=provides
+mg_findext
+sv_unmagicext
+
__UNDEFINED__
/sv_\w+_mg/
sv_magic_portable
+MUTABLE_PTR
+MUTABLE_SV
=implementation
__UNDEFINED__ SvGETMAGIC(x) STMT_START { if (SvGMAGICAL(x)) mg_get(x); } STMT_END
+/* Some random bits for sv_unmagicext. These should probably be pulled in for
+ real and organized at some point */
+
+__UNDEFINED__ HEf_SVKEY -2
+
+#if defined(__GNUC__) && !defined(PERL_GCC_BRACE_GROUPS_FORBIDDEN)
+# define MUTABLE_PTR(p) ({ void *_p = (p); _p; })
+#else
+# define MUTABLE_PTR(p) ((void *) (p))
+#endif
+
+#define MUTABLE_SV(p) ((SV *)MUTABLE_PTR(p))
+
+/* end of random bits */
+
__UNDEFINED__ PERL_MAGIC_sv '\0'
__UNDEFINED__ PERL_MAGIC_overload 'A'
__UNDEFINED__ PERL_MAGIC_overload_elem 'a'
#endif
+#if !defined(mg_findext)
+#if { NEED mg_findext }
+
+MAGIC *
+mg_findext(pTHX_ SV * sv, int type, const MGVTBL *vtbl) {
+ if (sv) {
+ MAGIC *mg;
+
+#ifdef AvPAD_NAMELIST
+ assert(!(SvTYPE(sv) == SVt_PVAV && AvPAD_NAMELIST(sv)));
+#endif
+
+ for (mg = SvMAGIC (sv); mg; mg = mg->mg_moremagic) {
+ if (mg->mg_type == type && mg->mg_virtual == vtbl)
+ return mg;
+ }
+ }
+
+ return NULL;
+}
+
+#endif
+#endif
+
+#if !defined(sv_unmagicext)
+#if { NEED sv_unmagicext }
+
+int
+sv_unmagicext(pTHX_ SV *const sv, const int type, MGVTBL *vtbl)
+{
+ MAGIC* mg;
+ MAGIC** mgp;
+
+ if (SvTYPE(sv) < SVt_PVMG || !SvMAGIC(sv))
+ return 0;
+ mgp = &(SvMAGIC(sv));
+ for (mg = *mgp; mg; mg = *mgp) {
+ const MGVTBL* const virt = mg->mg_virtual;
+ if (mg->mg_type == type && virt == vtbl) {
+ *mgp = mg->mg_moremagic;
+ if (virt && virt->svt_free)
+ virt->svt_free(aTHX_ sv, mg);
+ if (mg->mg_ptr && mg->mg_type != PERL_MAGIC_regex_global) {
+ if (mg->mg_len > 0)
+ Safefree(mg->mg_ptr);
+ else if (mg->mg_len == HEf_SVKEY) /* Questionable on older perls... */
+ SvREFCNT_dec(MUTABLE_SV(mg->mg_ptr));
+ else if (mg->mg_type == PERL_MAGIC_utf8)
+ Safefree(mg->mg_ptr);
+ }
+ if (mg->mg_flags & MGf_REFCOUNTED)
+ SvREFCNT_dec(mg->mg_obj);
+ Safefree(mg);
+ }
+ else
+ mgp = &mg->mg_moremagic;
+ }
+ if (SvMAGIC(sv)) {
+ if (SvMAGICAL(sv)) /* if we're under save_magic, wait for restore_magic; */
+ mg_magical(sv); /* else fix the flags now */
+ }
+ else {
+ SvMAGICAL_off(sv);
+ SvFLAGS(sv) |= (SvFLAGS(sv) & (SVp_IOK|SVp_NOK|SVp_POK)) >> PRIVSHIFT;
+ }
+ return 0;
+}
+
+#endif
+#endif
+
+=xsinit
+
+#define NEED_mg_findext
+#define NEED_sv_unmagicext
+
+#ifndef STATIC
+#define STATIC static
+#endif
+
+STATIC MGVTBL null_mg_vtbl = {
+ NULL, /* get */
+ NULL, /* set */
+ NULL, /* len */
+ NULL, /* clear */
+ NULL, /* free */
+#if MGf_COPY
+ NULL, /* copy */
+#endif /* MGf_COPY */
+#if MGf_DUP
+ NULL, /* dup */
+#endif /* MGf_DUP */
+#if MGf_LOCAL
+ NULL, /* local */
+#endif /* MGf_LOCAL */
+};
+
+STATIC MGVTBL other_mg_vtbl = {
+ NULL, /* get */
+ NULL, /* set */
+ NULL, /* len */
+ NULL, /* clear */
+ NULL, /* free */
+#if MGf_COPY
+ NULL, /* copy */
+#endif /* MGf_COPY */
+#if MGf_DUP
+ NULL, /* dup */
+#endif /* MGf_DUP */
+#if MGf_LOCAL
+ NULL, /* local */
+#endif /* MGf_LOCAL */
+};
+
=xsubs
+SV *
+new_with_other_mg(package, ...)
+ SV *package
+ PREINIT:
+ HV *self;
+ HV *stash;
+ SV *self_ref;
+ int i = 0;
+ const char *data = "hello\0";
+ MAGIC *mg;
+ CODE:
+ self = newHV();
+ stash = gv_stashpv(SvPV_nolen(package), 0);
+
+ self_ref = newRV_noinc((SV*)self);
+
+ sv_magic((SV*)self, NULL, PERL_MAGIC_ext, data, strlen(data));
+ mg = mg_find((SV*)self, PERL_MAGIC_ext);
+ mg->mg_virtual = &other_mg_vtbl;
+
+ RETVAL = sv_bless(self_ref, stash);
+ OUTPUT:
+ RETVAL
+
+SV *
+new_with_mg(package, ...)
+ SV *package
+ PREINIT:
+ HV *self;
+ HV *stash;
+ SV *self_ref;
+ int i = 0;
+ const char *data = "hello\0";
+ MAGIC *mg;
+ CODE:
+ self = newHV();
+ stash = gv_stashpv(SvPV_nolen(package), 0);
+
+ self_ref = newRV_noinc((SV*)self);
+
+ sv_magic((SV*)self, NULL, PERL_MAGIC_ext, data, strlen(data));
+ mg = mg_find((SV*)self, PERL_MAGIC_ext);
+ mg->mg_virtual = &null_mg_vtbl;
+
+ RETVAL = sv_bless(self_ref, stash);
+ OUTPUT:
+ RETVAL
+
+void
+remove_null_magic(self)
+ SV *self
+ PREINIT:
+ HV *obj;
+ PPCODE:
+ obj = (HV*) SvRV(self);
+
+ sv_unmagicext((SV*)obj, PERL_MAGIC_ext, &null_mg_vtbl);
+
+void
+remove_other_magic(self)
+ SV *self
+ PREINIT:
+ HV *obj;
+ PPCODE:
+ obj = (HV*) SvRV(self);
+
+ sv_unmagicext((SV*)obj, PERL_MAGIC_ext, &other_mg_vtbl);
+
+void
+as_string(self)
+ SV *self
+ PREINIT:
+ HV *obj;
+ MAGIC *mg;
+ PPCODE:
+ obj = (HV*) SvRV(self);
+
+ if (mg = mg_findext((SV*)obj, PERL_MAGIC_ext, &null_mg_vtbl)) {
+ XPUSHs(sv_2mortal(newSVpv(mg->mg_ptr, strlen(mg->mg_ptr))));
+ } else {
+ XPUSHs(sv_2mortal(newSVpvs("Sorry, your princess is in another castle.")));
+ }
+
void
sv_catpv_mg(sv, string)
SV *sv;
OUTPUT:
RETVAL
-=tests plan => 15
+=tests plan => 23
+
+# Find proper magic
+ok(my $obj1 = Devel::PPPort->new_with_mg());
+ok(Devel::PPPort::as_string($obj1), 'hello');
+
+# Find with no magic
+my $obj = bless {}, 'Fake::Class';
+ok(Devel::PPPort::as_string($obj), "Sorry, your princess is in another castle.");
+
+# Find with other magic (not the magic we are looking for)
+ok($obj = Devel::PPPort->new_with_other_mg());
+ok(Devel::PPPort::as_string($obj), "Sorry, your princess is in another castle.");
+
+# Okay, attempt to remove magic that isn't there
+Devel::PPPort::remove_other_magic($obj1);
+ok(Devel::PPPort::as_string($obj1), 'hello');
+
+# Remove magic that IS there
+Devel::PPPort::remove_null_magic($obj1);
+ok(Devel::PPPort::as_string($obj1), "Sorry, your princess is in another castle.");
+
+# Removing when no magic present
+Devel::PPPort::remove_null_magic($obj1);
+ok(Devel::PPPort::as_string($obj1), "Sorry, your princess is in another castle.");
use Tie::Hash;
my %h;
require 'testutil.pl' if $@;
}
- if (15) {
+ if (23) {
load();
- plan(tests => 15);
+ plan(tests => 23);
}
}
package main;
+# Find proper magic
+ok(my $obj1 = Devel::PPPort->new_with_mg());
+ok(Devel::PPPort::as_string($obj1), 'hello');
+
+# Find with no magic
+my $obj = bless {}, 'Fake::Class';
+ok(Devel::PPPort::as_string($obj), "Sorry, your princess is in another castle.");
+
+# Find with other magic (not the magic we are looking for)
+ok($obj = Devel::PPPort->new_with_other_mg());
+ok(Devel::PPPort::as_string($obj), "Sorry, your princess is in another castle.");
+
+# Okay, attempt to remove magic that isn't there
+Devel::PPPort::remove_other_magic($obj1);
+ok(Devel::PPPort::as_string($obj1), 'hello');
+
+# Remove magic that IS there
+Devel::PPPort::remove_null_magic($obj1);
+ok(Devel::PPPort::as_string($obj1), "Sorry, your princess is in another castle.");
+
+# Removing when no magic present
+Devel::PPPort::remove_null_magic($obj1);
+ok(Devel::PPPort::as_string($obj1), "Sorry, your princess is in another castle.");
+
use Tie::Hash;
my %h;
tie %h, 'Tie::StdHash';