CHECK(!active_map->is_deprecated());
// Update all deprecated maps and check that they are now the same.
- CHECK_EQ(*active_map, *Map::Update(map));
+ Handle<Map> updated_map = Map::Update(map);
+ CHECK_EQ(*active_map, *updated_map);
for (int i = 0; i < kPropCount; i++) {
- Handle<Map> updated_map = Map::Update(maps[i]);
+ updated_map = Map::Update(maps[i]);
CHECK_EQ(*active_map, *updated_map);
}
}
CHECK(!active_map->is_deprecated());
// Update all deprecated maps and check that they are now the same.
- CHECK_EQ(*active_map, *Map::Update(map));
+ Handle<Map> updated_map = Map::Update(map);
+ CHECK_EQ(*active_map, *updated_map);
for (int i = 0; i < kPropCount; i++) {
- Handle<Map> updated_map = Map::Update(maps[i]);
+ updated_map = Map::Update(maps[i]);
CHECK_EQ(*active_map, *updated_map);
}
}
CHECK(!active_map->is_deprecated());
// Update all deprecated maps and check that they are now the same.
- CHECK_EQ(*active_map, *Map::Update(map));
+ Handle<Map> updated_map = Map::Update(map);
+ CHECK_EQ(*active_map, *updated_map);
for (int i = 0; i < kPropCount; i++) {
- Handle<Map> updated_map = Map::Update(maps[i]);
+ updated_map = Map::Update(maps[i]);
CHECK_EQ(*active_map, *updated_map);
}
}