Programs crashed on a segmentation fault when the last window was
closed. The eng_output_idle_flush() function was removed... but
since gl_cocoa does not properly use *_generic modules, the
output_idle_flush() function called by the render engine was
garbage (hence the segfault).
Now nothing is done... but at least we don't crash anymore.
#endif
+static void
+eng_output_idle_flush(void *data EINA_UNUSED)
+{
+}
+
static void *
eng_gl_api_get(void *data, int version EINA_UNUSED)
{
ORD(context_cutout_add);
ORD(context_cutout_clear);
ORD(output_flush);
- // ORD(output_idle_flush);
+ ORD(output_idle_flush);
// ORD(output_dump);
ORD(rectangle_draw);
ORD(line_draw);