#include <gmodule.h>
#include <clutter/clutter.h>
-static ClutterState *state;
+#define STAGE_WIDTH 1024
+#define STAGE_HEIGHT 768
+
+#define ACTOR_WIDTH 128
+#define ACTOR_HEIGHT 128
+
+#define COLS (STAGE_WIDTH/ACTOR_WIDTH)
+#define ROWS (STAGE_HEIGHT/ACTOR_HEIGHT)
+#define TOTAL (ROWS*COLS)
+
static gboolean press_event (ClutterActor *actor,
ClutterEvent *event,
gpointer user_data)
{
+ ClutterState *state = CLUTTER_STATE (user_data);
clutter_grab_pointer (actor);
- clutter_state_change (state, "end", TRUE);
+ clutter_state_change (state, "right", TRUE);
return TRUE;
}
ClutterEvent *event,
gpointer user_data)
{
- clutter_state_change (state, "start", TRUE);
+ ClutterState *state = CLUTTER_STATE (user_data);
+ clutter_state_change (state, "active", TRUE);
clutter_ungrab_pointer ();
return TRUE;
}
-static void completed (ClutterState *sstate,
+static gboolean enter_event (ClutterActor *actor,
+ ClutterEvent *event,
+ gpointer user_data)
+{
+ ClutterState *state = CLUTTER_STATE (user_data);
+ clutter_state_change (state, "hover", TRUE);
+ return TRUE;
+}
+
+static gboolean leave_event (ClutterActor *actor,
+ ClutterEvent *event,
+ gpointer user_data)
+{
+ ClutterState *state = CLUTTER_STATE (user_data);
+ clutter_state_change (state, "normal", TRUE);
+ return TRUE;
+}
+
+static void completed (ClutterState *state,
gpointer data)
{
g_print ("Completed transitioning to state: %s\n",
- clutter_state_get_target_state (sstate));
+ clutter_state_get_target_state (state));
+
+ if (g_str_equal (clutter_state_get_target_state (state), "right"))
+ {
+ /* skip straight to left state when reaching right */
+ clutter_state_change (state, "left", FALSE);
+ }
}
static ClutterActor *new_rect (gint r,
{
GError *error = NULL;
ClutterColor *color = clutter_color_new (r, g, b, a);
+ ClutterActor *group = clutter_group_new ();
ClutterActor *rectangle = clutter_rectangle_new_with_color (color);
+ ClutterActor *hand = NULL;
gchar *file = g_build_filename (TESTS_DATADIR, "redhand.png", NULL);
- rectangle = clutter_texture_new_from_file (file, &error);
+
+ hand = clutter_texture_new_from_file (file, &error);
if (rectangle == NULL)
g_error ("image load failed: %s", error->message);
g_free (file);
+ clutter_actor_set_size (hand, ACTOR_WIDTH,ACTOR_HEIGHT);
- clutter_actor_set_size (rectangle, 128, 128);
+ clutter_actor_set_size (rectangle, ACTOR_WIDTH,ACTOR_HEIGHT);
clutter_color_free (color);
- return rectangle;
+ clutter_container_add (CLUTTER_CONTAINER (group), rectangle, hand, NULL);
+ return group;
}
G_MODULE_EXPORT gint
test_state_main (gint argc,
- gchar **argv)
+ gchar **argv)
{
+ ClutterColor black={0,0,0,0xff};
ClutterActor *stage;
- ClutterActor *rects[40];
+ ClutterState *layout_state;
gint i;
clutter_init (&argc, &argv);
stage = clutter_stage_get_default ();
+ layout_state = clutter_state_new ();
+ clutter_stage_set_color (CLUTTER_STAGE (stage), &black);
+ clutter_actor_set_size (stage, STAGE_WIDTH, STAGE_HEIGHT);
- for (i=0; i<2; i++)
+
+ for (i=0; i<TOTAL; i++)
{
- rects[i]=new_rect (255 *(i * 1.0/40), 50, 160, 255);
- clutter_container_add_actor (CLUTTER_CONTAINER (stage), rects[i]);
- clutter_actor_set_anchor_point (rects[i], 64, 64);
- clutter_actor_set_position (rects[i], 320.0, 240.0);
- clutter_actor_set_opacity (rects[i], 0x70);
-
- clutter_actor_set_reactive (rects[i], TRUE);
- g_signal_connect (rects[i], "button-press-event", G_CALLBACK (press_event), NULL);
- g_signal_connect (rects[i], "button-release-event", G_CALLBACK (release_event), NULL);
+ ClutterActor *actor;
+ ClutterState *a_state;
+
+ int row = i/COLS;
+ int col = i%COLS;
+
+ actor = new_rect (255 * ( 1.0*col/COLS), 50,
+ 255 * ( 1.0*row/ROWS), 255);
+ clutter_container_add_actor (CLUTTER_CONTAINER (stage), actor);
+ clutter_actor_set_position (actor, 320.0, 240.0);
+ clutter_actor_set_reactive (actor, TRUE);
+
+ g_signal_connect (actor, "button-press-event",
+ G_CALLBACK (press_event), layout_state);
+ g_signal_connect (actor, "button-release-event",
+ G_CALLBACK (release_event), layout_state);
+
+ clutter_state_set (layout_state, NULL, "active",
+ actor, "delayed::x", CLUTTER_LINEAR,
+ ACTOR_WIDTH * 1.0 * ((TOTAL-1-i) % COLS),
+ ((row*1.0/ROWS))/2, (1.0-(row*1.0/ROWS))/2,
+ actor, "delayed::y", CLUTTER_LINEAR,
+ ACTOR_HEIGHT * 1.0 * ((TOTAL-1-i) / COLS),
+ ((row*1.0/ROWS))/2, 0.0,
+ actor, "rotation-angle-x", CLUTTER_LINEAR, 0.0,
+ actor, "rotation-angle-y", CLUTTER_LINEAR, 0.0,
+ NULL);
+
+ clutter_state_set (layout_state, NULL, "right",
+ actor, "delayed::x", CLUTTER_LINEAR, STAGE_WIDTH * 1.0,
+ ((row*1.0/ROWS))/2,
+ (1.0-(row*1.0/ROWS))/2,
+ actor, "delayed::y", CLUTTER_LINEAR, STAGE_HEIGHT * 1.0,
+ ((row*1.0/ROWS))/2,
+ 0.0,
+ NULL);
+
+ clutter_state_set (layout_state, NULL, "left",
+ actor, "rotation-angle-x", CLUTTER_LINEAR, 45.0,
+ actor, "rotation-angle-y", CLUTTER_LINEAR, 5.0,
+ actor, "x", CLUTTER_LINEAR, 0-64.0,
+ actor, "y", CLUTTER_LINEAR, 0-64.0,
+ NULL);
+
+ a_state = clutter_state_new ();
+ g_object_set_data_full (G_OBJECT (actor), "hover-state-machine",
+ a_state, g_object_unref);
+ g_signal_connect (actor, "enter-event",
+ G_CALLBACK (enter_event), a_state);
+ g_signal_connect (actor, "leave-event",
+ G_CALLBACK (leave_event), a_state);
+
+ clutter_state_set (a_state, NULL, "normal",
+ actor, "opacity", CLUTTER_LINEAR, 0x77,
+ actor, "rotation-angle-z", CLUTTER_LINEAR, 0.0,
+ NULL);
+ clutter_state_set (a_state, NULL, "hover",
+ actor, "opacity", CLUTTER_LINEAR, 0xff,
+ actor, "rotation-angle-z", CLUTTER_LINEAR, 10.0,
+ NULL);
+ clutter_actor_set_opacity (actor, 0x77);
+
+ clutter_state_set_duration (a_state, NULL, NULL, 500);
}
- state = clutter_state_new ();
- clutter_state_set (state, NULL, "start",
- rects[0], "depth", CLUTTER_LINEAR, 0.0,
- rects[0], "x", CLUTTER_LINEAR, 100.0,
- rects[0], "y", CLUTTER_LINEAR, 300.0,
- rects[1], "opacity", CLUTTER_LINEAR, 0x20,
- rects[1], "scale-x", CLUTTER_LINEAR, 1.0,
- rects[1], "scale-y", CLUTTER_LINEAR, 1.0,
- NULL);
- clutter_state_set (state, NULL, "end",
- rects[0], "depth", CLUTTER_LINEAR, 200.0,
- rects[0], "x", CLUTTER_LINEAR, 320.0,
- rects[0], "y", CLUTTER_LINEAR, 240.0,
- rects[1], "opacity", CLUTTER_LINEAR, 0xff,
- rects[1], "scale-x", CLUTTER_LINEAR, 2.0,
- rects[1], "scale-y", CLUTTER_LINEAR, 2.0,
- NULL);
- clutter_state_set_duration (state, "start", "end", 5000);
- g_signal_connect (state, "completed", G_CALLBACK (completed), NULL);
+ clutter_state_set_duration (layout_state, NULL, NULL, 1000);
+ clutter_state_set_duration (layout_state, "active", "left", 1400);
+
+ g_signal_connect (layout_state, "completed", G_CALLBACK (completed), NULL);
clutter_actor_show (stage);
- clutter_state_change (state, "start", TRUE);
+ clutter_state_change (layout_state, "left", FALSE);
+ clutter_state_change (layout_state, "active", TRUE);
clutter_main ();
- g_object_unref (state);
+ g_object_unref (layout_state);
return EXIT_SUCCESS;
}