the bindless flag here isn't set, so this check did nothing
Fixes:
e3b746e3a31 ("zink: use GPL to handle (simple) separate shader objects")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22931>
unsigned offsets[4];
zink_descriptor_shader_get_binding_offsets(zs, offsets);
nir_foreach_variable_with_modes(var, nir, nir_var_mem_ubo | nir_var_mem_ssbo | nir_var_uniform | nir_var_image) {
- if (var->data.bindless)
+ if (var->data.descriptor_set == screen->desc_set_id[ZINK_DESCRIPTOR_BINDLESS])
continue;
var->data.descriptor_set = set;
switch (var->data.mode) {