Summary: This is the first version of inverse color filter both GL and SW.
Test Plan:
1. Create filter_example with following .
efl_gfx_filter_program_set(image, "inverse_color ()", "inverse color");
2. Run.
./filter_example (Use ELM_ACCEL=gl for GL engine)
Reviewers: Hermet, jsuya
Reviewed By: Hermet
Subscribers: cedric, #reviewers, #committers
Tags: #efl
Differential Revision: https://phab.enlightenment.org/D10335
return cmd;
}
+Evas_Filter_Command *
+evas_filter_command_inverse_color_add(Evas_Filter_Context *ctx,
+ void *draw_context EINA_UNUSED,
+ int inbuf, int outbuf)
+{
+ Evas_Filter_Command *cmd;
+ Evas_Filter_Buffer *in, *out;
+
+ EINA_SAFETY_ON_NULL_RETURN_VAL(ctx, NULL);
+
+ in = _filter_buffer_get(ctx, inbuf);
+ EINA_SAFETY_ON_NULL_RETURN_VAL(in, NULL);
+
+ out = _filter_buffer_get(ctx, outbuf);
+ EINA_SAFETY_ON_NULL_RETURN_VAL(out, NULL);
+
+ cmd = _command_new(ctx, EVAS_FILTER_MODE_INVERSE_COLOR, in, NULL, out);
+ EINA_SAFETY_ON_NULL_RETURN_VAL(out, NULL);
+
+ return cmd;
+}
+
void
evas_filter_context_obscured_region_set(Evas_Filter_Context *ctx, Eina_Rectangle rect)
{
return EINA_TRUE;
}
+/**
+ @page evasfiltersref
+ Apply inverse color
+ TODO: write down more information
+ */
+
+static Eina_Bool
+_inverse_color_instruction_prepare(Evas_Filter_Program *pgm, Evas_Filter_Instruction *instr)
+{
+ EINA_SAFETY_ON_NULL_RETURN_VAL(instr, EINA_FALSE);
+ EINA_SAFETY_ON_NULL_RETURN_VAL(instr->name, EINA_FALSE);
+ EINA_SAFETY_ON_FALSE_RETURN_VAL(!strcasecmp(instr->name, "inverse_color"), EINA_FALSE);
+
+ instr->type = EVAS_FILTER_MODE_INVERSE_COLOR;
+ _instruction_param_seq_add(instr, "src", VT_BUFFER, _buffer_get(pgm, "input"));
+ _instruction_param_seq_add(instr, "dst", VT_BUFFER, _buffer_get(pgm, "output"));
+
+ return EINA_TRUE;
+}
+
static int
_padding_set_padding_update(Evas_Filter_Program *pgm,
Evas_Filter_Instruction *instr,
LUA_GENERIC_FUNCTION(padding_set)
LUA_GENERIC_FUNCTION(transform)
LUA_GENERIC_FUNCTION(grayscale)
+LUA_GENERIC_FUNCTION(inverse_color)
static const luaL_Reg _lua_buffer_metamethods[] = {
{ "__call", _lua_buffer_new },
PUSH_LUA_FUNCTION(padding_set)
PUSH_LUA_FUNCTION(transform)
PUSH_LUA_FUNCTION(grayscale)
+ PUSH_LUA_FUNCTION(inverse_color)
for (unsigned k = 0; k < (sizeof(fill_modes) / sizeof(fill_modes[0])); k++)
{
return evas_filter_command_grayscale_add(ctx, dc, src->cid, dst->cid);
}
+static Evas_Filter_Command *
+_instr2cmd_inverse_color(Evas_Filter_Context *ctx,
+ Evas_Filter_Instruction *instr, void *dc)
+{
+ Buffer *src, *dst;
+
+ src = _instruction_param_getbuf(instr, "src", NULL);
+ dst = _instruction_param_getbuf(instr, "dst", NULL);
+ INSTR_PARAM_CHECK(src);
+ INSTR_PARAM_CHECK(dst);
+
+ return evas_filter_command_inverse_color_add(ctx, dc, src->cid, dst->cid);
+}
+
static Eina_Bool
_command_from_instruction(Evas_Filter_Context *ctx,
Evas_Filter_Instruction *instr, void *dc)
case EVAS_FILTER_MODE_GRAYSCALE:
instr2cmd = _instr2cmd_grayscale;
break;
+ case EVAS_FILTER_MODE_INVERSE_COLOR:
+ instr2cmd = _instr2cmd_inverse_color;
+ break;
case EVAS_FILTER_MODE_PADDING_SET:
case EVAS_FILTER_MODE_BUFFER:
return EINA_TRUE;
EVAS_FILTER_MODE_TRANSFORM, /**< Apply a simple geometrical transformation */
EVAS_FILTER_MODE_PADDING_SET, /**< Special padding_set instruction to force a specific padding value */
EVAS_FILTER_MODE_GRAYSCALE, /**< Leave only grayscale information */
+ EVAS_FILTER_MODE_INVERSE_COLOR,/**< Apply inverse color */
EVAS_FILTER_MODE_LAST
};
*/
Evas_Filter_Command *evas_filter_command_grayscale_add(Evas_Filter_Context *ctx, void *draw_context, int inbuf, int outbuf);
+/**
+ * @brief Apply inverse color of the buffer
+ * @param ctx Current filter chain
+ * @param draw_context Current Evas draw context (ignored)
+ * @param inbuf Input buffer (Alpha or RGBA)
+ * @param outbuf Output buffer (Alpha or RGBA), same size as inbuf
+ * @return Filter command or NULL in case of error
+ * @internal
+ */
+Evas_Filter_Command *evas_filter_command_inverse_color_add(Evas_Filter_Context *ctx, void *draw_context, int inbuf, int outbuf);
+
/* Simple binding between a filter object and its sources */
struct _Evas_Filter_Proxy_Binding
{
'evas_filter_mask.c',
'evas_filter_transform.c',
'evas_filter_grayscale.c',
+ 'evas_filter_inverse_color.c',
]
foreach file : raw_evas_src
SHD_FILTER_CURVE,
SHD_FILTER_BLUR_X,
SHD_FILTER_BLUR_Y,
- SHD_FILTER_GRAYSCALE
+ SHD_FILTER_GRAYSCALE,
+ SHD_FILTER_INVERSE_COLOR
};
#define ARRAY_BUFFER_USE 500
double dx, double dy, double dw, double dh, const double * const values, const double * const offsets, int count, double radius,
Eina_Bool horiz, Eina_Bool alphaonly);
void evas_gl_common_filter_grayscale_push(Evas_Engine_GL_Context *gc, Evas_GL_Texture *tex, int x, int y, int w, int h);
+void evas_gl_common_filter_inverse_color_push(Evas_Engine_GL_Context *gc, Evas_GL_Texture *tex, int x, int y, int w, int h);
int evas_gl_common_shader_program_init(Evas_GL_Shared *shared);
void evas_gl_common_shader_program_shutdown(Evas_GL_Shared *shared);
if (!nomul)
PUSH_6_COLORS(pn, r, g, b, a);
}
+
+void
+evas_gl_common_filter_inverse_color_push(Evas_Engine_GL_Context *gc,
+ Evas_GL_Texture *tex,
+ int x, int y, int w, int h)
+{
+ double ox1, oy1, ox2, oy2, ox3, oy3, ox4, oy4, pw, ph;
+ GLfloat tx1, ty1, tx2, ty2, tx3, ty3, tx4, ty4;
+ GLfloat offsetx, offsety;
+ int r, g, b, a, nomul = 0, pn;
+ Evas_GL_Program *prog;
+ Eina_Bool blend = EINA_TRUE;
+ Eina_Bool smooth = EINA_TRUE;
+ Shader_Type type = SHD_FILTER_INVERSE_COLOR;
+
+ r = R_VAL(&gc->dc->mul.col);
+ g = G_VAL(&gc->dc->mul.col);
+ b = B_VAL(&gc->dc->mul.col);
+ a = A_VAL(&gc->dc->mul.col);
+ if (gc->dc->render_op == EVAS_RENDER_COPY)
+ blend = EINA_FALSE;
+
+ prog = evas_gl_common_shader_program_get(gc, type, NULL, 0, r, g, b, a,
+ w, h, w, h, smooth, tex, EINA_FALSE,
+ NULL, EINA_FALSE, EINA_FALSE, 0, 0,
+ EINA_FALSE, NULL, &nomul, NULL);
+
+ _filter_data_flush(gc, prog);
+ EINA_SAFETY_ON_NULL_RETURN(prog);
+
+ pn = _evas_gl_common_context_push(type, gc, tex, NULL, prog,
+ x, y, w, h, blend, smooth,
+ 0, 0, 0, 0, 0, EINA_FALSE);
+
+ gc->pipe[pn].region.type = type;
+ gc->pipe[pn].shader.prog = prog;
+ gc->pipe[pn].shader.cur_tex = tex->pt->texture;
+ gc->pipe[pn].shader.cur_texm = 0;
+ gc->pipe[pn].shader.tex_target = GL_TEXTURE_2D;
+ gc->pipe[pn].shader.smooth = smooth;
+ gc->pipe[pn].shader.mask_smooth = 0;
+ gc->pipe[pn].shader.blend = blend;
+ gc->pipe[pn].shader.render_op = gc->dc->render_op;
+ gc->pipe[pn].shader.clip = 0;
+ gc->pipe[pn].shader.cx = 0;
+ gc->pipe[pn].shader.cy = 0;
+ gc->pipe[pn].shader.cw = 0;
+ gc->pipe[pn].shader.ch = 0;
+ gc->pipe[pn].array.line = 0;
+ gc->pipe[pn].array.use_vertex = 1;
+ gc->pipe[pn].array.use_color = !nomul;
+ gc->pipe[pn].array.use_texuv = 1;
+ gc->pipe[pn].array.use_texuv2 = 0;
+ gc->pipe[pn].array.use_texuv3 = 0;
+ gc->pipe[pn].array.use_texsam = 0;
+ gc->pipe[pn].array.use_mask = 0;
+ gc->pipe[pn].array.use_masksam = 0;
+
+ pipe_region_expand(gc, pn, x, y, w, h);
+ PIPE_GROW(gc, pn, 6);
+
+ _filter_data_alloc(gc, pn, 0);
+
+ pw = tex->pt->w;
+ ph = tex->pt->h;
+
+ ox1 = x;
+ oy1 = y;
+ ox2 = x + w;
+ oy2 = y;
+ ox3 = x + w;
+ oy3 = y + h;
+ ox4 = x;
+ oy4 = y + h;
+
+ offsetx = tex->x;
+ offsety = tex->y;
+
+ tx1 = ((double)(offsetx) + ox1) / pw;
+ ty1 = ((double)(offsety) + oy1) / ph;
+ tx2 = ((double)(offsetx) + ox2) / pw;
+ ty2 = ((double)(offsety) + oy2) / ph;
+ tx3 = ((double)(offsetx) + ox3) / pw;
+ ty3 = ((double)(offsety) + oy3) / ph;
+ tx4 = ((double)(offsetx) + ox4) / pw;
+ ty4 = ((double)(offsety) + oy4) / ph;
+
+ PUSH_6_VERTICES(pn, x, y, w, h);
+ PUSH_6_QUAD(pn, tx1, ty1, tx2, ty2, tx3, ty3, tx4, ty4);
+
+ if (!nomul)
+ PUSH_6_COLORS(pn, r, g, b, a);
+}
// ----------------------------------------------------------------------------
EAPI void
SHADER_FLAG_FILTER_DIR_Y = (1 << 24),
SHADER_FLAG_FILTER_ALPHA_ONLY = (1 << 25),
SHADER_FLAG_FILTER_GRAYSCALE = (1 << 26),
+ SHADER_FLAG_FILTER_INVERSE_COLOR = (1 << 27),
// TIZEN ONLY (20180823): Use PIO for Paletted png
- SHADER_FLAG_PALETTE = (1 << 27),
- SHADER_FLAG_PALETTE_RESIZE = (1 << 28),
+ SHADER_FLAG_PALETTE = (1 << 28),
+ SHADER_FLAG_PALETTE_RESIZE = (1 << 29),
// TIZEN ONLY - END
} Shader_Flag;
-#define SHADER_FLAG_COUNT 29
+#define SHADER_FLAG_COUNT 30
static const char *_shader_flags[SHADER_FLAG_COUNT] = {
"TEX",
"FILTER_DIR_Y",
"ALPHA_ONLY",
"FILTER_GRAYSCALE",
+ "FILTER_INVERSE_COLOR",
"PALETTE",
"PALETTE_RESIZE",
};
case SHD_FILTER_GRAYSCALE:
flags |= SHADER_FLAG_FILTER_GRAYSCALE;
break;
+ case SHD_FILTER_INVERSE_COLOR:
+ flags |= SHADER_FLAG_FILTER_INVERSE_COLOR;
+ break;
default:
CRI("Impossible shader type.");
return 0;
"#ifdef SHD_FILTER_GRAYSCALE\n"
" c.rgb = 0.3 * c.r + 0.59 * c.g + 0.11 * c.b;\n"
"#endif\n"
+ "#ifdef SHD_FILTER_INVERSE_COLOR\n"
+ " c.rgb = c.a - c.rgb;\n"
+ "#endif\n"
"#ifndef SHD_FILTER_BLUR\n"
" gl_FragColor =\n"
" c\n"
c.rgb = 0.3 * c.r + 0.59 * c.g + 0.11 * c.b;
#endif
+#ifdef SHD_FILTER_INVERSE_COLOR
+ c.rgb = c.a - c.rgba;
+#endif
+
#ifndef SHD_FILTER_BLUR
gl_FragColor =
/* END */
//case EVAS_FILTER_MODE_TRANSFORM: funcptr = gl_filter_transform_func_get(re, cmd); break;
case EVAS_FILTER_MODE_GRAYSCALE: funcptr = gl_filter_grayscale_func_get(re, cmd); break;
+ case EVAS_FILTER_MODE_INVERSE_COLOR: funcptr = gl_filter_inverse_color_func_get(re, cmd); break;
default: return NULL;
}
GL_Filter_Apply_Func gl_filter_mask_func_get(Render_Engine_GL_Generic *re, Evas_Filter_Command *cmd);
//GL_Filter_Apply_Func gl_filter_transform_func_get(Evas_Filter_Command *cmd);
GL_Filter_Apply_Func gl_filter_grayscale_func_get(Render_Engine_GL_Generic *re, Evas_Filter_Command *cmd);
+GL_Filter_Apply_Func gl_filter_inverse_color_func_get(Render_Engine_GL_Generic *re, Evas_Filter_Command *cmd);
#undef DBG
#undef INF
--- /dev/null
+#include "gl_engine_filter.h"
+
+static Eina_Bool
+_gl_filter_inverse_color(Render_Engine_GL_Generic *re, Evas_Filter_Command *cmd)
+{
+ Evas_Engine_GL_Context *gc;
+ Evas_GL_Image *image, *surface;
+ RGBA_Draw_Context *dc_save;
+ int w, h;
+
+ w = cmd->input->w;
+ h = cmd->input->h;
+ EINA_SAFETY_ON_FALSE_RETURN_VAL(w == cmd->output->w, EINA_FALSE);
+ EINA_SAFETY_ON_FALSE_RETURN_VAL(h == cmd->output->h, EINA_FALSE);
+
+ image = evas_ector_buffer_drawable_image_get(cmd->input->buffer);
+ EINA_SAFETY_ON_NULL_RETURN_VAL(image, EINA_FALSE);
+
+ surface = evas_ector_buffer_render_image_get(cmd->output->buffer);
+ EINA_SAFETY_ON_NULL_RETURN_VAL(surface, EINA_FALSE);
+
+ gc = gl_generic_context_find(re, 1);
+ evas_gl_common_context_target_surface_set(gc, surface);
+
+ dc_save = gc->dc;
+ gc->dc = evas_common_draw_context_new();
+ evas_common_draw_context_set_multiplier(gc->dc, cmd->draw.R, cmd->draw.G, cmd->draw.B, cmd->draw.A);
+
+ if (cmd->input == cmd->output)
+ gc->dc->render_op = EVAS_RENDER_COPY;
+ else
+ gc->dc->render_op = _gfx_to_evas_render_op(cmd->draw.rop);
+
+ evas_gl_common_filter_inverse_color_push(gc, image->tex, 0, 0, w, h);
+
+ evas_common_draw_context_free(gc->dc);
+ gc->dc = dc_save;
+
+ evas_ector_buffer_engine_image_release(cmd->input->buffer, image);
+ evas_ector_buffer_engine_image_release(cmd->output->buffer, surface);
+
+ return EINA_TRUE;
+}
+
+GL_Filter_Apply_Func
+gl_filter_inverse_color_func_get(Render_Engine_GL_Generic *re EINA_UNUSED, Evas_Filter_Command *cmd)
+{
+ EINA_SAFETY_ON_NULL_RETURN_VAL(cmd, NULL);
+ EINA_SAFETY_ON_NULL_RETURN_VAL(cmd->output, NULL);
+ EINA_SAFETY_ON_NULL_RETURN_VAL(cmd->input, NULL);
+
+ return _gl_filter_inverse_color;
+}
join_paths('filters','gl_filter_fill.c'),
join_paths('filters','gl_filter_mask.c'),
join_paths('filters','gl_filter_grayscale.c'),
+ join_paths('filters','gl_filter_inverse_color.c'),
])
common_engine_src = [
case EVAS_FILTER_MODE_MASK: func = eng_filter_mask_func_get(cmd); break;
case EVAS_FILTER_MODE_TRANSFORM: func = eng_filter_transform_func_get(cmd); break;
case EVAS_FILTER_MODE_GRAYSCALE: func = eng_filter_grayscale_func_get(cmd); break;
+ case EVAS_FILTER_MODE_INVERSE_COLOR: func = eng_filter_inverse_color_func_get(cmd); break;
default: return NULL;
}
Software_Filter_Func eng_filter_mask_func_get(Evas_Filter_Command *cmd);
Software_Filter_Func eng_filter_transform_func_get(Evas_Filter_Command *cmd);
Software_Filter_Func eng_filter_grayscale_func_get(Evas_Filter_Command *cmd);
+Software_Filter_Func eng_filter_inverse_color_func_get(Evas_Filter_Command *cmd);
#endif // EVAS_ENGINE_FILTER_H
--- /dev/null
+#include "evas_engine_filter.h"
+
+static Eina_Bool
+_evas_filter_inverse_color(Evas_Filter_Command *cmd)
+{
+ int sw, sh, dw, dh, x, y, slen, dlen;
+ unsigned int src_len, src_stride, dst_len, dst_stride;
+ Eina_Bool ret = EINA_FALSE;
+ DATA32 *ts, *td, *src = NULL, *dst = NULL;
+
+ ector_buffer_size_get(cmd->input->buffer, &sw, &sh);
+ EINA_SAFETY_ON_FALSE_RETURN_VAL((sw > 0) && (sh > 0), ret);
+
+ ector_buffer_size_get(cmd->output->buffer, &dw, &dh);
+ EINA_SAFETY_ON_FALSE_RETURN_VAL((dw > 0) && (dh > 0), ret);
+
+ src = _buffer_map_all(cmd->input->buffer, &src_len, E_READ, E_ARGB, &src_stride);
+ EINA_SAFETY_ON_FALSE_GOTO(src, end);
+
+ dst = _buffer_map_all(cmd->output->buffer, &dst_len, E_WRITE, E_ARGB, &dst_stride);
+ EINA_SAFETY_ON_FALSE_GOTO(dst, end);
+
+ slen = src_stride / sizeof(*src);
+ dlen = dst_stride / sizeof(*dst);
+
+ ts = src;
+ td = dst;
+ for (y = 0; y < sh ; y++)
+ {
+ for (x = 0; x < sw; x++)
+ {
+ A_VAL(td + x) = A_VAL(ts + x);
+ R_VAL(td + x) = A_VAL(ts + x) - R_VAL(ts + x);
+ G_VAL(td + x) = A_VAL(ts + x) - G_VAL(ts + x);
+ B_VAL(td + x) = A_VAL(ts + x) - B_VAL(ts + x);
+ }
+ ts += slen;
+ td += dlen;
+ }
+
+ ret = EINA_TRUE;
+
+end:
+ if (src) ector_buffer_unmap(cmd->input->buffer, src, src_len);
+ if (dst) ector_buffer_unmap(cmd->output->buffer, dst, dst_len);
+ return ret;
+}
+
+Software_Filter_Func
+eng_filter_inverse_color_func_get(Evas_Filter_Command *cmd)
+{
+ EINA_SAFETY_ON_NULL_RETURN_VAL(cmd, NULL);
+ EINA_SAFETY_ON_NULL_RETURN_VAL(cmd->output, NULL);
+ EINA_SAFETY_ON_NULL_RETURN_VAL(cmd->input, NULL);
+
+ return _evas_filter_inverse_color;
+}