vk::VkDeviceSize memorySize,
deUint32 memoryTypeIndex)
{
- vk::VkDeviceSize lastSuccess = 0;
- vk::VkDeviceSize currentSize = memorySize / 2;
+ vk::VkDeviceSize lastSuccess = 0;
+ vk::VkDeviceSize currentSize = memorySize / 2;
{
const vk::Unique<vk::VkBuffer> buffer (createBuffer(vkd, device, memorySize, usage, sharingMode, queueFamilies));
class Context
{
public:
- Context (const vk::InstanceInterface& vki,
- const vk::DeviceInterface& vkd,
- vk::VkPhysicalDevice physicalDevice,
- vk::VkDevice device,
- vk::VkQueue queue,
- deUint32 queueFamilyIndex,
- const vector<pair<deUint32, vk::VkQueue> >& queues,
- const vk::ProgramCollection<vk::ProgramBinary>& binaryCollection)
+ Context (const vk::InstanceInterface& vki,
+ const vk::DeviceInterface& vkd,
+ vk::VkPhysicalDevice physicalDevice,
+ vk::VkDevice device,
+ vk::VkQueue queue,
+ deUint32 queueFamilyIndex,
+ const vector<pair<deUint32, vk::VkQueue> >& queues,
+ const vk::ProgramCollection<vk::ProgramBinary>& binaryCollection)
: m_vki (vki)
, m_vkd (vkd)
, m_physicalDevice (physicalDevice)
class PrepareContext
{
public:
- PrepareContext (const Context& context,
- const Memory& memory)
+ PrepareContext (const Context& context,
+ const Memory& memory)
: m_context (context)
, m_memory (memory)
{
const Context& getContext (void) const { return m_context; }
const vk::ProgramCollection<vk::ProgramBinary>& getBinaryCollection (void) const { return m_context.getBinaryCollection(); }
- void setBuffer (vk::Move<vk::VkBuffer> buffer,
- vk::VkDeviceSize size)
+ void setBuffer (vk::Move<vk::VkBuffer> buffer,
+ vk::VkDeviceSize size)
{
DE_ASSERT(!m_currentImage);
DE_ASSERT(!m_currentBuffer);
m_currentBufferSize = size;
}
- vk::VkBuffer getBuffer (void) const { return *m_currentBuffer; }
- vk::VkDeviceSize getBufferSize (void) const
+ vk::VkBuffer getBuffer (void) const { return *m_currentBuffer; }
+ vk::VkDeviceSize getBufferSize (void) const
{
DE_ASSERT(m_currentBuffer);
return m_currentBufferSize;
}
- void releaseBuffer (void) { m_currentBuffer.disown(); }
+ void releaseBuffer (void) { m_currentBuffer.disown(); }
- void setImage (vk::Move<vk::VkImage> image,
- vk::VkImageLayout layout,
- vk::VkDeviceSize memorySize,
- deInt32 width,
- deInt32 height)
+ void setImage (vk::Move<vk::VkImage> image,
+ vk::VkImageLayout layout,
+ vk::VkDeviceSize memorySize,
+ deInt32 width,
+ deInt32 height)
{
DE_ASSERT(!m_currentImage);
DE_ASSERT(!m_currentBuffer);
return m_currentImageMemorySize;
}
- void releaseImage (void) { m_currentImage.disown(); }
+ void releaseImage (void) { m_currentImage.disown(); }
- vk::VkImageLayout getImageLayout (void) const
+ vk::VkImageLayout getImageLayout (void) const
{
DE_ASSERT(m_currentImage);
return m_currentImageLayout;
void logExecute (TestLog& log, size_t commandIndex) const;
void prepare (PrepareContext& context);
void execute (ExecuteContext& context);
-
void verify (VerifyContext& context, size_t commandIndex);
private:
{
const deUint32 callId;
const deUint32 valuesPerPixel;
- } callParams = {
+ } callParams =
+ {
(deUint32)descriptorSetNdx,
(deUint32)divRoundUp<size_t>(m_descriptorSets.size() * (MAX_UNIFORM_BUFFER_SIZE / 4), m_targetWidth * m_targetHeight)
};
m_descriptorSet = vk::allocateDescriptorSet(vkd, device, &allocateInfo);
{
- const vk::VkDescriptorBufferInfo bufferInfo =
+ const vk::VkDescriptorBufferInfo bufferInfo =
{
context.getBuffer(),
0u,
m_bufferSize
};
- const vk::VkWriteDescriptorSet write =
+ const vk::VkWriteDescriptorSet write =
{
vk::VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
DE_NULL,
{
const deUint32 valuesPerPixel;
const deUint32 bufferSize;
- } callParams = {
+ } callParams =
+ {
(deUint32)divRoundUp<vk::VkDeviceSize>(m_bufferSize / 4, m_targetWidth * m_targetHeight),
(deUint32)m_bufferSize
};
}
}
+class RenderFragmentUniformTexelBuffer : public RenderPassCommand
+{
+public:
+ RenderFragmentUniformTexelBuffer (void) {}
+ ~RenderFragmentUniformTexelBuffer (void);
+
+ const char* getName (void) const { return "RenderFragmentUniformTexelBuffer"; }
+ void logPrepare (TestLog&, size_t) const;
+ void logSubmit (TestLog&, size_t) const;
+ void prepare (PrepareRenderPassContext&);
+ void submit (SubmitContext& context);
+ void verify (VerifyRenderPassContext&, size_t);
+
+private:
+ PipelineResources m_resources;
+ vk::Move<vk::VkDescriptorPool> m_descriptorPool;
+ vector<vk::VkDescriptorSet> m_descriptorSets;
+ vector<vk::VkBufferView> m_bufferViews;
+
+ const vk::DeviceInterface* m_vkd;
+ vk::VkDevice m_device;
+ vk::VkDeviceSize m_bufferSize;
+ deUint32 m_maxUniformTexelCount;
+ size_t m_targetWidth;
+ size_t m_targetHeight;
+};
+
+RenderFragmentUniformTexelBuffer::~RenderFragmentUniformTexelBuffer (void)
+{
+ for (size_t bufferViewNdx = 0; bufferViewNdx < m_bufferViews.size(); bufferViewNdx++)
+ {
+ if (!!m_bufferViews[bufferViewNdx])
+ {
+ m_vkd->destroyBufferView(m_device, m_bufferViews[bufferViewNdx], DE_NULL);
+ m_bufferViews[bufferViewNdx] = (vk::VkBufferView)0;
+ }
+ }
+}
+
+void RenderFragmentUniformTexelBuffer::logPrepare (TestLog& log, size_t commandIndex) const
+{
+ log << TestLog::Message << commandIndex << ":" << getName() << " Create pipeline for render buffer as uniform buffer." << TestLog::EndMessage;
+}
+
+void RenderFragmentUniformTexelBuffer::logSubmit (TestLog& log, size_t commandIndex) const
+{
+ log << TestLog::Message << commandIndex << ":" << getName() << " Render using buffer as uniform buffer." << TestLog::EndMessage;
+}
+
+void RenderFragmentUniformTexelBuffer::prepare (PrepareRenderPassContext& context)
+{
+ const vk::InstanceInterface& vki = context.getContext().getInstanceInterface();
+ const vk::VkPhysicalDevice physicalDevice = context.getContext().getPhysicalDevice();
+ const vk::DeviceInterface& vkd = context.getContext().getDeviceInterface();
+ const vk::VkDevice device = context.getContext().getDevice();
+ const vk::VkRenderPass renderPass = context.getRenderPass();
+ const deUint32 subpass = 0;
+ const vk::Unique<vk::VkShaderModule> vertexShaderModule (vk::createShaderModule(vkd, device, context.getBinaryCollection().get("render-quad.vert"), 0));
+ const vk::Unique<vk::VkShaderModule> fragmentShaderModule (vk::createShaderModule(vkd, device, context.getBinaryCollection().get("uniform-texel-buffer.frag"), 0));
+ vector<vk::VkDescriptorSetLayoutBinding> bindings;
+
+ m_device = device;
+ m_vkd = &vkd;
+ m_bufferSize = context.getBufferSize();
+ m_maxUniformTexelCount = vk::getPhysicalDeviceProperties(vki, physicalDevice).limits.maxTexelBufferElements;
+ m_targetWidth = context.getTargetWidth();
+ m_targetHeight = context.getTargetHeight();
+
+ {
+ const vk::VkDescriptorSetLayoutBinding binding =
+ {
+ 0u,
+ vk::VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER,
+ 1,
+ vk::VK_SHADER_STAGE_FRAGMENT_BIT,
+ DE_NULL
+ };
+
+ bindings.push_back(binding);
+ }
+ const vk::VkPushConstantRange pushConstantRange =
+ {
+ vk::VK_SHADER_STAGE_FRAGMENT_BIT,
+ 0u,
+ 12u
+ };
+
+ createPipelineWithResources(vkd, device, renderPass, subpass, *vertexShaderModule, *fragmentShaderModule, context.getTargetWidth(), context.getTargetHeight(),
+ vector<vk::VkVertexInputBindingDescription>(), vector<vk::VkVertexInputAttributeDescription>(), bindings, vk::VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, 1u, &pushConstantRange, m_resources);
+
+ {
+ const deUint32 descriptorCount = (deUint32)(divRoundUp(m_bufferSize, (vk::VkDeviceSize)m_maxUniformTexelCount * 4));
+ const vk::VkDescriptorPoolSize poolSizes =
+ {
+ vk::VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER,
+ descriptorCount
+ };
+ const vk::VkDescriptorPoolCreateInfo createInfo =
+ {
+ vk::VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO,
+ DE_NULL,
+ vk::VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT,
+
+ descriptorCount,
+ 1u,
+ &poolSizes,
+ };
+
+ m_descriptorPool = vk::createDescriptorPool(vkd, device, &createInfo);
+ m_descriptorSets.resize(descriptorCount, (vk::VkDescriptorSet)0);
+ m_bufferViews.resize(descriptorCount, (vk::VkBufferView)0);
+ }
+
+ for (size_t descriptorSetNdx = 0; descriptorSetNdx < m_descriptorSets.size(); descriptorSetNdx++)
+ {
+ const deUint32 count = (deUint32)(m_bufferSize < (descriptorSetNdx + 1) * m_maxUniformTexelCount * 4
+ ? m_bufferSize - descriptorSetNdx * m_maxUniformTexelCount * 4
+ : m_maxUniformTexelCount * 4) / 4;
+ const vk::VkDescriptorSetLayout layout = *m_resources.descriptorSetLayout;
+ const vk::VkDescriptorSetAllocateInfo allocateInfo =
+ {
+ vk::VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO,
+ DE_NULL,
+
+ *m_descriptorPool,
+ 1,
+ &layout
+ };
+
+ m_descriptorSets[descriptorSetNdx] = vk::allocateDescriptorSet(vkd, device, &allocateInfo).disown();
+
+ {
+ const vk::VkBufferViewCreateInfo createInfo =
+ {
+ vk::VK_STRUCTURE_TYPE_BUFFER_VIEW_CREATE_INFO,
+ DE_NULL,
+ 0u,
+
+ context.getBuffer(),
+ vk::VK_FORMAT_R32_UINT,
+ descriptorSetNdx * m_maxUniformTexelCount * 4,
+ count * 4
+ };
+
+ VK_CHECK(vkd.createBufferView(device, &createInfo, DE_NULL, &m_bufferViews[descriptorSetNdx]));
+ }
+
+ {
+ const vk::VkWriteDescriptorSet write =
+ {
+ vk::VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
+ DE_NULL,
+ m_descriptorSets[descriptorSetNdx],
+ 0u,
+ 0u,
+ 1u,
+ vk::VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER,
+ DE_NULL,
+ DE_NULL,
+ &m_bufferViews[descriptorSetNdx]
+ };
+
+ vkd.updateDescriptorSets(device, 1u, &write, 0u, DE_NULL);
+ }
+ }
+}
+
+void RenderFragmentUniformTexelBuffer::submit (SubmitContext& context)
+{
+ const vk::DeviceInterface& vkd = context.getContext().getDeviceInterface();
+ const vk::VkCommandBuffer commandBuffer = context.getCommandBuffer();
+
+ vkd.cmdBindPipeline(commandBuffer, vk::VK_PIPELINE_BIND_POINT_GRAPHICS, *m_resources.pipeline);
+
+ for (size_t descriptorSetNdx = 0; descriptorSetNdx < m_descriptorSets.size(); descriptorSetNdx++)
+ {
+ const struct
+ {
+ const deUint32 callId;
+ const deUint32 valuesPerPixel;
+ const deUint32 maxUniformTexelCount;
+ } callParams =
+ {
+ (deUint32)descriptorSetNdx,
+ (deUint32)divRoundUp<size_t>(m_descriptorSets.size() * de::min<size_t>((size_t)m_bufferSize / 4, m_maxUniformTexelCount), m_targetWidth * m_targetHeight),
+ m_maxUniformTexelCount
+ };
+
+ vkd.cmdBindDescriptorSets(commandBuffer, vk::VK_PIPELINE_BIND_POINT_GRAPHICS, *m_resources.pipelineLayout, 0u, 1u, &m_descriptorSets[descriptorSetNdx], 0u, DE_NULL);
+ vkd.cmdPushConstants(commandBuffer, *m_resources.pipelineLayout, vk::VK_SHADER_STAGE_FRAGMENT_BIT, 0u, (deUint32)sizeof(callParams), &callParams);
+ vkd.cmdDraw(commandBuffer, 6, 1, 0, 0);
+ }
+}
+
+void RenderFragmentUniformTexelBuffer::verify (VerifyRenderPassContext& context, size_t)
+{
+ const deUint32 valuesPerPixel = (deUint32)divRoundUp<size_t>(m_descriptorSets.size() * de::min<size_t>((size_t)m_bufferSize / 4, m_maxUniformTexelCount), m_targetWidth * m_targetHeight);
+
+ for (int y = 0; y < context.getReferenceTarget().getSize().y(); y++)
+ for (int x = 0; x < context.getReferenceTarget().getSize().x(); x++)
+ {
+ const size_t firstDescriptorSetNdx = de::min<size_t>((y * 256u + x) / (m_maxUniformTexelCount / valuesPerPixel), m_descriptorSets.size() - 1);
+
+ for (size_t descriptorSetNdx = firstDescriptorSetNdx; descriptorSetNdx < m_descriptorSets.size(); descriptorSetNdx++)
+ {
+ const size_t offset = descriptorSetNdx * m_maxUniformTexelCount * 4;
+ const deUint32 callId = (deUint32)descriptorSetNdx;
+
+ const deUint32 id = (deUint32)y * 256u + (deUint32)x;
+ const deUint32 count = (deUint32)(m_bufferSize < (descriptorSetNdx + 1) * m_maxUniformTexelCount * 4
+ ? m_bufferSize - descriptorSetNdx * m_maxUniformTexelCount * 4
+ : m_maxUniformTexelCount * 4) / 4;
+
+ if (y * 256u + x < callId * (m_maxUniformTexelCount / valuesPerPixel))
+ continue;
+ else
+ {
+ deUint32 value = id;
+
+ for (deUint32 i = 0; i < valuesPerPixel; i++)
+ {
+ value = ((deUint32)context.getReference().get( offset + (value % count) * 4 + 0))
+ | (((deUint32)context.getReference().get(offset + (value % count) * 4 + 1)) << 8u)
+ | (((deUint32)context.getReference().get(offset + (value % count) * 4 + 2)) << 16u)
+ | (((deUint32)context.getReference().get(offset + (value % count) * 4 + 3)) << 24u);
+
+ }
+ const UVec4 vec ((value >> 0u) & 0xFFu,
+ (value >> 8u) & 0xFFu,
+ (value >> 16u) & 0xFFu,
+ (value >> 24u) & 0xFFu);
+
+ context.getReferenceTarget().getAccess().setPixel(vec.asFloat() / Vec4(255.0f), x, y);
+ }
+ }
+ }
+}
+
enum Op
{
OP_MAP,
OP_RENDER_INDEX_BUFFER,
OP_RENDER_VERTEX_UNIFORM_BUFFER,
+ OP_RENDER_FRAGMENT_UNIFORM_BUFFER,
+
OP_RENDER_VERTEX_UNIFORM_TEXEL_BUFFER,
+ OP_RENDER_FRAGMENT_UNIFORM_TEXEL_BUFFER,
OP_RENDER_VERTEX_STORAGE_BUFFER,
OP_RENDER_FRAGMENT_STORAGE_BUFFER,
OP_RENDER_VERTEX_STORAGE_IMAGE,
OP_RENDER_VERTEX_SAMPLED_IMAGE,
-
- OP_RENDER_FRAGMENT_UNIFORM_BUFFER,
};
enum Stage
&& (state.cache.isValid(vk::VK_PIPELINE_STAGE_VERTEX_SHADER_BIT, vk::VK_ACCESS_UNIFORM_READ_BIT)
|| state.cache.isValid(vk::VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, vk::VK_ACCESS_UNIFORM_READ_BIT)))
|| ((usage & USAGE_UNIFORM_TEXEL_BUFFER)
- && state.cache.isValid(vk::VK_PIPELINE_STAGE_VERTEX_SHADER_BIT, vk::VK_ACCESS_UNIFORM_READ_BIT))
+ && (state.cache.isValid(vk::VK_PIPELINE_STAGE_VERTEX_SHADER_BIT, vk::VK_ACCESS_UNIFORM_READ_BIT)
+ || state.cache.isValid(vk::VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, vk::VK_ACCESS_UNIFORM_READ_BIT)))
|| ((usage & USAGE_STORAGE_BUFFER)
&& (state.cache.isValid(vk::VK_PIPELINE_STAGE_VERTEX_SHADER_BIT, vk::VK_ACCESS_SHADER_READ_BIT)
|| state.cache.isValid(vk::VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, vk::VK_ACCESS_SHADER_READ_BIT)))
if ((usage & USAGE_UNIFORM_TEXEL_BUFFER) != 0
&& state.memoryDefined
- && state.hasBoundBufferMemory
- && state.cache.isValid(vk::VK_PIPELINE_STAGE_VERTEX_SHADER_BIT, vk::VK_ACCESS_UNIFORM_READ_BIT))
+ && state.hasBoundBufferMemory)
{
- ops.push_back(OP_RENDER_VERTEX_UNIFORM_TEXEL_BUFFER);
+ if (state.cache.isValid(vk::VK_PIPELINE_STAGE_VERTEX_SHADER_BIT, vk::VK_ACCESS_UNIFORM_READ_BIT))
+ ops.push_back(OP_RENDER_VERTEX_UNIFORM_TEXEL_BUFFER);
+
+ if (state.cache.isValid(vk::VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, vk::VK_ACCESS_UNIFORM_READ_BIT))
+ ops.push_back(OP_RENDER_FRAGMENT_UNIFORM_TEXEL_BUFFER);
}
if ((usage & USAGE_STORAGE_BUFFER) != 0
}
case OP_RENDER_FRAGMENT_UNIFORM_BUFFER:
+ case OP_RENDER_FRAGMENT_UNIFORM_TEXEL_BUFFER:
{
DE_ASSERT(state.stage == STAGE_RENDER_PASS);
{
switch (op)
{
- case OP_RENDER_VERTEX_BUFFER: return de::MovePtr<RenderPassCommand>(new RenderVertexBuffer());
- case OP_RENDER_INDEX_BUFFER: return de::MovePtr<RenderPassCommand>(new RenderIndexBuffer());
+ case OP_RENDER_VERTEX_BUFFER: return de::MovePtr<RenderPassCommand>(new RenderVertexBuffer());
+ case OP_RENDER_INDEX_BUFFER: return de::MovePtr<RenderPassCommand>(new RenderIndexBuffer());
- case OP_RENDER_VERTEX_UNIFORM_BUFFER: return de::MovePtr<RenderPassCommand>(new RenderVertexUniformBuffer());
- case OP_RENDER_FRAGMENT_UNIFORM_BUFFER: return de::MovePtr<RenderPassCommand>(new RenderFragmentUniformBuffer());
+ case OP_RENDER_VERTEX_UNIFORM_BUFFER: return de::MovePtr<RenderPassCommand>(new RenderVertexUniformBuffer());
+ case OP_RENDER_FRAGMENT_UNIFORM_BUFFER: return de::MovePtr<RenderPassCommand>(new RenderFragmentUniformBuffer());
- case OP_RENDER_VERTEX_UNIFORM_TEXEL_BUFFER: return de::MovePtr<RenderPassCommand>(new RenderVertexUniformTexelBuffer());
+ case OP_RENDER_VERTEX_UNIFORM_TEXEL_BUFFER: return de::MovePtr<RenderPassCommand>(new RenderVertexUniformTexelBuffer());
+ case OP_RENDER_FRAGMENT_UNIFORM_TEXEL_BUFFER: return de::MovePtr<RenderPassCommand>(new RenderFragmentUniformTexelBuffer());
- case OP_RENDER_VERTEX_STORAGE_BUFFER: return de::MovePtr<RenderPassCommand>(new RenderVertexStorageBuffer());
- case OP_RENDER_FRAGMENT_STORAGE_BUFFER: return de::MovePtr<RenderPassCommand>(new RenderFragmentStorageBuffer());
+ case OP_RENDER_VERTEX_STORAGE_BUFFER: return de::MovePtr<RenderPassCommand>(new RenderVertexStorageBuffer());
+ case OP_RENDER_FRAGMENT_STORAGE_BUFFER: return de::MovePtr<RenderPassCommand>(new RenderFragmentStorageBuffer());
- case OP_RENDER_VERTEX_STORAGE_TEXEL_BUFFER: return de::MovePtr<RenderPassCommand>(new RenderVertexStorageTexelBuffer());
- case OP_RENDER_VERTEX_STORAGE_IMAGE: return de::MovePtr<RenderPassCommand>(new RenderVertexStorageImage());
- case OP_RENDER_VERTEX_SAMPLED_IMAGE: return de::MovePtr<RenderPassCommand>(new RenderVertexSampledImage());
+ case OP_RENDER_VERTEX_STORAGE_TEXEL_BUFFER: return de::MovePtr<RenderPassCommand>(new RenderVertexStorageTexelBuffer());
+ case OP_RENDER_VERTEX_STORAGE_IMAGE: return de::MovePtr<RenderPassCommand>(new RenderVertexStorageImage());
+ case OP_RENDER_VERTEX_SAMPLED_IMAGE: return de::MovePtr<RenderPassCommand>(new RenderVertexSampledImage());
default:
DE_FATAL("Unknown op");
}
}
-void createCommands (vector<Command*>& commands,
- deUint32 seed,
- const Memory& memory,
- Usage usage,
- vk::VkSharingMode sharingMode,
- size_t opCount)
+void createCommands (vector<Command*>& commands,
+ deUint32 seed,
+ const Memory& memory,
+ Usage usage,
+ vk::VkSharingMode sharingMode,
+ size_t opCount)
{
State state (usage, seed);
// Used to select next operation only
typedef bool(MemoryTestInstance::*StageFunc)(void);
- MemoryTestInstance (::vkt::Context& context, const TestConfig& config);
- ~MemoryTestInstance (void);
+ MemoryTestInstance (::vkt::Context& context, const TestConfig& config);
+ ~MemoryTestInstance (void);
- tcu::TestStatus iterate (void);
+ tcu::TestStatus iterate (void);
private:
const TestConfig m_config;
bool MemoryTestInstance::prepare (void)
{
- TestLog& log = m_context.getTestContext().getLog();
- const tcu::ScopedLogSection section (log, "MemoryType" + de::toString(m_memoryTypeNdx) + "Prepare" + de::toString(m_iteration),
- "Memory type " + de::toString(m_memoryTypeNdx) + " prepare iteration" + de::toString(m_iteration));
+ TestLog& log = m_context.getTestContext().getLog();
+ const tcu::ScopedLogSection section (log, "MemoryType" + de::toString(m_memoryTypeNdx) + "Prepare" + de::toString(m_iteration),
+ "Memory type " + de::toString(m_memoryTypeNdx) + " prepare iteration" + de::toString(m_iteration));
- m_prepareContext = MovePtr<PrepareContext>(new PrepareContext(*m_renderContext, *m_memory));
+ m_prepareContext = MovePtr<PrepareContext>(new PrepareContext(*m_renderContext, *m_memory));
DE_ASSERT(!m_commands.empty());
if (config.usage & USAGE_UNIFORM_TEXEL_BUFFER)
{
- // Vertex uniform texel buffer rendering
- const char* const vertexShader =
- "#version 310 es\n"
- "#extension GL_EXT_texture_buffer : require\n"
- "highp float;\n"
- "layout(set=0, binding=0) uniform highp usamplerBuffer u_sampler;\n"
- "void main (void) {\n"
- "\tgl_PointSize = 1.0;\n"
- "\thighp uint val = texelFetch(u_sampler, gl_VertexIndex).x;\n"
- "\thighp vec2 pos = vec2(val & 0xFFu, val >> 8u) / vec2(255.0);\n"
- "\tgl_Position = vec4(1.998 * pos - vec2(0.999), 0.0, 1.0);\n"
- "}\n";
+ {
+ // Vertex uniform texel buffer rendering
+ const char* const vertexShader =
+ "#version 310 es\n"
+ "#extension GL_EXT_texture_buffer : require\n"
+ "highp float;\n"
+ "layout(set=0, binding=0) uniform highp usamplerBuffer u_sampler;\n"
+ "void main (void) {\n"
+ "\tgl_PointSize = 1.0;\n"
+ "\thighp uint val = texelFetch(u_sampler, gl_VertexIndex).x;\n"
+ "\thighp vec2 pos = vec2(val & 0xFFu, val >> 8u) / vec2(255.0);\n"
+ "\tgl_Position = vec4(1.998 * pos - vec2(0.999), 0.0, 1.0);\n"
+ "}\n";
- sources.glslSources.add("uniform-texel-buffer.vert")
- << glu::VertexSource(vertexShader);
+ sources.glslSources.add("uniform-texel-buffer.vert")
+ << glu::VertexSource(vertexShader);
+ }
+
+ {
+ // Fragment uniform texel buffer rendering
+ const char* const fragmentShader =
+ "#version 310 es\n"
+ "#extension GL_EXT_texture_buffer : require\n"
+ "highp float;\n"
+ "layout(set=0, binding=0) uniform highp usamplerBuffer u_sampler;\n"
+ "layout(location = 0) out highp vec4 o_color;\n"
+ "layout(push_constant) uniform PushC\n"
+ "{\n"
+ "\tuint callId;\n"
+ "\tuint valuesPerPixel;\n"
+ "\tuint maxTexelCount;\n"
+ "} pushC;\n"
+ "void main (void) {\n"
+ "\thighp uint id = uint(gl_FragCoord.y) * 256u + uint(gl_FragCoord.x);\n"
+ "\thighp uint value = id;\n"
+ "\tif (uint(gl_FragCoord.y) * 256u + uint(gl_FragCoord.x) < pushC.callId * (pushC.maxTexelCount / pushC.valuesPerPixel))\n"
+ "\t\tdiscard;\n"
+ "\tfor (uint i = 0u; i < pushC.valuesPerPixel; i++)\n"
+ "\t{\n"
+ "\t\tvalue = texelFetch(u_sampler, int(value % uint(textureSize(u_sampler)))).x;\n"
+ "\t}\n"
+ "\tuvec4 valueOut = uvec4(value & 0xFFu, (value >> 8u) & 0xFFu, (value >> 16u) & 0xFFu, (value >> 24u) & 0xFFu);\n"
+ "\to_color = vec4(valueOut) / vec4(255.0);\n"
+ "}\n";
+
+ sources.glslSources.add("uniform-texel-buffer.frag")
+ << glu::FragmentSource(fragmentShader);
+ }
}
if (config.usage & USAGE_STORAGE_TEXEL_BUFFER)