}
/*
- * glGetIntegerv dispatcher. id = 150
+ * glUniformMatrix2x3fv dispatcher. id = 150
+ */
+static void yagl_func_glUniformMatrix2x3fv(struct yagl_transport *t)
+{
+ GLboolean tl;
+ uint32_t location;
+ GLboolean transpose;
+ const GLfloat *value;
+ int32_t value_count;
+ tl = yagl_transport_get_out_GLboolean(t);
+ location = yagl_transport_get_out_uint32_t(t);
+ transpose = yagl_transport_get_out_GLboolean(t);
+ yagl_transport_get_out_array(t, sizeof(GLfloat), (const void**)&value, &value_count);
+ YAGL_LOG_FUNC_ENTER_SPLIT4(glUniformMatrix2x3fv, GLboolean, uint32_t, GLboolean, void*, tl, location, transpose, value);
+ (void)yagl_host_glUniformMatrix2x3fv(tl, location, transpose, value, value_count);
+ YAGL_LOG_FUNC_EXIT(NULL);
+}
+
+/*
+ * glUniformMatrix2x4fv dispatcher. id = 151
+ */
+static void yagl_func_glUniformMatrix2x4fv(struct yagl_transport *t)
+{
+ GLboolean tl;
+ uint32_t location;
+ GLboolean transpose;
+ const GLfloat *value;
+ int32_t value_count;
+ tl = yagl_transport_get_out_GLboolean(t);
+ location = yagl_transport_get_out_uint32_t(t);
+ transpose = yagl_transport_get_out_GLboolean(t);
+ yagl_transport_get_out_array(t, sizeof(GLfloat), (const void**)&value, &value_count);
+ YAGL_LOG_FUNC_ENTER_SPLIT4(glUniformMatrix2x4fv, GLboolean, uint32_t, GLboolean, void*, tl, location, transpose, value);
+ (void)yagl_host_glUniformMatrix2x4fv(tl, location, transpose, value, value_count);
+ YAGL_LOG_FUNC_EXIT(NULL);
+}
+
+/*
+ * glUniformMatrix3x2fv dispatcher. id = 152
+ */
+static void yagl_func_glUniformMatrix3x2fv(struct yagl_transport *t)
+{
+ GLboolean tl;
+ uint32_t location;
+ GLboolean transpose;
+ const GLfloat *value;
+ int32_t value_count;
+ tl = yagl_transport_get_out_GLboolean(t);
+ location = yagl_transport_get_out_uint32_t(t);
+ transpose = yagl_transport_get_out_GLboolean(t);
+ yagl_transport_get_out_array(t, sizeof(GLfloat), (const void**)&value, &value_count);
+ YAGL_LOG_FUNC_ENTER_SPLIT4(glUniformMatrix3x2fv, GLboolean, uint32_t, GLboolean, void*, tl, location, transpose, value);
+ (void)yagl_host_glUniformMatrix3x2fv(tl, location, transpose, value, value_count);
+ YAGL_LOG_FUNC_EXIT(NULL);
+}
+
+/*
+ * glUniformMatrix3x4fv dispatcher. id = 153
+ */
+static void yagl_func_glUniformMatrix3x4fv(struct yagl_transport *t)
+{
+ GLboolean tl;
+ uint32_t location;
+ GLboolean transpose;
+ const GLfloat *value;
+ int32_t value_count;
+ tl = yagl_transport_get_out_GLboolean(t);
+ location = yagl_transport_get_out_uint32_t(t);
+ transpose = yagl_transport_get_out_GLboolean(t);
+ yagl_transport_get_out_array(t, sizeof(GLfloat), (const void**)&value, &value_count);
+ YAGL_LOG_FUNC_ENTER_SPLIT4(glUniformMatrix3x4fv, GLboolean, uint32_t, GLboolean, void*, tl, location, transpose, value);
+ (void)yagl_host_glUniformMatrix3x4fv(tl, location, transpose, value, value_count);
+ YAGL_LOG_FUNC_EXIT(NULL);
+}
+
+/*
+ * glUniformMatrix4x2fv dispatcher. id = 154
+ */
+static void yagl_func_glUniformMatrix4x2fv(struct yagl_transport *t)
+{
+ GLboolean tl;
+ uint32_t location;
+ GLboolean transpose;
+ const GLfloat *value;
+ int32_t value_count;
+ tl = yagl_transport_get_out_GLboolean(t);
+ location = yagl_transport_get_out_uint32_t(t);
+ transpose = yagl_transport_get_out_GLboolean(t);
+ yagl_transport_get_out_array(t, sizeof(GLfloat), (const void**)&value, &value_count);
+ YAGL_LOG_FUNC_ENTER_SPLIT4(glUniformMatrix4x2fv, GLboolean, uint32_t, GLboolean, void*, tl, location, transpose, value);
+ (void)yagl_host_glUniformMatrix4x2fv(tl, location, transpose, value, value_count);
+ YAGL_LOG_FUNC_EXIT(NULL);
+}
+
+/*
+ * glUniformMatrix4x3fv dispatcher. id = 155
+ */
+static void yagl_func_glUniformMatrix4x3fv(struct yagl_transport *t)
+{
+ GLboolean tl;
+ uint32_t location;
+ GLboolean transpose;
+ const GLfloat *value;
+ int32_t value_count;
+ tl = yagl_transport_get_out_GLboolean(t);
+ location = yagl_transport_get_out_uint32_t(t);
+ transpose = yagl_transport_get_out_GLboolean(t);
+ yagl_transport_get_out_array(t, sizeof(GLfloat), (const void**)&value, &value_count);
+ YAGL_LOG_FUNC_ENTER_SPLIT4(glUniformMatrix4x3fv, GLboolean, uint32_t, GLboolean, void*, tl, location, transpose, value);
+ (void)yagl_host_glUniformMatrix4x3fv(tl, location, transpose, value, value_count);
+ YAGL_LOG_FUNC_EXIT(NULL);
+}
+
+/*
+ * glGetIntegerv dispatcher. id = 156
*/
static void yagl_func_glGetIntegerv(struct yagl_transport *t)
{
}
/*
- * glGetFloatv dispatcher. id = 151
+ * glGetFloatv dispatcher. id = 157
*/
static void yagl_func_glGetFloatv(struct yagl_transport *t)
{
}
/*
- * glGetString dispatcher. id = 152
+ * glGetString dispatcher. id = 158
*/
static void yagl_func_glGetString(struct yagl_transport *t)
{
}
/*
- * glIsEnabled dispatcher. id = 153
+ * glIsEnabled dispatcher. id = 159
*/
static void yagl_func_glIsEnabled(struct yagl_transport *t)
{
}
/*
- * glGenTransformFeedbacks dispatcher. id = 154
+ * glGenTransformFeedbacks dispatcher. id = 160
*/
static void yagl_func_glGenTransformFeedbacks(struct yagl_transport *t)
{
}
/*
- * glBindTransformFeedback dispatcher. id = 155
+ * glBindTransformFeedback dispatcher. id = 161
*/
static void yagl_func_glBindTransformFeedback(struct yagl_transport *t)
{
}
/*
- * glBeginTransformFeedback dispatcher. id = 156
+ * glBeginTransformFeedback dispatcher. id = 162
*/
static void yagl_func_glBeginTransformFeedback(struct yagl_transport *t)
{
}
/*
- * glEndTransformFeedback dispatcher. id = 157
+ * glEndTransformFeedback dispatcher. id = 163
*/
static void yagl_func_glEndTransformFeedback(struct yagl_transport *t)
{
}
/*
- * glPauseTransformFeedback dispatcher. id = 158
+ * glPauseTransformFeedback dispatcher. id = 164
*/
static void yagl_func_glPauseTransformFeedback(struct yagl_transport *t)
{
}
/*
- * glResumeTransformFeedback dispatcher. id = 159
+ * glResumeTransformFeedback dispatcher. id = 165
*/
static void yagl_func_glResumeTransformFeedback(struct yagl_transport *t)
{
}
/*
- * glTransformFeedbackVaryings dispatcher. id = 160
+ * glTransformFeedbackVaryings dispatcher. id = 166
*/
static void yagl_func_glTransformFeedbackVaryings(struct yagl_transport *t)
{
}
/*
- * glGetTransformFeedbackVaryings dispatcher. id = 161
+ * glGetTransformFeedbackVaryings dispatcher. id = 167
*/
static void yagl_func_glGetTransformFeedbackVaryings(struct yagl_transport *t)
{
}
/*
- * glGenQueries dispatcher. id = 162
+ * glGenQueries dispatcher. id = 168
*/
static void yagl_func_glGenQueries(struct yagl_transport *t)
{
}
/*
- * glBeginQuery dispatcher. id = 163
+ * glBeginQuery dispatcher. id = 169
*/
static void yagl_func_glBeginQuery(struct yagl_transport *t)
{
}
/*
- * glEndQuery dispatcher. id = 164
+ * glEndQuery dispatcher. id = 170
*/
static void yagl_func_glEndQuery(struct yagl_transport *t)
{
}
/*
- * glGetQueryObjectuiv dispatcher. id = 165
+ * glGetQueryObjectuiv dispatcher. id = 171
*/
static void yagl_func_glGetQueryObjectuiv(struct yagl_transport *t)
{
}
/*
- * glGenSamplers dispatcher. id = 166
+ * glGenSamplers dispatcher. id = 172
*/
static void yagl_func_glGenSamplers(struct yagl_transport *t)
{
}
/*
- * glBindSampler dispatcher. id = 167
+ * glBindSampler dispatcher. id = 173
*/
static void yagl_func_glBindSampler(struct yagl_transport *t)
{
}
/*
- * glSamplerParameteri dispatcher. id = 168
+ * glSamplerParameteri dispatcher. id = 174
*/
static void yagl_func_glSamplerParameteri(struct yagl_transport *t)
{
}
/*
- * glSamplerParameteriv dispatcher. id = 169
+ * glSamplerParameteriv dispatcher. id = 175
*/
static void yagl_func_glSamplerParameteriv(struct yagl_transport *t)
{
}
/*
- * glSamplerParameterf dispatcher. id = 170
+ * glSamplerParameterf dispatcher. id = 176
*/
static void yagl_func_glSamplerParameterf(struct yagl_transport *t)
{
}
/*
- * glSamplerParameterfv dispatcher. id = 171
+ * glSamplerParameterfv dispatcher. id = 177
*/
static void yagl_func_glSamplerParameterfv(struct yagl_transport *t)
{
}
/*
- * glDeleteObjects dispatcher. id = 172
+ * glDeleteObjects dispatcher. id = 178
*/
static void yagl_func_glDeleteObjects(struct yagl_transport *t)
{
}
/*
- * glBlendEquation dispatcher. id = 173
+ * glBlendEquation dispatcher. id = 179
*/
static void yagl_func_glBlendEquation(struct yagl_transport *t)
{
}
/*
- * glBlendEquationSeparate dispatcher. id = 174
+ * glBlendEquationSeparate dispatcher. id = 180
*/
static void yagl_func_glBlendEquationSeparate(struct yagl_transport *t)
{
}
/*
- * glBlendFunc dispatcher. id = 175
+ * glBlendFunc dispatcher. id = 181
*/
static void yagl_func_glBlendFunc(struct yagl_transport *t)
{
}
/*
- * glBlendFuncSeparate dispatcher. id = 176
+ * glBlendFuncSeparate dispatcher. id = 182
*/
static void yagl_func_glBlendFuncSeparate(struct yagl_transport *t)
{
}
/*
- * glBlendColor dispatcher. id = 177
+ * glBlendColor dispatcher. id = 183
*/
static void yagl_func_glBlendColor(struct yagl_transport *t)
{
}
/*
- * glClear dispatcher. id = 178
+ * glClear dispatcher. id = 184
*/
static void yagl_func_glClear(struct yagl_transport *t)
{
}
/*
- * glClearColor dispatcher. id = 179
+ * glClearColor dispatcher. id = 185
*/
static void yagl_func_glClearColor(struct yagl_transport *t)
{
}
/*
- * glClearDepthf dispatcher. id = 180
+ * glClearDepthf dispatcher. id = 186
*/
static void yagl_func_glClearDepthf(struct yagl_transport *t)
{
}
/*
- * glClearStencil dispatcher. id = 181
+ * glClearStencil dispatcher. id = 187
*/
static void yagl_func_glClearStencil(struct yagl_transport *t)
{
}
/*
- * glColorMask dispatcher. id = 182
+ * glColorMask dispatcher. id = 188
*/
static void yagl_func_glColorMask(struct yagl_transport *t)
{
}
/*
- * glCullFace dispatcher. id = 183
+ * glCullFace dispatcher. id = 189
*/
static void yagl_func_glCullFace(struct yagl_transport *t)
{
}
/*
- * glDepthFunc dispatcher. id = 184
+ * glDepthFunc dispatcher. id = 190
*/
static void yagl_func_glDepthFunc(struct yagl_transport *t)
{
}
/*
- * glDepthMask dispatcher. id = 185
+ * glDepthMask dispatcher. id = 191
*/
static void yagl_func_glDepthMask(struct yagl_transport *t)
{
}
/*
- * glDepthRangef dispatcher. id = 186
+ * glDepthRangef dispatcher. id = 192
*/
static void yagl_func_glDepthRangef(struct yagl_transport *t)
{
}
/*
- * glEnable dispatcher. id = 187
+ * glEnable dispatcher. id = 193
*/
static void yagl_func_glEnable(struct yagl_transport *t)
{
}
/*
- * glDisable dispatcher. id = 188
+ * glDisable dispatcher. id = 194
*/
static void yagl_func_glDisable(struct yagl_transport *t)
{
}
/*
- * glFlush dispatcher. id = 189
+ * glFlush dispatcher. id = 195
*/
static void yagl_func_glFlush(struct yagl_transport *t)
{
}
/*
- * glFrontFace dispatcher. id = 190
+ * glFrontFace dispatcher. id = 196
*/
static void yagl_func_glFrontFace(struct yagl_transport *t)
{
}
/*
- * glGenerateMipmap dispatcher. id = 191
+ * glGenerateMipmap dispatcher. id = 197
*/
static void yagl_func_glGenerateMipmap(struct yagl_transport *t)
{
}
/*
- * glHint dispatcher. id = 192
+ * glHint dispatcher. id = 198
*/
static void yagl_func_glHint(struct yagl_transport *t)
{
}
/*
- * glLineWidth dispatcher. id = 193
+ * glLineWidth dispatcher. id = 199
*/
static void yagl_func_glLineWidth(struct yagl_transport *t)
{
}
/*
- * glPixelStorei dispatcher. id = 194
+ * glPixelStorei dispatcher. id = 200
*/
static void yagl_func_glPixelStorei(struct yagl_transport *t)
{
}
/*
- * glPolygonOffset dispatcher. id = 195
+ * glPolygonOffset dispatcher. id = 201
*/
static void yagl_func_glPolygonOffset(struct yagl_transport *t)
{
}
/*
- * glScissor dispatcher. id = 196
+ * glScissor dispatcher. id = 202
*/
static void yagl_func_glScissor(struct yagl_transport *t)
{
}
/*
- * glStencilFunc dispatcher. id = 197
+ * glStencilFunc dispatcher. id = 203
*/
static void yagl_func_glStencilFunc(struct yagl_transport *t)
{
}
/*
- * glStencilMask dispatcher. id = 198
+ * glStencilMask dispatcher. id = 204
*/
static void yagl_func_glStencilMask(struct yagl_transport *t)
{
}
/*
- * glStencilOp dispatcher. id = 199
+ * glStencilOp dispatcher. id = 205
*/
static void yagl_func_glStencilOp(struct yagl_transport *t)
{
}
/*
- * glSampleCoverage dispatcher. id = 200
+ * glSampleCoverage dispatcher. id = 206
*/
static void yagl_func_glSampleCoverage(struct yagl_transport *t)
{
}
/*
- * glViewport dispatcher. id = 201
+ * glViewport dispatcher. id = 207
*/
static void yagl_func_glViewport(struct yagl_transport *t)
{
}
/*
- * glStencilFuncSeparate dispatcher. id = 202
+ * glStencilFuncSeparate dispatcher. id = 208
*/
static void yagl_func_glStencilFuncSeparate(struct yagl_transport *t)
{
}
/*
- * glStencilMaskSeparate dispatcher. id = 203
+ * glStencilMaskSeparate dispatcher. id = 209
*/
static void yagl_func_glStencilMaskSeparate(struct yagl_transport *t)
{
}
/*
- * glStencilOpSeparate dispatcher. id = 204
+ * glStencilOpSeparate dispatcher. id = 210
*/
static void yagl_func_glStencilOpSeparate(struct yagl_transport *t)
{
}
/*
- * glPointSize dispatcher. id = 205
+ * glPointSize dispatcher. id = 211
*/
static void yagl_func_glPointSize(struct yagl_transport *t)
{
}
/*
- * glAlphaFunc dispatcher. id = 206
+ * glAlphaFunc dispatcher. id = 212
*/
static void yagl_func_glAlphaFunc(struct yagl_transport *t)
{
}
/*
- * glMatrixMode dispatcher. id = 207
+ * glMatrixMode dispatcher. id = 213
*/
static void yagl_func_glMatrixMode(struct yagl_transport *t)
{
}
/*
- * glLoadIdentity dispatcher. id = 208
+ * glLoadIdentity dispatcher. id = 214
*/
static void yagl_func_glLoadIdentity(struct yagl_transport *t)
{
}
/*
- * glPopMatrix dispatcher. id = 209
+ * glPopMatrix dispatcher. id = 215
*/
static void yagl_func_glPopMatrix(struct yagl_transport *t)
{
}
/*
- * glPushMatrix dispatcher. id = 210
+ * glPushMatrix dispatcher. id = 216
*/
static void yagl_func_glPushMatrix(struct yagl_transport *t)
{
}
/*
- * glRotatef dispatcher. id = 211
+ * glRotatef dispatcher. id = 217
*/
static void yagl_func_glRotatef(struct yagl_transport *t)
{
}
/*
- * glTranslatef dispatcher. id = 212
+ * glTranslatef dispatcher. id = 218
*/
static void yagl_func_glTranslatef(struct yagl_transport *t)
{
}
/*
- * glScalef dispatcher. id = 213
+ * glScalef dispatcher. id = 219
*/
static void yagl_func_glScalef(struct yagl_transport *t)
{
}
/*
- * glOrthof dispatcher. id = 214
+ * glOrthof dispatcher. id = 220
*/
static void yagl_func_glOrthof(struct yagl_transport *t)
{
}
/*
- * glColor4f dispatcher. id = 215
+ * glColor4f dispatcher. id = 221
*/
static void yagl_func_glColor4f(struct yagl_transport *t)
{
}
/*
- * glColor4ub dispatcher. id = 216
+ * glColor4ub dispatcher. id = 222
*/
static void yagl_func_glColor4ub(struct yagl_transport *t)
{
}
/*
- * glNormal3f dispatcher. id = 217
+ * glNormal3f dispatcher. id = 223
*/
static void yagl_func_glNormal3f(struct yagl_transport *t)
{
}
/*
- * glPointParameterf dispatcher. id = 218
+ * glPointParameterf dispatcher. id = 224
*/
static void yagl_func_glPointParameterf(struct yagl_transport *t)
{
}
/*
- * glPointParameterfv dispatcher. id = 219
+ * glPointParameterfv dispatcher. id = 225
*/
static void yagl_func_glPointParameterfv(struct yagl_transport *t)
{
}
/*
- * glFogf dispatcher. id = 220
+ * glFogf dispatcher. id = 226
*/
static void yagl_func_glFogf(struct yagl_transport *t)
{
}
/*
- * glFogfv dispatcher. id = 221
+ * glFogfv dispatcher. id = 227
*/
static void yagl_func_glFogfv(struct yagl_transport *t)
{
}
/*
- * glFrustumf dispatcher. id = 222
+ * glFrustumf dispatcher. id = 228
*/
static void yagl_func_glFrustumf(struct yagl_transport *t)
{
}
/*
- * glLightf dispatcher. id = 223
+ * glLightf dispatcher. id = 229
*/
static void yagl_func_glLightf(struct yagl_transport *t)
{
}
/*
- * glLightfv dispatcher. id = 224
+ * glLightfv dispatcher. id = 230
*/
static void yagl_func_glLightfv(struct yagl_transport *t)
{
}
/*
- * glGetLightfv dispatcher. id = 225
+ * glGetLightfv dispatcher. id = 231
*/
static void yagl_func_glGetLightfv(struct yagl_transport *t)
{
}
/*
- * glLightModelf dispatcher. id = 226
+ * glLightModelf dispatcher. id = 232
*/
static void yagl_func_glLightModelf(struct yagl_transport *t)
{
}
/*
- * glLightModelfv dispatcher. id = 227
+ * glLightModelfv dispatcher. id = 233
*/
static void yagl_func_glLightModelfv(struct yagl_transport *t)
{
}
/*
- * glMaterialf dispatcher. id = 228
+ * glMaterialf dispatcher. id = 234
*/
static void yagl_func_glMaterialf(struct yagl_transport *t)
{
}
/*
- * glMaterialfv dispatcher. id = 229
+ * glMaterialfv dispatcher. id = 235
*/
static void yagl_func_glMaterialfv(struct yagl_transport *t)
{
}
/*
- * glGetMaterialfv dispatcher. id = 230
+ * glGetMaterialfv dispatcher. id = 236
*/
static void yagl_func_glGetMaterialfv(struct yagl_transport *t)
{
}
/*
- * glShadeModel dispatcher. id = 231
+ * glShadeModel dispatcher. id = 237
*/
static void yagl_func_glShadeModel(struct yagl_transport *t)
{
}
/*
- * glLogicOp dispatcher. id = 232
+ * glLogicOp dispatcher. id = 238
*/
static void yagl_func_glLogicOp(struct yagl_transport *t)
{
}
/*
- * glMultMatrixf dispatcher. id = 233
+ * glMultMatrixf dispatcher. id = 239
*/
static void yagl_func_glMultMatrixf(struct yagl_transport *t)
{
}
/*
- * glLoadMatrixf dispatcher. id = 234
+ * glLoadMatrixf dispatcher. id = 240
*/
static void yagl_func_glLoadMatrixf(struct yagl_transport *t)
{
}
/*
- * glClipPlanef dispatcher. id = 235
+ * glClipPlanef dispatcher. id = 241
*/
static void yagl_func_glClipPlanef(struct yagl_transport *t)
{
}
/*
- * glGetClipPlanef dispatcher. id = 236
+ * glGetClipPlanef dispatcher. id = 242
*/
static void yagl_func_glGetClipPlanef(struct yagl_transport *t)
{
}
/*
- * glUpdateOffscreenImageYAGL dispatcher. id = 237
+ * glUpdateOffscreenImageYAGL dispatcher. id = 243
*/
static void yagl_func_glUpdateOffscreenImageYAGL(struct yagl_transport *t)
{
}
/*
- * glGenUniformLocationYAGL dispatcher. id = 238
+ * glGenUniformLocationYAGL dispatcher. id = 244
*/
static void yagl_func_glGenUniformLocationYAGL(struct yagl_transport *t)
{
}
/*
- * glDeleteUniformLocationsYAGL dispatcher. id = 239
+ * glDeleteUniformLocationsYAGL dispatcher. id = 245
*/
static void yagl_func_glDeleteUniformLocationsYAGL(struct yagl_transport *t)
{
YAGL_LOG_FUNC_EXIT(NULL);
}
-const uint32_t yagl_gles_api_num_funcs = 239;
+const uint32_t yagl_gles_api_num_funcs = 245;
yagl_api_func yagl_gles_api_funcs[] = {
&yagl_func_glDrawArrays,
&yagl_func_glUniform2uiv,
&yagl_func_glUniform3uiv,
&yagl_func_glUniform4uiv,
+ &yagl_func_glUniformMatrix2x3fv,
+ &yagl_func_glUniformMatrix2x4fv,
+ &yagl_func_glUniformMatrix3x2fv,
+ &yagl_func_glUniformMatrix3x4fv,
+ &yagl_func_glUniformMatrix4x2fv,
+ &yagl_func_glUniformMatrix4x3fv,
&yagl_func_glGetIntegerv,
&yagl_func_glGetFloatv,
&yagl_func_glGetString,