--- /dev/null
+/* THIS FILE IS GENERATED. DO NOT EDIT. */
+
+/*
+ * XGL
+ *
+ * Copyright (C) 2014 LunarG, Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <assert.h>
+#include <pthread.h>
+#include "xglLayer.h"
+
+static XGL_LAYER_DISPATCH_TABLE nextTable;
+static XGL_BASE_LAYER_OBJECT *pCurObj;
+static pthread_once_t tabOnce = PTHREAD_ONCE_INIT;
+static long long unsigned int object_track_index = 0;
+
+typedef struct _objNode {
+ XGL_VOID *pObj;
+ const char *objType;
+ uint64_t numUses;
+ struct _objNode *pNext;
+} objNode;
+
+static objNode *pObjLLHead = NULL;
+
+static void ll_insert_obj(XGL_VOID* pObj, const char* type) {
+ objNode* pNewObjNode = (objNode*)malloc(sizeof(objNode));
+ pNewObjNode->pObj = pObj;
+ pNewObjNode->objType = type;
+ pNewObjNode->numUses = 0;
+ pNewObjNode->pNext = pObjLLHead;
+ pObjLLHead = pNewObjNode;
+}
+
+static void ll_increment_use_count(XGL_VOID* pObj) {
+ objNode *pTrav = pObjLLHead;
+ while (pTrav) {
+ if (pTrav->pObj == pObj) {
+ pTrav->numUses++;
+ return;
+ }
+ pTrav = pTrav->pNext;
+ }
+ // If we do not find obj, insert it and then intrement count
+ printf("INFO : Unable to increment count for obj %p, will add to list as UNKNOWN type and increment count\n", pObj);
+ ll_insert_obj(pObj, "UNKNOWN");
+ ll_increment_use_count(pObj);
+}
+static uint64_t ll_get_obj_uses(XGL_VOID* pObj) {
+ objNode *pTrav = pObjLLHead;
+ while (pTrav) {
+ if (pTrav->pObj == pObj) {
+ return pTrav->numUses;
+ }
+ pTrav = pTrav->pNext;
+ }
+ return 0;
+}
+static void ll_remove_obj(XGL_VOID* pObj) {
+ objNode *pTrav = pObjLLHead;
+ objNode *pPrev = pObjLLHead;
+ while (pTrav) {
+ if (pTrav->pObj == pObj) {
+ pPrev->pNext = pTrav->pNext;
+ if (pObjLLHead == pTrav)
+ pObjLLHead = pTrav->pNext;
+ printf("OBJ_STAT Removed %s obj %p that was used %lu times.\n", pTrav->objType, pTrav->pObj, pTrav->numUses);
+ free(pTrav);
+ return;
+ }
+ pPrev = pTrav;
+ pTrav = pTrav->pNext;
+ }
+ printf("ERROR : Unable to remove obj %p\n", pObj);
+}
+
+static void initLayerTable()
+{
+ GetProcAddrType fpNextGPA;
+ fpNextGPA = pCurObj->pGPA;
+ assert(fpNextGPA);
+
+ GetProcAddrType fpGetProcAddr = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglGetProcAddr");
+ nextTable.GetProcAddr = fpGetProcAddr;
+ InitAndEnumerateGpusType fpInitAndEnumerateGpus = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglInitAndEnumerateGpus");
+ nextTable.InitAndEnumerateGpus = fpInitAndEnumerateGpus;
+ GetGpuInfoType fpGetGpuInfo = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglGetGpuInfo");
+ nextTable.GetGpuInfo = fpGetGpuInfo;
+ CreateDeviceType fpCreateDevice = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateDevice");
+ nextTable.CreateDevice = fpCreateDevice;
+ DestroyDeviceType fpDestroyDevice = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglDestroyDevice");
+ nextTable.DestroyDevice = fpDestroyDevice;
+ GetExtensionSupportType fpGetExtensionSupport = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglGetExtensionSupport");
+ nextTable.GetExtensionSupport = fpGetExtensionSupport;
+ EnumerateLayersType fpEnumerateLayers = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglEnumerateLayers");
+ nextTable.EnumerateLayers = fpEnumerateLayers;
+ GetDeviceQueueType fpGetDeviceQueue = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglGetDeviceQueue");
+ nextTable.GetDeviceQueue = fpGetDeviceQueue;
+ QueueSubmitType fpQueueSubmit = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglQueueSubmit");
+ nextTable.QueueSubmit = fpQueueSubmit;
+ QueueSetGlobalMemReferencesType fpQueueSetGlobalMemReferences = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglQueueSetGlobalMemReferences");
+ nextTable.QueueSetGlobalMemReferences = fpQueueSetGlobalMemReferences;
+ QueueWaitIdleType fpQueueWaitIdle = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglQueueWaitIdle");
+ nextTable.QueueWaitIdle = fpQueueWaitIdle;
+ DeviceWaitIdleType fpDeviceWaitIdle = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglDeviceWaitIdle");
+ nextTable.DeviceWaitIdle = fpDeviceWaitIdle;
+ GetMemoryHeapCountType fpGetMemoryHeapCount = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglGetMemoryHeapCount");
+ nextTable.GetMemoryHeapCount = fpGetMemoryHeapCount;
+ GetMemoryHeapInfoType fpGetMemoryHeapInfo = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglGetMemoryHeapInfo");
+ nextTable.GetMemoryHeapInfo = fpGetMemoryHeapInfo;
+ AllocMemoryType fpAllocMemory = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglAllocMemory");
+ nextTable.AllocMemory = fpAllocMemory;
+ FreeMemoryType fpFreeMemory = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglFreeMemory");
+ nextTable.FreeMemory = fpFreeMemory;
+ SetMemoryPriorityType fpSetMemoryPriority = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglSetMemoryPriority");
+ nextTable.SetMemoryPriority = fpSetMemoryPriority;
+ MapMemoryType fpMapMemory = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglMapMemory");
+ nextTable.MapMemory = fpMapMemory;
+ UnmapMemoryType fpUnmapMemory = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglUnmapMemory");
+ nextTable.UnmapMemory = fpUnmapMemory;
+ PinSystemMemoryType fpPinSystemMemory = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglPinSystemMemory");
+ nextTable.PinSystemMemory = fpPinSystemMemory;
+ RemapVirtualMemoryPagesType fpRemapVirtualMemoryPages = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglRemapVirtualMemoryPages");
+ nextTable.RemapVirtualMemoryPages = fpRemapVirtualMemoryPages;
+ GetMultiGpuCompatibilityType fpGetMultiGpuCompatibility = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglGetMultiGpuCompatibility");
+ nextTable.GetMultiGpuCompatibility = fpGetMultiGpuCompatibility;
+ OpenSharedMemoryType fpOpenSharedMemory = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglOpenSharedMemory");
+ nextTable.OpenSharedMemory = fpOpenSharedMemory;
+ OpenSharedQueueSemaphoreType fpOpenSharedQueueSemaphore = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglOpenSharedQueueSemaphore");
+ nextTable.OpenSharedQueueSemaphore = fpOpenSharedQueueSemaphore;
+ OpenPeerMemoryType fpOpenPeerMemory = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglOpenPeerMemory");
+ nextTable.OpenPeerMemory = fpOpenPeerMemory;
+ OpenPeerImageType fpOpenPeerImage = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglOpenPeerImage");
+ nextTable.OpenPeerImage = fpOpenPeerImage;
+ DestroyObjectType fpDestroyObject = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglDestroyObject");
+ nextTable.DestroyObject = fpDestroyObject;
+ GetObjectInfoType fpGetObjectInfo = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglGetObjectInfo");
+ nextTable.GetObjectInfo = fpGetObjectInfo;
+ BindObjectMemoryType fpBindObjectMemory = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglBindObjectMemory");
+ nextTable.BindObjectMemory = fpBindObjectMemory;
+ CreateFenceType fpCreateFence = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateFence");
+ nextTable.CreateFence = fpCreateFence;
+ GetFenceStatusType fpGetFenceStatus = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglGetFenceStatus");
+ nextTable.GetFenceStatus = fpGetFenceStatus;
+ WaitForFencesType fpWaitForFences = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglWaitForFences");
+ nextTable.WaitForFences = fpWaitForFences;
+ CreateQueueSemaphoreType fpCreateQueueSemaphore = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateQueueSemaphore");
+ nextTable.CreateQueueSemaphore = fpCreateQueueSemaphore;
+ SignalQueueSemaphoreType fpSignalQueueSemaphore = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglSignalQueueSemaphore");
+ nextTable.SignalQueueSemaphore = fpSignalQueueSemaphore;
+ WaitQueueSemaphoreType fpWaitQueueSemaphore = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglWaitQueueSemaphore");
+ nextTable.WaitQueueSemaphore = fpWaitQueueSemaphore;
+ CreateEventType fpCreateEvent = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateEvent");
+ nextTable.CreateEvent = fpCreateEvent;
+ GetEventStatusType fpGetEventStatus = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglGetEventStatus");
+ nextTable.GetEventStatus = fpGetEventStatus;
+ SetEventType fpSetEvent = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglSetEvent");
+ nextTable.SetEvent = fpSetEvent;
+ ResetEventType fpResetEvent = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglResetEvent");
+ nextTable.ResetEvent = fpResetEvent;
+ CreateQueryPoolType fpCreateQueryPool = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateQueryPool");
+ nextTable.CreateQueryPool = fpCreateQueryPool;
+ GetQueryPoolResultsType fpGetQueryPoolResults = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglGetQueryPoolResults");
+ nextTable.GetQueryPoolResults = fpGetQueryPoolResults;
+ GetFormatInfoType fpGetFormatInfo = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglGetFormatInfo");
+ nextTable.GetFormatInfo = fpGetFormatInfo;
+ CreateImageType fpCreateImage = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateImage");
+ nextTable.CreateImage = fpCreateImage;
+ GetImageSubresourceInfoType fpGetImageSubresourceInfo = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglGetImageSubresourceInfo");
+ nextTable.GetImageSubresourceInfo = fpGetImageSubresourceInfo;
+ CreateImageViewType fpCreateImageView = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateImageView");
+ nextTable.CreateImageView = fpCreateImageView;
+ CreateColorAttachmentViewType fpCreateColorAttachmentView = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateColorAttachmentView");
+ nextTable.CreateColorAttachmentView = fpCreateColorAttachmentView;
+ CreateDepthStencilViewType fpCreateDepthStencilView = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateDepthStencilView");
+ nextTable.CreateDepthStencilView = fpCreateDepthStencilView;
+ CreateShaderType fpCreateShader = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateShader");
+ nextTable.CreateShader = fpCreateShader;
+ CreateGraphicsPipelineType fpCreateGraphicsPipeline = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateGraphicsPipeline");
+ nextTable.CreateGraphicsPipeline = fpCreateGraphicsPipeline;
+ CreateComputePipelineType fpCreateComputePipeline = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateComputePipeline");
+ nextTable.CreateComputePipeline = fpCreateComputePipeline;
+ StorePipelineType fpStorePipeline = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglStorePipeline");
+ nextTable.StorePipeline = fpStorePipeline;
+ LoadPipelineType fpLoadPipeline = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglLoadPipeline");
+ nextTable.LoadPipeline = fpLoadPipeline;
+ CreatePipelineDeltaType fpCreatePipelineDelta = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreatePipelineDelta");
+ nextTable.CreatePipelineDelta = fpCreatePipelineDelta;
+ CreateSamplerType fpCreateSampler = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateSampler");
+ nextTable.CreateSampler = fpCreateSampler;
+ CreateDescriptorSetType fpCreateDescriptorSet = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateDescriptorSet");
+ nextTable.CreateDescriptorSet = fpCreateDescriptorSet;
+ BeginDescriptorSetUpdateType fpBeginDescriptorSetUpdate = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglBeginDescriptorSetUpdate");
+ nextTable.BeginDescriptorSetUpdate = fpBeginDescriptorSetUpdate;
+ EndDescriptorSetUpdateType fpEndDescriptorSetUpdate = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglEndDescriptorSetUpdate");
+ nextTable.EndDescriptorSetUpdate = fpEndDescriptorSetUpdate;
+ AttachSamplerDescriptorsType fpAttachSamplerDescriptors = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglAttachSamplerDescriptors");
+ nextTable.AttachSamplerDescriptors = fpAttachSamplerDescriptors;
+ AttachImageViewDescriptorsType fpAttachImageViewDescriptors = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglAttachImageViewDescriptors");
+ nextTable.AttachImageViewDescriptors = fpAttachImageViewDescriptors;
+ AttachMemoryViewDescriptorsType fpAttachMemoryViewDescriptors = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglAttachMemoryViewDescriptors");
+ nextTable.AttachMemoryViewDescriptors = fpAttachMemoryViewDescriptors;
+ AttachNestedDescriptorsType fpAttachNestedDescriptors = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglAttachNestedDescriptors");
+ nextTable.AttachNestedDescriptors = fpAttachNestedDescriptors;
+ ClearDescriptorSetSlotsType fpClearDescriptorSetSlots = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglClearDescriptorSetSlots");
+ nextTable.ClearDescriptorSetSlots = fpClearDescriptorSetSlots;
+ CreateViewportStateType fpCreateViewportState = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateViewportState");
+ nextTable.CreateViewportState = fpCreateViewportState;
+ CreateRasterStateType fpCreateRasterState = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateRasterState");
+ nextTable.CreateRasterState = fpCreateRasterState;
+ CreateMsaaStateType fpCreateMsaaState = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateMsaaState");
+ nextTable.CreateMsaaState = fpCreateMsaaState;
+ CreateColorBlendStateType fpCreateColorBlendState = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateColorBlendState");
+ nextTable.CreateColorBlendState = fpCreateColorBlendState;
+ CreateDepthStencilStateType fpCreateDepthStencilState = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateDepthStencilState");
+ nextTable.CreateDepthStencilState = fpCreateDepthStencilState;
+ CreateCommandBufferType fpCreateCommandBuffer = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateCommandBuffer");
+ nextTable.CreateCommandBuffer = fpCreateCommandBuffer;
+ BeginCommandBufferType fpBeginCommandBuffer = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglBeginCommandBuffer");
+ nextTable.BeginCommandBuffer = fpBeginCommandBuffer;
+ EndCommandBufferType fpEndCommandBuffer = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglEndCommandBuffer");
+ nextTable.EndCommandBuffer = fpEndCommandBuffer;
+ ResetCommandBufferType fpResetCommandBuffer = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglResetCommandBuffer");
+ nextTable.ResetCommandBuffer = fpResetCommandBuffer;
+ CmdBindPipelineType fpCmdBindPipeline = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdBindPipeline");
+ nextTable.CmdBindPipeline = fpCmdBindPipeline;
+ CmdBindPipelineDeltaType fpCmdBindPipelineDelta = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdBindPipelineDelta");
+ nextTable.CmdBindPipelineDelta = fpCmdBindPipelineDelta;
+ CmdBindStateObjectType fpCmdBindStateObject = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdBindStateObject");
+ nextTable.CmdBindStateObject = fpCmdBindStateObject;
+ CmdBindDescriptorSetType fpCmdBindDescriptorSet = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdBindDescriptorSet");
+ nextTable.CmdBindDescriptorSet = fpCmdBindDescriptorSet;
+ CmdBindDynamicMemoryViewType fpCmdBindDynamicMemoryView = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdBindDynamicMemoryView");
+ nextTable.CmdBindDynamicMemoryView = fpCmdBindDynamicMemoryView;
+ CmdBindIndexDataType fpCmdBindIndexData = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdBindIndexData");
+ nextTable.CmdBindIndexData = fpCmdBindIndexData;
+ CmdBindAttachmentsType fpCmdBindAttachments = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdBindAttachments");
+ nextTable.CmdBindAttachments = fpCmdBindAttachments;
+ CmdPrepareMemoryRegionsType fpCmdPrepareMemoryRegions = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdPrepareMemoryRegions");
+ nextTable.CmdPrepareMemoryRegions = fpCmdPrepareMemoryRegions;
+ CmdPrepareImagesType fpCmdPrepareImages = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdPrepareImages");
+ nextTable.CmdPrepareImages = fpCmdPrepareImages;
+ CmdDrawType fpCmdDraw = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdDraw");
+ nextTable.CmdDraw = fpCmdDraw;
+ CmdDrawIndexedType fpCmdDrawIndexed = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdDrawIndexed");
+ nextTable.CmdDrawIndexed = fpCmdDrawIndexed;
+ CmdDrawIndirectType fpCmdDrawIndirect = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdDrawIndirect");
+ nextTable.CmdDrawIndirect = fpCmdDrawIndirect;
+ CmdDrawIndexedIndirectType fpCmdDrawIndexedIndirect = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdDrawIndexedIndirect");
+ nextTable.CmdDrawIndexedIndirect = fpCmdDrawIndexedIndirect;
+ CmdDispatchType fpCmdDispatch = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdDispatch");
+ nextTable.CmdDispatch = fpCmdDispatch;
+ CmdDispatchIndirectType fpCmdDispatchIndirect = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdDispatchIndirect");
+ nextTable.CmdDispatchIndirect = fpCmdDispatchIndirect;
+ CmdCopyMemoryType fpCmdCopyMemory = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdCopyMemory");
+ nextTable.CmdCopyMemory = fpCmdCopyMemory;
+ CmdCopyImageType fpCmdCopyImage = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdCopyImage");
+ nextTable.CmdCopyImage = fpCmdCopyImage;
+ CmdCopyMemoryToImageType fpCmdCopyMemoryToImage = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdCopyMemoryToImage");
+ nextTable.CmdCopyMemoryToImage = fpCmdCopyMemoryToImage;
+ CmdCopyImageToMemoryType fpCmdCopyImageToMemory = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdCopyImageToMemory");
+ nextTable.CmdCopyImageToMemory = fpCmdCopyImageToMemory;
+ CmdCloneImageDataType fpCmdCloneImageData = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdCloneImageData");
+ nextTable.CmdCloneImageData = fpCmdCloneImageData;
+ CmdUpdateMemoryType fpCmdUpdateMemory = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdUpdateMemory");
+ nextTable.CmdUpdateMemory = fpCmdUpdateMemory;
+ CmdFillMemoryType fpCmdFillMemory = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdFillMemory");
+ nextTable.CmdFillMemory = fpCmdFillMemory;
+ CmdClearColorImageType fpCmdClearColorImage = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdClearColorImage");
+ nextTable.CmdClearColorImage = fpCmdClearColorImage;
+ CmdClearColorImageRawType fpCmdClearColorImageRaw = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdClearColorImageRaw");
+ nextTable.CmdClearColorImageRaw = fpCmdClearColorImageRaw;
+ CmdClearDepthStencilType fpCmdClearDepthStencil = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdClearDepthStencil");
+ nextTable.CmdClearDepthStencil = fpCmdClearDepthStencil;
+ CmdResolveImageType fpCmdResolveImage = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdResolveImage");
+ nextTable.CmdResolveImage = fpCmdResolveImage;
+ CmdSetEventType fpCmdSetEvent = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdSetEvent");
+ nextTable.CmdSetEvent = fpCmdSetEvent;
+ CmdResetEventType fpCmdResetEvent = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdResetEvent");
+ nextTable.CmdResetEvent = fpCmdResetEvent;
+ CmdMemoryAtomicType fpCmdMemoryAtomic = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdMemoryAtomic");
+ nextTable.CmdMemoryAtomic = fpCmdMemoryAtomic;
+ CmdBeginQueryType fpCmdBeginQuery = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdBeginQuery");
+ nextTable.CmdBeginQuery = fpCmdBeginQuery;
+ CmdEndQueryType fpCmdEndQuery = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdEndQuery");
+ nextTable.CmdEndQuery = fpCmdEndQuery;
+ CmdResetQueryPoolType fpCmdResetQueryPool = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdResetQueryPool");
+ nextTable.CmdResetQueryPool = fpCmdResetQueryPool;
+ CmdWriteTimestampType fpCmdWriteTimestamp = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdWriteTimestamp");
+ nextTable.CmdWriteTimestamp = fpCmdWriteTimestamp;
+ CmdInitAtomicCountersType fpCmdInitAtomicCounters = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdInitAtomicCounters");
+ nextTable.CmdInitAtomicCounters = fpCmdInitAtomicCounters;
+ CmdLoadAtomicCountersType fpCmdLoadAtomicCounters = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdLoadAtomicCounters");
+ nextTable.CmdLoadAtomicCounters = fpCmdLoadAtomicCounters;
+ CmdSaveAtomicCountersType fpCmdSaveAtomicCounters = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdSaveAtomicCounters");
+ nextTable.CmdSaveAtomicCounters = fpCmdSaveAtomicCounters;
+ DbgSetValidationLevelType fpDbgSetValidationLevel = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglDbgSetValidationLevel");
+ nextTable.DbgSetValidationLevel = fpDbgSetValidationLevel;
+ DbgRegisterMsgCallbackType fpDbgRegisterMsgCallback = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglDbgRegisterMsgCallback");
+ nextTable.DbgRegisterMsgCallback = fpDbgRegisterMsgCallback;
+ DbgUnregisterMsgCallbackType fpDbgUnregisterMsgCallback = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglDbgUnregisterMsgCallback");
+ nextTable.DbgUnregisterMsgCallback = fpDbgUnregisterMsgCallback;
+ DbgSetMessageFilterType fpDbgSetMessageFilter = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglDbgSetMessageFilter");
+ nextTable.DbgSetMessageFilter = fpDbgSetMessageFilter;
+ DbgSetObjectTagType fpDbgSetObjectTag = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglDbgSetObjectTag");
+ nextTable.DbgSetObjectTag = fpDbgSetObjectTag;
+ DbgSetGlobalOptionType fpDbgSetGlobalOption = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglDbgSetGlobalOption");
+ nextTable.DbgSetGlobalOption = fpDbgSetGlobalOption;
+ DbgSetDeviceOptionType fpDbgSetDeviceOption = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglDbgSetDeviceOption");
+ nextTable.DbgSetDeviceOption = fpDbgSetDeviceOption;
+ CmdDbgMarkerBeginType fpCmdDbgMarkerBegin = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdDbgMarkerBegin");
+ nextTable.CmdDbgMarkerBegin = fpCmdDbgMarkerBegin;
+ CmdDbgMarkerEndType fpCmdDbgMarkerEnd = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdDbgMarkerEnd");
+ nextTable.CmdDbgMarkerEnd = fpCmdDbgMarkerEnd;
+ WsiX11AssociateConnectionType fpWsiX11AssociateConnection = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglWsiX11AssociateConnection");
+ nextTable.WsiX11AssociateConnection = fpWsiX11AssociateConnection;
+ WsiX11GetMSCType fpWsiX11GetMSC = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglWsiX11GetMSC");
+ nextTable.WsiX11GetMSC = fpWsiX11GetMSC;
+ WsiX11CreatePresentableImageType fpWsiX11CreatePresentableImage = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglWsiX11CreatePresentableImage");
+ nextTable.WsiX11CreatePresentableImage = fpWsiX11CreatePresentableImage;
+ WsiX11QueuePresentType fpWsiX11QueuePresent = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglWsiX11QueuePresent");
+ nextTable.WsiX11QueuePresent = fpWsiX11QueuePresent;
+}
+
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglGetGpuInfo(XGL_PHYSICAL_GPU gpu, XGL_PHYSICAL_GPU_INFO_TYPE infoType, XGL_SIZE* pDataSize, XGL_VOID* pData)
+{
+ XGL_BASE_LAYER_OBJECT* gpuw = (XGL_BASE_LAYER_OBJECT *) gpu;
+ ll_increment_use_count((XGL_VOID*)gpu);
+ printf("OBJ[%llu] : USING gpu object %p (%lu total uses)\n", object_track_index++, (void*)gpu, ll_get_obj_uses((XGL_VOID*)gpu));
+ //printf("At start of layered GetGpuInfo\n");
+ pCurObj = gpuw;
+ pthread_once(&tabOnce, initLayerTable);
+ XGL_RESULT result = nextTable.GetGpuInfo((XGL_PHYSICAL_GPU)gpuw->nextObject, infoType, pDataSize, pData);
+ //printf("Completed layered GetGpuInfo\n");
+ return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateDevice(XGL_PHYSICAL_GPU gpu, const XGL_DEVICE_CREATE_INFO* pCreateInfo, XGL_DEVICE* pDevice)
+{
+ XGL_BASE_LAYER_OBJECT* gpuw = (XGL_BASE_LAYER_OBJECT *) gpu;
+ ll_increment_use_count((XGL_VOID*)gpu);
+ printf("OBJ[%llu] : USING gpu object %p (%lu total uses)\n", object_track_index++, (void*)gpu, ll_get_obj_uses((XGL_VOID*)gpu));
+ //printf("At start of layered CreateDevice\n");
+ pCurObj = gpuw;
+ pthread_once(&tabOnce, initLayerTable);
+ XGL_RESULT result = nextTable.CreateDevice((XGL_PHYSICAL_GPU)gpuw->nextObject, pCreateInfo, pDevice);
+ printf("OBJ[%llu] : CREATE XGL_DEVICE object %p\n", object_track_index++, (void*)*pDevice);
+ ll_insert_obj((XGL_VOID*)*pDevice, "XGL_DEVICE");
+ //printf("Completed layered CreateDevice\n");
+ return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglDestroyDevice(XGL_DEVICE device)
+{
+ XGL_RESULT result = nextTable.DestroyDevice(device);
+ printf("OBJ[%llu] : DESTROY device object %p\n", object_track_index++, (void*)device);
+ ll_remove_obj((XGL_VOID*)device);
+ return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglGetExtensionSupport(XGL_PHYSICAL_GPU gpu, const XGL_CHAR* pExtName)
+{
+ XGL_BASE_LAYER_OBJECT* gpuw = (XGL_BASE_LAYER_OBJECT *) gpu;
+ ll_increment_use_count((XGL_VOID*)gpu);
+ printf("OBJ[%llu] : USING gpu object %p (%lu total uses)\n", object_track_index++, (void*)gpu, ll_get_obj_uses((XGL_VOID*)gpu));
+ //printf("At start of layered GetExtensionSupport\n");
+ pCurObj = gpuw;
+ pthread_once(&tabOnce, initLayerTable);
+ XGL_RESULT result = nextTable.GetExtensionSupport((XGL_PHYSICAL_GPU)gpuw->nextObject, pExtName);
+ //printf("Completed layered GetExtensionSupport\n");
+ return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglEnumerateLayers(XGL_PHYSICAL_GPU gpu, XGL_SIZE maxLayerCount, XGL_SIZE maxStringSize, XGL_CHAR* const* pOutLayers, XGL_SIZE * pOutLayerCount)
+{
+ XGL_BASE_LAYER_OBJECT* gpuw = (XGL_BASE_LAYER_OBJECT *) gpu;
+ ll_increment_use_count((XGL_VOID*)gpu);
+ printf("OBJ[%llu] : USING gpu object %p (%lu total uses)\n", object_track_index++, (void*)gpu, ll_get_obj_uses((XGL_VOID*)gpu));
+ //printf("At start of layered EnumerateLayers\n");
+ pCurObj = gpuw;
+ pthread_once(&tabOnce, initLayerTable);
+ XGL_RESULT result = nextTable.EnumerateLayers((XGL_PHYSICAL_GPU)gpuw->nextObject, maxLayerCount, maxStringSize, pOutLayers, pOutLayerCount);
+ //printf("Completed layered EnumerateLayers\n");
+ return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglGetDeviceQueue(XGL_DEVICE device, XGL_QUEUE_TYPE queueType, XGL_UINT queueIndex, XGL_QUEUE* pQueue)
+{
+ ll_increment_use_count((XGL_VOID*)device);
+ printf("OBJ[%llu] : USING device object %p (%lu total uses)\n", object_track_index++, (void*)device, ll_get_obj_uses((XGL_VOID*)device));
+ XGL_RESULT result = nextTable.GetDeviceQueue(device, queueType, queueIndex, pQueue);
+ return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglQueueSubmit(XGL_QUEUE queue, XGL_UINT cmdBufferCount, const XGL_CMD_BUFFER* pCmdBuffers, XGL_UINT memRefCount, const XGL_MEMORY_REF* pMemRefs, XGL_FENCE fence)
+{
+ ll_increment_use_count((XGL_VOID*)queue);
+ printf("OBJ[%llu] : USING queue object %p (%lu total uses)\n", object_track_index++, (void*)queue, ll_get_obj_uses((XGL_VOID*)queue));
+ XGL_RESULT result = nextTable.QueueSubmit(queue, cmdBufferCount, pCmdBuffers, memRefCount, pMemRefs, fence);
+ return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglQueueSetGlobalMemReferences(XGL_QUEUE queue, XGL_UINT memRefCount, const XGL_MEMORY_REF* pMemRefs)
+{
+ ll_increment_use_count((XGL_VOID*)queue);
+ printf("OBJ[%llu] : USING queue object %p (%lu total uses)\n", object_track_index++, (void*)queue, ll_get_obj_uses((XGL_VOID*)queue));
+ XGL_RESULT result = nextTable.QueueSetGlobalMemReferences(queue, memRefCount, pMemRefs);
+ return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglQueueWaitIdle(XGL_QUEUE queue)
+{
+ ll_increment_use_count((XGL_VOID*)queue);
+ printf("OBJ[%llu] : USING queue object %p (%lu total uses)\n", object_track_index++, (void*)queue, ll_get_obj_uses((XGL_VOID*)queue));
+ XGL_RESULT result = nextTable.QueueWaitIdle(queue);
+ return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglDeviceWaitIdle(XGL_DEVICE device)
+{
+ ll_increment_use_count((XGL_VOID*)device);
+ printf("OBJ[%llu] : USING device object %p (%lu total uses)\n", object_track_index++, (void*)device, ll_get_obj_uses((XGL_VOID*)device));
+ XGL_RESULT result = nextTable.DeviceWaitIdle(device);
+ return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglGetMemoryHeapCount(XGL_DEVICE device, XGL_UINT* pCount)
+{
+ ll_increment_use_count((XGL_VOID*)device);
+ printf("OBJ[%llu] : USING device object %p (%lu total uses)\n", object_track_index++, (void*)device, ll_get_obj_uses((XGL_VOID*)device));
+ XGL_RESULT result = nextTable.GetMemoryHeapCount(device, pCount);
+ return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglGetMemoryHeapInfo(XGL_DEVICE device, XGL_UINT heapId, XGL_MEMORY_HEAP_INFO_TYPE infoType, XGL_SIZE* pDataSize, XGL_VOID* pData)
+{
+ ll_increment_use_count((XGL_VOID*)device);
+ printf("OBJ[%llu] : USING device object %p (%lu total uses)\n", object_track_index++, (void*)device, ll_get_obj_uses((XGL_VOID*)device));
+ XGL_RESULT result = nextTable.GetMemoryHeapInfo(device, heapId, infoType, pDataSize, pData);
+ return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglAllocMemory(XGL_DEVICE device, const XGL_MEMORY_ALLOC_INFO* pAllocInfo, XGL_GPU_MEMORY* pMem)
+{
+ ll_increment_use_count((XGL_VOID*)device);
+ printf("OBJ[%llu] : USING device object %p (%lu total uses)\n", object_track_index++, (void*)device, ll_get_obj_uses((XGL_VOID*)device));
+ XGL_RESULT result = nextTable.AllocMemory(device, pAllocInfo, pMem);
+ return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglFreeMemory(XGL_GPU_MEMORY mem)
+{
+ ll_increment_use_count((XGL_VOID*)mem);
+ printf("OBJ[%llu] : USING mem object %p (%lu total uses)\n", object_track_index++, (void*)mem, ll_get_obj_uses((XGL_VOID*)mem));
+ XGL_RESULT result = nextTable.FreeMemory(mem);
+ return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglSetMemoryPriority(XGL_GPU_MEMORY mem, XGL_MEMORY_PRIORITY priority)
+{
+ ll_increment_use_count((XGL_VOID*)mem);
+ printf("OBJ[%llu] : USING mem object %p (%lu total uses)\n", object_track_index++, (void*)mem, ll_get_obj_uses((XGL_VOID*)mem));
+ XGL_RESULT result = nextTable.SetMemoryPriority(mem, priority);
+ return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglMapMemory(XGL_GPU_MEMORY mem, XGL_FLAGS flags, XGL_VOID** ppData)
+{
+ ll_increment_use_count((XGL_VOID*)mem);
+ printf("OBJ[%llu] : USING mem object %p (%lu total uses)\n", object_track_index++, (void*)mem, ll_get_obj_uses((XGL_VOID*)mem));
+ XGL_RESULT result = nextTable.MapMemory(mem, flags, ppData);
+ return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglUnmapMemory(XGL_GPU_MEMORY mem)
+{
+ ll_increment_use_count((XGL_VOID*)mem);
+ printf("OBJ[%llu] : USING mem object %p (%lu total uses)\n", object_track_index++, (void*)mem, ll_get_obj_uses((XGL_VOID*)mem));
+ XGL_RESULT result = nextTable.UnmapMemory(mem);
+ return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglPinSystemMemory(XGL_DEVICE device, const XGL_VOID* pSysMem, XGL_SIZE memSize, XGL_GPU_MEMORY* pMem)
+{
+ ll_increment_use_count((XGL_VOID*)device);
+ printf("OBJ[%llu] : USING device object %p (%lu total uses)\n", object_track_index++, (void*)device, ll_get_obj_uses((XGL_VOID*)device));
+ XGL_RESULT result = nextTable.PinSystemMemory(device, pSysMem, memSize, pMem);
+ return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglRemapVirtualMemoryPages(XGL_DEVICE device, XGL_UINT rangeCount, const XGL_VIRTUAL_MEMORY_REMAP_RANGE* pRanges, XGL_UINT preWaitSemaphoreCount, const XGL_QUEUE_SEMAPHORE* pPreWaitSemaphores, XGL_UINT postSignalSemaphoreCount, const XGL_QUEUE_SEMAPHORE* pPostSignalSemaphores)
+{
+ ll_increment_use_count((XGL_VOID*)device);
+ printf("OBJ[%llu] : USING device object %p (%lu total uses)\n", object_track_index++, (void*)device, ll_get_obj_uses((XGL_VOID*)device));
+ XGL_RESULT result = nextTable.RemapVirtualMemoryPages(device, rangeCount, pRanges, preWaitSemaphoreCount, pPreWaitSemaphores, postSignalSemaphoreCount, pPostSignalSemaphores);
+ return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglGetMultiGpuCompatibility(XGL_PHYSICAL_GPU gpu0, XGL_PHYSICAL_GPU gpu1, XGL_GPU_COMPATIBILITY_INFO* pInfo)
+{
+ XGL_BASE_LAYER_OBJECT* gpuw = (XGL_BASE_LAYER_OBJECT *) gpu0;
+ ll_increment_use_count((XGL_VOID*)gpu0);
+ printf("OBJ[%llu] : USING gpu0 object %p (%lu total uses)\n", object_track_index++, (void*)gpu0, ll_get_obj_uses((XGL_VOID*)gpu0));
+ //printf("At start of layered GetMultiGpuCompatibility\n");
+ pCurObj = gpuw;
+ pthread_once(&tabOnce, initLayerTable);
+ XGL_RESULT result = nextTable.GetMultiGpuCompatibility((XGL_PHYSICAL_GPU)gpuw->nextObject, gpu1, pInfo);
+ //printf("Completed layered GetMultiGpuCompatibility\n");
+ return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglOpenSharedMemory(XGL_DEVICE device, const XGL_MEMORY_OPEN_INFO* pOpenInfo, XGL_GPU_MEMORY* pMem)
+{
+ ll_increment_use_count((XGL_VOID*)device);
+ printf("OBJ[%llu] : USING device object %p (%lu total uses)\n", object_track_index++, (void*)device, ll_get_obj_uses((XGL_VOID*)device));
+ XGL_RESULT result = nextTable.OpenSharedMemory(device, pOpenInfo, pMem);
+ return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglOpenSharedQueueSemaphore(XGL_DEVICE device, const XGL_QUEUE_SEMAPHORE_OPEN_INFO* pOpenInfo, XGL_QUEUE_SEMAPHORE* pSemaphore)
+{
+ ll_increment_use_count((XGL_VOID*)device);
+ printf("OBJ[%llu] : USING device object %p (%lu total uses)\n", object_track_index++, (void*)device, ll_get_obj_uses((XGL_VOID*)device));
+ XGL_RESULT result = nextTable.OpenSharedQueueSemaphore(device, pOpenInfo, pSemaphore);
+ return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglOpenPeerMemory(XGL_DEVICE device, const XGL_PEER_MEMORY_OPEN_INFO* pOpenInfo, XGL_GPU_MEMORY* pMem)
+{
+ ll_increment_use_count((XGL_VOID*)device);
+ printf("OBJ[%llu] : USING device object %p (%lu total uses)\n", object_track_index++, (void*)device, ll_get_obj_uses((XGL_VOID*)device));
+ XGL_RESULT result = nextTable.OpenPeerMemory(device, pOpenInfo, pMem);
+ return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglOpenPeerImage(XGL_DEVICE device, const XGL_PEER_IMAGE_OPEN_INFO* pOpenInfo, XGL_IMAGE* pImage, XGL_GPU_MEMORY* pMem)
+{
+ ll_increment_use_count((XGL_VOID*)device);
+ printf("OBJ[%llu] : USING device object %p (%lu total uses)\n", object_track_index++, (void*)device, ll_get_obj_uses((XGL_VOID*)device));
+ XGL_RESULT result = nextTable.OpenPeerImage(device, pOpenInfo, pImage, pMem);
+ return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglDestroyObject(XGL_OBJECT object)
+{
+ XGL_RESULT result = nextTable.DestroyObject(object);
+ printf("OBJ[%llu] : DESTROY object object %p\n", object_track_index++, (void*)object);
+ ll_remove_obj((XGL_VOID*)object);
+ return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglGetObjectInfo(XGL_BASE_OBJECT object, XGL_OBJECT_INFO_TYPE infoType, XGL_SIZE* pDataSize, XGL_VOID* pData)
+{
+ ll_increment_use_count((XGL_VOID*)object);
+ printf("OBJ[%llu] : USING object object %p (%lu total uses)\n", object_track_index++, (void*)object, ll_get_obj_uses((XGL_VOID*)object));
+ XGL_RESULT result = nextTable.GetObjectInfo(object, infoType, pDataSize, pData);
+ return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglBindObjectMemory(XGL_OBJECT object, XGL_GPU_MEMORY mem, XGL_GPU_SIZE offset)
+{
+ ll_increment_use_count((XGL_VOID*)object);
+ printf("OBJ[%llu] : USING object object %p (%lu total uses)\n", object_track_index++, (void*)object, ll_get_obj_uses((XGL_VOID*)object));
+ XGL_RESULT result = nextTable.BindObjectMemory(object, mem, offset);
+ return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateFence(XGL_DEVICE device, const XGL_FENCE_CREATE_INFO* pCreateInfo, XGL_FENCE* pFence)
+{
+ ll_increment_use_count((XGL_VOID*)device);
+ printf("OBJ[%llu] : USING device object %p (%lu total uses)\n", object_track_index++, (void*)device, ll_get_obj_uses((XGL_VOID*)device));
+ XGL_RESULT result = nextTable.CreateFence(device, pCreateInfo, pFence);
+ printf("OBJ[%llu] : CREATE XGL_FENCE object %p\n", object_track_index++, (void*)*pFence);
+ ll_insert_obj((XGL_VOID*)*pFence, "XGL_FENCE");
+ return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglGetFenceStatus(XGL_FENCE fence)
+{
+ ll_increment_use_count((XGL_VOID*)fence);
+ printf("OBJ[%llu] : USING fence object %p (%lu total uses)\n", object_track_index++, (void*)fence, ll_get_obj_uses((XGL_VOID*)fence));
+ XGL_RESULT result = nextTable.GetFenceStatus(fence);
+ return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglWaitForFences(XGL_DEVICE device, XGL_UINT fenceCount, const XGL_FENCE* pFences, XGL_BOOL waitAll, XGL_UINT64 timeout)
+{
+ ll_increment_use_count((XGL_VOID*)device);
+ printf("OBJ[%llu] : USING device object %p (%lu total uses)\n", object_track_index++, (void*)device, ll_get_obj_uses((XGL_VOID*)device));
+ XGL_RESULT result = nextTable.WaitForFences(device, fenceCount, pFences, waitAll, timeout);
+ return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateQueueSemaphore(XGL_DEVICE device, const XGL_QUEUE_SEMAPHORE_CREATE_INFO* pCreateInfo, XGL_QUEUE_SEMAPHORE* pSemaphore)
+{
+ ll_increment_use_count((XGL_VOID*)device);
+ printf("OBJ[%llu] : USING device object %p (%lu total uses)\n", object_track_index++, (void*)device, ll_get_obj_uses((XGL_VOID*)device));
+ XGL_RESULT result = nextTable.CreateQueueSemaphore(device, pCreateInfo, pSemaphore);
+ printf("OBJ[%llu] : CREATE XGL_QUEUE_SEMAPHORE object %p\n", object_track_index++, (void*)*pSemaphore);
+ ll_insert_obj((XGL_VOID*)*pSemaphore, "XGL_QUEUE_SEMAPHORE");
+ return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglSignalQueueSemaphore(XGL_QUEUE queue, XGL_QUEUE_SEMAPHORE semaphore)
+{
+ ll_increment_use_count((XGL_VOID*)queue);
+ printf("OBJ[%llu] : USING queue object %p (%lu total uses)\n", object_track_index++, (void*)queue, ll_get_obj_uses((XGL_VOID*)queue));
+ XGL_RESULT result = nextTable.SignalQueueSemaphore(queue, semaphore);
+ return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglWaitQueueSemaphore(XGL_QUEUE queue, XGL_QUEUE_SEMAPHORE semaphore)
+{
+ ll_increment_use_count((XGL_VOID*)queue);
+ printf("OBJ[%llu] : USING queue object %p (%lu total uses)\n", object_track_index++, (void*)queue, ll_get_obj_uses((XGL_VOID*)queue));
+ XGL_RESULT result = nextTable.WaitQueueSemaphore(queue, semaphore);
+ return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateEvent(XGL_DEVICE device, const XGL_EVENT_CREATE_INFO* pCreateInfo, XGL_EVENT* pEvent)
+{
+ ll_increment_use_count((XGL_VOID*)device);
+ printf("OBJ[%llu] : USING device object %p (%lu total uses)\n", object_track_index++, (void*)device, ll_get_obj_uses((XGL_VOID*)device));
+ XGL_RESULT result = nextTable.CreateEvent(device, pCreateInfo, pEvent);
+ printf("OBJ[%llu] : CREATE XGL_EVENT object %p\n", object_track_index++, (void*)*pEvent);
+ ll_insert_obj((XGL_VOID*)*pEvent, "XGL_EVENT");
+ return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglGetEventStatus(XGL_EVENT event)
+{
+ ll_increment_use_count((XGL_VOID*)event);
+ printf("OBJ[%llu] : USING event object %p (%lu total uses)\n", object_track_index++, (void*)event, ll_get_obj_uses((XGL_VOID*)event));
+ XGL_RESULT result = nextTable.GetEventStatus(event);
+ return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglSetEvent(XGL_EVENT event)
+{
+ ll_increment_use_count((XGL_VOID*)event);
+ printf("OBJ[%llu] : USING event object %p (%lu total uses)\n", object_track_index++, (void*)event, ll_get_obj_uses((XGL_VOID*)event));
+ XGL_RESULT result = nextTable.SetEvent(event);
+ return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglResetEvent(XGL_EVENT event)
+{
+ ll_increment_use_count((XGL_VOID*)event);
+ printf("OBJ[%llu] : USING event object %p (%lu total uses)\n", object_track_index++, (void*)event, ll_get_obj_uses((XGL_VOID*)event));
+ XGL_RESULT result = nextTable.ResetEvent(event);
+ return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateQueryPool(XGL_DEVICE device, const XGL_QUERY_POOL_CREATE_INFO* pCreateInfo, XGL_QUERY_POOL* pQueryPool)
+{
+ ll_increment_use_count((XGL_VOID*)device);
+ printf("OBJ[%llu] : USING device object %p (%lu total uses)\n", object_track_index++, (void*)device, ll_get_obj_uses((XGL_VOID*)device));
+ XGL_RESULT result = nextTable.CreateQueryPool(device, pCreateInfo, pQueryPool);
+ printf("OBJ[%llu] : CREATE XGL_QUERY_POOL object %p\n", object_track_index++, (void*)*pQueryPool);
+ ll_insert_obj((XGL_VOID*)*pQueryPool, "XGL_QUERY_POOL");
+ return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglGetQueryPoolResults(XGL_QUERY_POOL queryPool, XGL_UINT startQuery, XGL_UINT queryCount, XGL_SIZE* pDataSize, XGL_VOID* pData)
+{
+ ll_increment_use_count((XGL_VOID*)queryPool);
+ printf("OBJ[%llu] : USING queryPool object %p (%lu total uses)\n", object_track_index++, (void*)queryPool, ll_get_obj_uses((XGL_VOID*)queryPool));
+ XGL_RESULT result = nextTable.GetQueryPoolResults(queryPool, startQuery, queryCount, pDataSize, pData);
+ return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglGetFormatInfo(XGL_DEVICE device, XGL_FORMAT format, XGL_FORMAT_INFO_TYPE infoType, XGL_SIZE* pDataSize, XGL_VOID* pData)
+{
+ ll_increment_use_count((XGL_VOID*)device);
+ printf("OBJ[%llu] : USING device object %p (%lu total uses)\n", object_track_index++, (void*)device, ll_get_obj_uses((XGL_VOID*)device));
+ XGL_RESULT result = nextTable.GetFormatInfo(device, format, infoType, pDataSize, pData);
+ return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateImage(XGL_DEVICE device, const XGL_IMAGE_CREATE_INFO* pCreateInfo, XGL_IMAGE* pImage)
+{
+ ll_increment_use_count((XGL_VOID*)device);
+ printf("OBJ[%llu] : USING device object %p (%lu total uses)\n", object_track_index++, (void*)device, ll_get_obj_uses((XGL_VOID*)device));
+ XGL_RESULT result = nextTable.CreateImage(device, pCreateInfo, pImage);
+ printf("OBJ[%llu] : CREATE XGL_IMAGE object %p\n", object_track_index++, (void*)*pImage);
+ ll_insert_obj((XGL_VOID*)*pImage, "XGL_IMAGE");
+ return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglGetImageSubresourceInfo(XGL_IMAGE image, const XGL_IMAGE_SUBRESOURCE* pSubresource, XGL_SUBRESOURCE_INFO_TYPE infoType, XGL_SIZE* pDataSize, XGL_VOID* pData)
+{
+ ll_increment_use_count((XGL_VOID*)image);
+ printf("OBJ[%llu] : USING image object %p (%lu total uses)\n", object_track_index++, (void*)image, ll_get_obj_uses((XGL_VOID*)image));
+ XGL_RESULT result = nextTable.GetImageSubresourceInfo(image, pSubresource, infoType, pDataSize, pData);
+ return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateImageView(XGL_DEVICE device, const XGL_IMAGE_VIEW_CREATE_INFO* pCreateInfo, XGL_IMAGE_VIEW* pView)
+{
+ ll_increment_use_count((XGL_VOID*)device);
+ printf("OBJ[%llu] : USING device object %p (%lu total uses)\n", object_track_index++, (void*)device, ll_get_obj_uses((XGL_VOID*)device));
+ XGL_RESULT result = nextTable.CreateImageView(device, pCreateInfo, pView);
+ printf("OBJ[%llu] : CREATE XGL_IMAGE_VIEW object %p\n", object_track_index++, (void*)*pView);
+ ll_insert_obj((XGL_VOID*)*pView, "XGL_IMAGE_VIEW");
+ return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateColorAttachmentView(XGL_DEVICE device, const XGL_COLOR_ATTACHMENT_VIEW_CREATE_INFO* pCreateInfo, XGL_COLOR_ATTACHMENT_VIEW* pView)
+{
+ ll_increment_use_count((XGL_VOID*)device);
+ printf("OBJ[%llu] : USING device object %p (%lu total uses)\n", object_track_index++, (void*)device, ll_get_obj_uses((XGL_VOID*)device));
+ XGL_RESULT result = nextTable.CreateColorAttachmentView(device, pCreateInfo, pView);
+ printf("OBJ[%llu] : CREATE XGL_COLOR_ATTACHMENT_VIEW object %p\n", object_track_index++, (void*)*pView);
+ ll_insert_obj((XGL_VOID*)*pView, "XGL_COLOR_ATTACHMENT_VIEW");
+ return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateDepthStencilView(XGL_DEVICE device, const XGL_DEPTH_STENCIL_VIEW_CREATE_INFO* pCreateInfo, XGL_DEPTH_STENCIL_VIEW* pView)
+{
+ ll_increment_use_count((XGL_VOID*)device);
+ printf("OBJ[%llu] : USING device object %p (%lu total uses)\n", object_track_index++, (void*)device, ll_get_obj_uses((XGL_VOID*)device));
+ XGL_RESULT result = nextTable.CreateDepthStencilView(device, pCreateInfo, pView);
+ printf("OBJ[%llu] : CREATE XGL_DEPTH_STENCIL_VIEW object %p\n", object_track_index++, (void*)*pView);
+ ll_insert_obj((XGL_VOID*)*pView, "XGL_DEPTH_STENCIL_VIEW");
+ return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateShader(XGL_DEVICE device, const XGL_SHADER_CREATE_INFO* pCreateInfo, XGL_SHADER* pShader)
+{
+ ll_increment_use_count((XGL_VOID*)device);
+ printf("OBJ[%llu] : USING device object %p (%lu total uses)\n", object_track_index++, (void*)device, ll_get_obj_uses((XGL_VOID*)device));
+ XGL_RESULT result = nextTable.CreateShader(device, pCreateInfo, pShader);
+ printf("OBJ[%llu] : CREATE XGL_SHADER object %p\n", object_track_index++, (void*)*pShader);
+ ll_insert_obj((XGL_VOID*)*pShader, "XGL_SHADER");
+ return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateGraphicsPipeline(XGL_DEVICE device, const XGL_GRAPHICS_PIPELINE_CREATE_INFO* pCreateInfo, XGL_PIPELINE* pPipeline)
+{
+ ll_increment_use_count((XGL_VOID*)device);
+ printf("OBJ[%llu] : USING device object %p (%lu total uses)\n", object_track_index++, (void*)device, ll_get_obj_uses((XGL_VOID*)device));
+ XGL_RESULT result = nextTable.CreateGraphicsPipeline(device, pCreateInfo, pPipeline);
+ printf("OBJ[%llu] : CREATE XGL_PIPELINE object %p\n", object_track_index++, (void*)*pPipeline);
+ ll_insert_obj((XGL_VOID*)*pPipeline, "XGL_PIPELINE");
+ return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateComputePipeline(XGL_DEVICE device, const XGL_COMPUTE_PIPELINE_CREATE_INFO* pCreateInfo, XGL_PIPELINE* pPipeline)
+{
+ ll_increment_use_count((XGL_VOID*)device);
+ printf("OBJ[%llu] : USING device object %p (%lu total uses)\n", object_track_index++, (void*)device, ll_get_obj_uses((XGL_VOID*)device));
+ XGL_RESULT result = nextTable.CreateComputePipeline(device, pCreateInfo, pPipeline);
+ printf("OBJ[%llu] : CREATE XGL_PIPELINE object %p\n", object_track_index++, (void*)*pPipeline);
+ ll_insert_obj((XGL_VOID*)*pPipeline, "XGL_PIPELINE");
+ return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglStorePipeline(XGL_PIPELINE pipeline, XGL_SIZE* pDataSize, XGL_VOID* pData)
+{
+ ll_increment_use_count((XGL_VOID*)pipeline);
+ printf("OBJ[%llu] : USING pipeline object %p (%lu total uses)\n", object_track_index++, (void*)pipeline, ll_get_obj_uses((XGL_VOID*)pipeline));
+ XGL_RESULT result = nextTable.StorePipeline(pipeline, pDataSize, pData);
+ return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglLoadPipeline(XGL_DEVICE device, XGL_SIZE dataSize, const XGL_VOID* pData, XGL_PIPELINE* pPipeline)
+{
+ ll_increment_use_count((XGL_VOID*)device);
+ printf("OBJ[%llu] : USING device object %p (%lu total uses)\n", object_track_index++, (void*)device, ll_get_obj_uses((XGL_VOID*)device));
+ XGL_RESULT result = nextTable.LoadPipeline(device, dataSize, pData, pPipeline);
+ return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreatePipelineDelta(XGL_DEVICE device, XGL_PIPELINE p1, XGL_PIPELINE p2, XGL_PIPELINE_DELTA* delta)
+{
+ ll_increment_use_count((XGL_VOID*)device);
+ printf("OBJ[%llu] : USING device object %p (%lu total uses)\n", object_track_index++, (void*)device, ll_get_obj_uses((XGL_VOID*)device));
+ XGL_RESULT result = nextTable.CreatePipelineDelta(device, p1, p2, delta);
+ printf("OBJ[%llu] : CREATE XGL_PIPELINE_DELTA object %p\n", object_track_index++, (void*)*delta);
+ ll_insert_obj((XGL_VOID*)*delta, "XGL_PIPELINE_DELTA");
+ return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateSampler(XGL_DEVICE device, const XGL_SAMPLER_CREATE_INFO* pCreateInfo, XGL_SAMPLER* pSampler)
+{
+ ll_increment_use_count((XGL_VOID*)device);
+ printf("OBJ[%llu] : USING device object %p (%lu total uses)\n", object_track_index++, (void*)device, ll_get_obj_uses((XGL_VOID*)device));
+ XGL_RESULT result = nextTable.CreateSampler(device, pCreateInfo, pSampler);
+ printf("OBJ[%llu] : CREATE XGL_SAMPLER object %p\n", object_track_index++, (void*)*pSampler);
+ ll_insert_obj((XGL_VOID*)*pSampler, "XGL_SAMPLER");
+ return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateDescriptorSet(XGL_DEVICE device, const XGL_DESCRIPTOR_SET_CREATE_INFO* pCreateInfo, XGL_DESCRIPTOR_SET* pDescriptorSet)
+{
+ ll_increment_use_count((XGL_VOID*)device);
+ printf("OBJ[%llu] : USING device object %p (%lu total uses)\n", object_track_index++, (void*)device, ll_get_obj_uses((XGL_VOID*)device));
+ XGL_RESULT result = nextTable.CreateDescriptorSet(device, pCreateInfo, pDescriptorSet);
+ printf("OBJ[%llu] : CREATE XGL_DESCRIPTOR_SET object %p\n", object_track_index++, (void*)*pDescriptorSet);
+ ll_insert_obj((XGL_VOID*)*pDescriptorSet, "XGL_DESCRIPTOR_SET");
+ return result;
+}
+
+XGL_LAYER_EXPORT XGL_VOID XGLAPI xglBeginDescriptorSetUpdate(XGL_DESCRIPTOR_SET descriptorSet)
+{
+ ll_increment_use_count((XGL_VOID*)descriptorSet);
+ printf("OBJ[%llu] : USING descriptorSet object %p (%lu total uses)\n", object_track_index++, (void*)descriptorSet, ll_get_obj_uses((XGL_VOID*)descriptorSet));
+ nextTable.BeginDescriptorSetUpdate(descriptorSet);
+}
+
+XGL_LAYER_EXPORT XGL_VOID XGLAPI xglEndDescriptorSetUpdate(XGL_DESCRIPTOR_SET descriptorSet)
+{
+ ll_increment_use_count((XGL_VOID*)descriptorSet);
+ printf("OBJ[%llu] : USING descriptorSet object %p (%lu total uses)\n", object_track_index++, (void*)descriptorSet, ll_get_obj_uses((XGL_VOID*)descriptorSet));
+ nextTable.EndDescriptorSetUpdate(descriptorSet);
+}
+
+XGL_LAYER_EXPORT XGL_VOID XGLAPI xglAttachSamplerDescriptors(XGL_DESCRIPTOR_SET descriptorSet, XGL_UINT startSlot, XGL_UINT slotCount, const XGL_SAMPLER* pSamplers)
+{
+ ll_increment_use_count((XGL_VOID*)descriptorSet);
+ printf("OBJ[%llu] : USING descriptorSet object %p (%lu total uses)\n", object_track_index++, (void*)descriptorSet, ll_get_obj_uses((XGL_VOID*)descriptorSet));
+ nextTable.AttachSamplerDescriptors(descriptorSet, startSlot, slotCount, pSamplers);
+}
+
+XGL_LAYER_EXPORT XGL_VOID XGLAPI xglAttachImageViewDescriptors(XGL_DESCRIPTOR_SET descriptorSet, XGL_UINT startSlot, XGL_UINT slotCount, const XGL_IMAGE_VIEW_ATTACH_INFO* pImageViews)
+{
+ ll_increment_use_count((XGL_VOID*)descriptorSet);
+ printf("OBJ[%llu] : USING descriptorSet object %p (%lu total uses)\n", object_track_index++, (void*)descriptorSet, ll_get_obj_uses((XGL_VOID*)descriptorSet));
+ nextTable.AttachImageViewDescriptors(descriptorSet, startSlot, slotCount, pImageViews);
+}
+
+XGL_LAYER_EXPORT XGL_VOID XGLAPI xglAttachMemoryViewDescriptors(XGL_DESCRIPTOR_SET descriptorSet, XGL_UINT startSlot, XGL_UINT slotCount, const XGL_MEMORY_VIEW_ATTACH_INFO* pMemViews)
+{
+ ll_increment_use_count((XGL_VOID*)descriptorSet);
+ printf("OBJ[%llu] : USING descriptorSet object %p (%lu total uses)\n", object_track_index++, (void*)descriptorSet, ll_get_obj_uses((XGL_VOID*)descriptorSet));
+ nextTable.AttachMemoryViewDescriptors(descriptorSet, startSlot, slotCount, pMemViews);
+}
+
+XGL_LAYER_EXPORT XGL_VOID XGLAPI xglAttachNestedDescriptors(XGL_DESCRIPTOR_SET descriptorSet, XGL_UINT startSlot, XGL_UINT slotCount, const XGL_DESCRIPTOR_SET_ATTACH_INFO* pNestedDescriptorSets)
+{
+ ll_increment_use_count((XGL_VOID*)descriptorSet);
+ printf("OBJ[%llu] : USING descriptorSet object %p (%lu total uses)\n", object_track_index++, (void*)descriptorSet, ll_get_obj_uses((XGL_VOID*)descriptorSet));
+ nextTable.AttachNestedDescriptors(descriptorSet, startSlot, slotCount, pNestedDescriptorSets);
+}
+
+XGL_LAYER_EXPORT XGL_VOID XGLAPI xglClearDescriptorSetSlots(XGL_DESCRIPTOR_SET descriptorSet, XGL_UINT startSlot, XGL_UINT slotCount)
+{
+ ll_increment_use_count((XGL_VOID*)descriptorSet);
+ printf("OBJ[%llu] : USING descriptorSet object %p (%lu total uses)\n", object_track_index++, (void*)descriptorSet, ll_get_obj_uses((XGL_VOID*)descriptorSet));
+ nextTable.ClearDescriptorSetSlots(descriptorSet, startSlot, slotCount);
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateViewportState(XGL_DEVICE device, const XGL_VIEWPORT_STATE_CREATE_INFO* pCreateInfo, XGL_VIEWPORT_STATE_OBJECT* pState)
+{
+ ll_increment_use_count((XGL_VOID*)device);
+ printf("OBJ[%llu] : USING device object %p (%lu total uses)\n", object_track_index++, (void*)device, ll_get_obj_uses((XGL_VOID*)device));
+ XGL_RESULT result = nextTable.CreateViewportState(device, pCreateInfo, pState);
+ printf("OBJ[%llu] : CREATE XGL_VIEWPORT_STATE_OBJECT object %p\n", object_track_index++, (void*)*pState);
+ ll_insert_obj((XGL_VOID*)*pState, "XGL_VIEWPORT_STATE_OBJECT");
+ return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateRasterState(XGL_DEVICE device, const XGL_RASTER_STATE_CREATE_INFO* pCreateInfo, XGL_RASTER_STATE_OBJECT* pState)
+{
+ ll_increment_use_count((XGL_VOID*)device);
+ printf("OBJ[%llu] : USING device object %p (%lu total uses)\n", object_track_index++, (void*)device, ll_get_obj_uses((XGL_VOID*)device));
+ XGL_RESULT result = nextTable.CreateRasterState(device, pCreateInfo, pState);
+ printf("OBJ[%llu] : CREATE XGL_RASTER_STATE_OBJECT object %p\n", object_track_index++, (void*)*pState);
+ ll_insert_obj((XGL_VOID*)*pState, "XGL_RASTER_STATE_OBJECT");
+ return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateMsaaState(XGL_DEVICE device, const XGL_MSAA_STATE_CREATE_INFO* pCreateInfo, XGL_MSAA_STATE_OBJECT* pState)
+{
+ ll_increment_use_count((XGL_VOID*)device);
+ printf("OBJ[%llu] : USING device object %p (%lu total uses)\n", object_track_index++, (void*)device, ll_get_obj_uses((XGL_VOID*)device));
+ XGL_RESULT result = nextTable.CreateMsaaState(device, pCreateInfo, pState);
+ printf("OBJ[%llu] : CREATE XGL_MSAA_STATE_OBJECT object %p\n", object_track_index++, (void*)*pState);
+ ll_insert_obj((XGL_VOID*)*pState, "XGL_MSAA_STATE_OBJECT");
+ return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateColorBlendState(XGL_DEVICE device, const XGL_COLOR_BLEND_STATE_CREATE_INFO* pCreateInfo, XGL_COLOR_BLEND_STATE_OBJECT* pState)
+{
+ ll_increment_use_count((XGL_VOID*)device);
+ printf("OBJ[%llu] : USING device object %p (%lu total uses)\n", object_track_index++, (void*)device, ll_get_obj_uses((XGL_VOID*)device));
+ XGL_RESULT result = nextTable.CreateColorBlendState(device, pCreateInfo, pState);
+ printf("OBJ[%llu] : CREATE XGL_COLOR_BLEND_STATE_OBJECT object %p\n", object_track_index++, (void*)*pState);
+ ll_insert_obj((XGL_VOID*)*pState, "XGL_COLOR_BLEND_STATE_OBJECT");
+ return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateDepthStencilState(XGL_DEVICE device, const XGL_DEPTH_STENCIL_STATE_CREATE_INFO* pCreateInfo, XGL_DEPTH_STENCIL_STATE_OBJECT* pState)
+{
+ ll_increment_use_count((XGL_VOID*)device);
+ printf("OBJ[%llu] : USING device object %p (%lu total uses)\n", object_track_index++, (void*)device, ll_get_obj_uses((XGL_VOID*)device));
+ XGL_RESULT result = nextTable.CreateDepthStencilState(device, pCreateInfo, pState);
+ printf("OBJ[%llu] : CREATE XGL_DEPTH_STENCIL_STATE_OBJECT object %p\n", object_track_index++, (void*)*pState);
+ ll_insert_obj((XGL_VOID*)*pState, "XGL_DEPTH_STENCIL_STATE_OBJECT");
+ return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateCommandBuffer(XGL_DEVICE device, const XGL_CMD_BUFFER_CREATE_INFO* pCreateInfo, XGL_CMD_BUFFER* pCmdBuffer)
+{
+ ll_increment_use_count((XGL_VOID*)device);
+ printf("OBJ[%llu] : USING device object %p (%lu total uses)\n", object_track_index++, (void*)device, ll_get_obj_uses((XGL_VOID*)device));
+ XGL_RESULT result = nextTable.CreateCommandBuffer(device, pCreateInfo, pCmdBuffer);
+ printf("OBJ[%llu] : CREATE XGL_CMD_BUFFER object %p\n", object_track_index++, (void*)*pCmdBuffer);
+ ll_insert_obj((XGL_VOID*)*pCmdBuffer, "XGL_CMD_BUFFER");
+ return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglBeginCommandBuffer(XGL_CMD_BUFFER cmdBuffer, XGL_FLAGS flags)
+{
+ ll_increment_use_count((XGL_VOID*)cmdBuffer);
+ printf("OBJ[%llu] : USING cmdBuffer object %p (%lu total uses)\n", object_track_index++, (void*)cmdBuffer, ll_get_obj_uses((XGL_VOID*)cmdBuffer));
+ XGL_RESULT result = nextTable.BeginCommandBuffer(cmdBuffer, flags);
+ return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglEndCommandBuffer(XGL_CMD_BUFFER cmdBuffer)
+{
+ ll_increment_use_count((XGL_VOID*)cmdBuffer);
+ printf("OBJ[%llu] : USING cmdBuffer object %p (%lu total uses)\n", object_track_index++, (void*)cmdBuffer, ll_get_obj_uses((XGL_VOID*)cmdBuffer));
+ XGL_RESULT result = nextTable.EndCommandBuffer(cmdBuffer);
+ return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglResetCommandBuffer(XGL_CMD_BUFFER cmdBuffer)
+{
+ ll_increment_use_count((XGL_VOID*)cmdBuffer);
+ printf("OBJ[%llu] : USING cmdBuffer object %p (%lu total uses)\n", object_track_index++, (void*)cmdBuffer, ll_get_obj_uses((XGL_VOID*)cmdBuffer));
+ XGL_RESULT result = nextTable.ResetCommandBuffer(cmdBuffer);
+ return result;
+}
+
+XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdBindPipeline(XGL_CMD_BUFFER cmdBuffer, XGL_PIPELINE_BIND_POINT pipelineBindPoint, XGL_PIPELINE pipeline)
+{
+ ll_increment_use_count((XGL_VOID*)cmdBuffer);
+ printf("OBJ[%llu] : USING cmdBuffer object %p (%lu total uses)\n", object_track_index++, (void*)cmdBuffer, ll_get_obj_uses((XGL_VOID*)cmdBuffer));
+ nextTable.CmdBindPipeline(cmdBuffer, pipelineBindPoint, pipeline);
+}
+
+XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdBindPipelineDelta(XGL_CMD_BUFFER cmdBuffer, XGL_PIPELINE_BIND_POINT pipelineBindPoint, XGL_PIPELINE_DELTA delta)
+{
+ ll_increment_use_count((XGL_VOID*)cmdBuffer);
+ printf("OBJ[%llu] : USING cmdBuffer object %p (%lu total uses)\n", object_track_index++, (void*)cmdBuffer, ll_get_obj_uses((XGL_VOID*)cmdBuffer));
+ nextTable.CmdBindPipelineDelta(cmdBuffer, pipelineBindPoint, delta);
+}
+
+XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdBindStateObject(XGL_CMD_BUFFER cmdBuffer, XGL_STATE_BIND_POINT stateBindPoint, XGL_STATE_OBJECT state)
+{
+ ll_increment_use_count((XGL_VOID*)cmdBuffer);
+ printf("OBJ[%llu] : USING cmdBuffer object %p (%lu total uses)\n", object_track_index++, (void*)cmdBuffer, ll_get_obj_uses((XGL_VOID*)cmdBuffer));
+ nextTable.CmdBindStateObject(cmdBuffer, stateBindPoint, state);
+}
+
+XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdBindDescriptorSet(XGL_CMD_BUFFER cmdBuffer, XGL_PIPELINE_BIND_POINT pipelineBindPoint, XGL_UINT index, XGL_DESCRIPTOR_SET descriptorSet, XGL_UINT slotOffset)
+{
+ ll_increment_use_count((XGL_VOID*)cmdBuffer);
+ printf("OBJ[%llu] : USING cmdBuffer object %p (%lu total uses)\n", object_track_index++, (void*)cmdBuffer, ll_get_obj_uses((XGL_VOID*)cmdBuffer));
+ nextTable.CmdBindDescriptorSet(cmdBuffer, pipelineBindPoint, index, descriptorSet, slotOffset);
+}
+
+XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdBindDynamicMemoryView(XGL_CMD_BUFFER cmdBuffer, XGL_PIPELINE_BIND_POINT pipelineBindPoint, const XGL_MEMORY_VIEW_ATTACH_INFO* pMemView)
+{
+ ll_increment_use_count((XGL_VOID*)cmdBuffer);
+ printf("OBJ[%llu] : USING cmdBuffer object %p (%lu total uses)\n", object_track_index++, (void*)cmdBuffer, ll_get_obj_uses((XGL_VOID*)cmdBuffer));
+ nextTable.CmdBindDynamicMemoryView(cmdBuffer, pipelineBindPoint, pMemView);
+}
+
+XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdBindIndexData(XGL_CMD_BUFFER cmdBuffer, XGL_GPU_MEMORY mem, XGL_GPU_SIZE offset, XGL_INDEX_TYPE indexType)
+{
+ ll_increment_use_count((XGL_VOID*)cmdBuffer);
+ printf("OBJ[%llu] : USING cmdBuffer object %p (%lu total uses)\n", object_track_index++, (void*)cmdBuffer, ll_get_obj_uses((XGL_VOID*)cmdBuffer));
+ nextTable.CmdBindIndexData(cmdBuffer, mem, offset, indexType);
+}
+
+XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdBindAttachments(XGL_CMD_BUFFER cmdBuffer, XGL_UINT colorAttachmentCount, const XGL_COLOR_ATTACHMENT_BIND_INFO* pColorAttachments, const XGL_DEPTH_STENCIL_BIND_INFO* pDepthStencilAttachment)
+{
+ ll_increment_use_count((XGL_VOID*)cmdBuffer);
+ printf("OBJ[%llu] : USING cmdBuffer object %p (%lu total uses)\n", object_track_index++, (void*)cmdBuffer, ll_get_obj_uses((XGL_VOID*)cmdBuffer));
+ nextTable.CmdBindAttachments(cmdBuffer, colorAttachmentCount, pColorAttachments, pDepthStencilAttachment);
+}
+
+XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdPrepareMemoryRegions(XGL_CMD_BUFFER cmdBuffer, XGL_UINT transitionCount, const XGL_MEMORY_STATE_TRANSITION* pStateTransitions)
+{
+ ll_increment_use_count((XGL_VOID*)cmdBuffer);
+ printf("OBJ[%llu] : USING cmdBuffer object %p (%lu total uses)\n", object_track_index++, (void*)cmdBuffer, ll_get_obj_uses((XGL_VOID*)cmdBuffer));
+ nextTable.CmdPrepareMemoryRegions(cmdBuffer, transitionCount, pStateTransitions);
+}
+
+XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdPrepareImages(XGL_CMD_BUFFER cmdBuffer, XGL_UINT transitionCount, const XGL_IMAGE_STATE_TRANSITION* pStateTransitions)
+{
+ ll_increment_use_count((XGL_VOID*)cmdBuffer);
+ printf("OBJ[%llu] : USING cmdBuffer object %p (%lu total uses)\n", object_track_index++, (void*)cmdBuffer, ll_get_obj_uses((XGL_VOID*)cmdBuffer));
+ nextTable.CmdPrepareImages(cmdBuffer, transitionCount, pStateTransitions);
+}
+
+XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdDraw(XGL_CMD_BUFFER cmdBuffer, XGL_UINT firstVertex, XGL_UINT vertexCount, XGL_UINT firstInstance, XGL_UINT instanceCount)
+{
+ ll_increment_use_count((XGL_VOID*)cmdBuffer);
+ printf("OBJ[%llu] : USING cmdBuffer object %p (%lu total uses)\n", object_track_index++, (void*)cmdBuffer, ll_get_obj_uses((XGL_VOID*)cmdBuffer));
+ nextTable.CmdDraw(cmdBuffer, firstVertex, vertexCount, firstInstance, instanceCount);
+}
+
+XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdDrawIndexed(XGL_CMD_BUFFER cmdBuffer, XGL_UINT firstIndex, XGL_UINT indexCount, XGL_INT vertexOffset, XGL_UINT firstInstance, XGL_UINT instanceCount)
+{
+ ll_increment_use_count((XGL_VOID*)cmdBuffer);
+ printf("OBJ[%llu] : USING cmdBuffer object %p (%lu total uses)\n", object_track_index++, (void*)cmdBuffer, ll_get_obj_uses((XGL_VOID*)cmdBuffer));
+ nextTable.CmdDrawIndexed(cmdBuffer, firstIndex, indexCount, vertexOffset, firstInstance, instanceCount);
+}
+
+XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdDrawIndirect(XGL_CMD_BUFFER cmdBuffer, XGL_GPU_MEMORY mem, XGL_GPU_SIZE offset, XGL_UINT32 count, XGL_UINT32 stride)
+{
+ ll_increment_use_count((XGL_VOID*)cmdBuffer);
+ printf("OBJ[%llu] : USING cmdBuffer object %p (%lu total uses)\n", object_track_index++, (void*)cmdBuffer, ll_get_obj_uses((XGL_VOID*)cmdBuffer));
+ nextTable.CmdDrawIndirect(cmdBuffer, mem, offset, count, stride);
+}
+
+XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdDrawIndexedIndirect(XGL_CMD_BUFFER cmdBuffer, XGL_GPU_MEMORY mem, XGL_GPU_SIZE offset, XGL_UINT32 count, XGL_UINT32 stride)
+{
+ ll_increment_use_count((XGL_VOID*)cmdBuffer);
+ printf("OBJ[%llu] : USING cmdBuffer object %p (%lu total uses)\n", object_track_index++, (void*)cmdBuffer, ll_get_obj_uses((XGL_VOID*)cmdBuffer));
+ nextTable.CmdDrawIndexedIndirect(cmdBuffer, mem, offset, count, stride);
+}
+
+XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdDispatch(XGL_CMD_BUFFER cmdBuffer, XGL_UINT x, XGL_UINT y, XGL_UINT z)
+{
+ ll_increment_use_count((XGL_VOID*)cmdBuffer);
+ printf("OBJ[%llu] : USING cmdBuffer object %p (%lu total uses)\n", object_track_index++, (void*)cmdBuffer, ll_get_obj_uses((XGL_VOID*)cmdBuffer));
+ nextTable.CmdDispatch(cmdBuffer, x, y, z);
+}
+
+XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdDispatchIndirect(XGL_CMD_BUFFER cmdBuffer, XGL_GPU_MEMORY mem, XGL_GPU_SIZE offset)
+{
+ ll_increment_use_count((XGL_VOID*)cmdBuffer);
+ printf("OBJ[%llu] : USING cmdBuffer object %p (%lu total uses)\n", object_track_index++, (void*)cmdBuffer, ll_get_obj_uses((XGL_VOID*)cmdBuffer));
+ nextTable.CmdDispatchIndirect(cmdBuffer, mem, offset);
+}
+
+XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdCopyMemory(XGL_CMD_BUFFER cmdBuffer, XGL_GPU_MEMORY srcMem, XGL_GPU_MEMORY destMem, XGL_UINT regionCount, const XGL_MEMORY_COPY* pRegions)
+{
+ ll_increment_use_count((XGL_VOID*)cmdBuffer);
+ printf("OBJ[%llu] : USING cmdBuffer object %p (%lu total uses)\n", object_track_index++, (void*)cmdBuffer, ll_get_obj_uses((XGL_VOID*)cmdBuffer));
+ nextTable.CmdCopyMemory(cmdBuffer, srcMem, destMem, regionCount, pRegions);
+}
+
+XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdCopyImage(XGL_CMD_BUFFER cmdBuffer, XGL_IMAGE srcImage, XGL_IMAGE destImage, XGL_UINT regionCount, const XGL_IMAGE_COPY* pRegions)
+{
+ ll_increment_use_count((XGL_VOID*)cmdBuffer);
+ printf("OBJ[%llu] : USING cmdBuffer object %p (%lu total uses)\n", object_track_index++, (void*)cmdBuffer, ll_get_obj_uses((XGL_VOID*)cmdBuffer));
+ nextTable.CmdCopyImage(cmdBuffer, srcImage, destImage, regionCount, pRegions);
+}
+
+XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdCopyMemoryToImage(XGL_CMD_BUFFER cmdBuffer, XGL_GPU_MEMORY srcMem, XGL_IMAGE destImage, XGL_UINT regionCount, const XGL_MEMORY_IMAGE_COPY* pRegions)
+{
+ ll_increment_use_count((XGL_VOID*)cmdBuffer);
+ printf("OBJ[%llu] : USING cmdBuffer object %p (%lu total uses)\n", object_track_index++, (void*)cmdBuffer, ll_get_obj_uses((XGL_VOID*)cmdBuffer));
+ nextTable.CmdCopyMemoryToImage(cmdBuffer, srcMem, destImage, regionCount, pRegions);
+}
+
+XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdCopyImageToMemory(XGL_CMD_BUFFER cmdBuffer, XGL_IMAGE srcImage, XGL_GPU_MEMORY destMem, XGL_UINT regionCount, const XGL_MEMORY_IMAGE_COPY* pRegions)
+{
+ ll_increment_use_count((XGL_VOID*)cmdBuffer);
+ printf("OBJ[%llu] : USING cmdBuffer object %p (%lu total uses)\n", object_track_index++, (void*)cmdBuffer, ll_get_obj_uses((XGL_VOID*)cmdBuffer));
+ nextTable.CmdCopyImageToMemory(cmdBuffer, srcImage, destMem, regionCount, pRegions);
+}
+
+XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdCloneImageData(XGL_CMD_BUFFER cmdBuffer, XGL_IMAGE srcImage, XGL_IMAGE_STATE srcImageState, XGL_IMAGE destImage, XGL_IMAGE_STATE destImageState)
+{
+ ll_increment_use_count((XGL_VOID*)cmdBuffer);
+ printf("OBJ[%llu] : USING cmdBuffer object %p (%lu total uses)\n", object_track_index++, (void*)cmdBuffer, ll_get_obj_uses((XGL_VOID*)cmdBuffer));
+ nextTable.CmdCloneImageData(cmdBuffer, srcImage, srcImageState, destImage, destImageState);
+}
+
+XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdUpdateMemory(XGL_CMD_BUFFER cmdBuffer, XGL_GPU_MEMORY destMem, XGL_GPU_SIZE destOffset, XGL_GPU_SIZE dataSize, const XGL_UINT32* pData)
+{
+ ll_increment_use_count((XGL_VOID*)cmdBuffer);
+ printf("OBJ[%llu] : USING cmdBuffer object %p (%lu total uses)\n", object_track_index++, (void*)cmdBuffer, ll_get_obj_uses((XGL_VOID*)cmdBuffer));
+ nextTable.CmdUpdateMemory(cmdBuffer, destMem, destOffset, dataSize, pData);
+}
+
+XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdFillMemory(XGL_CMD_BUFFER cmdBuffer, XGL_GPU_MEMORY destMem, XGL_GPU_SIZE destOffset, XGL_GPU_SIZE fillSize, XGL_UINT32 data)
+{
+ ll_increment_use_count((XGL_VOID*)cmdBuffer);
+ printf("OBJ[%llu] : USING cmdBuffer object %p (%lu total uses)\n", object_track_index++, (void*)cmdBuffer, ll_get_obj_uses((XGL_VOID*)cmdBuffer));
+ nextTable.CmdFillMemory(cmdBuffer, destMem, destOffset, fillSize, data);
+}
+
+XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdClearColorImage(XGL_CMD_BUFFER cmdBuffer, XGL_IMAGE image, const XGL_FLOAT color[4], XGL_UINT rangeCount, const XGL_IMAGE_SUBRESOURCE_RANGE* pRanges)
+{
+ ll_increment_use_count((XGL_VOID*)cmdBuffer);
+ printf("OBJ[%llu] : USING cmdBuffer object %p (%lu total uses)\n", object_track_index++, (void*)cmdBuffer, ll_get_obj_uses((XGL_VOID*)cmdBuffer));
+ nextTable.CmdClearColorImage(cmdBuffer, image, color, rangeCount, pRanges);
+}
+
+XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdClearColorImageRaw(XGL_CMD_BUFFER cmdBuffer, XGL_IMAGE image, const XGL_UINT32 color[4], XGL_UINT rangeCount, const XGL_IMAGE_SUBRESOURCE_RANGE* pRanges)
+{
+ ll_increment_use_count((XGL_VOID*)cmdBuffer);
+ printf("OBJ[%llu] : USING cmdBuffer object %p (%lu total uses)\n", object_track_index++, (void*)cmdBuffer, ll_get_obj_uses((XGL_VOID*)cmdBuffer));
+ nextTable.CmdClearColorImageRaw(cmdBuffer, image, color, rangeCount, pRanges);
+}
+
+XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdClearDepthStencil(XGL_CMD_BUFFER cmdBuffer, XGL_IMAGE image, XGL_FLOAT depth, XGL_UINT32 stencil, XGL_UINT rangeCount, const XGL_IMAGE_SUBRESOURCE_RANGE* pRanges)
+{
+ ll_increment_use_count((XGL_VOID*)cmdBuffer);
+ printf("OBJ[%llu] : USING cmdBuffer object %p (%lu total uses)\n", object_track_index++, (void*)cmdBuffer, ll_get_obj_uses((XGL_VOID*)cmdBuffer));
+ nextTable.CmdClearDepthStencil(cmdBuffer, image, depth, stencil, rangeCount, pRanges);
+}
+
+XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdResolveImage(XGL_CMD_BUFFER cmdBuffer, XGL_IMAGE srcImage, XGL_IMAGE destImage, XGL_UINT rectCount, const XGL_IMAGE_RESOLVE* pRects)
+{
+ ll_increment_use_count((XGL_VOID*)cmdBuffer);
+ printf("OBJ[%llu] : USING cmdBuffer object %p (%lu total uses)\n", object_track_index++, (void*)cmdBuffer, ll_get_obj_uses((XGL_VOID*)cmdBuffer));
+ nextTable.CmdResolveImage(cmdBuffer, srcImage, destImage, rectCount, pRects);
+}
+
+XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdSetEvent(XGL_CMD_BUFFER cmdBuffer, XGL_EVENT event)
+{
+ ll_increment_use_count((XGL_VOID*)cmdBuffer);
+ printf("OBJ[%llu] : USING cmdBuffer object %p (%lu total uses)\n", object_track_index++, (void*)cmdBuffer, ll_get_obj_uses((XGL_VOID*)cmdBuffer));
+ nextTable.CmdSetEvent(cmdBuffer, event);
+}
+
+XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdResetEvent(XGL_CMD_BUFFER cmdBuffer, XGL_EVENT event)
+{
+ ll_increment_use_count((XGL_VOID*)cmdBuffer);
+ printf("OBJ[%llu] : USING cmdBuffer object %p (%lu total uses)\n", object_track_index++, (void*)cmdBuffer, ll_get_obj_uses((XGL_VOID*)cmdBuffer));
+ nextTable.CmdResetEvent(cmdBuffer, event);
+}
+
+XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdMemoryAtomic(XGL_CMD_BUFFER cmdBuffer, XGL_GPU_MEMORY destMem, XGL_GPU_SIZE destOffset, XGL_UINT64 srcData, XGL_ATOMIC_OP atomicOp)
+{
+ ll_increment_use_count((XGL_VOID*)cmdBuffer);
+ printf("OBJ[%llu] : USING cmdBuffer object %p (%lu total uses)\n", object_track_index++, (void*)cmdBuffer, ll_get_obj_uses((XGL_VOID*)cmdBuffer));
+ nextTable.CmdMemoryAtomic(cmdBuffer, destMem, destOffset, srcData, atomicOp);
+}
+
+XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdBeginQuery(XGL_CMD_BUFFER cmdBuffer, XGL_QUERY_POOL queryPool, XGL_UINT slot, XGL_FLAGS flags)
+{
+ ll_increment_use_count((XGL_VOID*)cmdBuffer);
+ printf("OBJ[%llu] : USING cmdBuffer object %p (%lu total uses)\n", object_track_index++, (void*)cmdBuffer, ll_get_obj_uses((XGL_VOID*)cmdBuffer));
+ nextTable.CmdBeginQuery(cmdBuffer, queryPool, slot, flags);
+}
+
+XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdEndQuery(XGL_CMD_BUFFER cmdBuffer, XGL_QUERY_POOL queryPool, XGL_UINT slot)
+{
+ ll_increment_use_count((XGL_VOID*)cmdBuffer);
+ printf("OBJ[%llu] : USING cmdBuffer object %p (%lu total uses)\n", object_track_index++, (void*)cmdBuffer, ll_get_obj_uses((XGL_VOID*)cmdBuffer));
+ nextTable.CmdEndQuery(cmdBuffer, queryPool, slot);
+}
+
+XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdResetQueryPool(XGL_CMD_BUFFER cmdBuffer, XGL_QUERY_POOL queryPool, XGL_UINT startQuery, XGL_UINT queryCount)
+{
+ ll_increment_use_count((XGL_VOID*)cmdBuffer);
+ printf("OBJ[%llu] : USING cmdBuffer object %p (%lu total uses)\n", object_track_index++, (void*)cmdBuffer, ll_get_obj_uses((XGL_VOID*)cmdBuffer));
+ nextTable.CmdResetQueryPool(cmdBuffer, queryPool, startQuery, queryCount);
+}
+
+XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdWriteTimestamp(XGL_CMD_BUFFER cmdBuffer, XGL_TIMESTAMP_TYPE timestampType, XGL_GPU_MEMORY destMem, XGL_GPU_SIZE destOffset)
+{
+ ll_increment_use_count((XGL_VOID*)cmdBuffer);
+ printf("OBJ[%llu] : USING cmdBuffer object %p (%lu total uses)\n", object_track_index++, (void*)cmdBuffer, ll_get_obj_uses((XGL_VOID*)cmdBuffer));
+ nextTable.CmdWriteTimestamp(cmdBuffer, timestampType, destMem, destOffset);
+}
+
+XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdInitAtomicCounters(XGL_CMD_BUFFER cmdBuffer, XGL_PIPELINE_BIND_POINT pipelineBindPoint, XGL_UINT startCounter, XGL_UINT counterCount, const XGL_UINT32* pData)
+{
+ ll_increment_use_count((XGL_VOID*)cmdBuffer);
+ printf("OBJ[%llu] : USING cmdBuffer object %p (%lu total uses)\n", object_track_index++, (void*)cmdBuffer, ll_get_obj_uses((XGL_VOID*)cmdBuffer));
+ nextTable.CmdInitAtomicCounters(cmdBuffer, pipelineBindPoint, startCounter, counterCount, pData);
+}
+
+XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdLoadAtomicCounters(XGL_CMD_BUFFER cmdBuffer, XGL_PIPELINE_BIND_POINT pipelineBindPoint, XGL_UINT startCounter, XGL_UINT counterCount, XGL_GPU_MEMORY srcMem, XGL_GPU_SIZE srcOffset)
+{
+ ll_increment_use_count((XGL_VOID*)cmdBuffer);
+ printf("OBJ[%llu] : USING cmdBuffer object %p (%lu total uses)\n", object_track_index++, (void*)cmdBuffer, ll_get_obj_uses((XGL_VOID*)cmdBuffer));
+ nextTable.CmdLoadAtomicCounters(cmdBuffer, pipelineBindPoint, startCounter, counterCount, srcMem, srcOffset);
+}
+
+XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdSaveAtomicCounters(XGL_CMD_BUFFER cmdBuffer, XGL_PIPELINE_BIND_POINT pipelineBindPoint, XGL_UINT startCounter, XGL_UINT counterCount, XGL_GPU_MEMORY destMem, XGL_GPU_SIZE destOffset)
+{
+ ll_increment_use_count((XGL_VOID*)cmdBuffer);
+ printf("OBJ[%llu] : USING cmdBuffer object %p (%lu total uses)\n", object_track_index++, (void*)cmdBuffer, ll_get_obj_uses((XGL_VOID*)cmdBuffer));
+ nextTable.CmdSaveAtomicCounters(cmdBuffer, pipelineBindPoint, startCounter, counterCount, destMem, destOffset);
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglDbgSetValidationLevel(XGL_DEVICE device, XGL_VALIDATION_LEVEL validationLevel)
+{
+ ll_increment_use_count((XGL_VOID*)device);
+ printf("OBJ[%llu] : USING device object %p (%lu total uses)\n", object_track_index++, (void*)device, ll_get_obj_uses((XGL_VOID*)device));
+ XGL_RESULT result = nextTable.DbgSetValidationLevel(device, validationLevel);
+ return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglDbgRegisterMsgCallback(XGL_DBG_MSG_CALLBACK_FUNCTION pfnMsgCallback, XGL_VOID* pUserData)
+{
+ ll_increment_use_count((XGL_VOID*)pfnMsgCallback);
+ printf("OBJ[%llu] : USING pfnMsgCallback object %p (%lu total uses)\n", object_track_index++, (void*)pfnMsgCallback, ll_get_obj_uses((XGL_VOID*)pfnMsgCallback));
+ XGL_RESULT result = nextTable.DbgRegisterMsgCallback(pfnMsgCallback, pUserData);
+ return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglDbgUnregisterMsgCallback(XGL_DBG_MSG_CALLBACK_FUNCTION pfnMsgCallback)
+{
+ ll_increment_use_count((XGL_VOID*)pfnMsgCallback);
+ printf("OBJ[%llu] : USING pfnMsgCallback object %p (%lu total uses)\n", object_track_index++, (void*)pfnMsgCallback, ll_get_obj_uses((XGL_VOID*)pfnMsgCallback));
+ XGL_RESULT result = nextTable.DbgUnregisterMsgCallback(pfnMsgCallback);
+ return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglDbgSetMessageFilter(XGL_DEVICE device, XGL_INT msgCode, XGL_DBG_MSG_FILTER filter)
+{
+ ll_increment_use_count((XGL_VOID*)device);
+ printf("OBJ[%llu] : USING device object %p (%lu total uses)\n", object_track_index++, (void*)device, ll_get_obj_uses((XGL_VOID*)device));
+ XGL_RESULT result = nextTable.DbgSetMessageFilter(device, msgCode, filter);
+ return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglDbgSetObjectTag(XGL_BASE_OBJECT object, XGL_SIZE tagSize, const XGL_VOID* pTag)
+{
+ ll_increment_use_count((XGL_VOID*)object);
+ printf("OBJ[%llu] : USING object object %p (%lu total uses)\n", object_track_index++, (void*)object, ll_get_obj_uses((XGL_VOID*)object));
+ XGL_RESULT result = nextTable.DbgSetObjectTag(object, tagSize, pTag);
+ return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglDbgSetGlobalOption(XGL_DBG_GLOBAL_OPTION dbgOption, XGL_SIZE dataSize, const XGL_VOID* pData)
+{
+ ll_increment_use_count((XGL_VOID*)dbgOption);
+ printf("OBJ[%llu] : USING dbgOption object %p (%lu total uses)\n", object_track_index++, (void*)dbgOption, ll_get_obj_uses((XGL_VOID*)dbgOption));
+ XGL_RESULT result = nextTable.DbgSetGlobalOption(dbgOption, dataSize, pData);
+ return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglDbgSetDeviceOption(XGL_DEVICE device, XGL_DBG_DEVICE_OPTION dbgOption, XGL_SIZE dataSize, const XGL_VOID* pData)
+{
+ ll_increment_use_count((XGL_VOID*)device);
+ printf("OBJ[%llu] : USING device object %p (%lu total uses)\n", object_track_index++, (void*)device, ll_get_obj_uses((XGL_VOID*)device));
+ XGL_RESULT result = nextTable.DbgSetDeviceOption(device, dbgOption, dataSize, pData);
+ return result;
+}
+
+XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdDbgMarkerBegin(XGL_CMD_BUFFER cmdBuffer, const XGL_CHAR* pMarker)
+{
+ ll_increment_use_count((XGL_VOID*)cmdBuffer);
+ printf("OBJ[%llu] : USING cmdBuffer object %p (%lu total uses)\n", object_track_index++, (void*)cmdBuffer, ll_get_obj_uses((XGL_VOID*)cmdBuffer));
+ nextTable.CmdDbgMarkerBegin(cmdBuffer, pMarker);
+}
+
+XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdDbgMarkerEnd(XGL_CMD_BUFFER cmdBuffer)
+{
+ ll_increment_use_count((XGL_VOID*)cmdBuffer);
+ printf("OBJ[%llu] : USING cmdBuffer object %p (%lu total uses)\n", object_track_index++, (void*)cmdBuffer, ll_get_obj_uses((XGL_VOID*)cmdBuffer));
+ nextTable.CmdDbgMarkerEnd(cmdBuffer);
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglWsiX11AssociateConnection(XGL_PHYSICAL_GPU gpu, const XGL_WSI_X11_CONNECTION_INFO* pConnectionInfo)
+{
+ XGL_BASE_LAYER_OBJECT* gpuw = (XGL_BASE_LAYER_OBJECT *) gpu;
+ ll_increment_use_count((XGL_VOID*)gpu);
+ printf("OBJ[%llu] : USING gpu object %p (%lu total uses)\n", object_track_index++, (void*)gpu, ll_get_obj_uses((XGL_VOID*)gpu));
+ //printf("At start of layered WsiX11AssociateConnection\n");
+ pCurObj = gpuw;
+ pthread_once(&tabOnce, initLayerTable);
+ XGL_RESULT result = nextTable.WsiX11AssociateConnection((XGL_PHYSICAL_GPU)gpuw->nextObject, pConnectionInfo);
+ //printf("Completed layered WsiX11AssociateConnection\n");
+ return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglWsiX11GetMSC(XGL_DEVICE device, xcb_randr_crtc_t crtc, XGL_UINT64* pMsc)
+{
+ ll_increment_use_count((XGL_VOID*)device);
+ printf("OBJ[%llu] : USING device object %p (%lu total uses)\n", object_track_index++, (void*)device, ll_get_obj_uses((XGL_VOID*)device));
+ XGL_RESULT result = nextTable.WsiX11GetMSC(device, crtc, pMsc);
+ return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglWsiX11CreatePresentableImage(XGL_DEVICE device, const XGL_WSI_X11_PRESENTABLE_IMAGE_CREATE_INFO* pCreateInfo, XGL_IMAGE* pImage, XGL_GPU_MEMORY* pMem)
+{
+ ll_increment_use_count((XGL_VOID*)device);
+ printf("OBJ[%llu] : USING device object %p (%lu total uses)\n", object_track_index++, (void*)device, ll_get_obj_uses((XGL_VOID*)device));
+ XGL_RESULT result = nextTable.WsiX11CreatePresentableImage(device, pCreateInfo, pImage, pMem);
+ printf("OBJ[%llu] : CREATE XGL_GPU_MEMORY object %p\n", object_track_index++, (void*)*pMem);
+ ll_insert_obj((XGL_VOID*)*pMem, "XGL_GPU_MEMORY");
+ return result;
+}
+
+XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglWsiX11QueuePresent(XGL_QUEUE queue, const XGL_WSI_X11_PRESENT_INFO* pPresentInfo, XGL_FENCE fence)
+{
+ ll_increment_use_count((XGL_VOID*)queue);
+ printf("OBJ[%llu] : USING queue object %p (%lu total uses)\n", object_track_index++, (void*)queue, ll_get_obj_uses((XGL_VOID*)queue));
+ XGL_RESULT result = nextTable.WsiX11QueuePresent(queue, pPresentInfo, fence);
+ return result;
+}
+
+XGL_LAYER_EXPORT XGL_VOID* XGLAPI xglGetProcAddr(XGL_PHYSICAL_GPU gpu, const XGL_CHAR* funcName)
+{
+ XGL_BASE_LAYER_OBJECT* gpuw = (XGL_BASE_LAYER_OBJECT *) gpu;
+ if (gpu == NULL)
+ return NULL;
+ pCurObj = gpuw;
+ pthread_once(&tabOnce, initLayerTable);
+
+ if (!strncmp("xglGetProcAddr", (const char *) funcName, sizeof("xglGetProcAddr")))
+ return xglGetProcAddr;
+ else if (!strncmp("xglInitAndEnumerateGpus", (const char *) funcName, sizeof("xglInitAndEnumerateGpus")))
+ return nextTable.InitAndEnumerateGpus;
+ else if (!strncmp("xglGetGpuInfo", (const char *) funcName, sizeof("xglGetGpuInfo")))
+ return xglGetGpuInfo;
+ else if (!strncmp("xglCreateDevice", (const char *) funcName, sizeof("xglCreateDevice")))
+ return xglCreateDevice;
+ else if (!strncmp("xglDestroyDevice", (const char *) funcName, sizeof("xglDestroyDevice")))
+ return xglDestroyDevice;
+ else if (!strncmp("xglGetExtensionSupport", (const char *) funcName, sizeof("xglGetExtensionSupport")))
+ return xglGetExtensionSupport;
+ else if (!strncmp("xglEnumerateLayers", (const char *) funcName, sizeof("xglEnumerateLayers")))
+ return xglEnumerateLayers;
+ else if (!strncmp("xglGetDeviceQueue", (const char *) funcName, sizeof("xglGetDeviceQueue")))
+ return xglGetDeviceQueue;
+ else if (!strncmp("xglQueueSubmit", (const char *) funcName, sizeof("xglQueueSubmit")))
+ return xglQueueSubmit;
+ else if (!strncmp("xglQueueSetGlobalMemReferences", (const char *) funcName, sizeof("xglQueueSetGlobalMemReferences")))
+ return xglQueueSetGlobalMemReferences;
+ else if (!strncmp("xglQueueWaitIdle", (const char *) funcName, sizeof("xglQueueWaitIdle")))
+ return xglQueueWaitIdle;
+ else if (!strncmp("xglDeviceWaitIdle", (const char *) funcName, sizeof("xglDeviceWaitIdle")))
+ return xglDeviceWaitIdle;
+ else if (!strncmp("xglGetMemoryHeapCount", (const char *) funcName, sizeof("xglGetMemoryHeapCount")))
+ return xglGetMemoryHeapCount;
+ else if (!strncmp("xglGetMemoryHeapInfo", (const char *) funcName, sizeof("xglGetMemoryHeapInfo")))
+ return xglGetMemoryHeapInfo;
+ else if (!strncmp("xglAllocMemory", (const char *) funcName, sizeof("xglAllocMemory")))
+ return xglAllocMemory;
+ else if (!strncmp("xglFreeMemory", (const char *) funcName, sizeof("xglFreeMemory")))
+ return xglFreeMemory;
+ else if (!strncmp("xglSetMemoryPriority", (const char *) funcName, sizeof("xglSetMemoryPriority")))
+ return xglSetMemoryPriority;
+ else if (!strncmp("xglMapMemory", (const char *) funcName, sizeof("xglMapMemory")))
+ return xglMapMemory;
+ else if (!strncmp("xglUnmapMemory", (const char *) funcName, sizeof("xglUnmapMemory")))
+ return xglUnmapMemory;
+ else if (!strncmp("xglPinSystemMemory", (const char *) funcName, sizeof("xglPinSystemMemory")))
+ return xglPinSystemMemory;
+ else if (!strncmp("xglRemapVirtualMemoryPages", (const char *) funcName, sizeof("xglRemapVirtualMemoryPages")))
+ return xglRemapVirtualMemoryPages;
+ else if (!strncmp("xglGetMultiGpuCompatibility", (const char *) funcName, sizeof("xglGetMultiGpuCompatibility")))
+ return xglGetMultiGpuCompatibility;
+ else if (!strncmp("xglOpenSharedMemory", (const char *) funcName, sizeof("xglOpenSharedMemory")))
+ return xglOpenSharedMemory;
+ else if (!strncmp("xglOpenSharedQueueSemaphore", (const char *) funcName, sizeof("xglOpenSharedQueueSemaphore")))
+ return xglOpenSharedQueueSemaphore;
+ else if (!strncmp("xglOpenPeerMemory", (const char *) funcName, sizeof("xglOpenPeerMemory")))
+ return xglOpenPeerMemory;
+ else if (!strncmp("xglOpenPeerImage", (const char *) funcName, sizeof("xglOpenPeerImage")))
+ return xglOpenPeerImage;
+ else if (!strncmp("xglDestroyObject", (const char *) funcName, sizeof("xglDestroyObject")))
+ return xglDestroyObject;
+ else if (!strncmp("xglGetObjectInfo", (const char *) funcName, sizeof("xglGetObjectInfo")))
+ return xglGetObjectInfo;
+ else if (!strncmp("xglBindObjectMemory", (const char *) funcName, sizeof("xglBindObjectMemory")))
+ return xglBindObjectMemory;
+ else if (!strncmp("xglCreateFence", (const char *) funcName, sizeof("xglCreateFence")))
+ return xglCreateFence;
+ else if (!strncmp("xglGetFenceStatus", (const char *) funcName, sizeof("xglGetFenceStatus")))
+ return xglGetFenceStatus;
+ else if (!strncmp("xglWaitForFences", (const char *) funcName, sizeof("xglWaitForFences")))
+ return xglWaitForFences;
+ else if (!strncmp("xglCreateQueueSemaphore", (const char *) funcName, sizeof("xglCreateQueueSemaphore")))
+ return xglCreateQueueSemaphore;
+ else if (!strncmp("xglSignalQueueSemaphore", (const char *) funcName, sizeof("xglSignalQueueSemaphore")))
+ return xglSignalQueueSemaphore;
+ else if (!strncmp("xglWaitQueueSemaphore", (const char *) funcName, sizeof("xglWaitQueueSemaphore")))
+ return xglWaitQueueSemaphore;
+ else if (!strncmp("xglCreateEvent", (const char *) funcName, sizeof("xglCreateEvent")))
+ return xglCreateEvent;
+ else if (!strncmp("xglGetEventStatus", (const char *) funcName, sizeof("xglGetEventStatus")))
+ return xglGetEventStatus;
+ else if (!strncmp("xglSetEvent", (const char *) funcName, sizeof("xglSetEvent")))
+ return xglSetEvent;
+ else if (!strncmp("xglResetEvent", (const char *) funcName, sizeof("xglResetEvent")))
+ return xglResetEvent;
+ else if (!strncmp("xglCreateQueryPool", (const char *) funcName, sizeof("xglCreateQueryPool")))
+ return xglCreateQueryPool;
+ else if (!strncmp("xglGetQueryPoolResults", (const char *) funcName, sizeof("xglGetQueryPoolResults")))
+ return xglGetQueryPoolResults;
+ else if (!strncmp("xglGetFormatInfo", (const char *) funcName, sizeof("xglGetFormatInfo")))
+ return xglGetFormatInfo;
+ else if (!strncmp("xglCreateImage", (const char *) funcName, sizeof("xglCreateImage")))
+ return xglCreateImage;
+ else if (!strncmp("xglGetImageSubresourceInfo", (const char *) funcName, sizeof("xglGetImageSubresourceInfo")))
+ return xglGetImageSubresourceInfo;
+ else if (!strncmp("xglCreateImageView", (const char *) funcName, sizeof("xglCreateImageView")))
+ return xglCreateImageView;
+ else if (!strncmp("xglCreateColorAttachmentView", (const char *) funcName, sizeof("xglCreateColorAttachmentView")))
+ return xglCreateColorAttachmentView;
+ else if (!strncmp("xglCreateDepthStencilView", (const char *) funcName, sizeof("xglCreateDepthStencilView")))
+ return xglCreateDepthStencilView;
+ else if (!strncmp("xglCreateShader", (const char *) funcName, sizeof("xglCreateShader")))
+ return xglCreateShader;
+ else if (!strncmp("xglCreateGraphicsPipeline", (const char *) funcName, sizeof("xglCreateGraphicsPipeline")))
+ return xglCreateGraphicsPipeline;
+ else if (!strncmp("xglCreateComputePipeline", (const char *) funcName, sizeof("xglCreateComputePipeline")))
+ return xglCreateComputePipeline;
+ else if (!strncmp("xglStorePipeline", (const char *) funcName, sizeof("xglStorePipeline")))
+ return xglStorePipeline;
+ else if (!strncmp("xglLoadPipeline", (const char *) funcName, sizeof("xglLoadPipeline")))
+ return xglLoadPipeline;
+ else if (!strncmp("xglCreatePipelineDelta", (const char *) funcName, sizeof("xglCreatePipelineDelta")))
+ return xglCreatePipelineDelta;
+ else if (!strncmp("xglCreateSampler", (const char *) funcName, sizeof("xglCreateSampler")))
+ return xglCreateSampler;
+ else if (!strncmp("xglCreateDescriptorSet", (const char *) funcName, sizeof("xglCreateDescriptorSet")))
+ return xglCreateDescriptorSet;
+ else if (!strncmp("xglBeginDescriptorSetUpdate", (const char *) funcName, sizeof("xglBeginDescriptorSetUpdate")))
+ return xglBeginDescriptorSetUpdate;
+ else if (!strncmp("xglEndDescriptorSetUpdate", (const char *) funcName, sizeof("xglEndDescriptorSetUpdate")))
+ return xglEndDescriptorSetUpdate;
+ else if (!strncmp("xglAttachSamplerDescriptors", (const char *) funcName, sizeof("xglAttachSamplerDescriptors")))
+ return xglAttachSamplerDescriptors;
+ else if (!strncmp("xglAttachImageViewDescriptors", (const char *) funcName, sizeof("xglAttachImageViewDescriptors")))
+ return xglAttachImageViewDescriptors;
+ else if (!strncmp("xglAttachMemoryViewDescriptors", (const char *) funcName, sizeof("xglAttachMemoryViewDescriptors")))
+ return xglAttachMemoryViewDescriptors;
+ else if (!strncmp("xglAttachNestedDescriptors", (const char *) funcName, sizeof("xglAttachNestedDescriptors")))
+ return xglAttachNestedDescriptors;
+ else if (!strncmp("xglClearDescriptorSetSlots", (const char *) funcName, sizeof("xglClearDescriptorSetSlots")))
+ return xglClearDescriptorSetSlots;
+ else if (!strncmp("xglCreateViewportState", (const char *) funcName, sizeof("xglCreateViewportState")))
+ return xglCreateViewportState;
+ else if (!strncmp("xglCreateRasterState", (const char *) funcName, sizeof("xglCreateRasterState")))
+ return xglCreateRasterState;
+ else if (!strncmp("xglCreateMsaaState", (const char *) funcName, sizeof("xglCreateMsaaState")))
+ return xglCreateMsaaState;
+ else if (!strncmp("xglCreateColorBlendState", (const char *) funcName, sizeof("xglCreateColorBlendState")))
+ return xglCreateColorBlendState;
+ else if (!strncmp("xglCreateDepthStencilState", (const char *) funcName, sizeof("xglCreateDepthStencilState")))
+ return xglCreateDepthStencilState;
+ else if (!strncmp("xglCreateCommandBuffer", (const char *) funcName, sizeof("xglCreateCommandBuffer")))
+ return xglCreateCommandBuffer;
+ else if (!strncmp("xglBeginCommandBuffer", (const char *) funcName, sizeof("xglBeginCommandBuffer")))
+ return xglBeginCommandBuffer;
+ else if (!strncmp("xglEndCommandBuffer", (const char *) funcName, sizeof("xglEndCommandBuffer")))
+ return xglEndCommandBuffer;
+ else if (!strncmp("xglResetCommandBuffer", (const char *) funcName, sizeof("xglResetCommandBuffer")))
+ return xglResetCommandBuffer;
+ else if (!strncmp("xglCmdBindPipeline", (const char *) funcName, sizeof("xglCmdBindPipeline")))
+ return xglCmdBindPipeline;
+ else if (!strncmp("xglCmdBindPipelineDelta", (const char *) funcName, sizeof("xglCmdBindPipelineDelta")))
+ return xglCmdBindPipelineDelta;
+ else if (!strncmp("xglCmdBindStateObject", (const char *) funcName, sizeof("xglCmdBindStateObject")))
+ return xglCmdBindStateObject;
+ else if (!strncmp("xglCmdBindDescriptorSet", (const char *) funcName, sizeof("xglCmdBindDescriptorSet")))
+ return xglCmdBindDescriptorSet;
+ else if (!strncmp("xglCmdBindDynamicMemoryView", (const char *) funcName, sizeof("xglCmdBindDynamicMemoryView")))
+ return xglCmdBindDynamicMemoryView;
+ else if (!strncmp("xglCmdBindIndexData", (const char *) funcName, sizeof("xglCmdBindIndexData")))
+ return xglCmdBindIndexData;
+ else if (!strncmp("xglCmdBindAttachments", (const char *) funcName, sizeof("xglCmdBindAttachments")))
+ return xglCmdBindAttachments;
+ else if (!strncmp("xglCmdPrepareMemoryRegions", (const char *) funcName, sizeof("xglCmdPrepareMemoryRegions")))
+ return xglCmdPrepareMemoryRegions;
+ else if (!strncmp("xglCmdPrepareImages", (const char *) funcName, sizeof("xglCmdPrepareImages")))
+ return xglCmdPrepareImages;
+ else if (!strncmp("xglCmdDraw", (const char *) funcName, sizeof("xglCmdDraw")))
+ return xglCmdDraw;
+ else if (!strncmp("xglCmdDrawIndexed", (const char *) funcName, sizeof("xglCmdDrawIndexed")))
+ return xglCmdDrawIndexed;
+ else if (!strncmp("xglCmdDrawIndirect", (const char *) funcName, sizeof("xglCmdDrawIndirect")))
+ return xglCmdDrawIndirect;
+ else if (!strncmp("xglCmdDrawIndexedIndirect", (const char *) funcName, sizeof("xglCmdDrawIndexedIndirect")))
+ return xglCmdDrawIndexedIndirect;
+ else if (!strncmp("xglCmdDispatch", (const char *) funcName, sizeof("xglCmdDispatch")))
+ return xglCmdDispatch;
+ else if (!strncmp("xglCmdDispatchIndirect", (const char *) funcName, sizeof("xglCmdDispatchIndirect")))
+ return xglCmdDispatchIndirect;
+ else if (!strncmp("xglCmdCopyMemory", (const char *) funcName, sizeof("xglCmdCopyMemory")))
+ return xglCmdCopyMemory;
+ else if (!strncmp("xglCmdCopyImage", (const char *) funcName, sizeof("xglCmdCopyImage")))
+ return xglCmdCopyImage;
+ else if (!strncmp("xglCmdCopyMemoryToImage", (const char *) funcName, sizeof("xglCmdCopyMemoryToImage")))
+ return xglCmdCopyMemoryToImage;
+ else if (!strncmp("xglCmdCopyImageToMemory", (const char *) funcName, sizeof("xglCmdCopyImageToMemory")))
+ return xglCmdCopyImageToMemory;
+ else if (!strncmp("xglCmdCloneImageData", (const char *) funcName, sizeof("xglCmdCloneImageData")))
+ return xglCmdCloneImageData;
+ else if (!strncmp("xglCmdUpdateMemory", (const char *) funcName, sizeof("xglCmdUpdateMemory")))
+ return xglCmdUpdateMemory;
+ else if (!strncmp("xglCmdFillMemory", (const char *) funcName, sizeof("xglCmdFillMemory")))
+ return xglCmdFillMemory;
+ else if (!strncmp("xglCmdClearColorImage", (const char *) funcName, sizeof("xglCmdClearColorImage")))
+ return xglCmdClearColorImage;
+ else if (!strncmp("xglCmdClearColorImageRaw", (const char *) funcName, sizeof("xglCmdClearColorImageRaw")))
+ return xglCmdClearColorImageRaw;
+ else if (!strncmp("xglCmdClearDepthStencil", (const char *) funcName, sizeof("xglCmdClearDepthStencil")))
+ return xglCmdClearDepthStencil;
+ else if (!strncmp("xglCmdResolveImage", (const char *) funcName, sizeof("xglCmdResolveImage")))
+ return xglCmdResolveImage;
+ else if (!strncmp("xglCmdSetEvent", (const char *) funcName, sizeof("xglCmdSetEvent")))
+ return xglCmdSetEvent;
+ else if (!strncmp("xglCmdResetEvent", (const char *) funcName, sizeof("xglCmdResetEvent")))
+ return xglCmdResetEvent;
+ else if (!strncmp("xglCmdMemoryAtomic", (const char *) funcName, sizeof("xglCmdMemoryAtomic")))
+ return xglCmdMemoryAtomic;
+ else if (!strncmp("xglCmdBeginQuery", (const char *) funcName, sizeof("xglCmdBeginQuery")))
+ return xglCmdBeginQuery;
+ else if (!strncmp("xglCmdEndQuery", (const char *) funcName, sizeof("xglCmdEndQuery")))
+ return xglCmdEndQuery;
+ else if (!strncmp("xglCmdResetQueryPool", (const char *) funcName, sizeof("xglCmdResetQueryPool")))
+ return xglCmdResetQueryPool;
+ else if (!strncmp("xglCmdWriteTimestamp", (const char *) funcName, sizeof("xglCmdWriteTimestamp")))
+ return xglCmdWriteTimestamp;
+ else if (!strncmp("xglCmdInitAtomicCounters", (const char *) funcName, sizeof("xglCmdInitAtomicCounters")))
+ return xglCmdInitAtomicCounters;
+ else if (!strncmp("xglCmdLoadAtomicCounters", (const char *) funcName, sizeof("xglCmdLoadAtomicCounters")))
+ return xglCmdLoadAtomicCounters;
+ else if (!strncmp("xglCmdSaveAtomicCounters", (const char *) funcName, sizeof("xglCmdSaveAtomicCounters")))
+ return xglCmdSaveAtomicCounters;
+ else if (!strncmp("xglDbgSetValidationLevel", (const char *) funcName, sizeof("xglDbgSetValidationLevel")))
+ return xglDbgSetValidationLevel;
+ else if (!strncmp("xglDbgRegisterMsgCallback", (const char *) funcName, sizeof("xglDbgRegisterMsgCallback")))
+ return xglDbgRegisterMsgCallback;
+ else if (!strncmp("xglDbgUnregisterMsgCallback", (const char *) funcName, sizeof("xglDbgUnregisterMsgCallback")))
+ return xglDbgUnregisterMsgCallback;
+ else if (!strncmp("xglDbgSetMessageFilter", (const char *) funcName, sizeof("xglDbgSetMessageFilter")))
+ return xglDbgSetMessageFilter;
+ else if (!strncmp("xglDbgSetObjectTag", (const char *) funcName, sizeof("xglDbgSetObjectTag")))
+ return xglDbgSetObjectTag;
+ else if (!strncmp("xglDbgSetGlobalOption", (const char *) funcName, sizeof("xglDbgSetGlobalOption")))
+ return xglDbgSetGlobalOption;
+ else if (!strncmp("xglDbgSetDeviceOption", (const char *) funcName, sizeof("xglDbgSetDeviceOption")))
+ return xglDbgSetDeviceOption;
+ else if (!strncmp("xglCmdDbgMarkerBegin", (const char *) funcName, sizeof("xglCmdDbgMarkerBegin")))
+ return xglCmdDbgMarkerBegin;
+ else if (!strncmp("xglCmdDbgMarkerEnd", (const char *) funcName, sizeof("xglCmdDbgMarkerEnd")))
+ return xglCmdDbgMarkerEnd;
+ else if (!strncmp("xglWsiX11AssociateConnection", (const char *) funcName, sizeof("xglWsiX11AssociateConnection")))
+ return xglWsiX11AssociateConnection;
+ else if (!strncmp("xglWsiX11GetMSC", (const char *) funcName, sizeof("xglWsiX11GetMSC")))
+ return xglWsiX11GetMSC;
+ else if (!strncmp("xglWsiX11CreatePresentableImage", (const char *) funcName, sizeof("xglWsiX11CreatePresentableImage")))
+ return xglWsiX11CreatePresentableImage;
+ else if (!strncmp("xglWsiX11QueuePresent", (const char *) funcName, sizeof("xglWsiX11QueuePresent")))
+ return xglWsiX11QueuePresent;
+ else {
+ XGL_BASE_LAYER_OBJECT* gpuw = (XGL_BASE_LAYER_OBJECT *) gpu;
+ if (gpuw->pGPA == NULL)
+ return NULL;
+ return gpuw->pGPA(gpuw->nextObject, funcName);
+ }
+}
+