A CGSize contains CGFloat values (a typedef to double or float), which means
that the values aren't equal, despite it being equal after they are cast to
int by assigning them to window_height/width private members. This leads to
excessive gst_gl_window_resize calls on each frame, at least if the CGFloat
value has a .5 decimal value, e.g. 103.5.
Fix it by storing them as CGFloat instead of gint.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-base/-/merge_requests/945>
gpointer external_view;
gpointer internal_view;
gpointer layer;
- gint window_width, window_height;
+ CGFloat window_width, window_height;
gint preferred_width, preferred_height;
gpointer gl_queue;
GMutex draw_lock;