turnip: Update maxGeometryShaderInvocations to match blob
authorBrian Ho <brian@brkho.com>
Fri, 3 Apr 2020 14:59:47 +0000 (07:59 -0700)
committerMarge Bot <eric+marge@anholt.net>
Tue, 7 Apr 2020 14:13:20 +0000 (14:13 +0000)
Geometry shaders support an invocations parameter up to a limit
defined by maxGeometryShaderInvocations. This was set to 127, but
executing with invocations > 32 causes a crash. As it turns out, the
blob only advertises a max of 32 invocations, so we set that in
turnip as well.

Fixes dEQP-VK.geometry.instanced.draw_*_instances_{127, 64}_geometry_invocations

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4436>

src/freedreno/vulkan/tu_device.c

index f8c856e..efd0d10 100644 (file)
@@ -790,7 +790,7 @@ tu_GetPhysicalDeviceProperties(VkPhysicalDevice physicalDevice,
       .maxTessellationControlTotalOutputComponents = 4096,
       .maxTessellationEvaluationInputComponents = 128,
       .maxTessellationEvaluationOutputComponents = 128,
-      .maxGeometryShaderInvocations = 127,
+      .maxGeometryShaderInvocations = 32,
       .maxGeometryInputComponents = 64,
       .maxGeometryOutputComponents = 128,
       .maxGeometryOutputVertices = 256,