (0, COGL_FIXED_FROM_INT (viewport[2]),
+ 0, COGL_FIXED_FROM_INT (viewport[3]),
+ COGL_FIXED_FROM_INT (0),
+ COGL_FIXED_FROM_INT (100)) );
GE( cogl_wrap_glMatrixMode (GL_MODELVIEW) );
GE( cogl_wrap_glPushMatrix () );
/* Iterate vertical spans */
for (source_y = src_y,
_cogl_span_iter_begin (&y_iter, tex->slice_y_spans,
- 0, CLUTTER_INT_TO_FIXED (dst_y),
- CLUTTER_INT_TO_FIXED (dst_y + height));
+ 0, COGL_FIXED_FROM_INT (dst_y),
+ COGL_FIXED_FROM_INT (dst_y + height));
!_cogl_span_iter_end (&y_iter);
/* Iterate horizontal spans */
for (source_x = src_x,
_cogl_span_iter_begin (&x_iter, tex->slice_x_spans,
- 0, CLUTTER_INT_TO_FIXED (dst_x),
- CLUTTER_INT_TO_FIXED (dst_x + width));
+ 0, COGL_FIXED_FROM_INT (dst_x),
+ COGL_FIXED_FROM_INT (dst_x + width));
!_cogl_span_iter_end (&x_iter);
x_iter.index);
/* Pick intersection width and height */
- inter_w = CLUTTER_FIXED_TO_INT (x_iter.intersect_end -
- x_iter.intersect_start);
- inter_h = CLUTTER_FIXED_TO_INT (y_iter.intersect_end -
- y_iter.intersect_start);
+ inter_w = COGL_FIXED_TO_INT (x_iter.intersect_end -
+ x_iter.intersect_start);
+ inter_h = COGL_FIXED_TO_INT (y_iter.intersect_end -
+ y_iter.intersect_start);
/* Localize intersection top-left corner to slice*/
- local_x = CLUTTER_FIXED_TO_INT (x_iter.intersect_start -
- x_iter.pos);
- local_y = CLUTTER_FIXED_TO_INT (y_iter.intersect_start -
- y_iter.pos);
+ local_x = COGL_FIXED_TO_INT (x_iter.intersect_start -
+ x_iter.pos);
+ local_y = COGL_FIXED_TO_INT (y_iter.intersect_start -
+ y_iter.pos);
/* Pick slice GL handle */
gl_handle = g_array_index (tex->slice_gl_handles, GLuint,
&& local_x + inter_w >= x_span->size - x_span->waste)
{
const guchar *src = source_bmp->data
- + (src_y + CLUTTER_FIXED_TO_INT (y_iter.intersect_start)
+ + (src_y + COGL_FIXED_TO_INT (y_iter.intersect_start)
- dst_y) * source_bmp->rowstride
+ (src_x + x_span->start + x_span->size - x_span->waste
- dst_x - 1) * bpp;
&& local_y + inter_h >= y_span->size - y_span->waste)
{
const guchar *src = source_bmp->data
- + (src_x + CLUTTER_FIXED_TO_INT (x_iter.intersect_start)
+ + (src_x + COGL_FIXED_TO_INT (x_iter.intersect_start)
- dst_x) * bpp
+ (src_y + y_span->start + y_span->size - y_span->waste
- dst_y - 1) * source_bmp->rowstride;
static void
_cogl_texture_quad_sw (CoglTexture *tex,
- ClutterFixed x1,
- ClutterFixed y1,
- ClutterFixed x2,
- ClutterFixed y2,
- ClutterFixed tx1,
- ClutterFixed ty1,
- ClutterFixed tx2,
- ClutterFixed ty2)
+ CoglFixed x1,
+ CoglFixed y1,
+ CoglFixed x2,
+ CoglFixed y2,
+ CoglFixed tx1,
+ CoglFixed ty1,
+ CoglFixed tx2,
+ CoglFixed ty2)
{
CoglSpanIter iter_x , iter_y;
- ClutterFixed tw , th;
- ClutterFixed tqx , tqy;
- ClutterFixed first_tx , first_ty;
- ClutterFixed first_qx , first_qy;
- ClutterFixed slice_tx1 , slice_ty1;
- ClutterFixed slice_tx2 , slice_ty2;
- ClutterFixed slice_qx1 , slice_qy1;
- ClutterFixed slice_qx2 , slice_qy2;
+ CoglFixed tw , th;
+ CoglFixed tqx , tqy;
+ CoglFixed first_tx , first_ty;
+ CoglFixed first_qx , first_qy;
+ CoglFixed slice_tx1 , slice_ty1;
+ CoglFixed slice_tx2 , slice_ty2;
+ CoglFixed slice_qx1 , slice_qy1;
+ CoglFixed slice_qx2 , slice_qy2;
GLfixed tex_coords[8];
GLfixed quad_coords[8];
GLuint gl_handle;
GE( cogl_wrap_glVertexPointer (2, GL_FIXED, 0, quad_coords) );
/* Scale ratio from texture to quad widths */
- tw = CLUTTER_INT_TO_FIXED (tex->bitmap.width);
- th = CLUTTER_INT_TO_FIXED (tex->bitmap.height);
+ tw = COGL_FIXED_FROM_INT (tex->bitmap.width);
+ th = COGL_FIXED_FROM_INT (tex->bitmap.height);
- tqx = CFX_QDIV (x2-x1, CFX_QMUL (tw, (tx2 - tx1)));
- tqy = CFX_QDIV (y2-y1, CFX_QMUL (th, (ty2 - ty1)));
+ tqx = COGL_FIXED_DIV (x2-x1, COGL_FIXED_MUL (tw, (tx2 - tx1)));
+ tqy = COGL_FIXED_DIV (y2-y1, COGL_FIXED_MUL (th, (ty2 - ty1)));
/* Integral texture coordinate for first tile */
- first_tx = CLUTTER_INT_TO_FIXED (CLUTTER_FIXED_FLOOR (tx1));
- first_ty = CLUTTER_INT_TO_FIXED (CLUTTER_FIXED_FLOOR (ty1));
+ first_tx = COGL_FIXED_FROM_INT (COGL_FIXED_FLOOR (tx1));
+ first_ty = COGL_FIXED_FROM_INT (COGL_FIXED_FLOOR (ty1));
/* Denormalize texture coordinates */
- first_tx = CFX_QMUL (first_tx, tw);
- first_ty = CFX_QMUL (first_ty, th);
- tx1 = CFX_QMUL (tx1, tw);
- ty1 = CFX_QMUL (ty1, th);
- tx2 = CFX_QMUL (tx2, tw);
- ty2 = CFX_QMUL (ty2, th);
+ first_tx = COGL_FIXED_MUL (first_tx, tw);
+ first_ty = COGL_FIXED_MUL (first_ty, th);
+ tx1 = COGL_FIXED_MUL (tx1, tw);
+ ty1 = COGL_FIXED_MUL (ty1, th);
+ tx2 = COGL_FIXED_MUL (tx2, tw);
+ ty2 = COGL_FIXED_MUL (ty2, th);
/* Quad coordinate of the first tile */
- first_qx = x1 - CFX_QMUL (tx1 - first_tx, tqx);
- first_qy = y1 - CFX_QMUL (ty1 - first_ty, tqy);
+ first_qx = x1 - COGL_FIXED_MUL (tx1 - first_tx, tqx);
+ first_qy = y1 - COGL_FIXED_MUL (ty1 - first_ty, tqy);
/* Iterate until whole quad height covered */
/* Span-quad intersection in quad coordinates */
slice_qy1 = first_qy +
- CFX_QMUL (iter_y.intersect_start - first_ty, tqy);
+ COGL_FIXED_MUL (iter_y.intersect_start - first_ty, tqy);
slice_qy2 = first_qy +
- CFX_QMUL (iter_y.intersect_end - first_ty, tqy);
+ COGL_FIXED_MUL (iter_y.intersect_end - first_ty, tqy);
/* Localize slice texture coordinates */
slice_ty1 = iter_y.intersect_start - iter_y.pos;
/* Span-quad intersection in quad coordinates */
slice_qx1 = first_qx +
- CFX_QMUL (iter_x.intersect_start - first_tx, tqx);
+ COGL_FIXED_MUL (iter_x.intersect_start - first_tx, tqx);
slice_qx2 = first_qx +
- CFX_QMUL (iter_x.intersect_end - first_tx, tqx);
+ COGL_FIXED_MUL (iter_x.intersect_end - first_tx, tqx);
/* Localize slice texture coordinates */
slice_tx1 = iter_x.intersect_start - iter_x.pos;
#if COGL_DEBUG
printf("~~~~~ slice (%d,%d)\n", iter_x.index, iter_y.index);
- printf("qx1: %f\n", CLUTTER_FIXED_TO_FLOAT (slice_qx1));
- printf("qy1: %f\n", CLUTTER_FIXED_TO_FLOAT (slice_qy1));
- printf("qx2: %f\n", CLUTTER_FIXED_TO_FLOAT (slice_qx2));
- printf("qy2: %f\n", CLUTTER_FIXED_TO_FLOAT (slice_qy2));
- printf("tx1: %f\n", CLUTTER_FIXED_TO_FLOAT (slice_tx1));
- printf("ty1: %f\n", CLUTTER_FIXED_TO_FLOAT (slice_ty1));
- printf("tx2: %f\n", CLUTTER_FIXED_TO_FLOAT (slice_tx2));
- printf("ty2: %f\n", CLUTTER_FIXED_TO_FLOAT (slice_ty2));
+ printf("qx1: %f\n", COGL_FIXED_TO_FLOAT (slice_qx1));
+ printf("qy1: %f\n", COGL_FIXED_TO_FLOAT (slice_qy1));
+ printf("qx2: %f\n", COGL_FIXED_TO_FLOAT (slice_qx2));
+ printf("qy2: %f\n", COGL_FIXED_TO_FLOAT (slice_qy2));
+ printf("tx1: %f\n", COGL_FIXED_TO_FLOAT (slice_tx1));
+ printf("ty1: %f\n", COGL_FIXED_TO_FLOAT (slice_ty1));
+ printf("tx2: %f\n", COGL_FIXED_TO_FLOAT (slice_tx2));
+ printf("ty2: %f\n", COGL_FIXED_TO_FLOAT (slice_ty2));
#endif
/* Pick and bind opengl texture object */
static void
_cogl_texture_quad_hw (CoglTexture *tex,
- ClutterFixed x1,
- ClutterFixed y1,
- ClutterFixed x2,
- ClutterFixed y2,
- ClutterFixed tx1,
- ClutterFixed ty1,
- ClutterFixed tx2,
- ClutterFixed ty2)
+ CoglFixed x1,
+ CoglFixed y1,
+ CoglFixed x2,
+ CoglFixed y2,
+ CoglFixed tx1,
+ CoglFixed ty1,
+ CoglFixed tx2,
+ CoglFixed ty2)
{
GLfixed tex_coords[8];
GLfixed quad_coords[8];
void
cogl_texture_rectangle (CoglHandle handle,
- ClutterFixed x1,
- ClutterFixed y1,
- ClutterFixed x2,
- ClutterFixed y2,
- ClutterFixed tx1,
- ClutterFixed ty1,
- ClutterFixed tx2,
- ClutterFixed ty2)
+ CoglFixed x1,
+ CoglFixed y1,
+ CoglFixed x2,
+ CoglFixed y2,
+ CoglFixed tx1,
+ CoglFixed ty1,
+ CoglFixed tx2,
+ CoglFixed ty2)
{
CoglTexture *tex;
- ClutterFixed tempx;
+ CoglFixed tempx;
/* Check if valid texture */
if (!cogl_is_texture (handle))
}
/* Tile textured quads */
- if (tex->slice_gl_handles->len == 1
- && tx1 >= -CFX_ONE && tx2 <= CFX_ONE
- && ty1 >= -CFX_ONE && ty2 <= CFX_ONE)
+ if (tex->slice_gl_handles->len == 1 &&
+ tx1 >= -COGL_FIXED_1 && tx2 <= COGL_FIXED_1 &&
+ ty1 >= -COGL_FIXED_1 && ty2 <= COGL_FIXED_1)
{
_cogl_texture_quad_hw (tex, x1,y1, x2,y2, tx1,ty1, tx2,ty2);
}
}
void
-cogl_scale (ClutterFixed x, ClutterFixed y)
+cogl_scale (CoglFixed x, CoglFixed y)
{
- GE( cogl_wrap_glScalex (x, y, CFX_ONE) );
+ GE( cogl_wrap_glScalex (x, y, COGL_FIXED_1) );
}
void
-cogl_translatex (ClutterFixed x, ClutterFixed y, ClutterFixed z)
+cogl_translatex (CoglFixed x, CoglFixed y, CoglFixed z)
{
GE( cogl_wrap_glTranslatex (x, y, z) );
}
void
cogl_translate (gint x, gint y, gint z)
{
- GE( cogl_wrap_glTranslatex (CLUTTER_INT_TO_FIXED(x),
- CLUTTER_INT_TO_FIXED(y),
- CLUTTER_INT_TO_FIXED(z)) );
+ GE( cogl_wrap_glTranslatex (COGL_FIXED_FROM_INT(x),
+ COGL_FIXED_FROM_INT(y),
+ COGL_FIXED_FROM_INT(z)) );
}
void
-cogl_rotatex (ClutterFixed angle,
- ClutterFixed x,
- ClutterFixed y,
- ClutterFixed z)
+cogl_rotatex (CoglFixed angle,
+ CoglFixed x,
+ CoglFixed y,
+ CoglFixed z)
{
GE( cogl_wrap_glRotatex (angle,x,y,z) );
}
void
cogl_rotate (gint angle, gint x, gint y, gint z)
{
- GE( cogl_wrap_glRotatex (CLUTTER_INT_TO_FIXED(angle),
- CLUTTER_INT_TO_FIXED(x),
- CLUTTER_INT_TO_FIXED(y),
- CLUTTER_INT_TO_FIXED(z)) );
+ GE( cogl_wrap_glRotatex (COGL_FIXED_FROM_INT(angle),
+ COGL_FIXED_FROM_INT(x),
+ COGL_FIXED_FROM_INT(y),
+ COGL_FIXED_FROM_INT(z)) );
}
static inline gboolean
}
static void
-apply_matrix (const ClutterFixed *matrix, ClutterFixed *vertex)
+apply_matrix (const CoglFixed *matrix, CoglFixed *vertex)
{
int x, y;
- ClutterFixed vertex_out[4] = { 0 };
+ CoglFixed vertex_out[4] = { 0 };
for (y = 0; y < 4; y++)
for (x = 0; x < 4; x++)
- vertex_out[y] += CFX_QMUL (vertex[x], matrix[y + x * 4]);
+ vertex_out[y] += cogl_fixed_mul (vertex[x], matrix[y + x * 4]);
memcpy (vertex, vertex_out, sizeof (vertex_out));
}
static void
-project_vertex (ClutterFixed *modelview,
- ClutterFixed *project,
- ClutterFixed *vertex)
+project_vertex (CoglFixed *modelview,
+ CoglFixed *project,
+ CoglFixed *vertex)
{
int i;
apply_matrix (project, vertex);
/* Convert from homogenized coordinates */
for (i = 0; i < 4; i++)
- vertex[i] = CFX_QDIV (vertex[i], vertex[3]);
+ vertex[i] = cogl_fixed_div (vertex[i], vertex[3]);
}
static void
set_clip_plane (GLint plane_num,
- const ClutterFixed *vertex_a,
- const ClutterFixed *vertex_b)
+ const CoglFixed *vertex_a,
+ const CoglFixed *vertex_b)
{
GLfixed plane[4];
GLfixed angle;
/* Calculate the angle between the axes and the line crossing the
two points */
- angle = CFX_QMUL (clutter_atan2i (vertex_b[1] - vertex_a[1],
- vertex_b[0] - vertex_a[0]),
- CFX_RADIANS_TO_DEGREES);
+ angle = cogl_fixed_mul (cogl_fixed_atan2 (vertex_b[1] - vertex_a[1],
+ vertex_b[0] - vertex_a[0]),
+ COGL_RADIANS_TO_DEGREES);
GE( cogl_wrap_glPushMatrix () );
/* Load the identity matrix and multiply by the reverse of the
GE( cogl_wrap_glTranslatex (-vertex_a[0], -vertex_a[1], -vertex_a[2]) );
plane[0] = 0;
- plane[1] = -CFX_ONE;
+ plane[1] = -COGL_FIXED_1;
plane[2] = 0;
plane[3] = vertex_a[1];
GE( cogl_wrap_glClipPlanex (plane_num, plane) );
}
void
-_cogl_set_clip_planes (ClutterFixed x_offset,
- ClutterFixed y_offset,
- ClutterFixed width,
- ClutterFixed height)
+_cogl_set_clip_planes (CoglFixed x_offset,
+ CoglFixed y_offset,
+ CoglFixed width,
+ CoglFixed height)
{
GLfixed modelview[16], projection[16];
- ClutterFixed vertex_tl[4] = { x_offset, y_offset, 0, CFX_ONE };
- ClutterFixed vertex_tr[4] = { x_offset + width, y_offset, 0, CFX_ONE };
- ClutterFixed vertex_bl[4] = { x_offset, y_offset + height, 0, CFX_ONE };
- ClutterFixed vertex_br[4] = { x_offset + width, y_offset + height,
- 0, CFX_ONE };
+ CoglFixed vertex_tl[4] = { x_offset, y_offset, 0, COGL_FIXED_1 };
+ CoglFixed vertex_tr[4] = { x_offset + width, y_offset, 0, COGL_FIXED_1 };
+ CoglFixed vertex_bl[4] = { x_offset, y_offset + height, 0, COGL_FIXED_1 };
+ CoglFixed vertex_br[4] = { x_offset + width, y_offset + height,
+ 0, COGL_FIXED_1 };
GE( cogl_wrap_glGetFixedv (GL_MODELVIEW_MATRIX, modelview) );
GE( cogl_wrap_glGetFixedv (GL_PROJECTION_MATRIX, projection) );
if ((vertex_tl[0] < vertex_tr[0] ? 1 : 0)
!= (vertex_bl[1] < vertex_tl[1] ? 1 : 0))
{
- ClutterFixed temp[4];
+ CoglFixed temp[4];
memcpy (temp, vertex_tl, sizeof (temp));
memcpy (vertex_tl, vertex_tr, sizeof (temp));
memcpy (vertex_tr, temp, sizeof (temp));
}
void
-_cogl_add_stencil_clip (ClutterFixed x_offset,
- ClutterFixed y_offset,
- ClutterFixed width,
- ClutterFixed height,
+_cogl_add_stencil_clip (CoglFixed x_offset,
+ CoglFixed y_offset,
+ CoglFixed width,
+ CoglFixed height,
gboolean first)
{
gboolean has_clip_planes
GE( cogl_wrap_glMatrixMode (GL_PROJECTION) );
GE( cogl_wrap_glPushMatrix () );
GE( cogl_wrap_glLoadIdentity () );
- cogl_rectanglex (-CFX_ONE, -CFX_ONE,
- CLUTTER_INT_TO_FIXED (2),
- CLUTTER_INT_TO_FIXED (2));
+ cogl_rectanglex (-COGL_FIXED_1, -COGL_FIXED_1,
+ COGL_FIXED_FROM_INT (2),
+ COGL_FIXED_FROM_INT (2));
GE( cogl_wrap_glPopMatrix () );
GE( cogl_wrap_glMatrixMode (GL_MODELVIEW) );
GE( cogl_wrap_glPopMatrix () );
int i;
GLfixed points[16] =
{
- x_offset, y_offset, 0, CFX_ONE,
- x_offset + width, y_offset, 0, CFX_ONE,
- x_offset, y_offset + height, 0, CFX_ONE,
- x_offset + width, y_offset + height, 0, CFX_ONE
+ x_offset, y_offset, 0, COGL_FIXED_1,
+ x_offset + width, y_offset, 0, COGL_FIXED_1,
+ x_offset, y_offset + height, 0, COGL_FIXED_1,
+ x_offset + width, y_offset + height, 0, COGL_FIXED_1
};
GLfixed draw_points[12];
/* If the clip rect goes outside of the screen then use the
extents of the rect instead */
- left_edge = MIN (-CFX_ONE, MIN (points[0], points[8]));
- right_edge = MAX ( CFX_ONE, MAX (points[4], points[12]));
- bottom_edge = MIN (-CFX_ONE, MIN (points[1], points[5]));
- top_edge = MAX ( CFX_ONE, MAX (points[9], points[13]));
+ left_edge = MIN (-COGL_FIXED_1, MIN (points[0], points[8]));
+ right_edge = MAX ( COGL_FIXED_1, MAX (points[4], points[12]));
+ bottom_edge = MIN (-COGL_FIXED_1, MIN (points[1], points[5]));
+ top_edge = MAX ( COGL_FIXED_1, MAX (points[9], points[13]));
/* Using the identity matrix for the projection and
modelview matrix, draw the triangles around the inner
}
void
-_cogl_set_matrix (const ClutterFixed *matrix)
+_cogl_set_matrix (const CoglFixed *matrix)
{
GE( cogl_wrap_glLoadIdentity () );
GE( cogl_wrap_glMultMatrixx (matrix) );
void
cogl_alpha_func (COGLenum func,
- ClutterFixed ref)
+ CoglFixed ref)
{
- GE( cogl_wrap_glAlphaFunc (func, CLUTTER_FIXED_TO_FLOAT(ref)) );
+ GE( cogl_wrap_glAlphaFunc (func, COGL_FIXED_TO_FLOAT(ref)) );
}
/*
* Fixed point implementation of the perspective function
*/
void
-cogl_perspective (ClutterFixed fovy,
- ClutterFixed aspect,
- ClutterFixed zNear,
- ClutterFixed zFar)
+cogl_perspective (CoglFixed fovy,
+ CoglFixed aspect,
+ CoglFixed zNear,
+ CoglFixed zFar)
{
- ClutterFixed xmax, ymax;
- ClutterFixed x, y, c, d;
- ClutterFixed fovy_rad_half = CFX_MUL (fovy, CFX_PI) / 360;
+ CoglFixed xmax, ymax;
+ CoglFixed x, y, c, d;
+ CoglFixed fovy_rad_half = cogl_fixed_mul (fovy, COGL_FIXED_PI) / 360;
GLfixed m[16];
* same true for y, hence: a == 0 && b == 0;
*
* 2) When working with small numbers, we can are loosing significant
- * precision, hence we use clutter_qmulx() here, not the fast macro.
+ * precision
*/
- ymax = clutter_qmulx (zNear, CFX_DIV (clutter_sinx (fovy_rad_half),
- clutter_cosx (fovy_rad_half)));
- xmax = clutter_qmulx (ymax, aspect);
+ ymax = cogl_fixed_mul (zNear,
+ cogl_fixed_div (cogl_fixed_sin (fovy_rad_half),
+ cogl_fixed_cos (fovy_rad_half)));
+ xmax = cogl_fixed_mul (ymax, aspect);
- x = CFX_DIV (zNear, xmax);
- y = CFX_DIV (zNear, ymax);
- c = CFX_DIV (-(zFar + zNear), ( zFar - zNear));
- d = CFX_DIV (-(clutter_qmulx (2*zFar, zNear)), (zFar - zNear));
+ x = cogl_fixed_div (zNear, xmax);
+ y = cogl_fixed_div (zNear, ymax);
+ c = cogl_fixed_div (-(zFar + zNear), ( zFar - zNear));
+ d = cogl_fixed_div (-(cogl_fixed_mul (2 * zFar, zNear)), (zFar - zNear));
#define M(row,col) m[col*4+row]
M(0,0) = x;
M(1,1) = y;
M(2,2) = c;
M(2,3) = d;
- M(3,2) = 1 + ~CFX_ONE;
+ M(3,2) = 1 + ~COGL_FIXED_1;
GE( cogl_wrap_glMultMatrixx (m) );
GE( cogl_wrap_glMatrixMode (GL_MODELVIEW) );
/* Calculate and store the inverse of the matrix */
- memset (ctx->inverse_projection, 0, sizeof (ClutterFixed) * 16);
+ memset (ctx->inverse_projection, 0, sizeof (CoglFixed) * 16);
#define m ctx->inverse_projection
- M(0, 0) = CFX_QDIV (CFX_ONE, x);
- M(1, 1) = CFX_QDIV (CFX_ONE, y);
- M(2, 3) = -CFX_ONE;
- M(3, 2) = CFX_QDIV (CFX_ONE, d);
- M(3, 3) = CFX_QDIV (c, d);
+ M(0, 0) = cogl_fixed_div (COGL_FIXED_1, x);
+ M(1, 1) = cogl_fixed_div (COGL_FIXED_1, y);
+ M(2, 3) = -COGL_FIXED_1;
+ M(3, 2) = cogl_fixed_div (COGL_FIXED_1, d);
+ M(3, 3) = cogl_fixed_div (c, d);
#undef m
#undef M
}
void
-cogl_frustum (ClutterFixed left,
- ClutterFixed right,
- ClutterFixed bottom,
- ClutterFixed top,
- ClutterFixed z_near,
- ClutterFixed z_far)
+cogl_frustum (CoglFixed left,
+ CoglFixed right,
+ CoglFixed bottom,
+ CoglFixed top,
+ CoglFixed z_near,
+ CoglFixed z_far)
{
- ClutterFixed c, d;
+ CoglFixed c, d;
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
GE( cogl_wrap_glMatrixMode (GL_MODELVIEW) );
/* Calculate and store the inverse of the matrix */
- memset (ctx->inverse_projection, 0, sizeof (ClutterFixed) * 16);
+ memset (ctx->inverse_projection, 0, sizeof (CoglFixed) * 16);
- c = -CFX_QDIV (z_far + z_near, z_far - z_near);
- d = -CFX_QDIV (2 * CFX_QMUL (z_far, z_near), z_far - z_near);
+ c = -cogl_fixed_div (z_far + z_near, z_far - z_near);
+ d = -cogl_fixed_div (2 * cogl_fixed_mul (z_far, z_near), z_far - z_near);
#define M(row,col) ctx->inverse_projection[col*4+row]
- M(0,0) = CFX_QDIV (right - left, 2 * z_near);
- M(0,3) = CFX_QDIV (right + left, 2 * z_near);
- M(1,1) = CFX_QDIV (top - bottom, 2 * z_near);
- M(1,3) = CFX_QDIV (top + bottom, 2 * z_near);
- M(2,3) = -CFX_ONE;
- M(3,2) = CFX_QDIV (CFX_ONE, d);
- M(3,3) = CFX_QDIV (c, d);
+ M(0,0) = cogl_fixed_div (right - left, 2 * z_near);
+ M(0,3) = cogl_fixed_div (right + left, 2 * z_near);
+ M(1,1) = cogl_fixed_div (top - bottom, 2 * z_near);
+ M(1,3) = cogl_fixed_div (top + bottom, 2 * z_near);
+ M(2,3) = -COGL_FIXED_1;
+ M(3,2) = cogl_fixed_div (COGL_FIXED_1, d);
+ M(3,3) = cogl_fixed_div (c, d);
#undef M
}
void
cogl_setup_viewport (guint w,
guint h,
- ClutterFixed fovy,
- ClutterFixed aspect,
- ClutterFixed z_near,
- ClutterFixed z_far)
+ CoglFixed fovy,
+ CoglFixed aspect,
+ CoglFixed z_near,
+ CoglFixed z_far)
{
gint width = (gint) w;
gint height = (gint) h;
- ClutterFixed z_camera;
+ CoglFixed z_camera;
GE( glViewport (0, 0, width, height) );
* See comments in ../gl/cogl.c
*/
#define DEFAULT_Z_CAMERA 0.869f
- z_camera = CLUTTER_FLOAT_TO_FIXED (DEFAULT_Z_CAMERA);
+ z_camera = COGL_FIXED_FROM_FLOAT (DEFAULT_Z_CAMERA);
- if (fovy != CFX_60)
- {
- ClutterFixed fovy_rad = CFX_MUL (fovy, CFX_PI) / 180;
+ if (fovy != COGL_FIXED_60)
+ {
+ CoglFixed fovy_rad = cogl_fixed_mul (fovy, COGL_FIXED_PI) / 180;
- z_camera = CFX_DIV (clutter_sinx (fovy_rad),
- clutter_cosx (fovy_rad)) >> 1;
- }
+ z_camera = cogl_fixed_div (cogl_fixed_sin (fovy_rad),
+ cogl_fixed_cos (fovy_rad)) >> 1;
+ }
- GE( cogl_wrap_glTranslatex (-1 << 15, -1 << 15, -z_camera));
+ GE( cogl_wrap_glTranslatex (-1 << 15, -1 << 15, -z_camera) );
- GE( cogl_wrap_glScalex ( CFX_ONE / width,
- -CFX_ONE / height,
- CFX_ONE / width));
+ GE( cogl_wrap_glScalex ( COGL_FIXED_1 / width,
+ -COGL_FIXED_1 / height,
+ COGL_FIXED_1 / width) );
- GE( cogl_wrap_glTranslatex (0, -CFX_ONE * height, 0) );
+ GE( cogl_wrap_glTranslatex (0, -COGL_FIXED_1 * height, 0) );
}
static void
}
void
-cogl_get_modelview_matrix (ClutterFixed m[16])
+cogl_get_modelview_matrix (CoglFixed m[16])
{
cogl_wrap_glGetFixedv(GL_MODELVIEW_MATRIX, &m[0]);
}
void
-cogl_get_projection_matrix (ClutterFixed m[16])
+cogl_get_projection_matrix (CoglFixed m[16])
{
cogl_wrap_glGetFixedv(GL_PROJECTION_MATRIX, &m[0]);
}
void
-cogl_get_viewport (ClutterFixed v[4])
+cogl_get_viewport (CoglFixed v[4])
{
GLint viewport[4];
int i;
cogl_wrap_glGetIntegerv (GL_VIEWPORT, viewport);
for (i = 0; i < 4; i++)
- v[i] = CLUTTER_INT_TO_FIXED (viewport[i]);
+ v[i] = COGL_FIXED_FROM_INT (viewport[i]);
}
void
void
cogl_fog_set (const ClutterColor *fog_color,
- ClutterFixed density,
- ClutterFixed z_near,
- ClutterFixed z_far)
+ CoglFixed density,
+ CoglFixed z_near,
+ CoglFixed z_far)
{
GLfixed fogColor[4];
value = g_slice_new (PangoClutterGlyphCacheValue);
value->texture = cogl_texture_ref (band->texture);
- value->tx1 = CLUTTER_INT_TO_FIXED (band->space_remaining)
- / band->texture_size;
- value->tx2 = CLUTTER_INT_TO_FIXED (band->space_remaining + width)
- / band->texture_size;
- value->ty1 = CLUTTER_INT_TO_FIXED (band->top) / band->texture_size;
- value->ty2 = CLUTTER_INT_TO_FIXED (band->top + height)
- / band->texture_size;
+ value->tx1 = COGL_FIXED_FROM_INT (band->space_remaining)
+ / band->texture_size;
+ value->tx2 = COGL_FIXED_FROM_INT (band->space_remaining + width)
+ / band->texture_size;
+ value->ty1 = COGL_FIXED_FROM_INT (band->top)
+ / band->texture_size;
+ value->ty2 = COGL_FIXED_FROM_INT (band->top + height)
+ / band->texture_size;
value->draw_x = draw_x;
value->draw_y = draw_y;
value->draw_width = width;
struct _PangoClutterGlyphCacheValue
{
- CoglHandle texture;
- ClutterFixed tx1, ty1, tx2, ty2;
- int draw_x, draw_y, draw_width, draw_height;
+ CoglHandle texture;
+ CoglFixed tx1, ty1, tx2, ty2;
+ int draw_x, draw_y, draw_width, draw_height;
};
PangoClutterGlyphCache *pango_clutter_glyph_cache_new (gboolean use_mipmapping);
CLUTTER_FLOAT_TO_INT
CLUTTER_FLOAT_TO_UINT
CLUTTER_INT_TO_FIXED
-CLUTTER_FIXED_INT
CLUTTER_FIXED_FRACTION
CLUTTER_FIXED_FLOOR
CLUTTER_FIXED_CEIL
CLUTTER_FIXED_DIV
ClutterAngle
CLUTTER_ANGLE_FROM_DEG
-CLUTTER_ANGLE_FROM_DEGF
CLUTTER_ANGLE_FROM_DEGX
-CLUTTER_ANGLE_TO_DEGF
CLUTTER_ANGLE_TO_DEG
CLUTTER_ANGLE_TO_DEGX
CLUTTER_ANGLE_MAX_DEG
clutter_value_get_fixed
<SUBSECTION Private>
-CFX_DIV
-CFX_INT
-CFX_MUL
-CFX_QMUL
-CFX_QDIV
-clutter_double_to_fixed
-clutter_double_to_int
-clutter_double_to_unit
CLUTTER_TYPE_FIXED
CLUTTER_TYPE_PARAM_FIXED
CLUTTER_PARAM_SPEC_FIXED
<xi:include href="xml/cogl-texture.xml"/>
<xi:include href="xml/cogl-shaders.xml"/>
<xi:include href="xml/cogl-offscreen.xml"/>
+ <xi:include href="xml/cogl-fixed.xml"/>
</chapter>
cogl_offscreen_blit_region
cogl_draw_buffer
</SECTION>
+
+<SECTION>
+<FILE>cogl-fixed</FILE>
+<TITLE>Fixed Point API</TITLE>
+CoglFixed
+COGL_FIXED_BITS
+COGL_FIXED_Q
+COGL_FIXED_MAX
+COGL_FIXED_MIN
+
+<SUBSECTION>
+COGL_FIXED_FROM_FLOAT
+COGL_FIXED_TO_FLOAT
+COGL_FIXED_FROM_INT
+COGL_FIXED_TO_INT
+COGL_FIXED_TO_DOUBLE
+COGL_FLOAT_TO_INT
+COGL_FLOAT_TO_UINT
+
+<SUBSECTION>
+COGL_FIXED_EPSILON
+COGL_FIXED_1
+COGL_FIXED_0_5
+COGL_FIXED_30
+COGL_FIXED_45
+COGL_FIXED_60
+COGL_FIXED_90
+COGL_FIXED_120
+COGL_FIXED_180
+COGL_FIXED_240
+COGL_FIXED_255
+COGL_FIXED_270
+COGL_FIXED_360
+
+<SUBSECTION>
+COGL_FIXED_MUL
+COGL_FIXED_DIV
+COGL_FIXED_MUL_DIV
+COGL_FIXED_FAST_DIV
+COGL_FIXED_FAST_MUL
+COGL_FIXED_FRACTION
+COGL_FIXED_FLOOR
+COGL_FIXED_CEIL
+
+<SUBSECTION>
+COGL_FIXED_2_PI
+COGL_FIXED_PI
+COGL_FIXED_PI_2
+COGL_FIXED_PI_4
+COGL_RADIANS_TO_DEGREES
+
+<SUBSECTION>
+COGL_SQRTI_ARG_10_PERCENT
+COGL_SQRTI_ARG_5_PERCENT
+COGL_SQRTI_ARG_MAX
+cogl_sqrti
+
+<SUBSECTION>
+cogl_fixed_atan2
+cogl_fixed_atani
+cogl_fixed_cos
+cogl_fixed_log2
+cogl_fixed_pow
+cogl_fixed_pow2
+cogl_fixed_sin
+cogl_fixed_sqrt
+
+<SUBSECTION>
+CoglAngle
+COGL_ANGLE_FROM_DEG
+COGL_ANGLE_FROM_DEGX
+COGL_ANGLE_TO_DEG
+COGL_ANGLE_TO_DEGX
+cogl_angle_cos
+cogl_angle_sin
+cogl_angle_tan
+
+<SUBSECTION Private>
+cogl_fixed_mul
+cogl_fixed_div
+cogl_fixed_mul_div
+cogl_double_to_fixed
+cogl_double_to_int
+cogl_double_to_unit
+</SECTION>
cos_frame = clutter_cosi (CLUTTER_ANGLE_FROM_DEG (priv->frame));
pingpong_frame = (priv->frame <= 180 ? priv->frame : 360 - priv->frame);
- frac_frame = CFX_QDIV (CLUTTER_INT_TO_FIXED (pingpong_frame),
- CLUTTER_INT_TO_FIXED (180));
- frac_frame += (CFX_ONE >> 1);
+ frac_frame = COGL_FIXED_DIV (CLUTTER_INT_TO_FIXED (pingpong_frame),
+ CLUTTER_INT_TO_FIXED (180));
+ frac_frame += (COGL_FIXED_1 >> 1);
frac_frame <<= 1;
for (t=0; t<4; t+=2)
texcoords[t] += cos_frame;
texcoords[t+1] += sin_frame;
- texcoords[t] = CFX_QMUL (texcoords[t], frac_frame);
- texcoords[t+1] = CFX_QMUL (texcoords[t+1], frac_frame);
+ texcoords[t] = COGL_FIXED_MUL (texcoords[t], frac_frame);
+ texcoords[t+1] = COGL_FIXED_MUL (texcoords[t+1], frac_frame);
}
priv = TEST_COGLBOX_GET_PRIVATE (self);
clutter_group_add (CLUTTER_GROUP (main_stage), p[i]);
clutter_actor_set_position (p[i],
- CLUTTER_FIXED_INT (v[i].x) -
+ CLUTTER_FIXED_TO_INT (v[i].x) -
clutter_actor_get_width (p[i])/2,
- CLUTTER_FIXED_INT (v[i].y) -
+ CLUTTER_FIXED_TO_INT (v[i].y) -
clutter_actor_get_height (p[i])/2);
clutter_actor_raise_top (p[i]);
clutter_actor_set_position (p[4], 0, 0);
clutter_group_add (CLUTTER_GROUP (main_stage), p[4]);
clutter_actor_set_position (p[4],
- CLUTTER_FIXED_INT (v2.x) -
+ CLUTTER_FIXED_TO_INT (v2.x) -
clutter_actor_get_width (p[4])/2,
- CLUTTER_FIXED_INT (v2.y) -
+ CLUTTER_FIXED_TO_INT (v2.y) -
clutter_actor_get_height (p[4])/2);
clutter_actor_raise_top (p[4]);
for (i = 0; i < 4; ++i)
{
clutter_actor_set_position (p[i],
- CLUTTER_FIXED_INT (v[i].x) -
+ CLUTTER_FIXED_TO_INT (v[i].x) -
clutter_actor_get_width (p[i])/2,
- CLUTTER_FIXED_INT (v[i].y) -
+ CLUTTER_FIXED_TO_INT (v[i].y) -
clutter_actor_get_height (p[i])/2);
}
clutter_actor_apply_transform_to_point (rect, &v1, &v2);
clutter_actor_set_position (p[4],
- CLUTTER_FIXED_INT (v2.x) -
+ CLUTTER_FIXED_TO_INT (v2.x) -
clutter_actor_get_width (p[4])/2,
- CLUTTER_FIXED_INT (v2.y) -
+ CLUTTER_FIXED_TO_INT (v2.y) -
clutter_actor_get_height (p[4])/2);
}
CLUTTER_FIXED_TO_FLOAT (yp));
clutter_actor_move_by (rect,
- CLUTTER_FIXED_INT(xp),
- CLUTTER_FIXED_INT(yp));
+ CLUTTER_FIXED_TO_INT(xp),
+ CLUTTER_FIXED_TO_INT(yp));
}
else
{