cd_body.append(' release_enableLayer_list(layersStr);')
cd_body.append(' if (xglDbgRegisterMsgCallback(g_fpDbgMsgCallback, NULL) != XGL_SUCCESS)')
cd_body.append(' glv_LogError("Failed to register xgl callback for replayer error handling\\n");')
+ cd_body.append('#if !defined(_WIN32)')
cd_body.append(' m_pDSDump = (DRAW_STATE_DUMP_DOT_FILE) m_xglFuncs.real_xglGetProcAddr(remap(pPacket->gpu), "drawStateDumpDotFile");')
cd_body.append(' m_pCBDump = (DRAW_STATE_DUMP_COMMAND_BUFFER_DOT_FILE) m_xglFuncs.real_xglGetProcAddr(remap(pPacket->gpu), "drawStateDumpCommandBufferDotFile");')
+ cd_body.append('#endif')
cd_body.append(' }')
cd_body.append(' else ')
cd_body.append(' replayResult = m_xglFuncs.real_xglCreateDevice(remap(pPacket->gpu), pPacket->pCreateInfo, &device);')