target: "arrow"; \
} \
program { \
+ BEAT_GENLIST_PROGRAM_MAP_UNVISIBLE() \
+ target: "base"; \
+ target: "elm.text"; \
+ target: "arrow"; \
+ target: "elm.swallow.pad"; \
+ target: "bottom_line"; \
+ } \
+ program { \
BEAT_GENLIST_PROGRAM_MAP_ROTATE_START() \
target: "base"; \
target: "elm.text"; \
target: "bottom_line"; \
} \
program { \
- BEAT_GENLIST_PROGRAM_MAP_ROTATE_FINISH( 0.4 ) \
+ BEAT_GENLIST_PROGRAM_MAP_ROTATE_FINISH( 0.3 ) \
target: "base"; \
target: "elm.text"; \
target: "arrow"; \
target: "bottom_line"; \
} \
program { \
- BEAT_GENLIST_PROGRAM_MAP_ROTATE_FINISH2( 0.4 ) \
+ BEAT_GENLIST_PROGRAM_MAP_ROTATE_FINISH2( 0.3 ) \
target: "base"; \
target: "elm.text"; \
target: "arrow"; \
target: "disclip"; \
} \
program { \
+ BEAT_GENLIST_PROGRAM_MAP_UNVISIBLE() \
+ target: "base"; \
+ target: "elm.text"; \
+ target: "elm.swallow.pad"; \
+ target: "elm.swallow.end"; \
+ target: "bottom_line"; \
+ } \
+ program { \
BEAT_GENLIST_PROGRAM_MAP_ROTATE_START() \
target: "base"; \
target: "elm.text"; \
target: "bottom_line"; \
} \
program { \
- BEAT_GENLIST_PROGRAM_MAP_ROTATE_FINISH( 0.4 ) \
+ BEAT_GENLIST_PROGRAM_MAP_ROTATE_FINISH( 0.3 ) \
target: "base"; \
target: "elm.text"; \
target: "elm.swallow.end"; \
target: "bottom_line"; \
} \
program { \
- BEAT_GENLIST_PROGRAM_MAP_ROTATE_FINISH2( 0.4 ) \
+ BEAT_GENLIST_PROGRAM_MAP_ROTATE_FINISH2( 0.3 ) \
target: "base"; \
target: "elm.text"; \
target: "elm.swallow.end"; \
#define BEAT_GENLIST_PART_MAP_START( param_x, param_y, param_z ) \
description { state: "map_transition" 0.0; \
inherit: "default" 0.0; \
+ color: 86 76 65 255; \
map { \
perspective: "point"; \
on: 1; \
BEAT_GENLIST_PART_MAP_FINISH(0.0, 0.0, 0.0) \
}
+#define BEAT_GENLIST_PROGRAM_MAP_UNVISIBLE() \
+ name: "unvisible"; \
+ signal: "elm,state,unvisible"; \
+ action: STATE_SET "map_transition" 0.0;
+
#define BEAT_GENLIST_PROGRAM_MAP_ROTATE_START() \
name: "rotaion_transition"; \
signal: "flip_item"; \
action: STATE_SET "default" 0.0;
#define BEAT_GENLIST_PROGRAM_MAP_ROTATE_START2() \
- name: "rotaion_transition2"; \
+ name: "rotation_transition2"; \
signal: "elm,state,contract_flip"; \
action: STATE_SET "map_rotate" 0.0; \
after: "rotation2";