{
struct weston_surface *es = (struct weston_surface *) surface;
struct weston_compositor *ec = es->compositor;
- EGLint attribs[3], components;
+ EGLint attribs[3], format;
int i, num_planes;
if (es->buffer) {
else
es->blend = 1;
} else if (ec->query_buffer(ec->egl_display, buffer,
- EGL_WAYLAND_BUFFER_COMPONENTS_WL,
- &components)) {
+ EGL_TEXTURE_FORMAT, &format)) {
for (i = 0; i < es->num_images; i++)
ec->destroy_image(ec->egl_display, es->images[i]);
es->num_images = 0;
- switch (components) {
- case EGL_WAYLAND_BUFFER_RGB_WL:
- case EGL_WAYLAND_BUFFER_RGBA_WL:
+ switch (format) {
+ case EGL_TEXTURE_RGB:
+ case EGL_TEXTURE_RGBA:
default:
num_planes = 1;
es->shader = &ec->texture_shader_rgba;
break;
- case EGL_WAYLAND_BUFFER_Y_UV_WL:
+ case EGL_TEXTURE_Y_UV_WL:
num_planes = 2;
es->shader = &ec->texture_shader_y_uv;
break;
- case EGL_WAYLAND_BUFFER_Y_U_V_WL:
+ case EGL_TEXTURE_Y_U_V_WL:
num_planes = 3;
es->shader = &ec->texture_shader_y_u_v;
break;
- case EGL_WAYLAND_BUFFER_Y_XUXV_WL:
+ case EGL_TEXTURE_Y_XUXV_WL:
num_planes = 2;
es->shader = &ec->texture_shader_y_xuxv;
break;