If CPU/Codec driver keeps its DAI node, we can directly identify actual
DAI by using snd_soc_get_dai_via_args().
This means we can use multi Component.
This patch enables multi Component support on Audio Graph Card/Card2.
Signed-off-by: Kuninori Morimoto <kuninori.morimoto.gx@renesas.com>
Link: https://lore.kernel.org/r/87a5w4o949.wl-kuninori.morimoto.gx@renesas.com
Signed-off-by: Mark Brown <broonie@kernel.org>
int asoc_graph_card_probe(struct snd_soc_card *card);
int asoc_graph_is_ports0(struct device_node *port);
-int asoc_graph_parse_dai(struct device_node *ep,
- struct snd_soc_dai_link_component *dlc,
- int *is_single_link);
+int asoc_graph_parse_dai(struct device *dev, struct device_node *ep,
+ struct snd_soc_dai_link_component *dlc, int *is_single_link);
#ifdef DEBUG
static inline void asoc_simple_debug_dai(struct asoc_simple_priv *priv,
graph_parse_mclk_fs(top, ep, dai_props);
- ret = asoc_graph_parse_dai(ep, dlc, cpu);
+ ret = asoc_graph_parse_dai(dev, ep, dlc, cpu);
if (ret < 0)
return ret;
graph_parse_mclk_fs(ep, dai_props);
- ret = asoc_graph_parse_dai(ep, dlc, &is_single_links);
+ ret = asoc_graph_parse_dai(dev, ep, dlc, &is_single_links);
if (ret < 0)
return ret;
return id;
}
-int asoc_graph_parse_dai(struct device_node *ep,
- struct snd_soc_dai_link_component *dlc,
- int *is_single_link)
+int asoc_graph_parse_dai(struct device *dev, struct device_node *ep,
+ struct snd_soc_dai_link_component *dlc, int *is_single_link)
{
struct device_node *node;
struct of_phandle_args args = {};
+ struct snd_soc_dai *dai;
int ret;
if (!ep)
node = of_graph_get_port_parent(ep);
+ /*
+ * Try to find from DAI node
+ */
+ args.np = ep;
+ dai = snd_soc_get_dai_via_args(&args);
+ if (dai) {
+ dlc->dai_name = snd_soc_dai_name_get(dai);
+ dlc->dai_args = snd_soc_copy_dai_args(dev, &args);
+ if (!dlc->dai_args)
+ return -ENOMEM;
+
+ goto parse_dai_end;
+ }
+
/* Get dai->name */
args.np = node;
args.args[0] = graph_get_dai_id(ep);
return ret;
}
+parse_dai_end:
if (is_single_link)
*is_single_link = of_graph_get_endpoint_count(node) == 1;