Tests were using an rgba32i format (VK_FORMAT_R32G32B32A32_SINT) but
declaring it in the shader as r32i.
Affects:
dEQP-VK.ray_tracing_pipeline.pipeline_no_null_shaders_flag.*
Components: Vulkan
VK-GL-CTS issue: 4151
VK-GL-CTS public issue: 365
Change-Id: Ia9dbd97544fce8a29a4fe7270fc617981648032f
str << "#version 460 core" << endl
<< "#extension GL_EXT_ray_tracing : require" << endl
<< "layout(location = 0) rayPayloadEXT ivec4 payload;" << endl
- << "layout(r32i, set = 0, binding = 0) uniform iimage2D result;" << endl
+ << "layout(rgba32i, set = 0, binding = 0) uniform iimage2D result;" << endl
<< "layout(set = 0, binding = 1) uniform accelerationStructureEXT topLevelAS;" << endl
<< "void main()" << endl
<< "{" << endl