+++ /dev/null
-/*
- * This document is licensed under the SGI Free Software B License Version
- * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
- */
-
-/*-------------------------------------------------------------------------
- * Data type definitions
- *-----------------------------------------------------------------------*/
-
-typedef void GLvoid;
-typedef unsigned int GLenum;
-typedef unsigned char GLboolean;
-typedef unsigned int GLbitfield;
-typedef signed char GLbyte; // Changed khronos_int8_t
-typedef short GLshort;
-typedef int GLint;
-typedef int GLsizei;
-typedef unsigned char GLubyte; // Changed khronos_uint8_t
-typedef unsigned short GLushort;
-typedef unsigned int GLuint;
-typedef float GLfloat; // Changed khronos_float_t
-typedef float GLclampf; // Changed khronos_float_t
-typedef signed int GLfixed; // Changed khronos_int32_t
-
-/* GL types for handling large vertex buffer objects */
-typedef signed long int GLintptr; // Changed khronos_intptr_t
-typedef signed long int GLsizeiptr; // Changed khronos_ssize_t
-
-#if (!defined(__gl2_h_) && !defined(__gl_h_))
-# define __gl_h_
-# define __gl2_h_
-
-/* OpenGL ES core versions */
-//#define GL_ES_VERSION_2_0 1
-
-/* ClearBufferMask */
-#define GL_DEPTH_BUFFER_BIT 0x00000100
-#define GL_STENCIL_BUFFER_BIT 0x00000400
-#define GL_COLOR_BUFFER_BIT 0x00004000
-
-/* Boolean */
-#define GL_FALSE 0
-#define GL_TRUE 1
-
-/* BeginMode */
-#define GL_POINTS 0x0000
-#define GL_LINES 0x0001
-#define GL_LINE_LOOP 0x0002
-#define GL_LINE_STRIP 0x0003
-#define GL_TRIANGLES 0x0004
-#define GL_TRIANGLE_STRIP 0x0005
-#define GL_TRIANGLE_FAN 0x0006
-
-/* AlphaFunction (not supported in ES20) */
-/* GL_NEVER */
-/* GL_LESS */
-/* GL_EQUAL */
-/* GL_LEQUAL */
-/* GL_GREATER */
-/* GL_NOTEQUAL */
-/* GL_GEQUAL */
-/* GL_ALWAYS */
-
-/* BlendingFactorDest */
-#define GL_ZERO 0
-#define GL_ONE 1
-#define GL_SRC_COLOR 0x0300
-#define GL_ONE_MINUS_SRC_COLOR 0x0301
-#define GL_SRC_ALPHA 0x0302
-#define GL_ONE_MINUS_SRC_ALPHA 0x0303
-#define GL_DST_ALPHA 0x0304
-#define GL_ONE_MINUS_DST_ALPHA 0x0305
-
-/* BlendingFactorSrc */
-/* GL_ZERO */
-/* GL_ONE */
-#define GL_DST_COLOR 0x0306
-#define GL_ONE_MINUS_DST_COLOR 0x0307
-#define GL_SRC_ALPHA_SATURATE 0x0308
-/* GL_SRC_ALPHA */
-/* GL_ONE_MINUS_SRC_ALPHA */
-/* GL_DST_ALPHA */
-/* GL_ONE_MINUS_DST_ALPHA */
-
-/* BlendEquationSeparate */
-#define GL_FUNC_ADD 0x8006
-#define GL_BLEND_EQUATION 0x8009
-#define GL_BLEND_EQUATION_RGB 0x8009 /* same as BLEND_EQUATION */
-#define GL_BLEND_EQUATION_ALPHA 0x883D
-
-/* BlendSubtract */
-#define GL_FUNC_SUBTRACT 0x800A
-#define GL_FUNC_REVERSE_SUBTRACT 0x800B
-
-/* Separate Blend Functions */
-#define GL_BLEND_DST_RGB 0x80C8
-#define GL_BLEND_SRC_RGB 0x80C9
-#define GL_BLEND_DST_ALPHA 0x80CA
-#define GL_BLEND_SRC_ALPHA 0x80CB
-#define GL_CONSTANT_COLOR 0x8001
-#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
-#define GL_CONSTANT_ALPHA 0x8003
-#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
-#define GL_BLEND_COLOR 0x8005
-
-/* Buffer Objects */
-#define GL_ARRAY_BUFFER 0x8892
-#define GL_ELEMENT_ARRAY_BUFFER 0x8893
-#define GL_ARRAY_BUFFER_BINDING 0x8894
-#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
-
-#define GL_STREAM_DRAW 0x88E0
-#define GL_STATIC_DRAW 0x88E4
-#define GL_DYNAMIC_DRAW 0x88E8
-
-#define GL_BUFFER_SIZE 0x8764
-#define GL_BUFFER_USAGE 0x8765
-
-#define GL_CURRENT_VERTEX_ATTRIB 0x8626
-
-/* CullFaceMode */
-#define GL_FRONT 0x0404
-#define GL_BACK 0x0405
-#define GL_FRONT_AND_BACK 0x0408
-
-/* DepthFunction */
-/* GL_NEVER */
-/* GL_LESS */
-/* GL_EQUAL */
-/* GL_LEQUAL */
-/* GL_GREATER */
-/* GL_NOTEQUAL */
-/* GL_GEQUAL */
-/* GL_ALWAYS */
-
-/* EnableCap */
-#define GL_TEXTURE_2D 0x0DE1
-#define GL_CULL_FACE 0x0B44
-#define GL_BLEND 0x0BE2
-#define GL_DITHER 0x0BD0
-#define GL_STENCIL_TEST 0x0B90
-#define GL_DEPTH_TEST 0x0B71
-#define GL_SCISSOR_TEST 0x0C11
-#define GL_POLYGON_OFFSET_FILL 0x8037
-#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
-#define GL_SAMPLE_COVERAGE 0x80A0
-
-/* ErrorCode */
-#define GL_NO_ERROR 0
-#define GL_INVALID_ENUM 0x0500
-#define GL_INVALID_VALUE 0x0501
-#define GL_INVALID_OPERATION 0x0502
-#define GL_OUT_OF_MEMORY 0x0505
-
-/* FrontFaceDirection */
-#define GL_CW 0x0900
-#define GL_CCW 0x0901
-
-/* GetPName */
-#define GL_LINE_WIDTH 0x0B21
-#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
-#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
-#define GL_CULL_FACE_MODE 0x0B45
-#define GL_FRONT_FACE 0x0B46
-#define GL_DEPTH_RANGE 0x0B70
-#define GL_DEPTH_WRITEMASK 0x0B72
-#define GL_DEPTH_CLEAR_VALUE 0x0B73
-#define GL_DEPTH_FUNC 0x0B74
-#define GL_STENCIL_CLEAR_VALUE 0x0B91
-#define GL_STENCIL_FUNC 0x0B92
-#define GL_STENCIL_FAIL 0x0B94
-#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
-#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
-#define GL_STENCIL_REF 0x0B97
-#define GL_STENCIL_VALUE_MASK 0x0B93
-#define GL_STENCIL_WRITEMASK 0x0B98
-#define GL_STENCIL_BACK_FUNC 0x8800
-#define GL_STENCIL_BACK_FAIL 0x8801
-#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
-#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
-#define GL_STENCIL_BACK_REF 0x8CA3
-#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
-#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
-#define GL_VIEWPORT 0x0BA2
-#define GL_SCISSOR_BOX 0x0C10
-/* GL_SCISSOR_TEST */
-#define GL_COLOR_CLEAR_VALUE 0x0C22
-#define GL_COLOR_WRITEMASK 0x0C23
-#define GL_UNPACK_ALIGNMENT 0x0CF5
-#define GL_PACK_ALIGNMENT 0x0D05
-#define GL_MAX_TEXTURE_SIZE 0x0D33
-#define GL_MAX_VIEWPORT_DIMS 0x0D3A
-#define GL_SUBPIXEL_BITS 0x0D50
-#define GL_RED_BITS 0x0D52
-#define GL_GREEN_BITS 0x0D53
-#define GL_BLUE_BITS 0x0D54
-#define GL_ALPHA_BITS 0x0D55
-#define GL_DEPTH_BITS 0x0D56
-#define GL_STENCIL_BITS 0x0D57
-#define GL_POLYGON_OFFSET_UNITS 0x2A00
-/* GL_POLYGON_OFFSET_FILL */
-#define GL_POLYGON_OFFSET_FACTOR 0x8038
-#define GL_TEXTURE_BINDING_2D 0x8069
-#define GL_SAMPLE_BUFFERS 0x80A8
-#define GL_SAMPLES 0x80A9
-#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
-#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
-
-/* GetTextureParameter */
-/* GL_TEXTURE_MAG_FILTER */
-/* GL_TEXTURE_MIN_FILTER */
-/* GL_TEXTURE_WRAP_S */
-/* GL_TEXTURE_WRAP_T */
-
-#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
-#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
-
-/* HintMode */
-#define GL_DONT_CARE 0x1100
-#define GL_FASTEST 0x1101
-#define GL_NICEST 0x1102
-
-/* HintTarget */
-#define GL_GENERATE_MIPMAP_HINT 0x8192
-
-/* DataType */
-#define GL_BYTE 0x1400
-#define GL_UNSIGNED_BYTE 0x1401
-#define GL_SHORT 0x1402
-#define GL_UNSIGNED_SHORT 0x1403
-#define GL_INT 0x1404
-#define GL_UNSIGNED_INT 0x1405
-#define GL_FLOAT 0x1406
-#define GL_FIXED 0x140C
-
-/* PixelFormat */
-#define GL_DEPTH_COMPONENT 0x1902
-#define GL_ALPHA 0x1906
-#define GL_RGB 0x1907
-#define GL_RGBA 0x1908
-#define GL_LUMINANCE 0x1909
-#define GL_LUMINANCE_ALPHA 0x190A
-
-/* PixelType */
-/* GL_UNSIGNED_BYTE */
-#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
-#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
-#define GL_UNSIGNED_SHORT_5_6_5 0x8363
-
-/* Shaders */
-#define GL_FRAGMENT_SHADER 0x8B30
-#define GL_VERTEX_SHADER 0x8B31
-#define GL_MAX_VERTEX_ATTRIBS 0x8869
-#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
-#define GL_MAX_VARYING_VECTORS 0x8DFC
-#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
-#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
-#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
-#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
-#define GL_SHADER_TYPE 0x8B4F
-#define GL_DELETE_STATUS 0x8B80
-#define GL_LINK_STATUS 0x8B82
-#define GL_VALIDATE_STATUS 0x8B83
-#define GL_ATTACHED_SHADERS 0x8B85
-#define GL_ACTIVE_UNIFORMS 0x8B86
-#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
-#define GL_ACTIVE_ATTRIBUTES 0x8B89
-#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
-#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
-#define GL_CURRENT_PROGRAM 0x8B8D
-
-/* StencilFunction */
-#define GL_NEVER 0x0200
-#define GL_LESS 0x0201
-#define GL_EQUAL 0x0202
-#define GL_LEQUAL 0x0203
-#define GL_GREATER 0x0204
-#define GL_NOTEQUAL 0x0205
-#define GL_GEQUAL 0x0206
-#define GL_ALWAYS 0x0207
-
-/* StencilOp */
-/* GL_ZERO */
-#define GL_KEEP 0x1E00
-#define GL_REPLACE 0x1E01
-#define GL_INCR 0x1E02
-#define GL_DECR 0x1E03
-#define GL_INVERT 0x150A
-#define GL_INCR_WRAP 0x8507
-#define GL_DECR_WRAP 0x8508
-
-/* StringName */
-#define GL_VENDOR 0x1F00
-#define GL_RENDERER 0x1F01
-#define GL_VERSION 0x1F02
-#define GL_EXTENSIONS 0x1F03
-
-/* TextureMagFilter */
-#define GL_NEAREST 0x2600
-#define GL_LINEAR 0x2601
-
-/* TextureMinFilter */
-/* GL_NEAREST */
-/* GL_LINEAR */
-#define GL_NEAREST_MIPMAP_NEAREST 0x2700
-#define GL_LINEAR_MIPMAP_NEAREST 0x2701
-#define GL_NEAREST_MIPMAP_LINEAR 0x2702
-#define GL_LINEAR_MIPMAP_LINEAR 0x2703
-
-/* TextureParameterName */
-#define GL_TEXTURE_MAG_FILTER 0x2800
-#define GL_TEXTURE_MIN_FILTER 0x2801
-#define GL_TEXTURE_WRAP_S 0x2802
-#define GL_TEXTURE_WRAP_T 0x2803
-
-/* TextureTarget */
-/* GL_TEXTURE_2D */
-#define GL_TEXTURE 0x1702
-
-#define GL_TEXTURE_CUBE_MAP 0x8513
-#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
-#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
-
-/* TextureUnit */
-#define GL_TEXTURE0 0x84C0
-#define GL_TEXTURE1 0x84C1
-#define GL_TEXTURE2 0x84C2
-#define GL_TEXTURE3 0x84C3
-#define GL_TEXTURE4 0x84C4
-#define GL_TEXTURE5 0x84C5
-#define GL_TEXTURE6 0x84C6
-#define GL_TEXTURE7 0x84C7
-#define GL_TEXTURE8 0x84C8
-#define GL_TEXTURE9 0x84C9
-#define GL_TEXTURE10 0x84CA
-#define GL_TEXTURE11 0x84CB
-#define GL_TEXTURE12 0x84CC
-#define GL_TEXTURE13 0x84CD
-#define GL_TEXTURE14 0x84CE
-#define GL_TEXTURE15 0x84CF
-#define GL_TEXTURE16 0x84D0
-#define GL_TEXTURE17 0x84D1
-#define GL_TEXTURE18 0x84D2
-#define GL_TEXTURE19 0x84D3
-#define GL_TEXTURE20 0x84D4
-#define GL_TEXTURE21 0x84D5
-#define GL_TEXTURE22 0x84D6
-#define GL_TEXTURE23 0x84D7
-#define GL_TEXTURE24 0x84D8
-#define GL_TEXTURE25 0x84D9
-#define GL_TEXTURE26 0x84DA
-#define GL_TEXTURE27 0x84DB
-#define GL_TEXTURE28 0x84DC
-#define GL_TEXTURE29 0x84DD
-#define GL_TEXTURE30 0x84DE
-#define GL_TEXTURE31 0x84DF
-#define GL_ACTIVE_TEXTURE 0x84E0
-
-/* TextureWrapMode */
-#define GL_REPEAT 0x2901
-#define GL_CLAMP_TO_EDGE 0x812F
-#define GL_MIRRORED_REPEAT 0x8370
-
-/* Uniform Types */
-#define GL_FLOAT_VEC2 0x8B50
-#define GL_FLOAT_VEC3 0x8B51
-#define GL_FLOAT_VEC4 0x8B52
-#define GL_INT_VEC2 0x8B53
-#define GL_INT_VEC3 0x8B54
-#define GL_INT_VEC4 0x8B55
-#define GL_BOOL 0x8B56
-#define GL_BOOL_VEC2 0x8B57
-#define GL_BOOL_VEC3 0x8B58
-#define GL_BOOL_VEC4 0x8B59
-#define GL_FLOAT_MAT2 0x8B5A
-#define GL_FLOAT_MAT3 0x8B5B
-#define GL_FLOAT_MAT4 0x8B5C
-#define GL_SAMPLER_2D 0x8B5E
-#define GL_SAMPLER_CUBE 0x8B60
-
-/* Vertex Arrays */
-#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
-#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
-#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
-#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
-#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
-#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
-#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
-
-/* Read Format */
-#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
-#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
-
-/* Shader Source */
-#define GL_COMPILE_STATUS 0x8B81
-#define GL_INFO_LOG_LENGTH 0x8B84
-#define GL_SHADER_SOURCE_LENGTH 0x8B88
-#define GL_SHADER_COMPILER 0x8DFA
-
-/* Shader Binary */
-#define GL_SHADER_BINARY_FORMATS 0x8DF8
-#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
-
-/* Shader Precision-Specified Types */
-#define GL_LOW_FLOAT 0x8DF0
-#define GL_MEDIUM_FLOAT 0x8DF1
-#define GL_HIGH_FLOAT 0x8DF2
-#define GL_LOW_INT 0x8DF3
-#define GL_MEDIUM_INT 0x8DF4
-#define GL_HIGH_INT 0x8DF5
-
-/* Framebuffer Object. */
-#define GL_FRAMEBUFFER 0x8D40
-#define GL_RENDERBUFFER 0x8D41
-
-#define GL_RGBA4 0x8056
-#define GL_RGB5_A1 0x8057
-#define GL_RGB565 0x8D62
-#define GL_DEPTH_COMPONENT16 0x81A5
-#define GL_STENCIL_INDEX 0x1901
-#define GL_STENCIL_INDEX8 0x8D48
-
-#define GL_RENDERBUFFER_WIDTH 0x8D42
-#define GL_RENDERBUFFER_HEIGHT 0x8D43
-#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
-#define GL_RENDERBUFFER_RED_SIZE 0x8D50
-#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
-#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
-#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
-#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
-#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
-
-#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
-#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
-
-#define GL_COLOR_ATTACHMENT0 0x8CE0
-#define GL_DEPTH_ATTACHMENT 0x8D00
-#define GL_STENCIL_ATTACHMENT 0x8D20
-
-#define GL_NONE 0
-
-#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
-#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
-#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
-#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
-#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
-
-#define GL_FRAMEBUFFER_BINDING 0x8CA6
-#define GL_RENDERBUFFER_BINDING 0x8CA7
-#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
-
-#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
-
-//---------------------------//
-// GLES extension defines
-/* GL_OES_EGL_image */
-#ifndef GL_OES_EGL_image
-typedef void* GLeglImageOES;
-#endif
-
-#ifndef EGL_SEC_image_map
-#define EGL_SEC_image_map 1
-#define EGL_MAP_GL_TEXTURE_2D_SEC 0x3201 /* eglCreateImageKHR target */
-#define EGL_MAP_GL_TEXTURE_HEIGHT_SEC 0x3202 /* eglCreateImageKHR attribute */
-#define EGL_MAP_GL_TEXTURE_WIDTH_SEC 0x3203 /* eglCreateImageKHR attribute */
-#define EGL_MAP_GL_TEXTURE_FORMAT_SEC 0x3204 /* eglCreateImageKHR attribute, Specifies the number of color components in the mapped texture. */
-#define EGL_MAP_GL_TEXTURE_RGB_SEC 0x3205 /* More config attribute value, for EGL_MAP_GL_TEXTURE_FORMAT_SEC */
-#define EGL_MAP_GL_TEXTURE_RGBA_SEC 0x3206 /* More config attribute value, for EGL_MAP_GL_TEXTURE_FORMAT_SEC */
-#define EGL_MAP_GL_TEXTURE_BGRA_SEC 0x3207 /* More config attribute value, for EGL_MAP_GL_TEXTURE_FORMAT_SEC */
-#define EGL_MAP_GL_TEXTURE_LUMINANCE_SEC 0x3208 /* More config attribute value, for EGL_MAP_GL_TEXTURE_FORMAT_SEC */
-#define EGL_MAP_GL_TEXTURE_LUMINANCE_ALPHA_SEC 0x3209 /* More config attribute value, for EGL_MAP_GL_TEXTURE_FORMAT_SEC */
-#define EGL_MAP_GL_TEXTURE_PIXEL_TYPE_SEC 0x320a /* eglCreateImageKHR attribute, Specifies the data type of the pixel data. */
-#define EGL_MAP_GL_TEXTURE_UNSIGNED_BYTE_SEC 0x320b /* More config attribute value, for EGL_MAP_GL_TEXTURE_PIXEL_TYPE_SEC */
-#define EGL_MAP_GL_TEXTURE_STRIDE_IN_BYTES_SEC 0x320c /* GetImageAttribSEC target */
-#endif
-
-
-/* GL_OES_get_program_binary */
-#ifndef GL_OES_get_program_binary
-#define GL_PROGRAM_BINARY_LENGTH_OES 0x8741
-#define GL_NUM_PROGRAM_BINARY_FORMATS_OES 0x87FE
-#define GL_PROGRAM_BINARY_FORMATS_OES 0x87FF
-#endif
-
-#ifndef GL_ARB_get_program_binary
-#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
-#define GL_PROGRAM_BINARY_LENGTH 0x8741
-#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE
-#define GL_PROGRAM_BINARY_FORMATS 0x87FF
-#endif
-
-/* GL_EXT_read_format_bgra */
-#ifndef GL_EXT_read_format_bgra
-#define GL_BGRA_EXT 0x80E1
-#define GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT 0x8365
-#define GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT 0x8366
-#endif
-
-/* GL_EXT_texture_filter_anisotropic */
-#ifndef GL_EXT_texture_filter_anisotropic
-#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
-#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
-#endif
-
-/* GL_EXT_texture_format_BGRA8888 */
-#ifndef GL_EXT_texture_format_BGRA8888
-#define GL_BGRA_EXT 0x80E1
-#endif
-
-/* GL_OES_standard_derivatives */
-#ifndef GL_OES_standard_derivatives
-#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES 0x8B8B
-#endif
-
-#endif
-
+++ /dev/null
-// Defult use-case for exporting symbols
-#ifndef _COREGL_SYMBOL
-#define _COREGL_SYMBOL_NOT_DEFINED
-#define _COREGL_SYMBOL(IS_EXTENSION, RET_TYPE, FUNC_NAME, PARAM_LIST) COREGL_API extern RET_TYPE FUNC_NAME PARAM_LIST;
-#endif
-#ifndef _COREGL_EXT_SYMBOL
-#define _COREGL_EXT_SYMBOL_NOT_DEFINED
-#define _COREGL_EXT_SYMBOL(IS_EXTENSION, RET_TYPE, FUNC_NAME, PARAM_LIST) _COREGL_SYMBOL(IS_EXTENSION, RET_TYPE, FUNC_NAME, PARAM_LIST)
-#endif
-#ifndef _COREGL_EXT_SYMBOL_ALIAS
-#define _COREGL_EXT_SYMBOL_ALIAS_NOT_DEFINED
-#define _COREGL_EXT_SYMBOL_ALIAS(FUNC_NAME, ALIAS_NAME)
-#endif
-#ifndef _COREGL_EXT_SYMBOL_FASTPATH_PASS
-#define _COREGL_EXT_SYMBOL_FASTPATH_PASS_NOT_DEFINED
-#define _COREGL_EXT_SYMBOL_FASTPATH_PASS(FUNC_NAME)
-#endif
-#ifndef _COREGL_EXT_SYMBOL_FASTPATH_BLOCK
-#define _COREGL_EXT_SYMBOL_FASTPATH_BLOCK_NOT_DEFINED
-#define _COREGL_EXT_SYMBOL_FASTPATH_BLOCK(FUNC_NAME)
-#endif
-
-/* version 1: */
-_COREGL_SYMBOL(GL_FALSE, void, glActiveTexture, (GLenum texture))
-_COREGL_SYMBOL(GL_FALSE, void, glAttachShader, (GLuint program, GLuint shader))
-_COREGL_SYMBOL(GL_FALSE, void, glBindAttribLocation, (GLuint program, GLuint index, const char* name))
-_COREGL_SYMBOL(GL_FALSE, void, glBindBuffer, (GLenum target, GLuint buffer))
-_COREGL_SYMBOL(GL_FALSE, void, glBindFramebuffer, (GLenum target, GLuint framebuffer))
-_COREGL_SYMBOL(GL_FALSE, void, glBindRenderbuffer, (GLenum target, GLuint renderbuffer))
-_COREGL_SYMBOL(GL_FALSE, void, glBindTexture, (GLenum target, GLuint texture))
-_COREGL_SYMBOL(GL_FALSE, void, glBlendColor, (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha))
-_COREGL_SYMBOL(GL_FALSE, void, glBlendEquation, ( GLenum mode ))
-_COREGL_SYMBOL(GL_FALSE, void, glBlendEquationSeparate, (GLenum modeRGB, GLenum modeAlpha))
-_COREGL_SYMBOL(GL_FALSE, void, glBlendFunc, (GLenum sfactor, GLenum dfactor))
-_COREGL_SYMBOL(GL_FALSE, void, glBlendFuncSeparate, (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha))
-_COREGL_SYMBOL(GL_FALSE, void, glBufferData, (GLenum target, GLsizeiptr size, const void* data, GLenum usage))
-_COREGL_SYMBOL(GL_FALSE, void, glBufferSubData, (GLenum target, GLintptr offset, GLsizeiptr size, const void* data))
-_COREGL_SYMBOL(GL_FALSE, GLenum, glCheckFramebufferStatus, (GLenum target))
-_COREGL_SYMBOL(GL_FALSE, void, glClear, (GLbitfield mask))
-_COREGL_SYMBOL(GL_FALSE, void, glClearColor, (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha))
-_COREGL_SYMBOL(GL_FALSE, void, glClearDepthf, (GLclampf depth))
-_COREGL_SYMBOL(GL_FALSE, void, glClearStencil, (GLint s))
-_COREGL_SYMBOL(GL_FALSE, void, glColorMask, (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha))
-_COREGL_SYMBOL(GL_FALSE, void, glCompileShader, (GLuint shader))
-_COREGL_SYMBOL(GL_FALSE, void, glCompressedTexImage2D, (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data))
-_COREGL_SYMBOL(GL_FALSE, void, glCompressedTexSubImage2D, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data))
-_COREGL_SYMBOL(GL_FALSE, void, glCopyTexImage2D, (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border))
-_COREGL_SYMBOL(GL_FALSE, void, glCopyTexSubImage2D, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height))
-_COREGL_SYMBOL(GL_FALSE, GLuint, glCreateProgram, (void))
-_COREGL_SYMBOL(GL_FALSE, GLuint, glCreateShader, (GLenum type))
-_COREGL_SYMBOL(GL_FALSE, void, glCullFace, (GLenum mode))
-_COREGL_SYMBOL(GL_FALSE, void, glDeleteBuffers, (GLsizei n, const GLuint* buffers))
-_COREGL_SYMBOL(GL_FALSE, void, glDeleteFramebuffers, (GLsizei n, const GLuint* framebuffers))
-_COREGL_SYMBOL(GL_FALSE, void, glDeleteProgram, (GLuint program))
-_COREGL_SYMBOL(GL_FALSE, void, glDeleteRenderbuffers, (GLsizei n, const GLuint* renderbuffers))
-_COREGL_SYMBOL(GL_FALSE, void, glDeleteShader, (GLuint shader))
-_COREGL_SYMBOL(GL_FALSE, void, glDeleteTextures, (GLsizei n, const GLuint* textures))
-_COREGL_SYMBOL(GL_FALSE, void, glDepthFunc, (GLenum func))
-_COREGL_SYMBOL(GL_FALSE, void, glDepthMask, (GLboolean flag))
-_COREGL_SYMBOL(GL_FALSE, void, glDepthRangef, (GLclampf zNear, GLclampf zFar))
-_COREGL_SYMBOL(GL_FALSE, void, glDetachShader, (GLuint program, GLuint shader))
-_COREGL_SYMBOL(GL_FALSE, void, glDisable, (GLenum cap))
-_COREGL_SYMBOL(GL_FALSE, void, glDisableVertexAttribArray, (GLuint index))
-_COREGL_SYMBOL(GL_FALSE, void, glDrawArrays, (GLenum mode, GLint first, GLsizei count))
-_COREGL_SYMBOL(GL_FALSE, void, glDrawElements, (GLenum mode, GLsizei count, GLenum type, const void* indices))
-_COREGL_SYMBOL(GL_FALSE, void, glEnable, (GLenum cap))
-_COREGL_SYMBOL(GL_FALSE, void, glEnableVertexAttribArray, (GLuint index))
-_COREGL_SYMBOL(GL_FALSE, void, glFinish, (void))
-_COREGL_SYMBOL(GL_FALSE, void, glFlush, (void))
-_COREGL_SYMBOL(GL_FALSE, void, glFramebufferRenderbuffer, (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer))
-_COREGL_SYMBOL(GL_FALSE, void, glFramebufferTexture2D, (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level))
-_COREGL_SYMBOL(GL_FALSE, void, glFrontFace, (GLenum mode))
-_COREGL_SYMBOL(GL_FALSE, void, glGenBuffers, (GLsizei n, GLuint* buffers))
-_COREGL_SYMBOL(GL_FALSE, void, glGenerateMipmap, (GLenum target))
-_COREGL_SYMBOL(GL_FALSE, void, glGenFramebuffers, (GLsizei n, GLuint* framebuffers))
-_COREGL_SYMBOL(GL_FALSE, void, glGenRenderbuffers, (GLsizei n, GLuint* renderbuffers))
-_COREGL_SYMBOL(GL_FALSE, void, glGenTextures, (GLsizei n, GLuint* textures))
-_COREGL_SYMBOL(GL_FALSE, void, glGetActiveAttrib, (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name))
-_COREGL_SYMBOL(GL_FALSE, void, glGetActiveUniform, (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name))
-_COREGL_SYMBOL(GL_FALSE, void, glGetAttachedShaders, (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders))
-_COREGL_SYMBOL(GL_FALSE, int, glGetAttribLocation, (GLuint program, const char* name))
-_COREGL_SYMBOL(GL_FALSE, void, glGetBooleanv, (GLenum pname, GLboolean* params))
-_COREGL_SYMBOL(GL_FALSE, void, glGetBufferParameteriv, (GLenum target, GLenum pname, GLint* params))
-_COREGL_SYMBOL(GL_FALSE, GLenum, glGetError, (void))
-_COREGL_SYMBOL(GL_FALSE, void, glGetFloatv, (GLenum pname, GLfloat* params))
-_COREGL_SYMBOL(GL_FALSE, void, glGetFramebufferAttachmentParameteriv, (GLenum target, GLenum attachment, GLenum pname, GLint* params))
-_COREGL_SYMBOL(GL_FALSE, void, glGetIntegerv, (GLenum pname, GLint* params))
-_COREGL_SYMBOL(GL_FALSE, void, glGetProgramiv, (GLuint program, GLenum pname, GLint* params))
-_COREGL_SYMBOL(GL_FALSE, void, glGetProgramInfoLog, (GLuint program, GLsizei bufsize, GLsizei* length, char* infolog))
-_COREGL_SYMBOL(GL_FALSE, void, glGetRenderbufferParameteriv, (GLenum target, GLenum pname, GLint* params))
-_COREGL_SYMBOL(GL_FALSE, void, glGetShaderiv, (GLuint shader, GLenum pname, GLint* params))
-_COREGL_SYMBOL(GL_FALSE, void, glGetShaderInfoLog, (GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog))
-_COREGL_SYMBOL(GL_FALSE, void, glGetShaderPrecisionFormat, (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision))
-_COREGL_SYMBOL(GL_FALSE, void, glGetShaderSource, (GLuint shader, GLsizei bufsize, GLsizei* length, char* source))
-_COREGL_SYMBOL(GL_FALSE, const GLubyte *, glGetString, (GLenum name))
-_COREGL_SYMBOL(GL_FALSE, void, glGetTexParameterfv, (GLenum target, GLenum pname, GLfloat* params))
-_COREGL_SYMBOL(GL_FALSE, void, glGetTexParameteriv, (GLenum target, GLenum pname, GLint* params))
-_COREGL_SYMBOL(GL_FALSE, void, glGetUniformfv, (GLuint program, GLint location, GLfloat* params))
-_COREGL_SYMBOL(GL_FALSE, void, glGetUniformiv, (GLuint program, GLint location, GLint* params))
-_COREGL_SYMBOL(GL_FALSE, int, glGetUniformLocation, (GLuint program, const char* name))
-_COREGL_SYMBOL(GL_FALSE, void, glGetVertexAttribfv, (GLuint index, GLenum pname, GLfloat* params))
-_COREGL_SYMBOL(GL_FALSE, void, glGetVertexAttribiv, (GLuint index, GLenum pname, GLint* params))
-_COREGL_SYMBOL(GL_FALSE, void, glGetVertexAttribPointerv, (GLuint index, GLenum pname, void** pointer))
-_COREGL_SYMBOL(GL_FALSE, void, glHint, (GLenum target, GLenum mode))
-_COREGL_SYMBOL(GL_FALSE, GLboolean, glIsBuffer, (GLuint buffer))
-_COREGL_SYMBOL(GL_FALSE, GLboolean, glIsEnabled, (GLenum cap))
-_COREGL_SYMBOL(GL_FALSE, GLboolean, glIsFramebuffer, (GLuint framebuffer))
-_COREGL_SYMBOL(GL_FALSE, GLboolean, glIsProgram, (GLuint program))
-_COREGL_SYMBOL(GL_FALSE, GLboolean, glIsRenderbuffer, (GLuint renderbuffer))
-_COREGL_SYMBOL(GL_FALSE, GLboolean, glIsShader, (GLuint shader))
-_COREGL_SYMBOL(GL_FALSE, GLboolean, glIsTexture, (GLuint texture))
-_COREGL_SYMBOL(GL_FALSE, void, glLineWidth, (GLfloat width))
-_COREGL_SYMBOL(GL_FALSE, void, glLinkProgram, (GLuint program))
-_COREGL_SYMBOL(GL_FALSE, void, glPixelStorei, (GLenum pname, GLint param))
-_COREGL_SYMBOL(GL_FALSE, void, glPolygonOffset, (GLfloat factor, GLfloat units))
-_COREGL_SYMBOL(GL_FALSE, void, glReadPixels, (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels))
-_COREGL_SYMBOL(GL_FALSE, void, glReleaseShaderCompiler, (void))
-_COREGL_SYMBOL(GL_FALSE, void, glRenderbufferStorage, (GLenum target, GLenum internalformat, GLsizei width, GLsizei height))
-_COREGL_SYMBOL(GL_FALSE, void, glSampleCoverage, (GLclampf value, GLboolean invert))
-_COREGL_SYMBOL(GL_FALSE, void, glScissor, (GLint x, GLint y, GLsizei width, GLsizei height))
-_COREGL_SYMBOL(GL_FALSE, void, glShaderBinary, (GLsizei n, const GLuint* shaders, GLenum binaryformat, const void* binary, GLsizei length))
-_COREGL_SYMBOL(GL_FALSE, void, glShaderSource, (GLuint shader, GLsizei count, const char** string, const GLint* length))
-_COREGL_SYMBOL(GL_FALSE, void, glStencilFunc, (GLenum func, GLint ref, GLuint mask))
-_COREGL_SYMBOL(GL_FALSE, void, glStencilFuncSeparate, (GLenum face, GLenum func, GLint ref, GLuint mask))
-_COREGL_SYMBOL(GL_FALSE, void, glStencilMask, (GLuint mask))
-_COREGL_SYMBOL(GL_FALSE, void, glStencilMaskSeparate, (GLenum face, GLuint mask))
-_COREGL_SYMBOL(GL_FALSE, void, glStencilOp, (GLenum fail, GLenum zfail, GLenum zpass))
-_COREGL_SYMBOL(GL_FALSE, void, glStencilOpSeparate, (GLenum face, GLenum fail, GLenum zfail, GLenum zpass))
-_COREGL_SYMBOL(GL_FALSE, void, glTexImage2D, (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void* pixels))
-_COREGL_SYMBOL(GL_FALSE, void, glTexParameterf, (GLenum target, GLenum pname, GLfloat param))
-_COREGL_SYMBOL(GL_FALSE, void, glTexParameterfv, (GLenum target, GLenum pname, const GLfloat* params))
-_COREGL_SYMBOL(GL_FALSE, void, glTexParameteri, (GLenum target, GLenum pname, GLint param))
-_COREGL_SYMBOL(GL_FALSE, void, glTexParameteriv, (GLenum target, GLenum pname, const GLint* params))
-_COREGL_SYMBOL(GL_FALSE, void, glTexSubImage2D, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels))
-_COREGL_SYMBOL(GL_FALSE, void, glUniform1f, (GLint location, GLfloat x))
-_COREGL_SYMBOL(GL_FALSE, void, glUniform1fv, (GLint location, GLsizei count, const GLfloat* v))
-_COREGL_SYMBOL(GL_FALSE, void, glUniform1i, (GLint location, GLint x))
-_COREGL_SYMBOL(GL_FALSE, void, glUniform1iv, (GLint location, GLsizei count, const GLint* v))
-_COREGL_SYMBOL(GL_FALSE, void, glUniform2f, (GLint location, GLfloat x, GLfloat y))
-_COREGL_SYMBOL(GL_FALSE, void, glUniform2fv, (GLint location, GLsizei count, const GLfloat* v))
-_COREGL_SYMBOL(GL_FALSE, void, glUniform2i, (GLint location, GLint x, GLint y))
-_COREGL_SYMBOL(GL_FALSE, void, glUniform2iv, (GLint location, GLsizei count, const GLint* v))
-_COREGL_SYMBOL(GL_FALSE, void, glUniform3f, (GLint location, GLfloat x, GLfloat y, GLfloat z))
-_COREGL_SYMBOL(GL_FALSE, void, glUniform3fv, (GLint location, GLsizei count, const GLfloat* v))
-_COREGL_SYMBOL(GL_FALSE, void, glUniform3i, (GLint location, GLint x, GLint y, GLint z))
-_COREGL_SYMBOL(GL_FALSE, void, glUniform3iv, (GLint location, GLsizei count, const GLint* v))
-_COREGL_SYMBOL(GL_FALSE, void, glUniform4f, (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w))
-_COREGL_SYMBOL(GL_FALSE, void, glUniform4fv, (GLint location, GLsizei count, const GLfloat* v))
-_COREGL_SYMBOL(GL_FALSE, void, glUniform4i, (GLint location, GLint x, GLint y, GLint z, GLint w))
-_COREGL_SYMBOL(GL_FALSE, void, glUniform4iv, (GLint location, GLsizei count, const GLint* v))
-_COREGL_SYMBOL(GL_FALSE, void, glUniformMatrix2fv, (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value))
-_COREGL_SYMBOL(GL_FALSE, void, glUniformMatrix3fv, (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value))
-_COREGL_SYMBOL(GL_FALSE, void, glUniformMatrix4fv, (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value))
-_COREGL_SYMBOL(GL_FALSE, void, glUseProgram, (GLuint program))
-_COREGL_SYMBOL(GL_FALSE, void, glValidateProgram, (GLuint program))
-_COREGL_SYMBOL(GL_FALSE, void, glVertexAttrib1f, (GLuint indx, GLfloat x))
-_COREGL_SYMBOL(GL_FALSE, void, glVertexAttrib1fv, (GLuint indx, const GLfloat* values))
-_COREGL_SYMBOL(GL_FALSE, void, glVertexAttrib2f, (GLuint indx, GLfloat x, GLfloat y))
-_COREGL_SYMBOL(GL_FALSE, void, glVertexAttrib2fv, (GLuint indx, const GLfloat* values))
-_COREGL_SYMBOL(GL_FALSE, void, glVertexAttrib3f, (GLuint indx, GLfloat x, GLfloat y, GLfloat z))
-_COREGL_SYMBOL(GL_FALSE, void, glVertexAttrib3fv, (GLuint indx, const GLfloat* values))
-_COREGL_SYMBOL(GL_FALSE, void, glVertexAttrib4f, (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w))
-_COREGL_SYMBOL(GL_FALSE, void, glVertexAttrib4fv, (GLuint indx, const GLfloat* values))
-_COREGL_SYMBOL(GL_FALSE, void, glVertexAttribPointer, (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* ptr))
-_COREGL_SYMBOL(GL_FALSE, void, glViewport, (GLint x, GLint y, GLsizei width, GLsizei height))
-
-/* Extensions */
-
-// OES_EGL_image
-_COREGL_EXT_SYMBOL(GL_TRUE, void, glEGLImageTargetTexture2DOES, (GLenum target, GLeglImageOES image))
-_COREGL_EXT_SYMBOL_ALIAS(glEGLImageTargetTexture2DOES, glEGLImageTargetTexture2D)
-_COREGL_EXT_SYMBOL(GL_TRUE, void, glEGLImageTargetRenderbufferStorageOES, (GLenum target, GLeglImageOES image))
-_COREGL_EXT_SYMBOL_ALIAS(glEGLImageTargetRenderbufferStorageOES, glEGLImageTargetRenderbufferStorage)
-
-// OES_get_program_binary
-_COREGL_EXT_SYMBOL(GL_TRUE, void, glGetProgramBinaryOES, (GLuint program, GLsizei bufsize, GLsizei *length, GLenum *binaryFormat, void *binary))
-_COREGL_EXT_SYMBOL_ALIAS(glGetProgramBinaryOES, glGetProgramBinary)
-_COREGL_EXT_SYMBOL(GL_TRUE, void, glProgramBinaryOES, (GLuint program, GLenum binaryFormat, const void *binary, GLint length))
-_COREGL_EXT_SYMBOL_ALIAS(glProgramBinaryOES, glProgramBinary)
-
-// EXT_separate_shader_objects
-_COREGL_EXT_SYMBOL(GL_TRUE, void, glUseProgramStagesEXT, (GLuint pipeline, GLbitfield stages, GLuint program))
-_COREGL_EXT_SYMBOL_ALIAS(glUseProgramStagesEXT, glUseProgramStages)
-_COREGL_EXT_SYMBOL(GL_TRUE, void, glActiveShaderProgramEXT, (GLuint pipeline, GLuint program))
-_COREGL_EXT_SYMBOL_ALIAS(glActiveShaderProgramEXT, glActiveShaderProgram)
-_COREGL_EXT_SYMBOL(GL_TRUE, GLuint, glCreateShaderProgramvEXT, (GLenum type, GLsizei count, const char **strings))
-_COREGL_EXT_SYMBOL_ALIAS(glCreateShaderProgramvEXT, glCreateShaderProgramv)
-_COREGL_EXT_SYMBOL(GL_TRUE, void, glBindProgramPipelineEXT, (GLuint pipeline))
-_COREGL_EXT_SYMBOL_ALIAS(glBindProgramPipelineEXT, glBindProgramPipeline)
-_COREGL_EXT_SYMBOL(GL_TRUE, void, glDeleteProgramPipelinesEXT, (GLsizei n, const GLuint *pipelines))
-_COREGL_EXT_SYMBOL_ALIAS(glDeleteProgramPipelinesEXT, glDeleteProgramPipelines)
-_COREGL_EXT_SYMBOL(GL_TRUE, void, glGenProgramPipelinesEXT, (GLsizei n, GLuint *pipelines))
-_COREGL_EXT_SYMBOL_ALIAS(glGenProgramPipelinesEXT, glGenProgramPipelines)
-_COREGL_EXT_SYMBOL(GL_TRUE, GLboolean, glIsProgramPipelineEXT, (GLuint pipeline))
-_COREGL_EXT_SYMBOL_ALIAS(glIsProgramPipelineEXT, glIsProgramPipeline)
-_COREGL_EXT_SYMBOL(GL_TRUE, void, glProgramParameteriEXT, (GLuint program, GLenum pname, GLint value))
-_COREGL_EXT_SYMBOL_ALIAS(glProgramParameteriEXT, glProgramParameteri)
-_COREGL_EXT_SYMBOL(GL_TRUE, void, glGetProgramPipelineivEXT, (GLuint pipeline, GLenum pname, GLint *params))
-_COREGL_EXT_SYMBOL_ALIAS(glGetProgramPipelineivEXT, glGetProgramPipelineiv)
-_COREGL_EXT_SYMBOL(GL_TRUE, void, glProgramUniform1iEXT, (GLuint program, GLint location, GLint x))
-_COREGL_EXT_SYMBOL_ALIAS(glProgramUniform1iEXT, glProgramUniform1i)
-_COREGL_EXT_SYMBOL(GL_TRUE, void, glProgramUniform2iEXT, (GLuint program, GLint location, GLint x, GLint y))
-_COREGL_EXT_SYMBOL_ALIAS(glProgramUniform2iEXT, glProgramUniform2i)
-_COREGL_EXT_SYMBOL(GL_TRUE, void, glProgramUniform3iEXT, (GLuint program, GLint location, GLint x, GLint y, GLint z))
-_COREGL_EXT_SYMBOL_ALIAS(glProgramUniform3iEXT, glProgramUniform3i)
-_COREGL_EXT_SYMBOL(GL_TRUE, void, glProgramUniform4iEXT, (GLuint program, GLint location, GLint x, GLint y, GLint z, GLint w))
-_COREGL_EXT_SYMBOL_ALIAS(glProgramUniform4iEXT, glProgramUniform4i)
-_COREGL_EXT_SYMBOL(GL_TRUE, void, glProgramUniform1fEXT, (GLuint program, GLint location, GLfloat x))
-_COREGL_EXT_SYMBOL_ALIAS(glProgramUniform1fEXT, glProgramUniform1f)
-_COREGL_EXT_SYMBOL(GL_TRUE, void, glProgramUniform2fEXT, (GLuint program, GLint location, GLfloat x, GLfloat y))
-_COREGL_EXT_SYMBOL_ALIAS(glProgramUniform2fEXT, glProgramUniform2f)
-_COREGL_EXT_SYMBOL(GL_TRUE, void, glProgramUniform3fEXT, (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z))
-_COREGL_EXT_SYMBOL_ALIAS(glProgramUniform3fEXT, glProgramUniform3f)
-_COREGL_EXT_SYMBOL(GL_TRUE, void, glProgramUniform4fEXT, (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w))
-_COREGL_EXT_SYMBOL_ALIAS(glProgramUniform4fEXT, glProgramUniform4f)
-_COREGL_EXT_SYMBOL(GL_TRUE, void, glProgramUniform1ivEXT, (GLuint program, GLint location, GLsizei count, const GLint *value))
-_COREGL_EXT_SYMBOL_ALIAS(glProgramUniform1ivEXT, glProgramUniform1iv)
-_COREGL_EXT_SYMBOL(GL_TRUE, void, glProgramUniform2ivEXT, (GLuint program, GLint location, GLsizei count, const GLint *value))
-_COREGL_EXT_SYMBOL_ALIAS(glProgramUniform2ivEXT, glProgramUniform2iv)
-_COREGL_EXT_SYMBOL(GL_TRUE, void, glProgramUniform3ivEXT, (GLuint program, GLint location, GLsizei count, const GLint *value))
-_COREGL_EXT_SYMBOL_ALIAS(glProgramUniform3ivEXT, glProgramUniform3iv)
-_COREGL_EXT_SYMBOL(GL_TRUE, void, glProgramUniform4ivEXT, (GLuint program, GLint location, GLsizei count, const GLint *value))
-_COREGL_EXT_SYMBOL_ALIAS(glProgramUniform4ivEXT, glProgramUniform4iv)
-_COREGL_EXT_SYMBOL(GL_TRUE, void, glProgramUniform1fvEXT, (GLuint program, GLint location, GLsizei count, const GLfloat *value))
-_COREGL_EXT_SYMBOL_ALIAS(glProgramUniform1fvEXT, glProgramUniform1fv)
-_COREGL_EXT_SYMBOL(GL_TRUE, void, glProgramUniform2fvEXT, (GLuint program, GLint location, GLsizei count, const GLfloat *value))
-_COREGL_EXT_SYMBOL_ALIAS(glProgramUniform2fvEXT, glProgramUniform2fv)
-_COREGL_EXT_SYMBOL(GL_TRUE, void, glProgramUniform3fvEXT, (GLuint program, GLint location, GLsizei count, const GLfloat *value))
-_COREGL_EXT_SYMBOL_ALIAS(glProgramUniform3fvEXT, glProgramUniform3fv)
-_COREGL_EXT_SYMBOL(GL_TRUE, void, glProgramUniform4fvEXT, (GLuint program, GLint location, GLsizei count, const GLfloat *value))
-_COREGL_EXT_SYMBOL_ALIAS(glProgramUniform4fvEXT, glProgramUniform4fv)
-_COREGL_EXT_SYMBOL(GL_TRUE, void, glProgramUniformMatrix2fvEXT, (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value))
-_COREGL_EXT_SYMBOL_ALIAS(glProgramUniformMatrix2fvEXT, glProgramUniformMatrix2fv)
-_COREGL_EXT_SYMBOL(GL_TRUE, void, glProgramUniformMatrix3fvEXT, (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value))
-_COREGL_EXT_SYMBOL_ALIAS(glProgramUniformMatrix3fvEXT, glProgramUniformMatrix3fv)
-_COREGL_EXT_SYMBOL(GL_TRUE, void, glProgramUniformMatrix4fvEXT, (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value))
-_COREGL_EXT_SYMBOL_ALIAS(glProgramUniformMatrix4fvEXT, glProgramUniformMatrix4fv)
-_COREGL_EXT_SYMBOL(GL_TRUE, void, glValidateProgramPipelineEXT, (GLuint pipeline))
-_COREGL_EXT_SYMBOL_ALIAS(glValidateProgramPipelineEXT, glValidateProgramPipeline)
-_COREGL_EXT_SYMBOL(GL_TRUE, void, glGetProgramPipelineInfoLogEXT, (GLuint pipeline, GLsizei bufSize, GLsizei *length, char *infoLog))
-_COREGL_EXT_SYMBOL_ALIAS(glGetProgramPipelineInfoLogEXT, glGetProgramPipelineInfoLog)
-
-// EXT_multisampled_render_to_texture
-_COREGL_EXT_SYMBOL(GL_TRUE, void, glRenderbufferStorageMultisampleEXT, (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height))
-_COREGL_EXT_SYMBOL_ALIAS(glRenderbufferStorageMultisampleEXT, glRenderbufferStorageMultisample)
-_COREGL_EXT_SYMBOL(GL_TRUE, void, glFramebufferTexture2DMultisampleEXT, (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples))
-_COREGL_EXT_SYMBOL_ALIAS(glFramebufferTexture2DMultisampleEXT, glFramebufferTexture2DMultisample)
-
-// EXT_discard_framebuffer
-_COREGL_EXT_SYMBOL(GL_TRUE, void, glDiscardFramebufferEXT, (GLenum target, GLsizei numAttachments, const GLenum *attachments))
-_COREGL_EXT_SYMBOL_ALIAS(glDiscardFramebufferEXT, glDiscardFramebuffer)
-
-// OES_texture_3d
-_COREGL_EXT_SYMBOL(GL_TRUE, void, glTexImage3DOES, (GLenum target, GLint level, GLenum GLinternalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels))
-_COREGL_EXT_SYMBOL_ALIAS(glTexImage3DOES, glTexImage3D)
-_COREGL_EXT_SYMBOL(GL_TRUE, void, glTexSubImage3DOES, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels))
-_COREGL_EXT_SYMBOL_ALIAS(glTexSubImage3DOES, glTexSubImage3D)
-_COREGL_EXT_SYMBOL(GL_TRUE, void, glCopyTexSubImage3DOES, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height))
-_COREGL_EXT_SYMBOL_ALIAS(glCopyTexSubImage3DOES, glCopyTexSubImage3D)
-_COREGL_EXT_SYMBOL(GL_TRUE, void, glCompressedTexImage3DOES, (GLenum target, GLint level, GLenum GLinternalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data))
-_COREGL_EXT_SYMBOL_ALIAS(glCompressedTexImage3DOES, glCompressedTexImage3D)
-_COREGL_EXT_SYMBOL(GL_TRUE, void, glCompressedTexSubImage3DOES, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data))
-_COREGL_EXT_SYMBOL_ALIAS(glCompressedTexSubImage3DOES, glCompressedTexSubImage3D)
-_COREGL_EXT_SYMBOL(GL_TRUE, void, glFramebufferTexture3DOES, (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset))
-_COREGL_EXT_SYMBOL_ALIAS(glFramebufferTexture3DOES, glFramebufferTexture3D)
-
-
-/* Verified extensions */
-
-// AMD_performance_monitor
-_COREGL_EXT_SYMBOL_FASTPATH_PASS(glGetPerfMonitorGroupsAMD)
-_COREGL_EXT_SYMBOL_FASTPATH_PASS(glGetPerfMonitorCountersAMD)
-_COREGL_EXT_SYMBOL_FASTPATH_PASS(glGetPerfMonitorGroupStringAMD)
-_COREGL_EXT_SYMBOL_FASTPATH_PASS(glGetPerfMonitorCounterStringAMD)
-_COREGL_EXT_SYMBOL_FASTPATH_PASS(glGetPerfMonitorCounterInfoAMD)
-_COREGL_EXT_SYMBOL_FASTPATH_PASS(glGenPerfMonitorsAMD)
-_COREGL_EXT_SYMBOL_FASTPATH_PASS(glDeletePerfMonitorsAMD)
-_COREGL_EXT_SYMBOL_FASTPATH_PASS(glSelectPerfMonitorCountersAMD)
-_COREGL_EXT_SYMBOL_FASTPATH_PASS(glBeginPerfMonitorAMD)
-_COREGL_EXT_SYMBOL_FASTPATH_PASS(glEndPerfMonitorAMD)
-_COREGL_EXT_SYMBOL_FASTPATH_PASS(glGetPerfMonitorCounterDataAMD)
-
-// NV_fence
-_COREGL_EXT_SYMBOL_FASTPATH_PASS(glSetFenceNV)
-_COREGL_EXT_SYMBOL_FASTPATH_PASS(glTestFenceNV)
-_COREGL_EXT_SYMBOL_FASTPATH_PASS(glFinishFenceNV)
-_COREGL_EXT_SYMBOL_FASTPATH_PASS(glGenFencesNV)
-_COREGL_EXT_SYMBOL_FASTPATH_PASS(glDeleteFencesNV)
-_COREGL_EXT_SYMBOL_FASTPATH_PASS(glIsFenceNV)
-_COREGL_EXT_SYMBOL_FASTPATH_PASS(glGetFenceivNV)
-
-// QCOM_driver_control
-_COREGL_EXT_SYMBOL_FASTPATH_PASS(glGetDriverControlsQCOM)
-_COREGL_EXT_SYMBOL_FASTPATH_PASS(glGetDriverControlStringQCOM)
-_COREGL_EXT_SYMBOL_FASTPATH_PASS(glEnableDriverControlQCOM)
-_COREGL_EXT_SYMBOL_FASTPATH_PASS(glDisableDriverControlQCOM)
-
-
-
-/* Blocked extensions */
-_COREGL_EXT_SYMBOL_FASTPATH_BLOCK(glMapBufferRange)
-_COREGL_EXT_SYMBOL_FASTPATH_BLOCK(glUnmapBuffer)
-_COREGL_EXT_SYMBOL_FASTPATH_BLOCK(glGetBufferPointerv)
-
-// QCOM_extended_get
-_COREGL_EXT_SYMBOL_FASTPATH_BLOCK(glExtGetTexturesQCOM)
-_COREGL_EXT_SYMBOL_FASTPATH_BLOCK(glExtGetBuffersQCOM)
-_COREGL_EXT_SYMBOL_FASTPATH_BLOCK(glExtGetRenderbuffersQCOM)
-_COREGL_EXT_SYMBOL_FASTPATH_BLOCK(glExtGetFramebuffersQCOM)
-_COREGL_EXT_SYMBOL_FASTPATH_BLOCK(glExtGetTexLevelParameterivQCOM)
-_COREGL_EXT_SYMBOL_FASTPATH_BLOCK(glExtTexObjectStateOverrideiQCOM)
-_COREGL_EXT_SYMBOL_FASTPATH_BLOCK(glExtGetTexSubImageQCOM)
-_COREGL_EXT_SYMBOL_FASTPATH_BLOCK(glExtGetBufferPointervQCOM)
-
-// QCOM_extended_get2
-_COREGL_EXT_SYMBOL_FASTPATH_BLOCK(glExtGetShadersQCOM)
-_COREGL_EXT_SYMBOL_FASTPATH_BLOCK(glExtGetProgramsQCOM)
-_COREGL_EXT_SYMBOL_FASTPATH_BLOCK(glExtIsProgramBinaryQCOM)
-_COREGL_EXT_SYMBOL_FASTPATH_BLOCK(glExtGetProgramBinarySourceQCOM)
-
-#ifdef _COREGL_EXT_SYMBOL_NOT_DEFINED
-#undef _COREGL_EXT_SYMBOL_NOT_DEFINED
-#undef _COREGL_EXT_SYMBOL
-#endif
-
-#ifdef _COREGL_SYMBOL_NOT_DEFINED
-#undef _COREGL_SYMBOL_NOT_DEFINED
-#undef _COREGL_SYMBOL
-#endif
-
-#ifdef _COREGL_EXT_SYMBOL_ALIAS_NOT_DEFINED
-#undef _COREGL_EXT_SYMBOL_ALIAS_NOT_DEFINED
-#undef _COREGL_EXT_SYMBOL_ALIAS
-#endif
-
-#ifdef _COREGL_EXT_SYMBOL_FASTPATH_PASS_NOT_DEFINED
-#undef _COREGL_EXT_SYMBOL_FASTPATH_PASS_NOT_DEFINED
-#undef _COREGL_EXT_SYMBOL_FASTPATH_PASS
-#endif
-
-#ifdef _COREGL_EXT_SYMBOL_FASTPATH_BLOCK_NOT_DEFINED
-#undef _COREGL_EXT_SYMBOL_FASTPATH_BLOCK_NOT_DEFINED
-#undef _COREGL_EXT_SYMBOL_FASTPATH_BLOCK
-#endif
-