Also ran clang-format on the affected code.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21971>
'meta/radv_meta_resolve_fs.c',
'nir/radv_nir.h',
'nir/radv_nir_apply_pipeline_layout.c',
+ 'nir/radv_nir_export_multiview.c',
'nir/radv_nir_lower_abi.c',
'nir/radv_nir_lower_fs_intrinsics.c',
'nir/radv_nir_lower_intrinsics_early.c',
bool radv_nir_lower_viewport_to_zero(nir_shader *nir);
+bool radv_nir_export_multiview(nir_shader *nir);
+
#ifdef __cplusplus
}
#endif
--- /dev/null
+/*
+ * Copyright © 2016 Red Hat.
+ * Copyright © 2016 Bas Nieuwenhuizen
+ * Copyright © 2023 Valve Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+#include "nir.h"
+#include "nir_builder.h"
+#include "radv_nir.h"
+
+static nir_variable *
+find_layer_out_var(nir_shader *nir)
+{
+ nir_variable *var = nir_find_variable_with_location(nir, nir_var_shader_out, VARYING_SLOT_LAYER);
+ if (var != NULL)
+ return var;
+
+ var = nir_variable_create(nir, nir_var_shader_out, glsl_int_type(), "layer id");
+ var->data.location = VARYING_SLOT_LAYER;
+ var->data.interpolation = INTERP_MODE_NONE;
+
+ return var;
+}
+
+bool
+radv_nir_export_multiview(nir_shader *nir)
+{
+ nir_function_impl *impl = nir_shader_get_entrypoint(nir);
+ bool progress = false;
+
+ nir_builder b;
+ nir_builder_init(&b, impl);
+
+ /* This pass is not suitable for mesh shaders, because it can't know the mapping between API mesh
+ * shader invocations and output primitives. Needs to be handled in ac_nir_lower_ngg.
+ */
+ assert(nir->info.stage == MESA_SHADER_VERTEX || nir->info.stage == MESA_SHADER_TESS_EVAL ||
+ nir->info.stage == MESA_SHADER_GEOMETRY);
+
+ /* Iterate in reverse order since there should be only one deref store to POS after
+ * lower_io_to_temporaries for vertex shaders and inject the layer there. For geometry shaders,
+ * the layer is injected right before every emit_vertex_with_counter.
+ */
+ nir_variable *layer = NULL;
+ nir_foreach_block_reverse (block, impl) {
+ nir_foreach_instr_reverse (instr, block) {
+ if (instr->type != nir_instr_type_intrinsic)
+ continue;
+
+ if (nir->info.stage == MESA_SHADER_GEOMETRY) {
+ nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
+ if (intr->intrinsic != nir_intrinsic_emit_vertex_with_counter)
+ continue;
+
+ b.cursor = nir_before_instr(instr);
+ } else {
+ nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
+ if (intr->intrinsic != nir_intrinsic_store_deref)
+ continue;
+
+ nir_variable *var = nir_intrinsic_get_var(intr, 0);
+ if (var->data.mode != nir_var_shader_out || var->data.location != VARYING_SLOT_POS)
+ continue;
+
+ b.cursor = nir_after_instr(instr);
+ }
+
+ if (!layer)
+ layer = find_layer_out_var(nir);
+
+ nir_store_var(&b, layer, nir_load_view_index(&b), 1);
+
+ /* Update outputs_written to reflect that the pass added a new output. */
+ nir->info.outputs_written |= BITFIELD64_BIT(VARYING_SLOT_LAYER);
+
+ progress = true;
+ if (nir->info.stage == MESA_SHADER_VERTEX)
+ break;
+ }
+ if (nir->info.stage == MESA_SHADER_VERTEX && progress)
+ break;
+ }
+
+ if (progress)
+ nir_metadata_preserve(impl, nir_metadata_block_index | nir_metadata_dominance);
+ else
+ nir_metadata_preserve(impl, nir_metadata_all);
+
+ return progress;
+}
return &radv_get_last_vgt_shader(pipeline)->info.outinfo;
}
-static nir_variable *
-find_layer_out_var(nir_shader *nir)
-{
- nir_variable *var = nir_find_variable_with_location(nir, nir_var_shader_out, VARYING_SLOT_LAYER);
- if (var != NULL)
- return var;
-
- var = nir_variable_create(nir, nir_var_shader_out, glsl_int_type(), "layer id");
- var->data.location = VARYING_SLOT_LAYER;
- var->data.interpolation = INTERP_MODE_NONE;
-
- return var;
-}
-
static bool
radv_should_export_multiview(const struct radv_pipeline_stage *producer,
const struct radv_pipeline_stage *consumer,
!(producer->nir->info.outputs_written & VARYING_BIT_LAYER);
}
-static bool
-radv_export_multiview(nir_shader *nir)
-{
- nir_function_impl *impl = nir_shader_get_entrypoint(nir);
- bool progress = false;
-
- nir_builder b;
- nir_builder_init(&b, impl);
-
- /* This pass is not suitable for mesh shaders, because it can't know the mapping between API mesh
- * shader invocations and output primitives. Needs to be handled in ac_nir_lower_ngg.
- */
- assert(nir->info.stage == MESA_SHADER_VERTEX ||
- nir->info.stage == MESA_SHADER_TESS_EVAL ||
- nir->info.stage == MESA_SHADER_GEOMETRY);
-
- /* Iterate in reverse order since there should be only one deref store to POS after
- * lower_io_to_temporaries for vertex shaders and inject the layer there. For geometry shaders,
- * the layer is injected right before every emit_vertex_with_counter.
- */
- nir_variable *layer = NULL;
- nir_foreach_block_reverse(block, impl) {
- nir_foreach_instr_reverse(instr, block) {
- if (instr->type != nir_instr_type_intrinsic)
- continue;
-
- if (nir->info.stage == MESA_SHADER_GEOMETRY) {
- nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
- if (intr->intrinsic != nir_intrinsic_emit_vertex_with_counter)
- continue;
-
- b.cursor = nir_before_instr(instr);
- } else {
- nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
- if (intr->intrinsic != nir_intrinsic_store_deref)
- continue;
-
- nir_variable *var = nir_intrinsic_get_var(intr, 0);
- if (var->data.mode != nir_var_shader_out || var->data.location != VARYING_SLOT_POS)
- continue;
-
- b.cursor = nir_after_instr(instr);
- }
-
- if (!layer)
- layer = find_layer_out_var(nir);
-
- nir_store_var(&b, layer, nir_load_view_index(&b), 1);
-
- /* Update outputs_written to reflect that the pass added a new output. */
- nir->info.outputs_written |= BITFIELD64_BIT(VARYING_SLOT_LAYER);
-
- progress = true;
- if (nir->info.stage == MESA_SHADER_VERTEX)
- break;
- }
- if (nir->info.stage == MESA_SHADER_VERTEX && progress)
- break;
- }
-
- if (progress)
- nir_metadata_preserve(impl, nir_metadata_block_index | nir_metadata_dominance);
- else
- nir_metadata_preserve(impl, nir_metadata_all);
-
- return progress;
-}
-
static void
radv_remove_point_size(const struct radv_pipeline_key *pipeline_key,
nir_shader *producer, nir_shader *consumer)
assert(vs_stage->nir->info.stage == MESA_SHADER_VERTEX);
if (radv_should_export_multiview(vs_stage, next_stage, pipeline_key)) {
- NIR_PASS(_, vs_stage->nir, radv_export_multiview);
+ NIR_PASS(_, vs_stage->nir, radv_nir_export_multiview);
}
if (next_stage) {
assert(tes_stage->nir->info.stage == MESA_SHADER_TESS_EVAL);
if (radv_should_export_multiview(tes_stage, next_stage, pipeline_key)) {
- NIR_PASS(_, tes_stage->nir, radv_export_multiview);
+ NIR_PASS(_, tes_stage->nir, radv_nir_export_multiview);
}
if (next_stage) {
assert(gs_stage->nir->info.stage == MESA_SHADER_GEOMETRY);
if (radv_should_export_multiview(gs_stage, fs_stage, pipeline_key)) {
- NIR_PASS(_, gs_stage->nir, radv_export_multiview);
+ NIR_PASS(_, gs_stage->nir, radv_nir_export_multiview);
}
if (fs_stage) {