pyrLevel_[1].release();\r
M_.release();\r
bufM_.release();\r
- polyCoefs_[0].release();\r
- polyCoefs_[1].release();\r
+ R_[0].release();\r
+ R_[1].release();\r
blurredFrame_[0].release();\r
blurredFrame_[1].release();\r
pyramid0_.clear();\r
GpuMat& M, GpuMat &bufM, int blockSize, bool updateMatrices, Stream streams[]);\r
\r
GpuMat frames_[2];\r
- GpuMat pyrLevel_[2], M_, bufM_, polyCoefs_[2], blurredFrame_[2];\r
+ GpuMat pyrLevel_[2], M_, bufM_, R_[2], blurredFrame_[2];\r
std::vector<GpuMat> pyramid0_, pyramid1_;\r
};\r
\r