ret <4 x double> %b
}
+define <2 x double> @fadd_splat_splat_v2f64(<2 x double> %vx, <2 x double> %vy) {
+; SSE-LABEL: fadd_splat_splat_v2f64:
+; SSE: # %bb.0:
+; SSE-NEXT: unpcklpd {{.*#+}} xmm0 = xmm0[0,0]
+; SSE-NEXT: unpcklpd {{.*#+}} xmm1 = xmm1[0,0]
+; SSE-NEXT: addpd %xmm1, %xmm0
+; SSE-NEXT: retq
+;
+; AVX-LABEL: fadd_splat_splat_v2f64:
+; AVX: # %bb.0:
+; AVX-NEXT: vmovddup {{.*#+}} xmm0 = xmm0[0,0]
+; AVX-NEXT: vmovddup {{.*#+}} xmm1 = xmm1[0,0]
+; AVX-NEXT: vaddpd %xmm1, %xmm0, %xmm0
+; AVX-NEXT: retq
+ %splatx = shufflevector <2 x double> %vx, <2 x double> undef, <2 x i32> zeroinitializer
+ %splaty = shufflevector <2 x double> %vy, <2 x double> undef, <2 x i32> zeroinitializer
+ %r = fadd <2 x double> %splatx, %splaty
+ ret <2 x double> %r
+}
+
+define <4 x double> @fsub_splat_splat_v4f64(double %x, double %y) {
+; SSE-LABEL: fsub_splat_splat_v4f64:
+; SSE: # %bb.0:
+; SSE-NEXT: unpcklpd {{.*#+}} xmm0 = xmm0[0,0]
+; SSE-NEXT: unpcklpd {{.*#+}} xmm1 = xmm1[0,0]
+; SSE-NEXT: subpd %xmm1, %xmm0
+; SSE-NEXT: movapd %xmm0, %xmm1
+; SSE-NEXT: retq
+;
+; AVX-LABEL: fsub_splat_splat_v4f64:
+; AVX: # %bb.0:
+; AVX-NEXT: vmovddup {{.*#+}} xmm0 = xmm0[0,0]
+; AVX-NEXT: vinsertf128 $1, %xmm0, %ymm0, %ymm0
+; AVX-NEXT: vmovddup {{.*#+}} xmm1 = xmm1[0,0]
+; AVX-NEXT: vinsertf128 $1, %xmm1, %ymm1, %ymm1
+; AVX-NEXT: vsubpd %ymm1, %ymm0, %ymm0
+; AVX-NEXT: retq
+ %vx = insertelement <4 x double> undef, double %x, i32 0
+ %vy = insertelement <4 x double> undef, double %y, i32 0
+ %splatx = shufflevector <4 x double> %vx, <4 x double> undef, <4 x i32> zeroinitializer
+ %splaty = shufflevector <4 x double> %vy, <4 x double> undef, <4 x i32> zeroinitializer
+ %r = fsub <4 x double> %splatx, %splaty
+ ret <4 x double> %r
+}
+
+define <4 x float> @fmul_splat_splat_v4f32(<4 x float> %vx, <4 x float> %vy) {
+; SSE-LABEL: fmul_splat_splat_v4f32:
+; SSE: # %bb.0:
+; SSE-NEXT: shufps {{.*#+}} xmm0 = xmm0[0,0,0,0]
+; SSE-NEXT: shufps {{.*#+}} xmm1 = xmm1[0,0,0,0]
+; SSE-NEXT: mulps %xmm1, %xmm0
+; SSE-NEXT: retq
+;
+; AVX-LABEL: fmul_splat_splat_v4f32:
+; AVX: # %bb.0:
+; AVX-NEXT: vpermilps {{.*#+}} xmm0 = xmm0[0,0,0,0]
+; AVX-NEXT: vpermilps {{.*#+}} xmm1 = xmm1[0,0,0,0]
+; AVX-NEXT: vmulps %xmm1, %xmm0, %xmm0
+; AVX-NEXT: retq
+ %splatx = shufflevector <4 x float> %vx, <4 x float> undef, <4 x i32> zeroinitializer
+ %splaty = shufflevector <4 x float> %vy, <4 x float> undef, <4 x i32> zeroinitializer
+ %r = fmul fast <4 x float> %splatx, %splaty
+ ret <4 x float> %r
+}
+
+define <8 x float> @fdiv_splat_splat_v8f32(<8 x float> %vx, <8 x float> %vy) {
+; SSE-LABEL: fdiv_splat_splat_v8f32:
+; SSE: # %bb.0:
+; SSE-NEXT: rcpps %xmm2, %xmm3
+; SSE-NEXT: mulps %xmm3, %xmm2
+; SSE-NEXT: movaps {{.*#+}} xmm1 = [1.0E+0,1.0E+0,1.0E+0,1.0E+0]
+; SSE-NEXT: subps %xmm2, %xmm1
+; SSE-NEXT: mulps %xmm3, %xmm1
+; SSE-NEXT: addps %xmm3, %xmm1
+; SSE-NEXT: mulps %xmm0, %xmm1
+; SSE-NEXT: shufps {{.*#+}} xmm1 = xmm1[0,0,0,0]
+; SSE-NEXT: movaps %xmm1, %xmm0
+; SSE-NEXT: retq
+;
+; AVX-LABEL: fdiv_splat_splat_v8f32:
+; AVX: # %bb.0:
+; AVX-NEXT: vpermilps {{.*#+}} xmm0 = xmm0[0,0,0,0]
+; AVX-NEXT: vinsertf128 $1, %xmm0, %ymm0, %ymm0
+; AVX-NEXT: vpermilps {{.*#+}} xmm1 = xmm1[0,0,0,0]
+; AVX-NEXT: vinsertf128 $1, %xmm1, %ymm1, %ymm1
+; AVX-NEXT: vrcpps %ymm1, %ymm2
+; AVX-NEXT: vmulps %ymm2, %ymm1, %ymm1
+; AVX-NEXT: vmovaps {{.*#+}} ymm3 = [1.0E+0,1.0E+0,1.0E+0,1.0E+0,1.0E+0,1.0E+0,1.0E+0,1.0E+0]
+; AVX-NEXT: vsubps %ymm1, %ymm3, %ymm1
+; AVX-NEXT: vmulps %ymm1, %ymm2, %ymm1
+; AVX-NEXT: vaddps %ymm1, %ymm2, %ymm1
+; AVX-NEXT: vmulps %ymm1, %ymm0, %ymm0
+; AVX-NEXT: retq
+ %splatx = shufflevector <8 x float> %vx, <8 x float> undef, <8 x i32> zeroinitializer
+ %splaty = shufflevector <8 x float> %vy, <8 x float> undef, <8 x i32> zeroinitializer
+ %r = fdiv fast <8 x float> %splatx, %splaty
+ ret <8 x float> %r
+}
+
+define <2 x double> @splat0_fadd_v2f64(<2 x double> %vx, <2 x double> %vy) {
+; SSE-LABEL: splat0_fadd_v2f64:
+; SSE: # %bb.0:
+; SSE-NEXT: addpd %xmm1, %xmm0
+; SSE-NEXT: unpcklpd {{.*#+}} xmm0 = xmm0[0,0]
+; SSE-NEXT: retq
+;
+; AVX-LABEL: splat0_fadd_v2f64:
+; AVX: # %bb.0:
+; AVX-NEXT: vaddpd %xmm1, %xmm0, %xmm0
+; AVX-NEXT: vmovddup {{.*#+}} xmm0 = xmm0[0,0]
+; AVX-NEXT: retq
+ %b = fadd <2 x double> %vx, %vy
+ %r = shufflevector <2 x double> %b, <2 x double> undef, <2 x i32> zeroinitializer
+ ret <2 x double> %r
+}
+
+define <4 x double> @splat0_fsub_v4f64(double %x, double %y) {
+; SSE-LABEL: splat0_fsub_v4f64:
+; SSE: # %bb.0:
+; SSE-NEXT: subpd %xmm1, %xmm0
+; SSE-NEXT: unpcklpd {{.*#+}} xmm0 = xmm0[0,0]
+; SSE-NEXT: movapd %xmm0, %xmm1
+; SSE-NEXT: retq
+;
+; AVX-LABEL: splat0_fsub_v4f64:
+; AVX: # %bb.0:
+; AVX-NEXT: vsubpd %xmm1, %xmm0, %xmm0
+; AVX-NEXT: vmovddup {{.*#+}} xmm0 = xmm0[0,0]
+; AVX-NEXT: vinsertf128 $1, %xmm0, %ymm0, %ymm0
+; AVX-NEXT: retq
+ %vx = insertelement <4 x double> undef, double %x, i32 0
+ %vy = insertelement <4 x double> undef, double %y, i32 0
+ %b = fsub <4 x double> %vx, %vy
+ %r = shufflevector <4 x double> %b, <4 x double> undef, <4 x i32> zeroinitializer
+ ret <4 x double> %r
+}
+
+define <4 x float> @splat0_fmul_v4f32(<4 x float> %vx, <4 x float> %vy) {
+; SSE-LABEL: splat0_fmul_v4f32:
+; SSE: # %bb.0:
+; SSE-NEXT: mulps %xmm1, %xmm0
+; SSE-NEXT: shufps {{.*#+}} xmm0 = xmm0[0,0,0,0]
+; SSE-NEXT: retq
+;
+; AVX-LABEL: splat0_fmul_v4f32:
+; AVX: # %bb.0:
+; AVX-NEXT: vmulps %xmm1, %xmm0, %xmm0
+; AVX-NEXT: vpermilps {{.*#+}} xmm0 = xmm0[0,0,0,0]
+; AVX-NEXT: retq
+ %b = fmul fast <4 x float> %vx, %vy
+ %r = shufflevector <4 x float> %b, <4 x float> undef, <4 x i32> zeroinitializer
+ ret <4 x float> %r
+}
+
+define <8 x float> @splat0_fdiv_v8f32(<8 x float> %vx, <8 x float> %vy) {
+; SSE-LABEL: splat0_fdiv_v8f32:
+; SSE: # %bb.0:
+; SSE-NEXT: rcpps %xmm2, %xmm3
+; SSE-NEXT: mulps %xmm3, %xmm2
+; SSE-NEXT: movaps {{.*#+}} xmm1 = [1.0E+0,1.0E+0,1.0E+0,1.0E+0]
+; SSE-NEXT: subps %xmm2, %xmm1
+; SSE-NEXT: mulps %xmm3, %xmm1
+; SSE-NEXT: addps %xmm3, %xmm1
+; SSE-NEXT: mulps %xmm0, %xmm1
+; SSE-NEXT: shufps {{.*#+}} xmm1 = xmm1[0,0,0,0]
+; SSE-NEXT: movaps %xmm1, %xmm0
+; SSE-NEXT: retq
+;
+; AVX-LABEL: splat0_fdiv_v8f32:
+; AVX: # %bb.0:
+; AVX-NEXT: vrcpps %ymm1, %ymm2
+; AVX-NEXT: vmulps %xmm2, %xmm1, %xmm1
+; AVX-NEXT: vmovaps {{.*#+}} xmm3 = [1.0E+0,1.0E+0,1.0E+0,1.0E+0,1.0E+0,1.0E+0,1.0E+0,1.0E+0]
+; AVX-NEXT: vsubps %xmm1, %xmm3, %xmm1
+; AVX-NEXT: vmulps %xmm1, %xmm2, %xmm1
+; AVX-NEXT: vaddps %xmm1, %xmm2, %xmm1
+; AVX-NEXT: vmulps %xmm1, %xmm0, %xmm0
+; AVX-NEXT: vpermilps {{.*#+}} xmm0 = xmm0[0,0,0,0]
+; AVX-NEXT: vinsertf128 $1, %xmm0, %ymm0, %ymm0
+; AVX-NEXT: retq
+ %b = fdiv fast <8 x float> %vx, %vy
+ %r = shufflevector <8 x float> %b, <8 x float> undef, <8 x i32> zeroinitializer
+ ret <8 x float> %r
+}