glsl: Add gl_uniform_buffer_variable::IndexName field
authorIan Romanick <ian.d.romanick@intel.com>
Tue, 22 Jan 2013 05:23:24 +0000 (00:23 -0500)
committerIan Romanick <ian.d.romanick@intel.com>
Fri, 25 Jan 2013 14:07:35 +0000 (09:07 -0500)
glGetUniformIndices requires that the block instance index not be
present in the name of queried uniforms.  However,
gl_uniform_buffer_variable::Name will include the instance index.  The
IndexName field is added to handle this difference.

Note that currently IndexName will always point to the same string as
Name.  This will change soon.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Carl Worth <cworth@cworth.org>
src/glsl/ast_to_hir.cpp
src/glsl/link_uniforms.cpp
src/mesa/main/mtypes.h
src/mesa/main/uniforms.c

index 80dd86e..bf4130f 100644 (file)
@@ -4322,6 +4322,7 @@ ast_uniform_block::hir(exec_list *instructions,
          &ubo->Uniforms[ubo->NumUniforms++];
 
       ubo_var->Name = ralloc_strdup(state->uniform_blocks, fields[i].name);
+      ubo_var->IndexName = ubo_var->Name;
       ubo_var->Type = fields[i].type;
       ubo_var->Offset = 0; /* Assigned at link time. */
       ubo_var->RowMajor = fields[i].row_major;
index 531efa4..68cafbf 100644 (file)
@@ -510,7 +510,13 @@ link_cross_validate_uniform_block(void *mem_ctx,
       struct gl_uniform_buffer_variable *ubo_var =
         &linked_block->Uniforms[i];
 
-      ubo_var->Name = ralloc_strdup(*linked_blocks, ubo_var->Name);
+      if (ubo_var->Name == ubo_var->IndexName) {
+         ubo_var->Name = ralloc_strdup(*linked_blocks, ubo_var->Name);
+         ubo_var->IndexName = ubo_var->Name;
+      } else {
+         ubo_var->Name = ralloc_strdup(*linked_blocks, ubo_var->Name);
+         ubo_var->IndexName = ralloc_strdup(*linked_blocks, ubo_var->IndexName);
+      }
    }
 
    return linked_block_index;
index 4c7cc60..9078475 100644 (file)
@@ -2273,6 +2273,19 @@ typedef enum
 struct gl_uniform_buffer_variable
 {
    char *Name;
+
+   /**
+    * Name of the uniform as seen by glGetUniformIndices.
+    *
+    * glGetUniformIndices requires that the block instance index \b not be
+    * present in the name of queried uniforms.
+    *
+    * \note
+    * \c gl_uniform_buffer_variable::IndexName and
+    * \c gl_uniform_buffer_variable::Name may point to identical storage.
+    */
+   char *IndexName;
+
    const struct glsl_type *Type;
    unsigned int Offset;
    GLboolean RowMajor;
index 62c85b3..d902407 100644 (file)
@@ -695,7 +695,7 @@ _mesa_GetActiveUniformBlockiv(GLuint program,
       for (i = 0; i < block->NumUniforms; i++) {
         unsigned offset;
         params[i] = _mesa_get_uniform_location(ctx, shProg,
-                                               block->Uniforms[i].Name,
+                                               block->Uniforms[i].IndexName,
                                                &offset);
       }
       return;