[Title] Added extension supports in fastpath
authorHaegeun Park <haegeun.park@samsung.com>
Fri, 30 Aug 2013 07:57:14 +0000 (00:57 -0700)
committerHaegeun Park <haegeun.park@samsung.com>
Fri, 30 Aug 2013 08:51:09 +0000 (01:51 -0700)
[Issue#]
[Problem]
[Cause]
[Solution]
* Bypass those extensions (considered that has no side effect)
 - QCOM_tiled_rendering
 - EXT_swap_buffers_with_damage
* Block those extensions (considered that has a risk for fastpath)
 - ANGLE_framebuffer_blit
 - ANGLE_framebuffer_multisample

include/GLES2/def_gl.h [deleted file]
include/GLES2/sym_gl.h [deleted file]
src/headers/sym_egl.h
src/headers/sym_gl.h

diff --git a/include/GLES2/def_gl.h b/include/GLES2/def_gl.h
deleted file mode 100644 (file)
index c5fcb44..0000000
+++ /dev/null
@@ -1,524 +0,0 @@
-/*
- * This document is licensed under the SGI Free Software B License Version
- * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
- */
-
-/*-------------------------------------------------------------------------
- * Data type definitions
- *-----------------------------------------------------------------------*/
-
-typedef void             GLvoid;
-typedef unsigned int     GLenum;
-typedef unsigned char    GLboolean;
-typedef unsigned int     GLbitfield;
-typedef signed char      GLbyte;       // Changed khronos_int8_t
-typedef short            GLshort;
-typedef int              GLint;
-typedef int              GLsizei;
-typedef unsigned char    GLubyte;      // Changed khronos_uint8_t
-typedef unsigned short   GLushort;
-typedef unsigned int     GLuint;
-typedef float            GLfloat;      // Changed khronos_float_t
-typedef float            GLclampf;     // Changed khronos_float_t
-typedef signed int       GLfixed;      // Changed khronos_int32_t
-
-/* GL types for handling large vertex buffer objects */
-typedef signed long int  GLintptr;     // Changed khronos_intptr_t
-typedef signed long int  GLsizeiptr;   // Changed khronos_ssize_t
-
-#if (!defined(__gl2_h_) && !defined(__gl_h_))
-# define __gl_h_
-# define __gl2_h_
-
-/* OpenGL ES core versions */
-//#define GL_ES_VERSION_2_0                 1
-
-/* ClearBufferMask */
-#define GL_DEPTH_BUFFER_BIT               0x00000100
-#define GL_STENCIL_BUFFER_BIT             0x00000400
-#define GL_COLOR_BUFFER_BIT               0x00004000
-
-/* Boolean */
-#define GL_FALSE                          0
-#define GL_TRUE                           1
-
-/* BeginMode */
-#define GL_POINTS                         0x0000
-#define GL_LINES                          0x0001
-#define GL_LINE_LOOP                      0x0002
-#define GL_LINE_STRIP                     0x0003
-#define GL_TRIANGLES                      0x0004
-#define GL_TRIANGLE_STRIP                 0x0005
-#define GL_TRIANGLE_FAN                   0x0006
-
-/* AlphaFunction (not supported in ES20) */
-/*      GL_NEVER */
-/*      GL_LESS */
-/*      GL_EQUAL */
-/*      GL_LEQUAL */
-/*      GL_GREATER */
-/*      GL_NOTEQUAL */
-/*      GL_GEQUAL */
-/*      GL_ALWAYS */
-
-/* BlendingFactorDest */
-#define GL_ZERO                           0
-#define GL_ONE                            1
-#define GL_SRC_COLOR                      0x0300
-#define GL_ONE_MINUS_SRC_COLOR            0x0301
-#define GL_SRC_ALPHA                      0x0302
-#define GL_ONE_MINUS_SRC_ALPHA            0x0303
-#define GL_DST_ALPHA                      0x0304
-#define GL_ONE_MINUS_DST_ALPHA            0x0305
-
-/* BlendingFactorSrc */
-/*      GL_ZERO */
-/*      GL_ONE */
-#define GL_DST_COLOR                      0x0306
-#define GL_ONE_MINUS_DST_COLOR            0x0307
-#define GL_SRC_ALPHA_SATURATE             0x0308
-/*      GL_SRC_ALPHA */
-/*      GL_ONE_MINUS_SRC_ALPHA */
-/*      GL_DST_ALPHA */
-/*      GL_ONE_MINUS_DST_ALPHA */
-
-/* BlendEquationSeparate */
-#define GL_FUNC_ADD                       0x8006
-#define GL_BLEND_EQUATION                 0x8009
-#define GL_BLEND_EQUATION_RGB             0x8009    /* same as BLEND_EQUATION */
-#define GL_BLEND_EQUATION_ALPHA           0x883D
-
-/* BlendSubtract */
-#define GL_FUNC_SUBTRACT                  0x800A
-#define GL_FUNC_REVERSE_SUBTRACT          0x800B
-
-/* Separate Blend Functions */
-#define GL_BLEND_DST_RGB                  0x80C8
-#define GL_BLEND_SRC_RGB                  0x80C9
-#define GL_BLEND_DST_ALPHA                0x80CA
-#define GL_BLEND_SRC_ALPHA                0x80CB
-#define GL_CONSTANT_COLOR                 0x8001
-#define GL_ONE_MINUS_CONSTANT_COLOR       0x8002
-#define GL_CONSTANT_ALPHA                 0x8003
-#define GL_ONE_MINUS_CONSTANT_ALPHA       0x8004
-#define GL_BLEND_COLOR                    0x8005
-
-/* Buffer Objects */
-#define GL_ARRAY_BUFFER                   0x8892
-#define GL_ELEMENT_ARRAY_BUFFER           0x8893
-#define GL_ARRAY_BUFFER_BINDING           0x8894
-#define GL_ELEMENT_ARRAY_BUFFER_BINDING   0x8895
-
-#define GL_STREAM_DRAW                    0x88E0
-#define GL_STATIC_DRAW                    0x88E4
-#define GL_DYNAMIC_DRAW                   0x88E8
-
-#define GL_BUFFER_SIZE                    0x8764
-#define GL_BUFFER_USAGE                   0x8765
-
-#define GL_CURRENT_VERTEX_ATTRIB          0x8626
-
-/* CullFaceMode */
-#define GL_FRONT                          0x0404
-#define GL_BACK                           0x0405
-#define GL_FRONT_AND_BACK                 0x0408
-
-/* DepthFunction */
-/*      GL_NEVER */
-/*      GL_LESS */
-/*      GL_EQUAL */
-/*      GL_LEQUAL */
-/*      GL_GREATER */
-/*      GL_NOTEQUAL */
-/*      GL_GEQUAL */
-/*      GL_ALWAYS */
-
-/* EnableCap */
-#define GL_TEXTURE_2D                     0x0DE1
-#define GL_CULL_FACE                      0x0B44
-#define GL_BLEND                          0x0BE2
-#define GL_DITHER                         0x0BD0
-#define GL_STENCIL_TEST                   0x0B90
-#define GL_DEPTH_TEST                     0x0B71
-#define GL_SCISSOR_TEST                   0x0C11
-#define GL_POLYGON_OFFSET_FILL            0x8037
-#define GL_SAMPLE_ALPHA_TO_COVERAGE       0x809E
-#define GL_SAMPLE_COVERAGE                0x80A0
-
-/* ErrorCode */
-#define GL_NO_ERROR                       0
-#define GL_INVALID_ENUM                   0x0500
-#define GL_INVALID_VALUE                  0x0501
-#define GL_INVALID_OPERATION              0x0502
-#define GL_OUT_OF_MEMORY                  0x0505
-
-/* FrontFaceDirection */
-#define GL_CW                             0x0900
-#define GL_CCW                            0x0901
-
-/* GetPName */
-#define GL_LINE_WIDTH                     0x0B21
-#define GL_ALIASED_POINT_SIZE_RANGE       0x846D
-#define GL_ALIASED_LINE_WIDTH_RANGE       0x846E
-#define GL_CULL_FACE_MODE                 0x0B45
-#define GL_FRONT_FACE                     0x0B46
-#define GL_DEPTH_RANGE                    0x0B70
-#define GL_DEPTH_WRITEMASK                0x0B72
-#define GL_DEPTH_CLEAR_VALUE              0x0B73
-#define GL_DEPTH_FUNC                     0x0B74
-#define GL_STENCIL_CLEAR_VALUE            0x0B91
-#define GL_STENCIL_FUNC                   0x0B92
-#define GL_STENCIL_FAIL                   0x0B94
-#define GL_STENCIL_PASS_DEPTH_FAIL        0x0B95
-#define GL_STENCIL_PASS_DEPTH_PASS        0x0B96
-#define GL_STENCIL_REF                    0x0B97
-#define GL_STENCIL_VALUE_MASK             0x0B93
-#define GL_STENCIL_WRITEMASK              0x0B98
-#define GL_STENCIL_BACK_FUNC              0x8800
-#define GL_STENCIL_BACK_FAIL              0x8801
-#define GL_STENCIL_BACK_PASS_DEPTH_FAIL   0x8802
-#define GL_STENCIL_BACK_PASS_DEPTH_PASS   0x8803
-#define GL_STENCIL_BACK_REF               0x8CA3
-#define GL_STENCIL_BACK_VALUE_MASK        0x8CA4
-#define GL_STENCIL_BACK_WRITEMASK         0x8CA5
-#define GL_VIEWPORT                       0x0BA2
-#define GL_SCISSOR_BOX                    0x0C10
-/*      GL_SCISSOR_TEST */
-#define GL_COLOR_CLEAR_VALUE              0x0C22
-#define GL_COLOR_WRITEMASK                0x0C23
-#define GL_UNPACK_ALIGNMENT               0x0CF5
-#define GL_PACK_ALIGNMENT                 0x0D05
-#define GL_MAX_TEXTURE_SIZE               0x0D33
-#define GL_MAX_VIEWPORT_DIMS              0x0D3A
-#define GL_SUBPIXEL_BITS                  0x0D50
-#define GL_RED_BITS                       0x0D52
-#define GL_GREEN_BITS                     0x0D53
-#define GL_BLUE_BITS                      0x0D54
-#define GL_ALPHA_BITS                     0x0D55
-#define GL_DEPTH_BITS                     0x0D56
-#define GL_STENCIL_BITS                   0x0D57
-#define GL_POLYGON_OFFSET_UNITS           0x2A00
-/*      GL_POLYGON_OFFSET_FILL */
-#define GL_POLYGON_OFFSET_FACTOR          0x8038
-#define GL_TEXTURE_BINDING_2D             0x8069
-#define GL_SAMPLE_BUFFERS                 0x80A8
-#define GL_SAMPLES                        0x80A9
-#define GL_SAMPLE_COVERAGE_VALUE          0x80AA
-#define GL_SAMPLE_COVERAGE_INVERT         0x80AB
-
-/* GetTextureParameter */
-/*      GL_TEXTURE_MAG_FILTER */
-/*      GL_TEXTURE_MIN_FILTER */
-/*      GL_TEXTURE_WRAP_S */
-/*      GL_TEXTURE_WRAP_T */
-
-#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
-#define GL_COMPRESSED_TEXTURE_FORMATS     0x86A3
-
-/* HintMode */
-#define GL_DONT_CARE                      0x1100
-#define GL_FASTEST                        0x1101
-#define GL_NICEST                         0x1102
-
-/* HintTarget */
-#define GL_GENERATE_MIPMAP_HINT            0x8192
-
-/* DataType */
-#define GL_BYTE                           0x1400
-#define GL_UNSIGNED_BYTE                  0x1401
-#define GL_SHORT                          0x1402
-#define GL_UNSIGNED_SHORT                 0x1403
-#define GL_INT                            0x1404
-#define GL_UNSIGNED_INT                   0x1405
-#define GL_FLOAT                          0x1406
-#define GL_FIXED                          0x140C
-
-/* PixelFormat */
-#define GL_DEPTH_COMPONENT                0x1902
-#define GL_ALPHA                          0x1906
-#define GL_RGB                            0x1907
-#define GL_RGBA                           0x1908
-#define GL_LUMINANCE                      0x1909
-#define GL_LUMINANCE_ALPHA                0x190A
-
-/* PixelType */
-/*      GL_UNSIGNED_BYTE */
-#define GL_UNSIGNED_SHORT_4_4_4_4         0x8033
-#define GL_UNSIGNED_SHORT_5_5_5_1         0x8034
-#define GL_UNSIGNED_SHORT_5_6_5           0x8363
-
-/* Shaders */
-#define GL_FRAGMENT_SHADER                  0x8B30
-#define GL_VERTEX_SHADER                    0x8B31
-#define GL_MAX_VERTEX_ATTRIBS               0x8869
-#define GL_MAX_VERTEX_UNIFORM_VECTORS       0x8DFB
-#define GL_MAX_VARYING_VECTORS              0x8DFC
-#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
-#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS   0x8B4C
-#define GL_MAX_TEXTURE_IMAGE_UNITS          0x8872
-#define GL_MAX_FRAGMENT_UNIFORM_VECTORS     0x8DFD
-#define GL_SHADER_TYPE                      0x8B4F
-#define GL_DELETE_STATUS                    0x8B80
-#define GL_LINK_STATUS                      0x8B82
-#define GL_VALIDATE_STATUS                  0x8B83
-#define GL_ATTACHED_SHADERS                 0x8B85
-#define GL_ACTIVE_UNIFORMS                  0x8B86
-#define GL_ACTIVE_UNIFORM_MAX_LENGTH        0x8B87
-#define GL_ACTIVE_ATTRIBUTES                0x8B89
-#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH      0x8B8A
-#define GL_SHADING_LANGUAGE_VERSION         0x8B8C
-#define GL_CURRENT_PROGRAM                  0x8B8D
-
-/* StencilFunction */
-#define GL_NEVER                          0x0200
-#define GL_LESS                           0x0201
-#define GL_EQUAL                          0x0202
-#define GL_LEQUAL                         0x0203
-#define GL_GREATER                        0x0204
-#define GL_NOTEQUAL                       0x0205
-#define GL_GEQUAL                         0x0206
-#define GL_ALWAYS                         0x0207
-
-/* StencilOp */
-/*      GL_ZERO */
-#define GL_KEEP                           0x1E00
-#define GL_REPLACE                        0x1E01
-#define GL_INCR                           0x1E02
-#define GL_DECR                           0x1E03
-#define GL_INVERT                         0x150A
-#define GL_INCR_WRAP                      0x8507
-#define GL_DECR_WRAP                      0x8508
-
-/* StringName */
-#define GL_VENDOR                         0x1F00
-#define GL_RENDERER                       0x1F01
-#define GL_VERSION                        0x1F02
-#define GL_EXTENSIONS                     0x1F03
-
-/* TextureMagFilter */
-#define GL_NEAREST                        0x2600
-#define GL_LINEAR                         0x2601
-
-/* TextureMinFilter */
-/*      GL_NEAREST */
-/*      GL_LINEAR */
-#define GL_NEAREST_MIPMAP_NEAREST         0x2700
-#define GL_LINEAR_MIPMAP_NEAREST          0x2701
-#define GL_NEAREST_MIPMAP_LINEAR          0x2702
-#define GL_LINEAR_MIPMAP_LINEAR           0x2703
-
-/* TextureParameterName */
-#define GL_TEXTURE_MAG_FILTER             0x2800
-#define GL_TEXTURE_MIN_FILTER             0x2801
-#define GL_TEXTURE_WRAP_S                 0x2802
-#define GL_TEXTURE_WRAP_T                 0x2803
-
-/* TextureTarget */
-/*      GL_TEXTURE_2D */
-#define GL_TEXTURE                        0x1702
-
-#define GL_TEXTURE_CUBE_MAP               0x8513
-#define GL_TEXTURE_BINDING_CUBE_MAP       0x8514
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_X    0x8515
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X    0x8516
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y    0x8517
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y    0x8518
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z    0x8519
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z    0x851A
-#define GL_MAX_CUBE_MAP_TEXTURE_SIZE      0x851C
-
-/* TextureUnit */
-#define GL_TEXTURE0                       0x84C0
-#define GL_TEXTURE1                       0x84C1
-#define GL_TEXTURE2                       0x84C2
-#define GL_TEXTURE3                       0x84C3
-#define GL_TEXTURE4                       0x84C4
-#define GL_TEXTURE5                       0x84C5
-#define GL_TEXTURE6                       0x84C6
-#define GL_TEXTURE7                       0x84C7
-#define GL_TEXTURE8                       0x84C8
-#define GL_TEXTURE9                       0x84C9
-#define GL_TEXTURE10                      0x84CA
-#define GL_TEXTURE11                      0x84CB
-#define GL_TEXTURE12                      0x84CC
-#define GL_TEXTURE13                      0x84CD
-#define GL_TEXTURE14                      0x84CE
-#define GL_TEXTURE15                      0x84CF
-#define GL_TEXTURE16                      0x84D0
-#define GL_TEXTURE17                      0x84D1
-#define GL_TEXTURE18                      0x84D2
-#define GL_TEXTURE19                      0x84D3
-#define GL_TEXTURE20                      0x84D4
-#define GL_TEXTURE21                      0x84D5
-#define GL_TEXTURE22                      0x84D6
-#define GL_TEXTURE23                      0x84D7
-#define GL_TEXTURE24                      0x84D8
-#define GL_TEXTURE25                      0x84D9
-#define GL_TEXTURE26                      0x84DA
-#define GL_TEXTURE27                      0x84DB
-#define GL_TEXTURE28                      0x84DC
-#define GL_TEXTURE29                      0x84DD
-#define GL_TEXTURE30                      0x84DE
-#define GL_TEXTURE31                      0x84DF
-#define GL_ACTIVE_TEXTURE                 0x84E0
-
-/* TextureWrapMode */
-#define GL_REPEAT                         0x2901
-#define GL_CLAMP_TO_EDGE                  0x812F
-#define GL_MIRRORED_REPEAT                0x8370
-
-/* Uniform Types */
-#define GL_FLOAT_VEC2                     0x8B50
-#define GL_FLOAT_VEC3                     0x8B51
-#define GL_FLOAT_VEC4                     0x8B52
-#define GL_INT_VEC2                       0x8B53
-#define GL_INT_VEC3                       0x8B54
-#define GL_INT_VEC4                       0x8B55
-#define GL_BOOL                           0x8B56
-#define GL_BOOL_VEC2                      0x8B57
-#define GL_BOOL_VEC3                      0x8B58
-#define GL_BOOL_VEC4                      0x8B59
-#define GL_FLOAT_MAT2                     0x8B5A
-#define GL_FLOAT_MAT3                     0x8B5B
-#define GL_FLOAT_MAT4                     0x8B5C
-#define GL_SAMPLER_2D                     0x8B5E
-#define GL_SAMPLER_CUBE                   0x8B60
-
-/* Vertex Arrays */
-#define GL_VERTEX_ATTRIB_ARRAY_ENABLED        0x8622
-#define GL_VERTEX_ATTRIB_ARRAY_SIZE           0x8623
-#define GL_VERTEX_ATTRIB_ARRAY_STRIDE         0x8624
-#define GL_VERTEX_ATTRIB_ARRAY_TYPE           0x8625
-#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED     0x886A
-#define GL_VERTEX_ATTRIB_ARRAY_POINTER        0x8645
-#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
-
-/* Read Format */
-#define GL_IMPLEMENTATION_COLOR_READ_TYPE   0x8B9A
-#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
-
-/* Shader Source */
-#define GL_COMPILE_STATUS                 0x8B81
-#define GL_INFO_LOG_LENGTH                0x8B84
-#define GL_SHADER_SOURCE_LENGTH           0x8B88
-#define GL_SHADER_COMPILER                0x8DFA
-
-/* Shader Binary */
-#define GL_SHADER_BINARY_FORMATS          0x8DF8
-#define GL_NUM_SHADER_BINARY_FORMATS      0x8DF9
-
-/* Shader Precision-Specified Types */
-#define GL_LOW_FLOAT                      0x8DF0
-#define GL_MEDIUM_FLOAT                   0x8DF1
-#define GL_HIGH_FLOAT                     0x8DF2
-#define GL_LOW_INT                        0x8DF3
-#define GL_MEDIUM_INT                     0x8DF4
-#define GL_HIGH_INT                       0x8DF5
-
-/* Framebuffer Object. */
-#define GL_FRAMEBUFFER                    0x8D40
-#define GL_RENDERBUFFER                   0x8D41
-
-#define GL_RGBA4                          0x8056
-#define GL_RGB5_A1                        0x8057
-#define GL_RGB565                         0x8D62
-#define GL_DEPTH_COMPONENT16              0x81A5
-#define GL_STENCIL_INDEX                  0x1901
-#define GL_STENCIL_INDEX8                 0x8D48
-
-#define GL_RENDERBUFFER_WIDTH             0x8D42
-#define GL_RENDERBUFFER_HEIGHT            0x8D43
-#define GL_RENDERBUFFER_INTERNAL_FORMAT   0x8D44
-#define GL_RENDERBUFFER_RED_SIZE          0x8D50
-#define GL_RENDERBUFFER_GREEN_SIZE        0x8D51
-#define GL_RENDERBUFFER_BLUE_SIZE         0x8D52
-#define GL_RENDERBUFFER_ALPHA_SIZE        0x8D53
-#define GL_RENDERBUFFER_DEPTH_SIZE        0x8D54
-#define GL_RENDERBUFFER_STENCIL_SIZE      0x8D55
-
-#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE           0x8CD0
-#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME           0x8CD1
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL         0x8CD2
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
-
-#define GL_COLOR_ATTACHMENT0              0x8CE0
-#define GL_DEPTH_ATTACHMENT               0x8D00
-#define GL_STENCIL_ATTACHMENT             0x8D20
-
-#define GL_NONE                           0
-
-#define GL_FRAMEBUFFER_COMPLETE                      0x8CD5
-#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT         0x8CD6
-#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
-#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS         0x8CD9
-#define GL_FRAMEBUFFER_UNSUPPORTED                   0x8CDD
-
-#define GL_FRAMEBUFFER_BINDING            0x8CA6
-#define GL_RENDERBUFFER_BINDING           0x8CA7
-#define GL_MAX_RENDERBUFFER_SIZE          0x84E8
-
-#define GL_INVALID_FRAMEBUFFER_OPERATION  0x0506
-
-//---------------------------//
-// GLES extension defines
-/* GL_OES_EGL_image */
-#ifndef GL_OES_EGL_image
-typedef void* GLeglImageOES;
-#endif
-
-#ifndef EGL_SEC_image_map
-#define EGL_SEC_image_map 1
-#define EGL_MAP_GL_TEXTURE_2D_SEC                              0x3201  /* eglCreateImageKHR target */
-#define EGL_MAP_GL_TEXTURE_HEIGHT_SEC                  0x3202  /* eglCreateImageKHR attribute */
-#define EGL_MAP_GL_TEXTURE_WIDTH_SEC                   0x3203  /* eglCreateImageKHR attribute */
-#define EGL_MAP_GL_TEXTURE_FORMAT_SEC                  0x3204  /* eglCreateImageKHR attribute, Specifies the number of color components in the mapped texture. */
-#define EGL_MAP_GL_TEXTURE_RGB_SEC                             0x3205  /* More config attribute value, for EGL_MAP_GL_TEXTURE_FORMAT_SEC */
-#define EGL_MAP_GL_TEXTURE_RGBA_SEC                            0x3206  /* More config attribute value, for EGL_MAP_GL_TEXTURE_FORMAT_SEC */
-#define EGL_MAP_GL_TEXTURE_BGRA_SEC                            0x3207  /* More config attribute value, for EGL_MAP_GL_TEXTURE_FORMAT_SEC */
-#define EGL_MAP_GL_TEXTURE_LUMINANCE_SEC               0x3208  /* More config attribute value, for EGL_MAP_GL_TEXTURE_FORMAT_SEC */
-#define EGL_MAP_GL_TEXTURE_LUMINANCE_ALPHA_SEC         0x3209  /* More config attribute value, for EGL_MAP_GL_TEXTURE_FORMAT_SEC */
-#define EGL_MAP_GL_TEXTURE_PIXEL_TYPE_SEC              0x320a  /* eglCreateImageKHR attribute, Specifies the data type of the pixel data. */
-#define EGL_MAP_GL_TEXTURE_UNSIGNED_BYTE_SEC   0x320b  /* More config attribute value, for EGL_MAP_GL_TEXTURE_PIXEL_TYPE_SEC */
-#define EGL_MAP_GL_TEXTURE_STRIDE_IN_BYTES_SEC  0x320c /* GetImageAttribSEC target */
-#endif
-
-
-/* GL_OES_get_program_binary */
-#ifndef GL_OES_get_program_binary
-#define GL_PROGRAM_BINARY_LENGTH_OES                            0x8741
-#define GL_NUM_PROGRAM_BINARY_FORMATS_OES                       0x87FE
-#define GL_PROGRAM_BINARY_FORMATS_OES                           0x87FF
-#endif
-
-#ifndef GL_ARB_get_program_binary
-#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
-#define GL_PROGRAM_BINARY_LENGTH          0x8741
-#define GL_NUM_PROGRAM_BINARY_FORMATS     0x87FE
-#define GL_PROGRAM_BINARY_FORMATS         0x87FF
-#endif
-
-/* GL_EXT_read_format_bgra */
-#ifndef GL_EXT_read_format_bgra
-#define GL_BGRA_EXT                                             0x80E1
-#define GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT                       0x8365
-#define GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT                       0x8366
-#endif
-
-/* GL_EXT_texture_filter_anisotropic */
-#ifndef GL_EXT_texture_filter_anisotropic
-#define GL_TEXTURE_MAX_ANISOTROPY_EXT                           0x84FE
-#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT                       0x84FF
-#endif
-
-/* GL_EXT_texture_format_BGRA8888 */
-#ifndef GL_EXT_texture_format_BGRA8888
-#define GL_BGRA_EXT                                             0x80E1
-#endif
-
-/* GL_OES_standard_derivatives */
-#ifndef GL_OES_standard_derivatives
-#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES               0x8B8B
-#endif
-
-#endif
-
diff --git a/include/GLES2/sym_gl.h b/include/GLES2/sym_gl.h
deleted file mode 100755 (executable)
index bef9e21..0000000
+++ /dev/null
@@ -1,345 +0,0 @@
-// Defult use-case for exporting symbols
-#ifndef _COREGL_SYMBOL
-#define _COREGL_SYMBOL_NOT_DEFINED
-#define _COREGL_SYMBOL(IS_EXTENSION, RET_TYPE, FUNC_NAME, PARAM_LIST)     COREGL_API extern RET_TYPE FUNC_NAME PARAM_LIST;
-#endif
-#ifndef _COREGL_EXT_SYMBOL
-#define _COREGL_EXT_SYMBOL_NOT_DEFINED
-#define _COREGL_EXT_SYMBOL(IS_EXTENSION, RET_TYPE, FUNC_NAME, PARAM_LIST)  _COREGL_SYMBOL(IS_EXTENSION, RET_TYPE, FUNC_NAME, PARAM_LIST)
-#endif
-#ifndef _COREGL_EXT_SYMBOL_ALIAS
-#define _COREGL_EXT_SYMBOL_ALIAS_NOT_DEFINED
-#define _COREGL_EXT_SYMBOL_ALIAS(FUNC_NAME, ALIAS_NAME)
-#endif
-#ifndef _COREGL_EXT_SYMBOL_FASTPATH_PASS
-#define _COREGL_EXT_SYMBOL_FASTPATH_PASS_NOT_DEFINED
-#define _COREGL_EXT_SYMBOL_FASTPATH_PASS(FUNC_NAME)
-#endif
-#ifndef _COREGL_EXT_SYMBOL_FASTPATH_BLOCK
-#define _COREGL_EXT_SYMBOL_FASTPATH_BLOCK_NOT_DEFINED
-#define _COREGL_EXT_SYMBOL_FASTPATH_BLOCK(FUNC_NAME)
-#endif
-
-/* version 1: */
-_COREGL_SYMBOL(GL_FALSE, void, glActiveTexture, (GLenum texture))
-_COREGL_SYMBOL(GL_FALSE, void, glAttachShader, (GLuint program, GLuint shader))
-_COREGL_SYMBOL(GL_FALSE, void, glBindAttribLocation, (GLuint program, GLuint index, const char* name))
-_COREGL_SYMBOL(GL_FALSE, void, glBindBuffer, (GLenum target, GLuint buffer))
-_COREGL_SYMBOL(GL_FALSE, void, glBindFramebuffer, (GLenum target, GLuint framebuffer))
-_COREGL_SYMBOL(GL_FALSE, void, glBindRenderbuffer, (GLenum target, GLuint renderbuffer))
-_COREGL_SYMBOL(GL_FALSE, void, glBindTexture, (GLenum target, GLuint texture))
-_COREGL_SYMBOL(GL_FALSE, void, glBlendColor, (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha))
-_COREGL_SYMBOL(GL_FALSE, void, glBlendEquation, ( GLenum mode ))
-_COREGL_SYMBOL(GL_FALSE, void, glBlendEquationSeparate, (GLenum modeRGB, GLenum modeAlpha))
-_COREGL_SYMBOL(GL_FALSE, void, glBlendFunc, (GLenum sfactor, GLenum dfactor))
-_COREGL_SYMBOL(GL_FALSE, void, glBlendFuncSeparate, (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha))
-_COREGL_SYMBOL(GL_FALSE, void, glBufferData, (GLenum target, GLsizeiptr size, const void* data, GLenum usage))
-_COREGL_SYMBOL(GL_FALSE, void, glBufferSubData, (GLenum target, GLintptr offset, GLsizeiptr size, const void* data))
-_COREGL_SYMBOL(GL_FALSE, GLenum, glCheckFramebufferStatus, (GLenum target))
-_COREGL_SYMBOL(GL_FALSE, void, glClear, (GLbitfield mask))
-_COREGL_SYMBOL(GL_FALSE, void, glClearColor, (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha))
-_COREGL_SYMBOL(GL_FALSE, void, glClearDepthf, (GLclampf depth))
-_COREGL_SYMBOL(GL_FALSE, void, glClearStencil, (GLint s))
-_COREGL_SYMBOL(GL_FALSE, void, glColorMask, (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha))
-_COREGL_SYMBOL(GL_FALSE, void, glCompileShader, (GLuint shader))
-_COREGL_SYMBOL(GL_FALSE, void, glCompressedTexImage2D, (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data))
-_COREGL_SYMBOL(GL_FALSE, void, glCompressedTexSubImage2D, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data))
-_COREGL_SYMBOL(GL_FALSE, void, glCopyTexImage2D, (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border))
-_COREGL_SYMBOL(GL_FALSE, void, glCopyTexSubImage2D, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height))
-_COREGL_SYMBOL(GL_FALSE, GLuint, glCreateProgram, (void))
-_COREGL_SYMBOL(GL_FALSE, GLuint, glCreateShader, (GLenum type))
-_COREGL_SYMBOL(GL_FALSE, void, glCullFace, (GLenum mode))
-_COREGL_SYMBOL(GL_FALSE, void, glDeleteBuffers, (GLsizei n, const GLuint* buffers))
-_COREGL_SYMBOL(GL_FALSE, void, glDeleteFramebuffers, (GLsizei n, const GLuint* framebuffers))
-_COREGL_SYMBOL(GL_FALSE, void, glDeleteProgram, (GLuint program))
-_COREGL_SYMBOL(GL_FALSE, void, glDeleteRenderbuffers, (GLsizei n, const GLuint* renderbuffers))
-_COREGL_SYMBOL(GL_FALSE, void, glDeleteShader, (GLuint shader))
-_COREGL_SYMBOL(GL_FALSE, void, glDeleteTextures, (GLsizei n, const GLuint* textures))
-_COREGL_SYMBOL(GL_FALSE, void, glDepthFunc, (GLenum func))
-_COREGL_SYMBOL(GL_FALSE, void, glDepthMask, (GLboolean flag))
-_COREGL_SYMBOL(GL_FALSE, void, glDepthRangef, (GLclampf zNear, GLclampf zFar))
-_COREGL_SYMBOL(GL_FALSE, void, glDetachShader, (GLuint program, GLuint shader))
-_COREGL_SYMBOL(GL_FALSE, void, glDisable, (GLenum cap))
-_COREGL_SYMBOL(GL_FALSE, void, glDisableVertexAttribArray, (GLuint index))
-_COREGL_SYMBOL(GL_FALSE, void, glDrawArrays, (GLenum mode, GLint first, GLsizei count))
-_COREGL_SYMBOL(GL_FALSE, void, glDrawElements, (GLenum mode, GLsizei count, GLenum type, const void* indices))
-_COREGL_SYMBOL(GL_FALSE, void, glEnable, (GLenum cap))
-_COREGL_SYMBOL(GL_FALSE, void, glEnableVertexAttribArray, (GLuint index))
-_COREGL_SYMBOL(GL_FALSE, void, glFinish, (void))
-_COREGL_SYMBOL(GL_FALSE, void, glFlush, (void))
-_COREGL_SYMBOL(GL_FALSE, void, glFramebufferRenderbuffer, (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer))
-_COREGL_SYMBOL(GL_FALSE, void, glFramebufferTexture2D, (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level))
-_COREGL_SYMBOL(GL_FALSE, void, glFrontFace, (GLenum mode))
-_COREGL_SYMBOL(GL_FALSE, void, glGenBuffers, (GLsizei n, GLuint* buffers))
-_COREGL_SYMBOL(GL_FALSE, void, glGenerateMipmap, (GLenum target))
-_COREGL_SYMBOL(GL_FALSE, void, glGenFramebuffers, (GLsizei n, GLuint* framebuffers))
-_COREGL_SYMBOL(GL_FALSE, void, glGenRenderbuffers, (GLsizei n, GLuint* renderbuffers))
-_COREGL_SYMBOL(GL_FALSE, void, glGenTextures, (GLsizei n, GLuint* textures))
-_COREGL_SYMBOL(GL_FALSE, void, glGetActiveAttrib, (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name))
-_COREGL_SYMBOL(GL_FALSE, void, glGetActiveUniform, (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name))
-_COREGL_SYMBOL(GL_FALSE, void, glGetAttachedShaders, (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders))
-_COREGL_SYMBOL(GL_FALSE, int, glGetAttribLocation, (GLuint program, const char* name))
-_COREGL_SYMBOL(GL_FALSE, void, glGetBooleanv, (GLenum pname, GLboolean* params))
-_COREGL_SYMBOL(GL_FALSE, void, glGetBufferParameteriv, (GLenum target, GLenum pname, GLint* params))
-_COREGL_SYMBOL(GL_FALSE, GLenum, glGetError, (void))
-_COREGL_SYMBOL(GL_FALSE, void, glGetFloatv, (GLenum pname, GLfloat* params))
-_COREGL_SYMBOL(GL_FALSE, void, glGetFramebufferAttachmentParameteriv, (GLenum target, GLenum attachment, GLenum pname, GLint* params))
-_COREGL_SYMBOL(GL_FALSE, void, glGetIntegerv, (GLenum pname, GLint* params))
-_COREGL_SYMBOL(GL_FALSE, void, glGetProgramiv, (GLuint program, GLenum pname, GLint* params))
-_COREGL_SYMBOL(GL_FALSE, void, glGetProgramInfoLog, (GLuint program, GLsizei bufsize, GLsizei* length, char* infolog))
-_COREGL_SYMBOL(GL_FALSE, void, glGetRenderbufferParameteriv, (GLenum target, GLenum pname, GLint* params))
-_COREGL_SYMBOL(GL_FALSE, void, glGetShaderiv, (GLuint shader, GLenum pname, GLint* params))
-_COREGL_SYMBOL(GL_FALSE, void, glGetShaderInfoLog, (GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog))
-_COREGL_SYMBOL(GL_FALSE, void, glGetShaderPrecisionFormat, (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision))
-_COREGL_SYMBOL(GL_FALSE, void, glGetShaderSource, (GLuint shader, GLsizei bufsize, GLsizei* length, char* source))
-_COREGL_SYMBOL(GL_FALSE, const GLubyte *, glGetString, (GLenum name))
-_COREGL_SYMBOL(GL_FALSE, void, glGetTexParameterfv, (GLenum target, GLenum pname, GLfloat* params))
-_COREGL_SYMBOL(GL_FALSE, void, glGetTexParameteriv, (GLenum target, GLenum pname, GLint* params))
-_COREGL_SYMBOL(GL_FALSE, void, glGetUniformfv, (GLuint program, GLint location, GLfloat* params))
-_COREGL_SYMBOL(GL_FALSE, void, glGetUniformiv, (GLuint program, GLint location, GLint* params))
-_COREGL_SYMBOL(GL_FALSE, int, glGetUniformLocation, (GLuint program, const char* name))
-_COREGL_SYMBOL(GL_FALSE, void, glGetVertexAttribfv, (GLuint index, GLenum pname, GLfloat* params))
-_COREGL_SYMBOL(GL_FALSE, void, glGetVertexAttribiv, (GLuint index, GLenum pname, GLint* params))
-_COREGL_SYMBOL(GL_FALSE, void, glGetVertexAttribPointerv, (GLuint index, GLenum pname, void** pointer))
-_COREGL_SYMBOL(GL_FALSE, void, glHint, (GLenum target, GLenum mode))
-_COREGL_SYMBOL(GL_FALSE, GLboolean, glIsBuffer, (GLuint buffer))
-_COREGL_SYMBOL(GL_FALSE, GLboolean, glIsEnabled, (GLenum cap))
-_COREGL_SYMBOL(GL_FALSE, GLboolean, glIsFramebuffer, (GLuint framebuffer))
-_COREGL_SYMBOL(GL_FALSE, GLboolean, glIsProgram, (GLuint program))
-_COREGL_SYMBOL(GL_FALSE, GLboolean, glIsRenderbuffer, (GLuint renderbuffer))
-_COREGL_SYMBOL(GL_FALSE, GLboolean, glIsShader, (GLuint shader))
-_COREGL_SYMBOL(GL_FALSE, GLboolean, glIsTexture, (GLuint texture))
-_COREGL_SYMBOL(GL_FALSE, void, glLineWidth, (GLfloat width))
-_COREGL_SYMBOL(GL_FALSE, void, glLinkProgram, (GLuint program))
-_COREGL_SYMBOL(GL_FALSE, void, glPixelStorei, (GLenum pname, GLint param))
-_COREGL_SYMBOL(GL_FALSE, void, glPolygonOffset, (GLfloat factor, GLfloat units))
-_COREGL_SYMBOL(GL_FALSE, void, glReadPixels, (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels))
-_COREGL_SYMBOL(GL_FALSE, void, glReleaseShaderCompiler, (void))
-_COREGL_SYMBOL(GL_FALSE, void, glRenderbufferStorage, (GLenum target, GLenum internalformat, GLsizei width, GLsizei height))
-_COREGL_SYMBOL(GL_FALSE, void, glSampleCoverage, (GLclampf value, GLboolean invert))
-_COREGL_SYMBOL(GL_FALSE, void, glScissor, (GLint x, GLint y, GLsizei width, GLsizei height))
-_COREGL_SYMBOL(GL_FALSE, void, glShaderBinary, (GLsizei n, const GLuint* shaders, GLenum binaryformat, const void* binary, GLsizei length))
-_COREGL_SYMBOL(GL_FALSE, void, glShaderSource, (GLuint shader, GLsizei count, const char** string, const GLint* length))
-_COREGL_SYMBOL(GL_FALSE, void, glStencilFunc, (GLenum func, GLint ref, GLuint mask))
-_COREGL_SYMBOL(GL_FALSE, void, glStencilFuncSeparate, (GLenum face, GLenum func, GLint ref, GLuint mask))
-_COREGL_SYMBOL(GL_FALSE, void, glStencilMask, (GLuint mask))
-_COREGL_SYMBOL(GL_FALSE, void, glStencilMaskSeparate, (GLenum face, GLuint mask))
-_COREGL_SYMBOL(GL_FALSE, void, glStencilOp, (GLenum fail, GLenum zfail, GLenum zpass))
-_COREGL_SYMBOL(GL_FALSE, void, glStencilOpSeparate, (GLenum face, GLenum fail, GLenum zfail, GLenum zpass))
-_COREGL_SYMBOL(GL_FALSE, void, glTexImage2D, (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void* pixels))
-_COREGL_SYMBOL(GL_FALSE, void, glTexParameterf, (GLenum target, GLenum pname, GLfloat param))
-_COREGL_SYMBOL(GL_FALSE, void, glTexParameterfv, (GLenum target, GLenum pname, const GLfloat* params))
-_COREGL_SYMBOL(GL_FALSE, void, glTexParameteri, (GLenum target, GLenum pname, GLint param))
-_COREGL_SYMBOL(GL_FALSE, void, glTexParameteriv, (GLenum target, GLenum pname, const GLint* params))
-_COREGL_SYMBOL(GL_FALSE, void, glTexSubImage2D, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels))
-_COREGL_SYMBOL(GL_FALSE, void, glUniform1f, (GLint location, GLfloat x))
-_COREGL_SYMBOL(GL_FALSE, void, glUniform1fv, (GLint location, GLsizei count, const GLfloat* v))
-_COREGL_SYMBOL(GL_FALSE, void, glUniform1i, (GLint location, GLint x))
-_COREGL_SYMBOL(GL_FALSE, void, glUniform1iv, (GLint location, GLsizei count, const GLint* v))
-_COREGL_SYMBOL(GL_FALSE, void, glUniform2f, (GLint location, GLfloat x, GLfloat y))
-_COREGL_SYMBOL(GL_FALSE, void, glUniform2fv, (GLint location, GLsizei count, const GLfloat* v))
-_COREGL_SYMBOL(GL_FALSE, void, glUniform2i, (GLint location, GLint x, GLint y))
-_COREGL_SYMBOL(GL_FALSE, void, glUniform2iv, (GLint location, GLsizei count, const GLint* v))
-_COREGL_SYMBOL(GL_FALSE, void, glUniform3f, (GLint location, GLfloat x, GLfloat y, GLfloat z))
-_COREGL_SYMBOL(GL_FALSE, void, glUniform3fv, (GLint location, GLsizei count, const GLfloat* v))
-_COREGL_SYMBOL(GL_FALSE, void, glUniform3i, (GLint location, GLint x, GLint y, GLint z))
-_COREGL_SYMBOL(GL_FALSE, void, glUniform3iv, (GLint location, GLsizei count, const GLint* v))
-_COREGL_SYMBOL(GL_FALSE, void, glUniform4f, (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w))
-_COREGL_SYMBOL(GL_FALSE, void, glUniform4fv, (GLint location, GLsizei count, const GLfloat* v))
-_COREGL_SYMBOL(GL_FALSE, void, glUniform4i, (GLint location, GLint x, GLint y, GLint z, GLint w))
-_COREGL_SYMBOL(GL_FALSE, void, glUniform4iv, (GLint location, GLsizei count, const GLint* v))
-_COREGL_SYMBOL(GL_FALSE, void, glUniformMatrix2fv, (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value))
-_COREGL_SYMBOL(GL_FALSE, void, glUniformMatrix3fv, (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value))
-_COREGL_SYMBOL(GL_FALSE, void, glUniformMatrix4fv, (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value))
-_COREGL_SYMBOL(GL_FALSE, void, glUseProgram, (GLuint program))
-_COREGL_SYMBOL(GL_FALSE, void, glValidateProgram, (GLuint program))
-_COREGL_SYMBOL(GL_FALSE, void, glVertexAttrib1f, (GLuint indx, GLfloat x))
-_COREGL_SYMBOL(GL_FALSE, void, glVertexAttrib1fv, (GLuint indx, const GLfloat* values))
-_COREGL_SYMBOL(GL_FALSE, void, glVertexAttrib2f, (GLuint indx, GLfloat x, GLfloat y))
-_COREGL_SYMBOL(GL_FALSE, void, glVertexAttrib2fv, (GLuint indx, const GLfloat* values))
-_COREGL_SYMBOL(GL_FALSE, void, glVertexAttrib3f, (GLuint indx, GLfloat x, GLfloat y, GLfloat z))
-_COREGL_SYMBOL(GL_FALSE, void, glVertexAttrib3fv, (GLuint indx, const GLfloat* values))
-_COREGL_SYMBOL(GL_FALSE, void, glVertexAttrib4f, (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w))
-_COREGL_SYMBOL(GL_FALSE, void, glVertexAttrib4fv, (GLuint indx, const GLfloat* values))
-_COREGL_SYMBOL(GL_FALSE, void, glVertexAttribPointer, (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* ptr))
-_COREGL_SYMBOL(GL_FALSE, void, glViewport, (GLint x, GLint y, GLsizei width, GLsizei height))
-
-/* Extensions */
-
-// OES_EGL_image
-_COREGL_EXT_SYMBOL(GL_TRUE, void, glEGLImageTargetTexture2DOES, (GLenum target, GLeglImageOES image))
-_COREGL_EXT_SYMBOL_ALIAS(glEGLImageTargetTexture2DOES, glEGLImageTargetTexture2D)
-_COREGL_EXT_SYMBOL(GL_TRUE, void, glEGLImageTargetRenderbufferStorageOES, (GLenum target, GLeglImageOES image))
-_COREGL_EXT_SYMBOL_ALIAS(glEGLImageTargetRenderbufferStorageOES, glEGLImageTargetRenderbufferStorage)
-
-// OES_get_program_binary
-_COREGL_EXT_SYMBOL(GL_TRUE, void, glGetProgramBinaryOES, (GLuint program, GLsizei bufsize, GLsizei *length, GLenum *binaryFormat, void *binary))
-_COREGL_EXT_SYMBOL_ALIAS(glGetProgramBinaryOES, glGetProgramBinary)
-_COREGL_EXT_SYMBOL(GL_TRUE, void, glProgramBinaryOES, (GLuint program, GLenum binaryFormat, const void *binary, GLint length))
-_COREGL_EXT_SYMBOL_ALIAS(glProgramBinaryOES, glProgramBinary)
-
-// EXT_separate_shader_objects
-_COREGL_EXT_SYMBOL(GL_TRUE, void, glUseProgramStagesEXT, (GLuint pipeline, GLbitfield stages, GLuint program))
-_COREGL_EXT_SYMBOL_ALIAS(glUseProgramStagesEXT, glUseProgramStages)
-_COREGL_EXT_SYMBOL(GL_TRUE, void, glActiveShaderProgramEXT, (GLuint pipeline, GLuint program))
-_COREGL_EXT_SYMBOL_ALIAS(glActiveShaderProgramEXT, glActiveShaderProgram)
-_COREGL_EXT_SYMBOL(GL_TRUE, GLuint, glCreateShaderProgramvEXT, (GLenum type, GLsizei count, const char **strings))
-_COREGL_EXT_SYMBOL_ALIAS(glCreateShaderProgramvEXT, glCreateShaderProgramv)
-_COREGL_EXT_SYMBOL(GL_TRUE, void, glBindProgramPipelineEXT, (GLuint pipeline))
-_COREGL_EXT_SYMBOL_ALIAS(glBindProgramPipelineEXT, glBindProgramPipeline)
-_COREGL_EXT_SYMBOL(GL_TRUE, void, glDeleteProgramPipelinesEXT, (GLsizei n, const GLuint *pipelines))
-_COREGL_EXT_SYMBOL_ALIAS(glDeleteProgramPipelinesEXT, glDeleteProgramPipelines)
-_COREGL_EXT_SYMBOL(GL_TRUE, void, glGenProgramPipelinesEXT, (GLsizei n, GLuint *pipelines))
-_COREGL_EXT_SYMBOL_ALIAS(glGenProgramPipelinesEXT, glGenProgramPipelines)
-_COREGL_EXT_SYMBOL(GL_TRUE, GLboolean, glIsProgramPipelineEXT, (GLuint pipeline))
-_COREGL_EXT_SYMBOL_ALIAS(glIsProgramPipelineEXT, glIsProgramPipeline)
-_COREGL_EXT_SYMBOL(GL_TRUE, void, glProgramParameteriEXT, (GLuint program, GLenum pname, GLint value))
-_COREGL_EXT_SYMBOL_ALIAS(glProgramParameteriEXT, glProgramParameteri)
-_COREGL_EXT_SYMBOL(GL_TRUE, void, glGetProgramPipelineivEXT, (GLuint pipeline, GLenum pname, GLint *params))
-_COREGL_EXT_SYMBOL_ALIAS(glGetProgramPipelineivEXT, glGetProgramPipelineiv)
-_COREGL_EXT_SYMBOL(GL_TRUE, void, glProgramUniform1iEXT, (GLuint program, GLint location, GLint x))
-_COREGL_EXT_SYMBOL_ALIAS(glProgramUniform1iEXT, glProgramUniform1i)
-_COREGL_EXT_SYMBOL(GL_TRUE, void, glProgramUniform2iEXT, (GLuint program, GLint location, GLint x, GLint y))
-_COREGL_EXT_SYMBOL_ALIAS(glProgramUniform2iEXT, glProgramUniform2i)
-_COREGL_EXT_SYMBOL(GL_TRUE, void, glProgramUniform3iEXT, (GLuint program, GLint location, GLint x, GLint y, GLint z))
-_COREGL_EXT_SYMBOL_ALIAS(glProgramUniform3iEXT, glProgramUniform3i)
-_COREGL_EXT_SYMBOL(GL_TRUE, void, glProgramUniform4iEXT, (GLuint program, GLint location, GLint x, GLint y, GLint z, GLint w))
-_COREGL_EXT_SYMBOL_ALIAS(glProgramUniform4iEXT, glProgramUniform4i)
-_COREGL_EXT_SYMBOL(GL_TRUE, void, glProgramUniform1fEXT, (GLuint program, GLint location, GLfloat x))
-_COREGL_EXT_SYMBOL_ALIAS(glProgramUniform1fEXT, glProgramUniform1f)
-_COREGL_EXT_SYMBOL(GL_TRUE, void, glProgramUniform2fEXT, (GLuint program, GLint location, GLfloat x, GLfloat y))
-_COREGL_EXT_SYMBOL_ALIAS(glProgramUniform2fEXT, glProgramUniform2f)
-_COREGL_EXT_SYMBOL(GL_TRUE, void, glProgramUniform3fEXT, (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z))
-_COREGL_EXT_SYMBOL_ALIAS(glProgramUniform3fEXT, glProgramUniform3f)
-_COREGL_EXT_SYMBOL(GL_TRUE, void, glProgramUniform4fEXT, (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w))
-_COREGL_EXT_SYMBOL_ALIAS(glProgramUniform4fEXT, glProgramUniform4f)
-_COREGL_EXT_SYMBOL(GL_TRUE, void, glProgramUniform1ivEXT, (GLuint program, GLint location, GLsizei count, const GLint *value))
-_COREGL_EXT_SYMBOL_ALIAS(glProgramUniform1ivEXT, glProgramUniform1iv)
-_COREGL_EXT_SYMBOL(GL_TRUE, void, glProgramUniform2ivEXT, (GLuint program, GLint location, GLsizei count, const GLint *value))
-_COREGL_EXT_SYMBOL_ALIAS(glProgramUniform2ivEXT, glProgramUniform2iv)
-_COREGL_EXT_SYMBOL(GL_TRUE, void, glProgramUniform3ivEXT, (GLuint program, GLint location, GLsizei count, const GLint *value))
-_COREGL_EXT_SYMBOL_ALIAS(glProgramUniform3ivEXT, glProgramUniform3iv)
-_COREGL_EXT_SYMBOL(GL_TRUE, void, glProgramUniform4ivEXT, (GLuint program, GLint location, GLsizei count, const GLint *value))
-_COREGL_EXT_SYMBOL_ALIAS(glProgramUniform4ivEXT, glProgramUniform4iv)
-_COREGL_EXT_SYMBOL(GL_TRUE, void, glProgramUniform1fvEXT, (GLuint program, GLint location, GLsizei count, const GLfloat *value))
-_COREGL_EXT_SYMBOL_ALIAS(glProgramUniform1fvEXT, glProgramUniform1fv)
-_COREGL_EXT_SYMBOL(GL_TRUE, void, glProgramUniform2fvEXT, (GLuint program, GLint location, GLsizei count, const GLfloat *value))
-_COREGL_EXT_SYMBOL_ALIAS(glProgramUniform2fvEXT, glProgramUniform2fv)
-_COREGL_EXT_SYMBOL(GL_TRUE, void, glProgramUniform3fvEXT, (GLuint program, GLint location, GLsizei count, const GLfloat *value))
-_COREGL_EXT_SYMBOL_ALIAS(glProgramUniform3fvEXT, glProgramUniform3fv)
-_COREGL_EXT_SYMBOL(GL_TRUE, void, glProgramUniform4fvEXT, (GLuint program, GLint location, GLsizei count, const GLfloat *value))
-_COREGL_EXT_SYMBOL_ALIAS(glProgramUniform4fvEXT, glProgramUniform4fv)
-_COREGL_EXT_SYMBOL(GL_TRUE, void, glProgramUniformMatrix2fvEXT, (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value))
-_COREGL_EXT_SYMBOL_ALIAS(glProgramUniformMatrix2fvEXT, glProgramUniformMatrix2fv)
-_COREGL_EXT_SYMBOL(GL_TRUE, void, glProgramUniformMatrix3fvEXT, (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value))
-_COREGL_EXT_SYMBOL_ALIAS(glProgramUniformMatrix3fvEXT, glProgramUniformMatrix3fv)
-_COREGL_EXT_SYMBOL(GL_TRUE, void, glProgramUniformMatrix4fvEXT, (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value))
-_COREGL_EXT_SYMBOL_ALIAS(glProgramUniformMatrix4fvEXT, glProgramUniformMatrix4fv)
-_COREGL_EXT_SYMBOL(GL_TRUE, void, glValidateProgramPipelineEXT, (GLuint pipeline))
-_COREGL_EXT_SYMBOL_ALIAS(glValidateProgramPipelineEXT, glValidateProgramPipeline)
-_COREGL_EXT_SYMBOL(GL_TRUE, void, glGetProgramPipelineInfoLogEXT, (GLuint pipeline, GLsizei bufSize, GLsizei *length, char *infoLog))
-_COREGL_EXT_SYMBOL_ALIAS(glGetProgramPipelineInfoLogEXT, glGetProgramPipelineInfoLog)
-
-// EXT_multisampled_render_to_texture
-_COREGL_EXT_SYMBOL(GL_TRUE, void, glRenderbufferStorageMultisampleEXT, (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height))
-_COREGL_EXT_SYMBOL_ALIAS(glRenderbufferStorageMultisampleEXT, glRenderbufferStorageMultisample)
-_COREGL_EXT_SYMBOL(GL_TRUE, void, glFramebufferTexture2DMultisampleEXT, (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples))
-_COREGL_EXT_SYMBOL_ALIAS(glFramebufferTexture2DMultisampleEXT, glFramebufferTexture2DMultisample)
-
-// EXT_discard_framebuffer
-_COREGL_EXT_SYMBOL(GL_TRUE, void, glDiscardFramebufferEXT, (GLenum target, GLsizei numAttachments, const GLenum *attachments))
-_COREGL_EXT_SYMBOL_ALIAS(glDiscardFramebufferEXT, glDiscardFramebuffer)
-
-// OES_texture_3d
-_COREGL_EXT_SYMBOL(GL_TRUE, void, glTexImage3DOES, (GLenum target, GLint level, GLenum GLinternalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels))
-_COREGL_EXT_SYMBOL_ALIAS(glTexImage3DOES, glTexImage3D)
-_COREGL_EXT_SYMBOL(GL_TRUE, void, glTexSubImage3DOES, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels))
-_COREGL_EXT_SYMBOL_ALIAS(glTexSubImage3DOES, glTexSubImage3D)
-_COREGL_EXT_SYMBOL(GL_TRUE, void, glCopyTexSubImage3DOES, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height))
-_COREGL_EXT_SYMBOL_ALIAS(glCopyTexSubImage3DOES, glCopyTexSubImage3D)
-_COREGL_EXT_SYMBOL(GL_TRUE, void, glCompressedTexImage3DOES, (GLenum target, GLint level, GLenum GLinternalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data))
-_COREGL_EXT_SYMBOL_ALIAS(glCompressedTexImage3DOES, glCompressedTexImage3D)
-_COREGL_EXT_SYMBOL(GL_TRUE, void, glCompressedTexSubImage3DOES, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data))
-_COREGL_EXT_SYMBOL_ALIAS(glCompressedTexSubImage3DOES, glCompressedTexSubImage3D)
-_COREGL_EXT_SYMBOL(GL_TRUE, void, glFramebufferTexture3DOES, (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset))
-_COREGL_EXT_SYMBOL_ALIAS(glFramebufferTexture3DOES, glFramebufferTexture3D)
-
-
-/* Verified extensions */
-
-// AMD_performance_monitor
-_COREGL_EXT_SYMBOL_FASTPATH_PASS(glGetPerfMonitorGroupsAMD)
-_COREGL_EXT_SYMBOL_FASTPATH_PASS(glGetPerfMonitorCountersAMD)
-_COREGL_EXT_SYMBOL_FASTPATH_PASS(glGetPerfMonitorGroupStringAMD)
-_COREGL_EXT_SYMBOL_FASTPATH_PASS(glGetPerfMonitorCounterStringAMD)
-_COREGL_EXT_SYMBOL_FASTPATH_PASS(glGetPerfMonitorCounterInfoAMD)
-_COREGL_EXT_SYMBOL_FASTPATH_PASS(glGenPerfMonitorsAMD)
-_COREGL_EXT_SYMBOL_FASTPATH_PASS(glDeletePerfMonitorsAMD)
-_COREGL_EXT_SYMBOL_FASTPATH_PASS(glSelectPerfMonitorCountersAMD)
-_COREGL_EXT_SYMBOL_FASTPATH_PASS(glBeginPerfMonitorAMD)
-_COREGL_EXT_SYMBOL_FASTPATH_PASS(glEndPerfMonitorAMD)
-_COREGL_EXT_SYMBOL_FASTPATH_PASS(glGetPerfMonitorCounterDataAMD)
-
-// NV_fence
-_COREGL_EXT_SYMBOL_FASTPATH_PASS(glSetFenceNV)
-_COREGL_EXT_SYMBOL_FASTPATH_PASS(glTestFenceNV)
-_COREGL_EXT_SYMBOL_FASTPATH_PASS(glFinishFenceNV)
-_COREGL_EXT_SYMBOL_FASTPATH_PASS(glGenFencesNV)
-_COREGL_EXT_SYMBOL_FASTPATH_PASS(glDeleteFencesNV)
-_COREGL_EXT_SYMBOL_FASTPATH_PASS(glIsFenceNV)
-_COREGL_EXT_SYMBOL_FASTPATH_PASS(glGetFenceivNV)
-
-// QCOM_driver_control
-_COREGL_EXT_SYMBOL_FASTPATH_PASS(glGetDriverControlsQCOM)
-_COREGL_EXT_SYMBOL_FASTPATH_PASS(glGetDriverControlStringQCOM)
-_COREGL_EXT_SYMBOL_FASTPATH_PASS(glEnableDriverControlQCOM)
-_COREGL_EXT_SYMBOL_FASTPATH_PASS(glDisableDriverControlQCOM)
-
-
-
-/* Blocked extensions */
-_COREGL_EXT_SYMBOL_FASTPATH_BLOCK(glMapBufferRange)
-_COREGL_EXT_SYMBOL_FASTPATH_BLOCK(glUnmapBuffer)
-_COREGL_EXT_SYMBOL_FASTPATH_BLOCK(glGetBufferPointerv)
-
-// QCOM_extended_get
-_COREGL_EXT_SYMBOL_FASTPATH_BLOCK(glExtGetTexturesQCOM)
-_COREGL_EXT_SYMBOL_FASTPATH_BLOCK(glExtGetBuffersQCOM)
-_COREGL_EXT_SYMBOL_FASTPATH_BLOCK(glExtGetRenderbuffersQCOM)
-_COREGL_EXT_SYMBOL_FASTPATH_BLOCK(glExtGetFramebuffersQCOM)
-_COREGL_EXT_SYMBOL_FASTPATH_BLOCK(glExtGetTexLevelParameterivQCOM)
-_COREGL_EXT_SYMBOL_FASTPATH_BLOCK(glExtTexObjectStateOverrideiQCOM)
-_COREGL_EXT_SYMBOL_FASTPATH_BLOCK(glExtGetTexSubImageQCOM)
-_COREGL_EXT_SYMBOL_FASTPATH_BLOCK(glExtGetBufferPointervQCOM)
-
-// QCOM_extended_get2
-_COREGL_EXT_SYMBOL_FASTPATH_BLOCK(glExtGetShadersQCOM)
-_COREGL_EXT_SYMBOL_FASTPATH_BLOCK(glExtGetProgramsQCOM)
-_COREGL_EXT_SYMBOL_FASTPATH_BLOCK(glExtIsProgramBinaryQCOM)
-_COREGL_EXT_SYMBOL_FASTPATH_BLOCK(glExtGetProgramBinarySourceQCOM)
-
-#ifdef _COREGL_EXT_SYMBOL_NOT_DEFINED
-#undef _COREGL_EXT_SYMBOL_NOT_DEFINED
-#undef _COREGL_EXT_SYMBOL
-#endif
-
-#ifdef _COREGL_SYMBOL_NOT_DEFINED
-#undef _COREGL_SYMBOL_NOT_DEFINED
-#undef _COREGL_SYMBOL
-#endif
-
-#ifdef _COREGL_EXT_SYMBOL_ALIAS_NOT_DEFINED
-#undef _COREGL_EXT_SYMBOL_ALIAS_NOT_DEFINED
-#undef _COREGL_EXT_SYMBOL_ALIAS
-#endif
-
-#ifdef _COREGL_EXT_SYMBOL_FASTPATH_PASS_NOT_DEFINED
-#undef _COREGL_EXT_SYMBOL_FASTPATH_PASS_NOT_DEFINED
-#undef _COREGL_EXT_SYMBOL_FASTPATH_PASS
-#endif
-
-#ifdef _COREGL_EXT_SYMBOL_FASTPATH_BLOCK_NOT_DEFINED
-#undef _COREGL_EXT_SYMBOL_FASTPATH_BLOCK_NOT_DEFINED
-#undef _COREGL_EXT_SYMBOL_FASTPATH_BLOCK
-#endif
-
index 38f512d..c8d375f 100644 (file)
@@ -85,6 +85,7 @@ _COREGL_EXT_SYMBOL_ALIAS(eglUnlockSurfaceKHR, eglUnlockSurface)
 // Verified extensions
 _COREGL_EXT_SYMBOL_FASTPATH_PASS(eglSwapBuffersRegionEXT)
 _COREGL_EXT_SYMBOL_FASTPATH_PASS(eglSwapBuffersRegionSEC)
+_COREGL_EXT_SYMBOL_FASTPATH_PASS(eglSwapBuffersWithDamageEXT)
 
 // Blocked extensions
 //_COREGL_EXT_SYMBOL_FASTPATH_BLOCK()
index bef9e21..8cc2fb5 100644 (file)
@@ -295,7 +295,9 @@ _COREGL_EXT_SYMBOL_FASTPATH_PASS(glGetDriverControlStringQCOM)
 _COREGL_EXT_SYMBOL_FASTPATH_PASS(glEnableDriverControlQCOM)
 _COREGL_EXT_SYMBOL_FASTPATH_PASS(glDisableDriverControlQCOM)
 
-
+// QCOM_tiled_rendering
+_COREGL_EXT_SYMBOL_FASTPATH_PASS(glStartTilingQCOM)
+_COREGL_EXT_SYMBOL_FASTPATH_PASS(glEndTilingQCOM)
 
 /* Blocked extensions */
 _COREGL_EXT_SYMBOL_FASTPATH_BLOCK(glMapBufferRange)
@@ -318,6 +320,13 @@ _COREGL_EXT_SYMBOL_FASTPATH_BLOCK(glExtGetProgramsQCOM)
 _COREGL_EXT_SYMBOL_FASTPATH_BLOCK(glExtIsProgramBinaryQCOM)
 _COREGL_EXT_SYMBOL_FASTPATH_BLOCK(glExtGetProgramBinarySourceQCOM)
 
+// ANGLE_framebuffer_blit
+_COREGL_EXT_SYMBOL_FASTPATH_BLOCK(glBlitFramebufferANGLE)
+
+// ANGLE_framebuffer_multisample
+_COREGL_EXT_SYMBOL_FASTPATH_BLOCK(glRenderbufferStorageMultisampleANGLE)
+
+
 #ifdef _COREGL_EXT_SYMBOL_NOT_DEFINED
 #undef _COREGL_EXT_SYMBOL_NOT_DEFINED
 #undef _COREGL_EXT_SYMBOL