<td>Will transform uv-coordinates if possible.</td>
</tr>
<tr>
- <td><tt>-guv</tt></td>
- <td><tt>--gen-uvcoords</tt></td>
- <td>Will generate uv-coordinates for textures if possible.</td>
- </tr>
- <tr>
<td><tt>-fid</tt></td>
<td><tt>--find-invalid-data</tt></td>
<td>Will look for invalid data in the imported model structure.</td>
</tr>
<tr>
- <td><tt>-fixn</tt></td>
- <td><tt>--fix normals</tt></td>
- <td>Imported normal vector will be fixed.</td>
- </tr>
- <tr>
<td><tt>-db</tt></td>
<td><tt>--debone</tt></td>
<td>Removes nearly losslessly or according to a configured threshold bones from the model.</td>