Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
impl->ssa_alloc = index;
}
+static bool
+index_instrs_block(nir_block *block, void *state)
+{
+ unsigned *index = state;
+ nir_foreach_instr(block, instr)
+ instr->index = (*index)++;
+
+ return true;
+}
+
+unsigned
+nir_index_instrs(nir_function_impl *impl)
+{
+ unsigned index = 0;
+ nir_foreach_block(impl, index_instrs_block, &index);
+ return index;
+}
+
gl_system_value
nir_system_value_from_intrinsic(nir_intrinsic_op intrin)
{
nir_instr_type type;
struct nir_block *block;
+ /** generic instruction index. */
+ unsigned index;
+
/* A temporary for optimization and analysis passes to use for storing
* flags. For instance, DCE uses this to store the "dead/live" info.
*/
void nir_index_local_regs(nir_function_impl *impl);
void nir_index_global_regs(nir_shader *shader);
void nir_index_ssa_defs(nir_function_impl *impl);
+unsigned nir_index_instrs(nir_function_impl *impl);
void nir_index_blocks(nir_function_impl *impl);