drm/v3d: Clean up the reservation object setup.
authorEric Anholt <eric@anholt.net>
Thu, 8 Nov 2018 16:16:53 +0000 (08:16 -0800)
committerEric Anholt <eric@anholt.net>
Tue, 27 Nov 2018 20:23:23 +0000 (12:23 -0800)
The extra to_v3d_bo() calls came from copying this from the vc4
driver, which stored the cma gem object in the structs.

v2: Fix an unused var warning

Signed-off-by: Eric Anholt <eric@anholt.net>
Link: https://patchwork.freedesktop.org/patch/msgid/20181108161654.19888-4-eric@anholt.net
Reviewed-by: Boris Brezillon <boris.brezillon@bootlin.com> (v1)
drivers/gpu/drm/v3d/v3d_gem.c

index b88c969..1e8947c 100644 (file)
@@ -210,14 +210,11 @@ static void
 v3d_attach_object_fences(struct v3d_exec_info *exec)
 {
        struct dma_fence *out_fence = exec->render_done_fence;
-       struct v3d_bo *bo;
        int i;
 
        for (i = 0; i < exec->bo_count; i++) {
-               bo = to_v3d_bo(&exec->bo[i]->base);
-
                /* XXX: Use shared fences for read-only objects. */
-               reservation_object_add_excl_fence(bo->resv, out_fence);
+               reservation_object_add_excl_fence(exec->bo[i]->resv, out_fence);
        }
 }
 
@@ -228,11 +225,8 @@ v3d_unlock_bo_reservations(struct drm_device *dev,
 {
        int i;
 
-       for (i = 0; i < exec->bo_count; i++) {
-               struct v3d_bo *bo = to_v3d_bo(&exec->bo[i]->base);
-
-               ww_mutex_unlock(&bo->resv->lock);
-       }
+       for (i = 0; i < exec->bo_count; i++)
+               ww_mutex_unlock(&exec->bo[i]->resv->lock);
 
        ww_acquire_fini(acquire_ctx);
 }
@@ -251,13 +245,13 @@ v3d_lock_bo_reservations(struct drm_device *dev,
 {
        int contended_lock = -1;
        int i, ret;
-       struct v3d_bo *bo;
 
        ww_acquire_init(acquire_ctx, &reservation_ww_class);
 
 retry:
        if (contended_lock != -1) {
-               bo = to_v3d_bo(&exec->bo[contended_lock]->base);
+               struct v3d_bo *bo = exec->bo[contended_lock];
+
                ret = ww_mutex_lock_slow_interruptible(&bo->resv->lock,
                                                       acquire_ctx);
                if (ret) {
@@ -270,19 +264,16 @@ retry:
                if (i == contended_lock)
                        continue;
 
-               bo = to_v3d_bo(&exec->bo[i]->base);
-
-               ret = ww_mutex_lock_interruptible(&bo->resv->lock, acquire_ctx);
+               ret = ww_mutex_lock_interruptible(&exec->bo[i]->resv->lock,
+                                                 acquire_ctx);
                if (ret) {
                        int j;
 
-                       for (j = 0; j < i; j++) {
-                               bo = to_v3d_bo(&exec->bo[j]->base);
-                               ww_mutex_unlock(&bo->resv->lock);
-                       }
+                       for (j = 0; j < i; j++)
+                               ww_mutex_unlock(&exec->bo[j]->resv->lock);
 
                        if (contended_lock != -1 && contended_lock >= i) {
-                               bo = to_v3d_bo(&exec->bo[contended_lock]->base);
+                               struct v3d_bo *bo = exec->bo[contended_lock];
 
                                ww_mutex_unlock(&bo->resv->lock);
                        }
@@ -303,9 +294,7 @@ retry:
         * before we commit the CL to the hardware.
         */
        for (i = 0; i < exec->bo_count; i++) {
-               bo = to_v3d_bo(&exec->bo[i]->base);
-
-               ret = reservation_object_reserve_shared(bo->resv, 1);
+               ret = reservation_object_reserve_shared(exec->bo[i]->resv, 1);
                if (ret) {
                        v3d_unlock_bo_reservations(dev, exec, acquire_ctx);
                        return ret;