struct tu_render_pass *pass = &cmd_buffer->dynamic_pass;
struct tu_subpass *subpass = &cmd_buffer->dynamic_subpass;
+ *pass = {};
+ *subpass = {};
+
pass->subpass_count = 1;
pass->attachments = cmd_buffer->dynamic_rp_attachments;
subpass->color_count = subpass->resolve_count = info->colorAttachmentCount;
- subpass->resolve_depth_stencil = false;
subpass->color_attachments = cmd_buffer->dynamic_color_attachments;
subpass->resolve_attachments = cmd_buffer->dynamic_resolve_attachments;
- subpass->feedback_invalidate = false;
- subpass->feedback_loop_ds = subpass->feedback_loop_color = false;
- subpass->input_count = 0;
- subpass->samples = (VkSampleCountFlagBits) 0;
- subpass->srgb_cntl = 0;
- subpass->raster_order_attachment_access = false;
subpass->multiview_mask = info->viewMask;
uint32_t a = 0;