In gl engine, image objects try to unload image's pixel data after creating or updating the texture.
but image entry's reference is still 1, it is added to the pending_unloads list,
and it is cleaned when evas render function.
If elm image use preload feature, preload_done flag is true, so this image data cannot be removed from
pending_unloads list, it cause memory leak.
I think it is better to free image's pixel data in evas_cache_image_unload_data,
(not add to the pending_unloads list)
but it it complicated to modify.
so I'll remove the code to check preload_done flag in evas_common_rgba_pending_unloads_cleanup function.
this flag check was added because of gl preloading, but now gl preloading feature is disabled.
this flag is related with https://phab.enlightenment.org/D2823
I tested photocam, but crash doesn't occur anymore, even though removing flag check.
EINA_LIST_FOREACH_SAFE(pending_unloads, l, l_next, ie)
{
- if ((ie->need_unload) && (!ie->preload) && (!ie->flags.preload_done))
+ if ((ie->need_unload) && (!ie->preload))
{
evas_common_rgba_image_unload_real(ie);
pending_unloads = eina_list_remove_list(pending_unloads, l);