u64 unk1;
- /* For programmable blending, these turn into the blend_shader address */
- struct mali_blend_equation blend_equation_1;
+ union {
+ struct mali_blend_equation blend_equation_1;
+ mali_ptr blend_shader;
+ };
u64 zero2;
struct mali_blend_equation blend_equation_2;
#ifndef BIFROST
pandecode_prop("unk1 = 0x%" PRIx64, b->unk1);
- pandecode_replay_blend_equation(&b->blend_equation_1, "_1");
+
+ /* Depending on unk1, we determine if there's a
+ * blend shader */
+
+ if ((b->unk1 & 0xF) >= 0x2) {
+ blend_shader = true;
+ pandecode_replay_shader_address("blend_shader", b->blend_shader);
+ } else {
+ pandecode_replay_blend_equation(&b->blend_equation_1, "_1");
+ }
+
+ /* This is always an equation, I think. If
+ * there's a shader, it just defaults to
+ * REPLACE (0x122) */
pandecode_replay_blend_equation(&b->blend_equation_2, "_2");
if (b->zero2) {