nir: Add a generic instruction index
authorJason Ekstrand <jason.ekstrand@intel.com>
Tue, 8 Sep 2015 23:43:51 +0000 (16:43 -0700)
committerJason Ekstrand <jason.ekstrand@intel.com>
Thu, 17 Sep 2015 15:16:01 +0000 (08:16 -0700)
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
src/glsl/nir/nir.c
src/glsl/nir/nir.h

index 96cf94c..1ff8f21 100644 (file)
@@ -1435,6 +1435,24 @@ nir_index_ssa_defs(nir_function_impl *impl)
    impl->ssa_alloc = index;
 }
 
+static bool
+index_instrs_block(nir_block *block, void *state)
+{
+   unsigned *index = state;
+   nir_foreach_instr(block, instr)
+      instr->index = (*index)++;
+
+   return true;
+}
+
+unsigned
+nir_index_instrs(nir_function_impl *impl)
+{
+   unsigned index = 0;
+   nir_foreach_block(impl, index_instrs_block, &index);
+   return index;
+}
+
 gl_system_value
 nir_system_value_from_intrinsic(nir_intrinsic_op intrin)
 {
index 3a19bd3..37d3682 100644 (file)
@@ -418,6 +418,9 @@ typedef struct nir_instr {
    nir_instr_type type;
    struct nir_block *block;
 
+   /** generic instruction index. */
+   unsigned index;
+
    /* A temporary for optimization and analysis passes to use for storing
     * flags.  For instance, DCE uses this to store the "dead/live" info.
     */
@@ -1773,6 +1776,7 @@ nir_loop *nir_block_get_following_loop(nir_block *block);
 void nir_index_local_regs(nir_function_impl *impl);
 void nir_index_global_regs(nir_shader *shader);
 void nir_index_ssa_defs(nir_function_impl *impl);
+unsigned nir_index_instrs(nir_function_impl *impl);
 
 void nir_index_blocks(nir_function_impl *impl);